eb23d11e00
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@62694 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
428 lines
13 KiB
Objective-C
428 lines
13 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: any.h
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// Purpose: interface of wxAny
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxAny
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The wxAny class represents a container for any type. Its value
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can be changed at run time, possibly to a different type of value.
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wxAny is a backwards incompatible successor class for wxVariant,
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essentially doing the same thing in a more modern, template-based manner
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and with transparent support for any user data type.
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Some pseudo-code'ish example of use with arbitrary user data:
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@code
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void SomeFunction()
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{
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MyClass myObject;
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wxAny any = myObject;
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// Do something
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// ...
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// Let's do a sanity check to make sure that any still holds
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// data of correct type.
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if ( any.CheckType<MyClass>() )
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{
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// Thank goodness, still a correct type.
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MyClass myObject2 = any.As<MyClass>();
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}
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else
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{
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// Something has gone horribly wrong!
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wxFAIL();
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}
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}
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@endcode
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When compared to wxVariant, there are various internal implementation
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differences as well. For instance, wxAny only allocates separate data
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object in heap for large (ie. size in bytes more than
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WX_ANY_VALUE_BUFFER_SIZE) or 'non-movable' data types. Pointers, integers,
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bools etc. are fitted in the wxAny's own buffer without need for any extra
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allocation. Use following code to declare your own data type as 'movable':
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@code
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#include "wx/meta/movable.h"
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WX_DECLARE_TYPE_MOVABLE(MyClass)
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@endcode
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However, you must be aware that 'movable' means such data that can be
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copied with memcpy() without corrupting program integrity. For instance,
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movable objects usually cannot contain pointers or references to other
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data. wxRect, wxPoint, and wxSize are good examples of movable classes.
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Note that pointers to any and all classes are already automatically
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declared as movable data.
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@library{wxbase}
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@category{data}
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@see wxAnyValueType, wxVariant, @ref overview_cpp_rtti_disabled
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*/
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class wxAny
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{
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public:
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/**
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Default constructor. It seeds the object with a null value.
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*/
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wxAny();
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/**
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Constructs wxAny from data.
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*/
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template<typename T>
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wxAny(const T& value);
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/**
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Constructs wxAny from another wxAny.
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*/
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wxAny(const wxAny& any);
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/**
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Destructor.
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*/
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~wxAny();
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/**
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This template function converts wxAny into given type. No dynamic
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conversion is performed, so if the type is incorrect an assertion
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failure will occur in debug builds, and a bogus value is returned
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in release ones.
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@remarks This template function may not work properly with Visual C++
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6. For full compiler compatibility, please use
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wxANY_AS(any, T) macro instead.
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*/
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template<typename T>
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T As() const;
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/**
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Use this template function for checking if this wxAny holds
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a specific C++ data type.
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@remarks This template function may not work properly with Visual C++
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6. For full compiler compatibility, please use
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wxANY_CHECK_TYPE(any, T) macro instead.
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@see wxAnyValueType::CheckType()
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*/
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template<typename T>
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bool CheckType();
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/**
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Template function that retrieves and converts the value of this
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wxAny to the type that T* value is.
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@return Returns @true if conversion was successful.
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*/
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template<typename T>
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bool GetAs(T* value) const;
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/**
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Returns the value type as wxAnyValueType instance.
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@remarks You cannot reliably test whether two wxAnys are of
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same value type by simply comparing return values
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of wxAny::GetType(). Instead use
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wxAnyValueType::CheckType<T>() template function.
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*/
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const wxAnyValueType* GetType() const;
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/**
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Tests if wxAny is null (that is, whether there is data).
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*/
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bool IsNull() const;
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/**
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Makes wxAny null (that is, clears it).
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*/
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void MakeNull();
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//@{
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/**
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@name Assignment operators
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*/
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template<typename T>
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wxAny& operator=(const T &value);
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wxAny& operator=(const wxAny &any);
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//@}
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//@{
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/**
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@name Equality operators
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@remarks Generic template-based comparison operators have not been
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provided for various code consistency reasons, so for custom
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data types you have do something like this:
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@code
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if ( any.CheckType<MyClass*>() &&
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any.As<MyClass*>() == myObjectPtr )
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{
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// Do something if any stores myObjectPtr
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}
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@endcode
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*/
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bool operator==(signed char value) const;
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bool operator==(signed short value) const;
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bool operator==(signed int value) const;
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bool operator==(signed long value) const;
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bool operator==(wxLongLong_t value) const;
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bool operator==(unsigned char value) const;
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bool operator==(unsigned short value) const;
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bool operator==(unsigned int value) const;
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bool operator==(unsigned long value) const;
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bool operator==(wxULongLong_t value) const;
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bool operator==(float value) const;
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bool operator==(double value) const;
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bool operator==(bool value) const;
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bool operator==(const char* value) const;
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bool operator==(const wchar_t* value) const;
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bool operator==(const wxString& value) const;
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//@}
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//@{
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/**
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@name Inequality operators
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*/
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bool operator!=(signed char value) const;
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bool operator!=(signed short value) const;
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bool operator!=(signed int value) const;
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bool operator!=(signed long value) const;
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bool operator!=(wxLongLong_t value) const;
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bool operator!=(unsigned char value) const;
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bool operator!=(unsigned short value) const;
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bool operator!=(unsigned int value) const;
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bool operator!=(unsigned long value) const;
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bool operator!=(wxULongLong_t value) const;
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bool operator!=(float value) const;
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bool operator!=(double value) const;
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bool operator!=(bool value) const;
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bool operator!=(const char* value) const;
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bool operator!=(const wchar_t* value) const;
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bool operator!=(const wxString& value) const;
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//@}
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};
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/**
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This is value getter macro that is more compatible with older
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compilers, such as Visual C++ 6.0.
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*/
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#define wxANY_AS(any, T)
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/**
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This is type checking macro that is more compatible with older
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compilers, such as Visual C++ 6.0.
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*/
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#define wxANY_CHECK_TYPE(any, T)
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/**
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Size of the wxAny value buffer.
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*/
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enum
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{
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WX_ANY_VALUE_BUFFER_SIZE = 16
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};
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/**
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Type for buffer within wxAny for holding data.
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*/
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union wxAnyValueBuffer
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{
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void* m_ptr;
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wxByte m_buffer[WX_ANY_VALUE_BUFFER_SIZE];
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};
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/**
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@class wxAnyValueType
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wxAnyValueType is base class for value type functionality for C++ data
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types used with wxAny. Usually the default template will create a
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satisfactory wxAnyValueType implementation for a data type, but
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sometimes you may need to add some customization. To do this you will need
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to add specialized template of wxAnyValueTypeImpl<>. Often your only
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need may be to add dynamic type conversion which would be done like
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this:
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@code
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template<>
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class wxAnyValueTypeImpl<MyClass> :
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public wxAnyValueTypeImplBase<MyClass>
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{
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WX_DECLARE_ANY_VALUE_TYPE(wxAnyValueTypeImpl<MyClass>)
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public:
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wxAnyValueTypeImpl() :
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wxAnyValueTypeImplBase<MyClass>() { }
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virtual ~wxAnyValueTypeImpl() { }
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virtual bool ConvertValue(const wxAnyValueBuffer& src,
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wxAnyValueType* dstType,
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wxAnyValueBuffer& dst) const
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{
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// GetValue() is a static member function implemented
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// in wxAnyValueTypeImplBase<>.
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MyClass value = GetValue(src);
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// TODO: Convert value from src buffer to destination
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// type and buffer. If cannot be done, return
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// false. This is a simple sample.
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if ( dstType->CheckType<wxString>() )
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{
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wxString s = value.ToString();
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wxAnyValueTypeImpl<wxString>::SetValue(s, dst);
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}
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else
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{
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return false;
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}
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}
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};
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//
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// Following must be placed somewhere in your source code
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WX_IMPLEMENT_ANY_VALUE_TYPE(wxAnyValueTypeImpl<MyClass>)
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@endcode
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wxAnyValueTypeImplBase<> template, from which we inherit in the above
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example, contains the bulk of the default wxAnyValueTypeImpl<> template
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implementation, and as such allows you to easily add some minor
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customization.
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If you need a have complete control over the type interpretation, you
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will need to derive a class directly from wxAnyValueType, like this:
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@code
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template <>
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class wxAnyValueTypeImpl<MyClass> : public wxAnyValueType
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{
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WX_DECLARE_ANY_VALUE_TYPE(wxAnyValueTypeImpl<MyClass>)
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public:
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virtual void DeleteValue(wxAnyValueBuffer& buf) const
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{
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// TODO: Free the data in buffer
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// It is important to clear the buffer like this
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// at the end of DeleteValue().
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buf.m_ptr = NULL;
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}
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virtual void CopyBuffer(const wxAnyValueBuffer& src,
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wxAnyValueBuffer& dst) const
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{
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// TODO: Copy value from one buffer to another.
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// dst is already uninitialized and does not
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// need to be freed.
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}
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virtual bool ConvertValue(const wxAnyValueBuffer& src,
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wxAnyValueType* dstType,
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wxAnyValueBuffer& dst) const
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{
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// TODO: Convert value from src buffer to destination
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// type and buffer.
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}
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//
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// Following static functions must be implemented
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//
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static void SetValue(const T& value,
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wxAnyValueBuffer& buf)
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{
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// TODO: Store value into buf.
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}
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static const T& GetValue(const wxAnyValueBuffer& buf)
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{
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// TODO: Return reference to value stored in buffer.
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}
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};
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//
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// Following must be placed somewhere in your source code
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WX_IMPLEMENT_ANY_VALUE_TYPE(wxAnyValueTypeImpl<MyClass>)
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@endcode
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@library{wxbase}
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@category{data}
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@see wxAny
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*/
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class wxAnyValueType
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{
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public:
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/**
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Default constructor.
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*/
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wxAnyValueType();
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/**
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Destructor.
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*/
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virtual ~wxAnyValueType();
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/**
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Use this template function for checking if wxAnyValueType represents
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a specific C++ data type.
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@remarks This template function does not work on some older compilers
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(such as Visual C++ 6.0). For full compiler ccompatibility
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please use wxANY_VALUE_TYPE_CHECK_TYPE(valueTypePtr, T) macro
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instead.
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@see wxAny::CheckType()
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*/
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template <typename T>
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bool CheckType();
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/**
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Convert value into buffer of different type. Return false if
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not possible.
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*/
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virtual bool ConvertValue(const wxAnyValueBuffer& src,
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wxAnyValueType* dstType,
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wxAnyValueBuffer& dst) const = 0;
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/**
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Implement this for buffer-to-buffer copy.
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@param src
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This is the source data buffer.
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@param dst
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This is the destination data buffer that is in either
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uninitialized or freed state.
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*/
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virtual void CopyBuffer(const wxAnyValueBuffer& src,
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wxAnyValueBuffer& dst) const = 0;
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/**
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This function is called every time the data in wxAny
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buffer needs to be freed.
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*/
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virtual void DeleteValue(wxAnyValueBuffer& buf) const = 0;
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/**
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This function is used for internal type matching.
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*/
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virtual bool IsSameType(const wxAnyValueType* otherType) const = 0;
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};
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/**
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This is type checking macro that is more compatible with older
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compilers, such as Visual C++ 6.0.
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*/
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#define wxANY_VALUE_TYPE_CHECK_TYPE(valueTypePtr, T)
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