434 lines
16 KiB
C++
434 lines
16 KiB
C++
//-----------------------------------------------------------------------------
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// Name: myframe.cpp
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// Purpose: XML resources sample: A derived frame, called MyFrame
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// Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
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// Copyright: (c) Robert O'Connor and Vaclav Slavik
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// Licence: wxWindows licence
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Standard wxWidgets headers
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//-----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// For all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWidgets headers)
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/sysopt.h"
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//-----------------------------------------------------------------------------
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// Header of this .cpp file
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//-----------------------------------------------------------------------------
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#include "myframe.h"
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//-----------------------------------------------------------------------------
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// Remaining headers: Needed wx headers, then wx/contrib headers, then application headers
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//-----------------------------------------------------------------------------
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// Since setting an icon
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#include "wx/image.h"
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//-----------------------------------------------------------------------------
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#include "wx/xrc/xmlres.h" // XRC XML resouces
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//-----------------------------------------------------------------------------
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// Our derived dialog for the derived dialog example.
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#include "derivdlg.h"
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// Our custom class, for the custom class example.
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#include "custclas.h"
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// And our objref dialog, for the object reference and ID range example.
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#include "objrefdlg.h"
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// For functions to manipulate the corresponding controls.
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#include "wx/animate.h"
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#include "wx/generic/animate.h"
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#include "wx/infobar.h"
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#include "wx/treectrl.h"
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#include "wx/listctrl.h"
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//-----------------------------------------------------------------------------
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// Regular resources (the non-XRC kind).
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//-----------------------------------------------------------------------------
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// the application icon (under Windows it is in resources and even
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// though we could still include the XPM here it would be unused)
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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#include "../sample.xpm"
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#endif
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//-----------------------------------------------------------------------------
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// Event table: connect the events to the handler functions to process them
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//-----------------------------------------------------------------------------
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// The event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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// The reason why the menuitems and tools are given the same name in the
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// XRC file, is that both a tool (a toolbar item) and a menuitem are designed
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// to fire the same kind of event (an EVT_MENU) and thus I give them the same
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// ID name to help new users emphasize this point which is often overlooked
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// when starting out with wxWidgets.
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(XRCID("unload_resource_menuitem"), MyFrame::OnUnloadResourceMenuCommand)
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EVT_MENU(XRCID("reload_resource_menuitem"), MyFrame::OnReloadResourceMenuCommand)
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EVT_MENU(wxID_EXIT, MyFrame::OnExitToolOrMenuCommand)
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EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand)
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EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand)
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EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand)
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EVT_MENU(XRCID("uncentered_tool_or_menuitem"), MyFrame::OnUncenteredToolOrMenuCommand)
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EVT_MENU(XRCID("aui_demo_tool_or_menuitem"), MyFrame::OnAuiDemoToolOrMenuCommand)
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EVT_MENU(XRCID("obj_ref_tool_or_menuitem"), MyFrame::OnObjRefToolOrMenuCommand)
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EVT_MENU(XRCID("custom_class_tool_or_menuitem"), MyFrame::OnCustomClassToolOrMenuCommand)
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EVT_MENU(XRCID("platform_property_tool_or_menuitem"), MyFrame::OnPlatformPropertyToolOrMenuCommand)
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EVT_MENU(XRCID("art_provider_tool_or_menuitem"), MyFrame::OnArtProviderToolOrMenuCommand)
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EVT_MENU(XRCID("variable_expansion_tool_or_menuitem"), MyFrame::OnVariableExpansionToolOrMenuCommand)
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EVT_MENU(XRCID("variants"), MyFrame::OnVariants)
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EVT_MENU(XRCID("recursive_load"), MyFrame::OnRecursiveLoad)
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EVT_MENU(wxID_ABOUT, MyFrame::OnAboutToolOrMenuCommand)
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wxEND_EVENT_TABLE()
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//-----------------------------------------------------------------------------
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// Public methods
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//-----------------------------------------------------------------------------
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// Constructor
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MyFrame::MyFrame(wxWindow* parent)
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{
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// Load up this frame from XRC. [Note, instead of making a class's
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// constructor take a wxWindow* parent with a default value of NULL,
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// we could have just had designed MyFrame class with an empty
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// constructor and then written here:
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// wxXmlResource::Get()->LoadFrame(this, (wxWindow* )NULL, "main_frame");
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// since this frame will always be the top window, and thus parentless.
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// However, the current approach has source code that can be recycled
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// for other frames that aren't the top level window.]
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wxXmlResource::Get()->LoadFrame(this, parent, "main_frame");
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// Set the icon for the frame.
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SetIcon(wxICON(sample));
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// Load the menubar from XRC and set this frame's menubar to it.
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SetMenuBar(wxXmlResource::Get()->LoadMenuBar("main_menu"));
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// Load the toolbar from XRC and set this frame's toolbar to it.
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// NOTE: For toolbars you currently should do it exactly like this.
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// With toolbars, you currently can't create one, and set it later. It
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// needs to be all in one step.
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wxSystemOptions::SetOption ( "msw.remap", 0 );
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SetToolBar(wxXmlResource::Get()->LoadToolBar(this, "main_toolbar"));
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#if wxUSE_STATUSBAR
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// Give the frame an optional statusbar. The '1' just means one field.
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// A gripsizer will automatically get put on into the corner, if that
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// is the normal OS behaviour for frames on that platform. Helptext
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// for menu items and toolbar tools will automatically get displayed
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// here.
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CreateStatusBar( 1 );
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#endif // wxUSE_STATUSBAR
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// As we have created the toolbar and status bar after loading the main
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// frame from resources, we need to readjust its minimal size to fit both
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// its client area contains and the bars.
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GetSizer()->SetSizeHints(this);
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}
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//-----------------------------------------------------------------------------
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// Private methods
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//-----------------------------------------------------------------------------
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void MyFrame::OnUnloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
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{
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if ( wxXmlResource::Get()->Unload("rc/basicdlg.xrc") )
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{
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wxLogMessage("Basic dialog resource has now been unloaded, you "
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"won't be able to use it before loading it again");
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}
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else
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{
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wxLogWarning("Failed to unload basic dialog resource");
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}
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}
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void MyFrame::OnReloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
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{
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if ( wxXmlResource::Get()->Load("rc/basicdlg.xrc") )
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{
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wxLogStatus("Basic dialog resource has been loaded.");
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}
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else
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{
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wxLogError("Failed to load basic dialog resource");
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}
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}
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void MyFrame::OnExitToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
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{
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// true is to force the frame to close.
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Close(true);
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}
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void MyFrame::OnNonDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
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{
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wxDialog dlg;
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// "non_derived_dialog" is the name of the wxDialog XRC node that should
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// be loaded.
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if ( wxXmlResource::Get()->LoadDialog(&dlg, this, "non_derived_dialog") )
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dlg.ShowModal();
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}
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void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
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{
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// Make an instance of our derived dialog, passing it "this" window
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// (the main frame) as the parent of the dialog. This allows the dialog
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// to be destructed automatically when the parent is destroyed.
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PreferencesDialog preferencesDialog(this);
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// Show the instance of the dialog, modally.
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preferencesDialog.ShowModal();
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}
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void MyFrame::OnAnimationCtrlPlay(wxCommandEvent& event)
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{
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#if wxUSE_ANIMATIONCTRL
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// get the pointers we need
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wxButton *btn = wxDynamicCast(event.GetEventObject(), wxButton);
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if (!btn || !btn->GetParent()) return;
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wxWindow *win = btn->GetParent();
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wxAnimationCtrl *ctrl = XRCCTRL(*win, "controls_animation_ctrl", wxAnimationCtrl);
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wxGenericAnimationCtrl *generic =
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XRCCTRL(*win, "controls_generic_animation_ctrl", wxGenericAnimationCtrl);
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if (ctrl->IsPlaying())
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{
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ctrl->Stop();
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generic->Stop();
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btn->SetLabel("Play");
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}
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else
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{
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if ( ctrl->Play() && generic->Play() )
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btn->SetLabel("Stop");
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else
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wxLogError("Cannot play the animation...");
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}
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#endif
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}
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void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
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{
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wxDialog dlg;
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wxXmlResource::Get()->LoadDialog(&dlg, this, "controls_dialog");
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#if wxUSE_LISTCTRL
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// The resource file specifies the columns of the control as they are
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// typically static while the items themselves are added from here as
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// usually they are not static (but if they are, they can be defined in the
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// resources too, see the two other list controls definitions in
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// controls.xrc)
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// Insert some items into the listctrl: notice that we can access it using
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// XRCCTRL
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wxListCtrl * const list = XRCCTRL(dlg, "controls_listctrl", wxListCtrl);
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list->InsertItem(0, "Athos", 0); list->SetItem(0, 1, "90", 2);
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list->InsertItem(1, "Porthos", 5); list->SetItem(1, 1, "120", 3);
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list->InsertItem(2, "Aramis", 1); list->SetItem(2, 1, "80", 4);
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#endif // wxUSE_LISTCTRL
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#if wxUSE_TREECTRL
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// There is no data in the tree ctrl. These lines will add some.
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// (1) Instead of having to write out
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// XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl)->SomeFunction()
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// each time (which is also OK), this example code will shown how
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// to make a pointer to the XRC control, so we can use
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// treectrl->SomeFunction() as a short cut. This is useful if you
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// will be referring to this control often in the code.
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wxTreeCtrl* treectrl = XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl);
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// (2) Add a root node
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treectrl->AddRoot(_("Godfather"));
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// (3)Append some items to the root node.
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treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 1"));
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treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 2"));
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treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant"));
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#endif
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#if wxUSE_ANIMATIONCTRL
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// dynamically connect our event handler for the "clicked" event of the "play" button
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// in the animation ctrl page of our dialog
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dlg.Bind(wxEVT_BUTTON, &MyFrame::OnAnimationCtrlPlay, this,
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XRCID("controls_animation_button_play"));
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#endif
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#if wxUSE_INFOBAR
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// Show the message on button click
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dlg.Bind(wxEVT_BUTTON, &MyFrame::OnInfoBarShowMessage, this,
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XRCID("controls_infobar_button_message"));
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#endif
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// All done. Show the dialog.
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dlg.ShowModal();
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}
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void MyFrame::OnUncenteredToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
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{
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wxDialog dlg;
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wxXmlResource::Get()->LoadDialog(&dlg, this, "uncentered_dialog");
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dlg.ShowModal();
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}
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void MyFrame::OnAuiDemoToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
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{
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#if wxUSE_AUI
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wxDialog dlg;
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wxXmlResource::Get()->LoadDialog(&dlg, this, "aui_dialog");
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dlg.ShowModal();
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#else
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wxLogWarning("wxUSE_AUI must be set to 1 in 'setup.h' to view the AUI demo.");
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#endif
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}
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void MyFrame::OnObjRefToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
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{
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// The dialog redirects log messages, so save the old log target first
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wxLog* oldlogtarget = wxLog::SetActiveTarget(NULL);
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// Make an instance of the dialog
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ObjrefDialog* objrefDialog = new ObjrefDialog(this);
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// Show the instance of the dialog, modally.
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objrefDialog->ShowModal();
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objrefDialog->Destroy();
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// Restore the old log target
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delete wxLog::SetActiveTarget(oldlogtarget);
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}
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void MyFrame::OnCustomClassToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
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{
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wxDialog dlg;
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wxXmlResource::Get()->LoadDialog(&dlg, this, "custom_class_dialog");
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// Make an instance of our new custom class.
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MyResizableListCtrl* a_myResizableListCtrl = new MyResizableListCtrl(&dlg,
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wxID_ANY,
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wxDefaultPosition,
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wxDefaultSize,
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wxLC_REPORT,
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wxDefaultValidator);
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// "custom_control_placeholder" is the name of the "unknown" tag in the
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// custctrl.xrc XRC file.
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wxXmlResource::Get()->AttachUnknownControl("custom_control_placeholder",
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a_myResizableListCtrl);
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dlg.ShowModal();
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}
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void MyFrame::OnPlatformPropertyToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
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{
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wxDialog dlg;
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wxXmlResource::Get()->LoadDialog(&dlg, this, "platform_property_dialog");
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dlg.ShowModal();
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}
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void MyFrame::OnArtProviderToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
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{
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wxDialog dlg;
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wxXmlResource::Get()->LoadDialog(&dlg, this, "art_provider_dialog");
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dlg.ShowModal();
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}
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void MyFrame::OnVariableExpansionToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
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{
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wxDialog dlg;
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wxXmlResource::Get()->LoadDialog(&dlg, this, "variable_expansion_dialog");
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dlg.ShowModal();
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}
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void MyFrame::OnVariants(wxCommandEvent& WXUNUSED(event))
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{
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wxDialog dlg;
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wxXmlResource::Get()->LoadDialog(&dlg, this, "variants_dialog");
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dlg.ShowModal();
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}
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void MyFrame::OnRecursiveLoad(wxCommandEvent& WXUNUSED(event))
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{
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// this dialog is created manually to show how you can inject a single
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// control from XRC into an existing dialog
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//
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// this is a slightly contrived example, please keep in mind that it's done
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// only to demonstrate LoadObjectRecursively() in action and is not the
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// recommended to do this
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wxDialog dlg(NULL, wxID_ANY, "Recursive Load Example",
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wxDefaultPosition, wxDefaultSize,
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wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
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wxSizer * const sizer = new wxBoxSizer(wxVERTICAL);
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sizer->Add
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(
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new wxStaticText
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(
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&dlg,
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wxID_ANY,
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"The entire tree book control below is loaded from XRC"
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),
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wxSizerFlags().Expand().Border()
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);
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sizer->Add
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(
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static_cast<wxWindow *>
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(
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// notice that controls_treebook is defined inside a notebook page
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// inside a dialog defined in controls.xrc and so LoadObject()
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// wouldn't find it -- but LoadObjectRecursively() does
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wxXmlResource::Get()->
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LoadObjectRecursively(&dlg, "controls_treebook", "wxTreebook")
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),
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wxSizerFlags(1).Expand().Border()
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);
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dlg.SetSizer(sizer);
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dlg.SetClientSize(400, 200);
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dlg.ShowModal();
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}
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void MyFrame::OnAboutToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
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{
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wxString msg;
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msg.Printf( "This is the about dialog of XML resources demo.\n"
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"Welcome to %s", wxVERSION_STRING);
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wxMessageBox(msg, _("About XML resources demo"), wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::OnInfoBarShowMessage(wxCommandEvent& event)
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{
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#if wxUSE_INFOBAR
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// get the pointers we need
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wxButton *btn = wxDynamicCast(event.GetEventObject(), wxButton);
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if ( !btn || !btn->GetParent() )
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return;
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wxWindow *win = btn->GetParent();
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wxInfoBar *ctrl = XRCCTRL(*win, "controls_infobar", wxInfoBar);
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ctrl->ShowMessage("Message", wxICON_QUESTION);
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#endif
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}
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