34138703c3
compiles under Windows with VC++. Also OGL enhancements espec. wxDrawnShape. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@540 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
147 lines
3.8 KiB
C++
147 lines
3.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: thread.h
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// Purpose: Thread API
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// Author: Guilhem Lavaux
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// Modified by:
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// Created: 04/13/98
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// RCS-ID: $Id$
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// Copyright: (c) Guilhem Lavaux
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_THREADH__
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#define _WX_THREADH__
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#ifdef __GNUG__
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#pragma interface "thread.h"
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#endif
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#include "wx/object.h"
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#include "wx/setup.h"
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typedef enum {
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MUTEX_NO_ERROR=0,
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MUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
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MUTEX_BUSY, // Mutex has been already locked by ONE thread
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MUTEX_UNLOCKED
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} wxMutexError;
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typedef enum {
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THREAD_NO_ERROR=0, // No error
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THREAD_NO_RESOURCE, // No resource left to create a new thread
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THREAD_RUNNING, // The thread is already running
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THREAD_NOT_RUNNING // The thread isn't running
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} wxThreadError;
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// defines the interval of priority.
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#define WXTHREAD_MIN_PRIORITY 0
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#define WXTHREAD_DEFAULT_PRIORITY 50
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#define WXTHREAD_MAX_PRIORITY 100
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// ---------------------------------------------------------------------------
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// Mutex handler
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class wxMutexInternal;
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class WXDLLEXPORT wxMutex {
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public:
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// constructor & destructor
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wxMutex();
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~wxMutex();
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// Lock the mutex.
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wxMutexError Lock();
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// Try to lock the mutex: if it can't, returns immediately with an error.
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wxMutexError TryLock();
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// Unlock the mutex.
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wxMutexError Unlock();
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// Returns true if the mutex is locked.
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bool IsLocked() const { return (m_locked > 0); }
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protected:
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friend class wxCondition;
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int m_locked;
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wxMutexInternal *p_internal;
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};
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// ---------------------------------------------------------------------------
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// Condition handler.
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class wxConditionInternal;
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class WXDLLEXPORT wxCondition {
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public:
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// constructor & destructor
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wxCondition();
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~wxCondition();
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// Waits indefinitely.
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void Wait(wxMutex& mutex);
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// Waits until a signal is raised or the timeout is elapsed.
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bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec);
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// Raises a signal: only one "Waiter" is released.
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void Signal();
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// Broadcasts to all "Waiters".
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void Broadcast();
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private:
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wxConditionInternal *p_internal;
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};
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// ---------------------------------------------------------------------------
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// Thread management class
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class wxThreadInternal;
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class WXDLLEXPORT wxThread {
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public:
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// constructor & destructor.
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wxThread();
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virtual ~wxThread();
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// Create a new thread, this method should check there is only one thread
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// running by object.
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wxThreadError Create();
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// Destroys the thread immediately if the defer flag isn't true.
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wxThreadError Destroy();
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// Switches on the defer flag.
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void DeferDestroy(bool on);
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// Waits for the termination of the thread.
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void *Join();
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// Sets the priority to "prio". (Warning: The priority can only be set before
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// the thread is created)
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void SetPriority(int prio);
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// Get the current priority.
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int GetPriority() const;
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// Get the thread ID
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unsigned long GetID() const;
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// Returns true if the thread is alive.
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bool IsAlive() const;
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// Returns true if the thread is the main thread (aka the GUI thread).
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static bool IsMain();
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// Called when thread exits.
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virtual void OnExit();
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protected:
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// In case, the DIFFER flag is true, enables another thread to kill this one.
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void TestDestroy();
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// Exits from the current thread.
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void Exit(void *status = NULL);
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private:
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// Entry point for the thread.
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virtual void *Entry() = 0;
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private:
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friend class wxThreadInternal;
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wxThreadInternal *p_internal;
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};
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// ---------------------------------------------------------------------------
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// Global variables
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// GUI mutex.
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WXDLLEXPORT_DATA(extern wxMutex) wxMainMutex;
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#endif
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