wxWidgets/include/wx/msw/display.h
2005-09-23 12:56:45 +00:00

55 lines
1.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: display.h
// Purpose: wxDisplay class customization for WXMSW
// Author: Royce Mitchell III
// Modified by:
// Created: 06/21/02
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_DISPLAY_H_
#define _WX_MSW_DISPLAY_H_
class WXDLLEXPORT wxDisplay : public wxDisplayBase
{
public:
// this function may be called *before* using any other wxDisplay methods
// to tell it to use DirectX functions instead of the standard Windows ones
static void UseDirectX(bool useDX);
// create the display object for the given physical display
wxDisplay(size_t index = 0);
virtual ~wxDisplay();
// implement base class pure virtuals
virtual bool IsOk() const;
virtual wxRect GetGeometry() const;
virtual wxString GetName() const;
virtual wxArrayVideoModes
GetModes(const wxVideoMode& mode = wxVideoMode()) const;
virtual wxVideoMode GetCurrentMode() const;
virtual bool ChangeMode(const wxVideoMode& mode = wxVideoMode());
virtual bool IsPrimary() const;
private:
// get the display name to use with EnumDisplaySettings()
wxString GetNameForEnumSettings() const;
// we have different implementations using DirectDraw and without it
wxArrayVideoModes DoGetModesDirectX(const wxVideoMode& modeMatch) const;
bool DoChangeModeDirectX(const wxVideoMode& mode);
wxArrayVideoModes DoGetModesWindows(const wxVideoMode& modeMatch) const;
bool DoChangeModeWindows(const wxVideoMode& mode);
DECLARE_NO_COPY_CLASS(wxDisplay)
};
#endif // _WX_MSW_DISPLAY_H_