wxWidgets/include/wx/ctrlsub.h
Stefan Csomor 1978421a6d rtti api mods added
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22992 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-08-18 09:57:02 +00:00

178 lines
5.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/ctrlsub.h (read: "wxConTRoL with SUBitems")
// Purpose: wxControlWithItems interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 22.10.99
// RCS-ID: $Id$
// Copyright: (c) wxWindows team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CTRLSUB_H_BASE_
#define _WX_CTRLSUB_H_BASE_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "controlwithitems.h"
#endif
#if wxUSE_CONTROLS
#include "wx/control.h" // base class
// ----------------------------------------------------------------------------
// wxItemContainer defines an interface which is implemented by all controls
// which have string subitems each of which may be selected.
//
// Examples: wxListBox, wxCheckListBox, wxChoice and wxComboBox (which
// implements an extended interface deriving from this one)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxItemContainer
{
public:
wxItemContainer() { m_clientDataItemsType = wxClientData_None; }
virtual ~wxItemContainer();
// adding items
// ------------
int Append(const wxString& item)
{ return DoAppend(item); }
int Append(const wxString& item, void *clientData)
{ int n = DoAppend(item); SetClientData(n, clientData); return n; }
int Append(const wxString& item, wxClientData *clientData)
{ int n = DoAppend(item); SetClientObject(n, clientData); return n; }
// only for rtti needs (separate name)
void AppendString( const wxString& item)
{ Append( item ) ; }
// append several items at once to the control
void Append(const wxArrayString& strings);
int Insert(const wxString& item, int pos)
{ return DoInsert(item, pos); }
int Insert(const wxString& item, int pos, void *clientData);
int Insert(const wxString& item, int pos, wxClientData *clientData);
// deleting items
// --------------
virtual void Clear() = 0;
virtual void Delete(int n) = 0;
// accessing strings
// -----------------
virtual int GetCount() const = 0;
bool IsEmpty() const { return GetCount() == 0; }
virtual wxString GetString(int n) const = 0;
wxArrayString GetStrings() const;
virtual void SetString(int n, const wxString& s) = 0;
virtual int FindString(const wxString& s) const = 0;
// selection
// ---------
virtual void Select(int n) = 0;
virtual int GetSelection() const = 0;
wxString GetStringSelection() const;
// misc
// ----
// client data stuff
void SetClientData(int n, void* clientData);
void* GetClientData(int n) const;
void SetClientObject(int n, wxClientData* clientData);
wxClientData* GetClientObject(int n) const;
bool HasClientObjectData() const
{ return m_clientDataItemsType == wxClientData_Object; }
bool HasClientUntypedData() const
{ return m_clientDataItemsType == wxClientData_Void; }
#if WXWIN_COMPATIBILITY_2_2
// compatibility - these functions are deprecated, use the new ones
// instead
int Number() const { return GetCount(); }
#endif // WXWIN_COMPATIBILITY_2_2
protected:
virtual int DoAppend(const wxString& item) = 0;
virtual int DoInsert(const wxString& item, int pos) = 0;
virtual void DoSetItemClientData(int n, void* clientData) = 0;
virtual void* DoGetItemClientData(int n) const = 0;
virtual void DoSetItemClientObject(int n, wxClientData* clientData) = 0;
virtual wxClientData* DoGetItemClientObject(int n) const = 0;
// the type of the client data for the items
wxClientDataType m_clientDataItemsType;
};
class WXDLLEXPORT wxControlWithItems : public wxControl, public wxItemContainer
{
public:
wxControlWithItems() { }
virtual ~wxControlWithItems();
// we have to redefine these functions here to avoid ambiguities in classes
// deriving from us which would arise otherwise because both base classses
// have the methods with the same names - hopefully, a smart compiler can
// optimize away these simple inline wrappers so we don't suffer much from
// this
void SetClientData(void *data)
{
wxControl::SetClientData(data);
}
void *GetClientData() const
{
return wxControl::GetClientData();
}
void SetClientObject(wxClientData *data)
{
wxControl::SetClientObject(data);
}
wxClientData *GetClientObject() const
{
return wxControl::GetClientObject();
}
void SetClientData(int n, void* clientData)
{
wxItemContainer::SetClientData(n, clientData);
}
void* GetClientData(int n) const
{
return wxItemContainer::GetClientData(n);
}
void SetClientObject(int n, wxClientData* clientData)
{
wxItemContainer::SetClientObject(n, clientData);
}
wxClientData* GetClientObject(int n) const
{
return wxItemContainer::GetClientObject(n);
}
private:
DECLARE_NO_COPY_CLASS(wxControlWithItems)
};
#endif // wxUSE_CONTROLS
#endif // _WX_CTRLSUB_H_BASE_