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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26387 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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562 lines
28 KiB
HTML
<?xml version="1.0" encoding="iso-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<meta name="generator" content="Docutils 0.3.1: http://docutils.sourceforge.net/" />
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<title>wxPython 2.5 Migration Guide</title>
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<link rel="stylesheet" href="default.css" type="text/css" />
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</head>
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<body>
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<div class="document" id="wxpython-2-5-migration-guide">
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<h1 class="title">wxPython 2.5 Migration Guide</h1>
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<p>This document will help explain some of the major changes in wxPython
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2.5 and let you know what you need to do to adapt your programs to
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those changes. Be sure to also check in the CHANGES.txt file like
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usual to see info about the not so major changes and other things that
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have been added to wxPython.</p>
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<div class="section" id="wxname-change">
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<h1><a name="wxname-change">wxName Change</a></h1>
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<p>The <strong>wxWindows</strong> project and library is now known as
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<strong>wxWidgets</strong>. Please see <a class="reference" href="http://www.wxwidgets.org/name.htm">here</a> for more details.</p>
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<p>This won't really affect wxPython all that much, other than the fact
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that the wxwindows.org domain name will be changing to wxwidgets.org,
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so mail list, CVS, and etc. addresses will be changing. We're going
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to try and smooth the transition as much as possible, but I wanted you
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all to be aware of this change if you run into any issues.</p>
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</div>
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<div class="section" id="module-initialization">
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<h1><a name="module-initialization">Module Initialization</a></h1>
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<p>The import-startup-bootstrap process employed by wxPython was changed
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such that wxWidgets and the underlying gui toolkit are <strong>not</strong>
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initialized until the wx.App object is created (but before wx.App.OnInit
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is called.) This was required because of some changes that were made
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to the C++ wxApp class.</p>
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<p>There are both benefits and potential problems with this change. The
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benefits are that you can import wxPython without requiring access to
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a GUI (for checking version numbers, etc.) and that in a
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multi-threaded environment the thread that creates the app object will
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now be the GUI thread instead of the one that imports wxPython. Some
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potential problems are that the C++ side of the "stock-objects"
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(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
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the wx.App object is created, so you should not use them until after
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you have created your wx.App object. If you do then an exception will
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be raised telling you that the C++ object has not been initialized
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yet.</p>
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<p>Also, you will probably not be able to do any kind of GUI or bitmap
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operation unless you first have created an app object, (even on
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Windows where most anything was possible before.)</p>
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</div>
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<div class="section" id="swig-1-3">
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<h1><a name="swig-1-3">SWIG 1.3</a></h1>
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<p>wxPython is now using SWIG 1.3.x from CVS (with several of my own
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customizations added that I hope to get folded back into the main SWIG
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distribution.) This has some far reaching ramifications:</p>
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<blockquote>
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<p>All classes derive from object and so all are now "new-style
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classes"</p>
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<p>Public data members of the C++ classes are wrapped as Python
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properties using property() instead of using __getattr__/__setattr__
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like before. Normally you shouldn't notice any difference, but if
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you were previously doing something with __getattr__/__setattr__
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in derived classes then you may have to adjust things.</p>
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<p>Static C++ methods are wrapped using the staticmethod()
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feature of Python and so are accessible as ClassName.MethodName
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as expected. They are still available as top level functions
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ClassName_MethodName as before.</p>
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<p>The relationship between the wxFoo and wxFooPtr classes have
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changed for the better. Specifically, all instances that you see
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will be wxFoo even if they are created internally using wxFooPtr,
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because wxFooPtr.__init__ will change the instance's __class__ as
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part of the initialization. If you have any code that checks
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class type using something like isinstance(obj, wxFooPtr) you will
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need to change it to isinstance(obj, wxFoo).</p>
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</blockquote>
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</div>
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<div class="section" id="binding-events">
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<h1><a name="binding-events">Binding Events</a></h1>
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<p>All of the EVT_* functions are now instances of the wx.PyEventBinder
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class. They have a __call__ method so they can still be used as
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functions like before, but making them instances adds some
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flexibility that I expect to take advantave of in the future.</p>
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<p>wx.EvtHandler (the base class for wx.Window) now has a Bind method that
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makes binding events to windows a little easier. Here is its
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definition and docstring:</p>
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<pre class="literal-block">
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def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
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"""
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Bind an event to an event handler.
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event One of the EVT_* objects that specifies the
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type of event to bind.
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handler A callable object to be invoked when the event
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is delivered to self. Pass None to disconnect an
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event handler.
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source Sometimes the event originates from a different window
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than self, but you still want to catch it in self. (For
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example, a button event delivered to a frame.) By
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passing the source of the event, the event handling
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system is able to differentiate between the same event
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type from different controls.
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id,id2 Used for menu IDs or for event types that require a
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range of IDs
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"""
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</pre>
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<p>Some examples of its use:</p>
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<pre class="literal-block">
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self.Bind(wx.EVT_SIZE, self.OnSize)
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self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
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self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
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</pre>
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<p>The wx.Menu methods that add items to a wx.Menu have been modified
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such that they return a reference to the wx.MenuItem that was created.
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Additionally menu items and toolbar items have been modified to
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automatically generate a new ID if -1 is given, similar to using -1
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with window classess. This means that you can create menu or toolbar
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items and event bindings without having to predefine a unique menu ID,
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although you still can use IDs just like before if you want. For
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example, these are all equivallent other than their specific ID
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values:</p>
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<pre class="literal-block">
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1.
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item = menu.Append(-1, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, item)
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2.
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item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, item)
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3.
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menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
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</pre>
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<p>If you create your own custom event types and EVT_* functions, and you
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want to be able to use them with the Bind method above then you should
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change your EVT_* to be an instance of wxPyEventBinder instead of a
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function. For example, if you used to have something like this:</p>
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<pre class="literal-block">
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myCustomEventType = wxNewEventType()
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def EVT_MY_CUSTOM_EVENT(win, id, func):
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win.Connect(id, -1, myCustomEventType, func)
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</pre>
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<p>Change it like so:</p>
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<pre class="literal-block">
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myCustomEventType = wx.NewEventType()
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EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
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</pre>
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<p>The second parameter is an integer in [0, 1, 2] that specifies the
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number of IDs that are needed to be passed to Connect.</p>
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</div>
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<div class="section" id="the-wx-namespace">
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<h1><a name="the-wx-namespace">The wx Namespace</a></h1>
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<p>The second phase of the wx Namespace Transition has begun. That means
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that the real names of the classes and other symbols do not have the
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'wx' prefix and the modules are located in a Python package named
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wx. There is still a Python package named wxPython with modules
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that have the names with the wx prefix for backwards compatibility.
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Instead of dynamically changing the names at module load time like in
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2.4, the compatibility modules are generated at build time and contain
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assignment statements like this:</p>
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<pre class="literal-block">
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wxWindow = wx.core.Window
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</pre>
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<p>Don't let the "core" in the name bother you. That and some other
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modules are implementation details, and everything that was in the
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wxPython.wx module before will still be in the wx package namespace
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after this change. So from your code you would use it as wx.Window.</p>
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<p>A few notes about how all of this was accomplished might be
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interesting... SWIG is now run twice for each module that it is
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generating code for. The first time it outputs an XML representaion
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of the parse tree, which can be up to 20MB and 300K lines in size!
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That XML is then run through a little Python script that creates a
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file full of SWIG %rename directives that take the wx off of the
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names, and also generates the Python compatibility file described
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above that puts the wx back on the names. SWIG is then run a second
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time to generate the C++ code to implement the extension module, and
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uses the %rename directives that were generated in the first step.</p>
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<p>Not every name is handled correctly (but the bulk of them are) and so
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some work has to be done by hand, especially for the reverse-renamers.
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So expect a few flaws here and there until everything gets sorted out.</p>
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<p>In summary, the wx package and names without the "wx" prefix are now
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the official form of the wxPython classes. For example:</p>
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<pre class="literal-block">
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import wx
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class MyFrame(wx.Frame):
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def __init__(self, parent, title):
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wx.Frame.__init__(self, parent, -1, title)
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p = wx.Panel(self, -1)
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b = wx.Button(p, -1, "Do It", (10,10))
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self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
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def JustDoIt(self, evt):
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print "It's done!"
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app = wx.PySimpleApp()
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f = MyFrame(None, "What's up?")
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f.Show()
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app.MainLoop()
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</pre>
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<p>You shouldn't need to migrate all your modules over to use the new
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package and names right away as there are modules in place that try to
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provide as much backwards compatibility of the names as possible. If
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you rewrote the above sample using "from wxPython.wx import * ", the
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old wxNames, and the old style of event binding it will still work
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just fine.</p>
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</div>
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<div class="section" id="new-wx-dc-methods">
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<h1><a name="new-wx-dc-methods">New wx.DC Methods</a></h1>
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<p>Many of the Draw methods of wx.DC have alternate forms in C++ that take
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wxPoint or wxSize parameters (let's call these <em>Type A</em>) instead of
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the individual x, y, width, height, etc. parameters (and we'll call
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these <em>Type B</em>). In the rest of the library I normally made the <em>Type
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A</em> forms of the methods be the default method with the "normal" name,
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and had renamed the <em>Type B</em> forms of the methods to some similar
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name. For example in wx.Window we have these Python methods:</p>
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<pre class="literal-block">
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SetSize(size) # Type A
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SetSizeWH(width, height) # Type B
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</pre>
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<p>For various reasons the new <em>Type A</em> methods in wx.DC were never added
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and the existing <em>Type B</em> methods were never renamed. Now that lots
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of other things are also changing in wxPython it has been decided that
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it is a good time to also do the method renaming in wx.DC too in order
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to be consistent with the rest of the library. The methods in wx.DC
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that are affected are listed here:</p>
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<pre class="literal-block">
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FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
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FloodFill(point, colour, style = wx.FLOOD_SURFACE)
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GetPixelXY(x, y)
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GetPixel(point)
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DrawLineXY(x1, y1, x2, y2)
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DrawLine(point1, point2)
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CrossHairXY(x, y)
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CrossHair(point)
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DrawArcXY(x1, y1, x2, y2, xc, yc)
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DrawArc(point1, point2, center)
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DrawCheckMarkXY(x, y, width, height)
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DrawCheckMark(rect)
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DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
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DrawEllipticArc(point, size, start_angle, end_angle)
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DrawPointXY(x, y)
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DrawPoint(point)
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DrawRectangleXY(x, y, width, height)
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DrawRectangle(point, size)
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DrawRectangleRect(rect)
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DrawRoundedRectangleXY(x, y, width, height, radius)
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DrawRoundedRectangle(point, size, radius)
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DrawRoundedRectangleRect(rect, radius)
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DrawCircleXY(x, y, radius)
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DrawCircle(point, radius)
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DrawEllipseXY(x, y, width, height)
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DrawEllipse(point, size)
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DrawEllipseRect(rect)
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DrawIconXY(icon, x, y)
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DrawIcon(icon, point)
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DrawBitmapXY(bmp, x, y, useMask = FALSE)
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DrawBitmap(bmp, point, useMask = FALSE)
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DrawTextXY(text, x, y)
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DrawText(text, point)
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DrawRotatedTextXY(text, x, y, angle)
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DrawRotatedText(text, point, angle)
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BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
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rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
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Blit(destPt, size, sourceDC, srcPt,
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rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
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SetClippingRegionXY(x, y, width, height)
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SetClippingRegion(point, size)
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SetClippingRect(rect)
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SetClippingRegionAsRegion(region);
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</pre>
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<p>If you have code that draws on a DC and you are using the new wx
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namespace then you <strong>will</strong> get errors because of these changes, but
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it should be easy to fix the code. You can either change the name of
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the <em>Type B</em> method called to the names shown above, or just add
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parentheses around the parameters as needed to turn them into tuples
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and let the SWIG typemaps turn them into the wx.Point or wx.Size
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object that is expected. Then you will be calling the new <em>Type A</em>
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method. For example, if you had this code before:</p>
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<pre class="literal-block">
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dc.DrawRectangle(x, y, width, height)
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</pre>
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<p>You could either continue to use the <em>Type B</em> method bu changing the
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name to DrawRectabgleXY, or just change it to the new <em>Type A</em> by
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adding some parentheses like this:</p>
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<pre class="literal-block">
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dc.DrawRectangle((x, y), (width, height))
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</pre>
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<p>Or if you were already using a point and size:</p>
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<pre class="literal-block">
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dc.DrawRectangle(p.x, p.y, s.width, s.height)
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</pre>
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<p>Then you can just simplify it like this:</p>
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<pre class="literal-block">
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dc.DrawRectangle(p, s)
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</pre>
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<p>Now before you start yelling and screaming at me for breaking all your
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code, take note that I said above "...using the new wx namespace..."
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That's because if you are still importing from wxPython.wx then there
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are some classes defined there with Draw and etc. methods that have
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2.4 compatible signatures. However if/when the old wxPython.wx
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namespace is removed then these classes will be removed too so you
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should plan on migrating to the new namespace and new DC Draw methods
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before that time.</p>
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</div>
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<div class="section" id="building-extending-and-embedding-wxpython">
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<h1><a name="building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython</a></h1>
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<p>wxPython's setup.py script now expects to use existing libraries for
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the contribs (gizmos, stc, xrc, etc.) rather than building local
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copies of them. If you build your own copies of wxPython please be
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aware that you now need to also build the ogl, stc, xrc, and gizmos
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libraries in addition to the main wx lib.</p>
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<p>The wxPython.h and other header files are now in
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.../wxPython/include/wx/wxPython instead of in wxPython/src. You should
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include it via the "wx/wxPython/wxPython.h" path and add
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.../wxPython/include to your list of include paths. On OSX and
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unix-like systems the wxPython headers are installed to the same place
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that the wxWidgets headers are installed, so if you building wxPython
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compatible extensions on those platforms then your include path shoudl
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already be set properly.</p>
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<p>If you are also using SWIG for your extension then you'll need to
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adapt how the wxPython .i files are imported into your .i files. See
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the wxPython sources for examples. Your modules will need to at least
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<tt class="literal"><span class="pre">%import</span> <span class="pre">core.i</span></tt>, and possibly others if you need the definition of
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other classes. Since you will need them to build your modules, the
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main wxPython .i files are also installed with the wxPython headers in
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an i_files sibdirectory. It should be enough to pass a -I/pathname on
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the command line for it to find the files.</p>
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<p>The bulk of wxPython's setup.py has been moved to another module,
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wx/build/config.py. This module will be installed as part of wxPython
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so 3rd party modules that wish to use the same setup/configuration
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code can do so simply by importing this module from their own setup.py
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scripts using <tt class="literal"><span class="pre">import</span> <span class="pre">wx.build.config</span></tt>.</p>
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<p>You no longer need to call wxClassInfo::CleanUpClasses() and
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wxClassInfo::InitializeClasses() in your extensions or when embedding
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wxPython.</p>
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<p>The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed
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slightly. wxPyBeginAllowThreads now returns a boolean value that must
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be passed to the coresponding wxPyEndAllowThreads function call. This
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is to help do the RightThing when calls to these two functions are
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nested, or if calls to external code in other extension modules that
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are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in
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wx event handlers being called (such as during the call to
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os.startfile.)</p>
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</div>
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<div class="section" id="two-or-three-phase-create">
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<h1><a name="two-or-three-phase-create">Two (or Three!) Phase Create</a></h1>
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<p>If you use the Precreate/Create method of instantiating a window, (for
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example, to set an extended style flag, or for XRC handlers) then
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there is now a new method named PostCreate to help with transplanting
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the brain of the prewindow instance into the derived window instance.
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For example:</p>
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<pre class="literal-block">
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class MyDialog(wx.Dialog):
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def __init__(self, parent, ID, title, pos, size, style):
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pre = wx.PreDialog()
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pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
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pre.Create(parent, ID, title, pos, size, style)
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self.PostCreate(pre)
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</pre>
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</div>
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<div class="section" id="sizers">
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<h1><a name="sizers">Sizers</a></h1>
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<p>The hack allowing the old "option" keyword parameter has been removed.
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If you use keyworkd args with w.xSizer Add, Insert, or Prepend methods
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then you will need to use the <tt class="literal"><span class="pre">proportion</span></tt> name instead of <tt class="literal"><span class="pre">option</span></tt>.</p>
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<p>When adding a spacer to a sizer you now need to use a wx.Size or a
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2-integer sequence instead of separate width and height parameters.</p>
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<p>The wx.GridBagSizer class (very similar to the RowColSizer in the
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|
library) has been added to C++ and wrapped for wxPython. It can also
|
|
be used from XRC.</p>
|
|
<p>You should not use AddWindow, AddSizer, AddSpacer (and similar for
|
|
Insert, Prepend, and etc.) methods any longer. Just use Add and the
|
|
wrappers will figure out what to do.</p>
|
|
</div>
|
|
<div class="section" id="platforminfo">
|
|
<h1><a name="platforminfo">PlatformInfo</a></h1>
|
|
<p>Added wx.PlatformInfo which is a tuple containing strings that
|
|
describe the platform and build options of wxPython. This lets you
|
|
know more about the build than just the __WXPORT__ value that
|
|
wx.Platform contains, such as if it is a GTK2 build. For example,
|
|
instead of:</p>
|
|
<pre class="literal-block">
|
|
if wx.Platform == "__WXGTK__":
|
|
...
|
|
</pre>
|
|
<p>you should do this:</p>
|
|
<pre class="literal-block">
|
|
if "__WXGTK__" in wx.PlatformInfo:
|
|
...
|
|
</pre>
|
|
<p>and you can specifically check for a wxGTK2 build by looking for
|
|
"gtk2" in wx.PlatformInfo. Unicode builds are also detectable this
|
|
way. If there are any other platform/toolkit/build flags that make
|
|
sense to add to this tuple please let me know.</p>
|
|
<p>BTW, wx.Platform will probably be deprecated in the future.</p>
|
|
</div>
|
|
<div class="section" id="activex">
|
|
<h1><a name="activex">ActiveX</a></h1>
|
|
<p>Lindsay Mathieson's newest <a class="reference" href="http://members.optusnet.com.au/~blackpaw1/wxactivex.html">wxActiveX</a> class has been wrapped into a new
|
|
extension module called wx.activex. It is very generic and dynamic
|
|
and should allow hosting of arbitray ActiveX controls within your
|
|
wxPython apps. So far I've tested it with IE, PDF, and Flash
|
|
controls, (and there are new samples in the demo and also library
|
|
modules supporting these.)</p>
|
|
<p>The new wx.activex module contains a bunch of code, but the most
|
|
important things to look at are ActiveXWindow and ActiveXEvent.
|
|
ActiveXWindow derives from wxWindow and the constructor accepts a
|
|
CLSID for the ActiveX Control that should be created. (There is also
|
|
a CLSID class that can convert from a progID or a CLSID String.) The
|
|
ActiveXWindow class simply adds methods that allow you to query some
|
|
of the TypeInfo exposed by the ActiveX object, and also to get/set
|
|
properties or call methods by name. The Python implementation
|
|
automatically handles converting parameters and return values to/from
|
|
the types expected by the ActiveX code as specified by the TypeInfo,
|
|
(just bool, integers, floating point, strings and None/Empty so far,
|
|
but more can be handled later.)</p>
|
|
<p>That's pretty much all there is to the class, as I mentioned before it
|
|
is very generic and dynamic. Very little is hard-coded and everything
|
|
that is done with the actual ActiveX control is done at runtime and
|
|
referenced by property or method name. Since Python is such a dynamic
|
|
language this is a very good match. I thought for a while about doing
|
|
some Python black-magic and making the specific methods/properties of
|
|
the actual ActiveX control "appear" at runtime, but then decided that
|
|
it would be better and more understandable to do it via subclassing.
|
|
So there is a utility class in wx.activex that given an existing
|
|
ActiveXWindow instance can generate a .py module containing a derived
|
|
class with real methods and properties that do the Right Thing to
|
|
reflect those calls to the real ActiveX control. There is also a
|
|
script/tool module named genaxmodule that given a CLSID or progID and
|
|
a class name, will generate the module for you. There are a few
|
|
examples of the output of this tool in the wx.lib package, see
|
|
iewin.py, pdfwin.py and flashwin.py.</p>
|
|
<p>Currently the genaxmodule tool will tweak some of the names it
|
|
generates, but this can be controled if you would like to do it
|
|
differently by deriving your own class from GernerateAXModule,
|
|
overriding some methods and then using this class from a tool like
|
|
genaxmodule. [TODO: make specifying a new class on genaxmodule's
|
|
command-line possible.] The current default behavior is that any
|
|
event names that start with "On" will have the "On" dropped, property
|
|
names are converted to all lower case, and if any name is a Python
|
|
keyword it will have an underscore appended to it. GernerateAXModule
|
|
does it's best when generating the code in the new module, but it can
|
|
only be as good as the TypeInfo data available from the ActiveX
|
|
control so sometimes some tweaking will be needed. For example, the
|
|
IE web browser control defines the Flags parameter of the Navigate2
|
|
method as required, but MSDN says it is optional.</p>
|
|
<p>It is intended that this new wx.activex module will replace both the
|
|
older version of Lindsay's code available in iewin.IEHtmlWindow, and
|
|
also the wx.lib.activexwraper module. Probably the biggest
|
|
differences you'll ecounter in migrating activexwrapper-based code
|
|
(besides events working better without causing deadlocks) is that
|
|
events are no longer caught by overriding methods in your derived
|
|
class. Instead ActiveXWindow uses the wx event system and you bind
|
|
handlers for the ActiveX events exactly the same way you do for any wx
|
|
event. There is just one extra step needed and that is creating an
|
|
event ID from the ActiveX event name, and if you use the genaxmodule
|
|
tool then this extra step will be handled for you there. For example,
|
|
for the StatusTextChange event in the IE web browser control, this
|
|
code is generated for you:</p>
|
|
<pre class="literal-block">
|
|
wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
|
|
EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
|
|
</pre>
|
|
<p>and you would use it in your code like this:</p>
|
|
<pre class="literal-block">
|
|
self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
|
|
</pre>
|
|
<p>When the event happens and your event handler function is called the
|
|
event properties from the ActiveX control (if any) are converted to
|
|
attributes of the event object passed to the handler. (Can you say
|
|
'event' any more times in a single sentence? ;-) ) For example the
|
|
StatusTextChange event will also send the text that should be put into
|
|
the status line as an event parameter named "Text" and you can access
|
|
it your handlers as an attribute of the event object like this:</p>
|
|
<pre class="literal-block">
|
|
def UpdateStatusText(self, evt):
|
|
self.SetStatusText(evt.Text)
|
|
</pre>
|
|
<p>Usually these event object attributes should be considered read-only,
|
|
but some will be defined by the TypeInfo as output parameters. In
|
|
those cases if you modify the event object's attribute then that value
|
|
will be returned to the ActiveX control. For example, to prevent a
|
|
new window from being opened by the IE web browser control you can do
|
|
this in the handler for the iewin.EVT_NewWindow2 event:</p>
|
|
<pre class="literal-block">
|
|
def OnNewWindow2(self, evt):
|
|
evt.Cancel = True
|
|
</pre>
|
|
<p>So how do you know what methods, events and properties that an ActiveX
|
|
control supports? There is a funciton in wx.activex named GetAXInfo
|
|
that returns a printable summary of the TypeInfo from the ActiveX
|
|
instance passed in. You can use this as an example of how to browse
|
|
the TypeInfo provided, and there is also a copy of this function's
|
|
output appended as a comment to the modules produced by the
|
|
genaxmodule tool. Beyond that you'll need to consult the docs
|
|
provided by the makers of the ActiveX control that you are using.</p>
|
|
</div>
|
|
<div class="section" id="other-stuff">
|
|
<h1><a name="other-stuff">Other Stuff</a></h1>
|
|
<p>Instead of over a dozen separate extension modules linked together
|
|
into a single extension module, the "core" module is now just a few
|
|
extensions that are linked independently, and then merged together
|
|
later into the main namespace via Python code.</p>
|
|
<p>Because of the above and also because of the way the new SWIG works,
|
|
the "internal" module names have changed, but you shouldn't have been
|
|
using them anyway so it shouldn't bother you. ;-)</p>
|
|
<p>The help module no longer exists and the classes therein are now part
|
|
of the core module imported with wxPython.wx or the wx package.</p>
|
|
<p>wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
|
|
wxDefaultPosition and wxDefaultSize objects instead.</p>
|
|
<p>Similarly, the wxSystemSettings backwards compatibiility aliases for
|
|
GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
|
|
the bit-bucket. Use GetColour, GetFont and GetMetric instead.</p>
|
|
<p>The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
|
|
all windows. The name still exists for compatibility, but it is set
|
|
to zero. If you want to disable the setting (so it matches the old
|
|
default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
|
|
flag otherwise only the freshly exposed areas of the window will be
|
|
refreshed.</p>
|
|
<p>wxPyTypeCast has been removed. Since we've had the OOR (Original
|
|
Object Return) for a couple years now there should be no need to use
|
|
wxPyTypeCast at all.</p>
|
|
<p>If you use the old wxPython package and wxPython.wx namespace then
|
|
there are compatibility aliases for much of the above items.</p>
|
|
<p>The wxWave class has been renamed to wxSound, and now has a slightly
|
|
different API.</p>
|
|
<p>wx.TaskbarIcon works on wxGTK-based platforms now, however you have to
|
|
manage it a little bit more than you did before. Basically, the app
|
|
will treat it like a top-level frame in that if the wx.TaskBarIcon
|
|
still exists when all the frames are closed then the app will still
|
|
not exit. You need to ensure that the wx.TaskBarIcon is destroyed
|
|
when your last Frame is closed. For wxPython apps it is usually
|
|
enough if your main frame object holds the only reference to the
|
|
wx.TaskBarIcon, then when the frame is closed Python reference
|
|
counting takes care of the rest.</p>
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html>
|