2e7352635e
The example was corrupted by transition to Doxygen (the menu item labels got eaten), fix it to actually work. Also use this opportunity to improve and modernize it. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67006 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
289 lines
8.7 KiB
C++
289 lines
8.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// Name: helloworld.h
|
|
// Purpose: topic overview
|
|
// Author: wxWidgets team
|
|
// RCS-ID: $Id$
|
|
// Licence: wxWindows licence
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
|
|
@page overview_helloworld Hello World Example
|
|
|
|
This page shows a very simple wxWidgets program that can be used as a skeleton
|
|
for your own code. While it does nothing very useful, it introduces a couple of
|
|
important concepts and explains how to write a working wxWidgets application.
|
|
|
|
First, you have to include wxWidgets' header files, of course. This can
|
|
be done on a file by file basis (such as @c wx/window.h</tt>) or using one
|
|
global include (@c wx/wx.h) which includes most of the commonly needed headers
|
|
(although not all of them as there are simply too many wxWidgets headers to
|
|
pull in all of them). For the platforms with support for precompiled headers,
|
|
as indicated by @c WX_PRECOMP, this global header is already included by @c
|
|
wx/wxprec.h so we only include it for the other ones:
|
|
|
|
@code
|
|
// wxWidgets "Hello world" Program
|
|
|
|
// For compilers that support precompilation, includes "wx/wx.h".
|
|
#include <wx/wxprec.h>
|
|
|
|
#ifndef WX_PRECOMP
|
|
#include <wx/wx.h>
|
|
#endif
|
|
@endcode
|
|
|
|
Practically every app should define a new class derived from wxApp. By
|
|
overriding wxApp's OnInit() virtual method the program can be initialized, e.g.
|
|
by creating a new main window.
|
|
|
|
@code
|
|
class MyApp: public wxApp
|
|
{
|
|
public:
|
|
virtual bool OnInit();
|
|
};
|
|
@endcode
|
|
|
|
The main window is created by deriving a class from wxFrame and
|
|
giving it a menu and a status bar in its constructor. Also, any class
|
|
that wishes to respond to any "event" (such as mouse clicks or
|
|
messages from the menu or a button) must declare an event table
|
|
using the macro below.
|
|
|
|
Finally, the way to react to such events must be done in "handlers".
|
|
In our sample, we react to three menu items, one for our custom menu
|
|
command and two for the standard "Exit" and "About" commands (any program
|
|
should normally implement the latter two). Notice that these handlers
|
|
don't need to be neither virtual nor public.
|
|
|
|
@code
|
|
class MyFrame: public wxFrame
|
|
{
|
|
public:
|
|
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
|
|
|
|
private:
|
|
void OnHello(wxCommandEvent& event);
|
|
void OnExit(wxCommandEvent& event);
|
|
void OnAbout(wxCommandEvent& event);
|
|
|
|
wxDECLARE_EVENT_TABLE();
|
|
};
|
|
@endcode
|
|
|
|
In order to be able to react to a menu command, it must be given a unique
|
|
identifier which can be defined as a const variable or an enum element. The
|
|
latter is often used because typically many such constants will be needed:
|
|
|
|
@code
|
|
enum
|
|
{
|
|
ID_Hello = 1
|
|
};
|
|
@endcode
|
|
|
|
Notice that you don't need to define identifiers for the "About" and "Exit"
|
|
We then proceed to actually implement an event table in which the events
|
|
are routed to their respective handler functions in the class MyFrame.
|
|
|
|
There are predefined macros for routing all common events, ranging from
|
|
the selection of a list box entry to a resize event when a user resizes
|
|
a window on the screen. If @c wxID_ANY is given as the ID, the given handler will be
|
|
invoked for any event of the specified type, so that you could add just
|
|
one entry in the event table for all menu commands or all button commands etc.
|
|
|
|
The origin of the event can still be distinguished in the event handler as
|
|
the (only) parameter in an event handler is a reference to a wxEvent object,
|
|
which holds various information about the event (such as the ID of and a
|
|
pointer to the class, which emitted the event).
|
|
|
|
@code
|
|
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
|
EVT_MENU(ID_Hello, MyFrame::OnHello)
|
|
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
|
|
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
|
|
wxEND_EVENT_TABLE()
|
|
@endcode
|
|
|
|
As in all programs there must be a "main" function. Under wxWidgets main is implemented
|
|
using this macro, which creates an application instance and starts the program.
|
|
|
|
@code
|
|
wxIMPLEMENT_APP(MyApp)
|
|
@endcode
|
|
|
|
As mentioned above, wxApp::OnInit() is called upon startup and should be
|
|
used to initialize the program, maybe showing a "splash screen" and creating
|
|
the main window (or several). The frame should get a title bar text ("Hello World")
|
|
and a position and start-up size. One frame can also be declared to be the
|
|
top window. Returning @true indicates a successful initialization.
|
|
|
|
@code
|
|
bool MyApp::OnInit()
|
|
{
|
|
MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
|
|
frame->Show( true );
|
|
return true;
|
|
}
|
|
@endcode
|
|
|
|
In the constructor of the main window (or later on) we create a menu with our menu
|
|
items as well as a status bar to be shown at the bottom of the main window. Both have
|
|
to be associated with the frame with respective calls.
|
|
|
|
@code
|
|
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
|
|
: wxFrame(NULL, wxID_ANY, title, pos, size)
|
|
{
|
|
wxMenu *menuFile = new wxMenu;
|
|
menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
|
|
"Help string shown in status bar for this menu item");
|
|
menuFile->AppendSeparator();
|
|
menuFile->Append(wxID_EXIT);
|
|
|
|
wxMenu *menuHelp = new wxMenu;
|
|
menuHelp->Append(wxID_ABOUT);
|
|
|
|
wxMenuBar *menuBar = new wxMenuBar;
|
|
menuBar->Append( menuFile, "&File" );
|
|
menuBar->Append( menuHelp, "&Help" );
|
|
|
|
SetMenuBar( menuBar );
|
|
|
|
CreateStatusBar();
|
|
SetStatusText( "Welcome to wxWidgets!" );
|
|
}
|
|
@endcode
|
|
|
|
Notice that we don't need to specify the labels for the standard menu items
|
|
@c wxID_ABOUT and @c wxID_EXIT, they will be given standard (even correctly
|
|
translated) labels and also standard accelerators correct for the current
|
|
platform making your program behaviour more native. For this reason you should
|
|
prefer reusing the standard ids (see @ref page_stockitems) if possible.
|
|
|
|
Here are the standard event handlers implementations. MyFrame::OnExit() closes
|
|
the main window by calling Close(). The parameter @true indicates that other
|
|
windows have no veto power such as after asking "Do you really want to close?".
|
|
If there is no other main window left, the application will quit.
|
|
|
|
@code
|
|
void MyFrame::OnExit(wxCommandEvent& event)
|
|
{
|
|
Close( true );
|
|
}
|
|
@endcode
|
|
|
|
MyFrame::OnAbout() will display a small window with some text in it. In this
|
|
case a typical "About" window with information about the program.
|
|
|
|
@code
|
|
void MyFrame::OnAbout(wxCommandEvent& event)
|
|
{
|
|
wxMessageBox( "This is a wxWidgets' Hello world sample",
|
|
"About Hello World", wxOK | wxICON_INFORMATION );
|
|
}
|
|
@endcode
|
|
|
|
The implementation of custom menu command handler may perform whatever task
|
|
your program needs to do, in this case we will simply show a message from it as
|
|
befits a hello world example:
|
|
@code
|
|
void MyFrame::OnHello(wxCommandEvent& event)
|
|
{
|
|
wxLogMessage("Hello world from wxWidgets!");
|
|
}
|
|
@endcode
|
|
|
|
Here is the entire program that can be copied and pasted:
|
|
@code
|
|
// wxWidgets "Hello world" Program
|
|
|
|
// For compilers that support precompilation, includes "wx/wx.h".
|
|
#include <wx/wxprec.h>
|
|
|
|
#ifndef WX_PRECOMP
|
|
#include <wx/wx.h>
|
|
#endif
|
|
|
|
class MyApp: public wxApp
|
|
{
|
|
public:
|
|
virtual bool OnInit();
|
|
};
|
|
|
|
class MyFrame: public wxFrame
|
|
{
|
|
public:
|
|
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
|
|
|
|
private:
|
|
void OnHello(wxCommandEvent& event);
|
|
void OnExit(wxCommandEvent& event);
|
|
void OnAbout(wxCommandEvent& event);
|
|
|
|
wxDECLARE_EVENT_TABLE();
|
|
};
|
|
|
|
enum
|
|
{
|
|
ID_Hello = 1
|
|
};
|
|
|
|
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
|
EVT_MENU(ID_Hello, MyFrame::OnHello)
|
|
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
|
|
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
|
|
wxEND_EVENT_TABLE()
|
|
|
|
wxIMPLEMENT_APP(MyApp);
|
|
|
|
bool MyApp::OnInit()
|
|
{
|
|
MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
|
|
frame->Show( true );
|
|
return true;
|
|
}
|
|
|
|
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
|
|
: wxFrame(NULL, wxID_ANY, title, pos, size)
|
|
{
|
|
wxMenu *menuFile = new wxMenu;
|
|
menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
|
|
"Help string shown in status bar for this menu item");
|
|
menuFile->AppendSeparator();
|
|
menuFile->Append(wxID_EXIT);
|
|
|
|
wxMenu *menuHelp = new wxMenu;
|
|
menuHelp->Append(wxID_ABOUT);
|
|
|
|
wxMenuBar *menuBar = new wxMenuBar;
|
|
menuBar->Append( menuFile, "&File" );
|
|
menuBar->Append( menuHelp, "&Help" );
|
|
|
|
SetMenuBar( menuBar );
|
|
|
|
CreateStatusBar();
|
|
SetStatusText( "Welcome to wxWidgets!" );
|
|
}
|
|
|
|
void MyFrame::OnExit(wxCommandEvent& event)
|
|
{
|
|
Close( true );
|
|
}
|
|
|
|
void MyFrame::OnAbout(wxCommandEvent& event)
|
|
{
|
|
wxMessageBox( "This is a wxWidgets' Hello world sample",
|
|
"About Hello World", wxOK | wxICON_INFORMATION );
|
|
}
|
|
|
|
void MyFrame::OnHello(wxCommandEvent& event)
|
|
{
|
|
wxLogMessage("Hello world from wxWidgets!");
|
|
}
|
|
@endcode
|
|
|
|
*/
|
|
|