wxWidgets/include/wx/x11/bitmap.h
Stefan Neis 6dd0883d55 Do not put semicolons after the definition of an inline function.
Even though most compilers just ignore this, it's just wrong and if you
do get warnings about header files, they can become quite overwhelming.
Forward port of r70163.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70165 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-12-29 14:42:13 +00:00

148 lines
4.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/x11/bitmap.h
// Purpose: wxBitmap class
// Author: Julian Smart, Robert Roebling
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart, Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/string.h"
#include "wx/palette.h"
#include "wx/gdiobj.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_CORE wxMask;
class WXDLLIMPEXP_FWD_CORE wxBitmap;
class WXDLLIMPEXP_FWD_CORE wxImage;
//-----------------------------------------------------------------------------
// wxMask
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxMask: public wxObject
{
public:
wxMask();
wxMask(const wxMask& mask);
wxMask( const wxBitmap& bitmap, const wxColour& colour );
wxMask( const wxBitmap& bitmap, int paletteIndex );
wxMask( const wxBitmap& bitmap );
virtual ~wxMask();
bool Create( const wxBitmap& bitmap, const wxColour& colour );
bool Create( const wxBitmap& bitmap, int paletteIndex );
bool Create( const wxBitmap& bitmap );
// implementation
WXPixmap GetBitmap() const { return m_bitmap; }
void SetBitmap( WXPixmap bitmap ) { m_bitmap = bitmap; }
WXDisplay *GetDisplay() const { return m_display; }
void SetDisplay( WXDisplay *display ) { m_display = display; }
private:
WXPixmap m_bitmap;
WXDisplay *m_display;
wxSize m_size;
private:
DECLARE_DYNAMIC_CLASS(wxMask)
};
//-----------------------------------------------------------------------------
// wxBitmap
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
{
public:
wxBitmap() {}
wxBitmap( int width, int height, int depth = -1 ) { Create( width, height, depth ); }
wxBitmap( const wxSize& sz, int depth = -1 ) { Create( sz, depth ); }
wxBitmap( const char bits[], int width, int height, int depth = 1 );
wxBitmap( const char* const* bits );
#ifdef wxNEEDS_CHARPP
// needed for old GCC
wxBitmap(char** data)
{
*this = wxBitmap(const_cast<const char* const*>(data));
}
#endif
wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
virtual ~wxBitmap();
static void InitStandardHandlers();
bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
bool Create(const void* data, wxBitmapType type,
int width, int height, int depth = -1);
// create the wxBitmap using a _copy_ of the pixmap
bool Create(WXPixmap pixmap);
int GetHeight() const;
int GetWidth() const;
int GetDepth() const;
#if wxUSE_IMAGE
wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
wxImage ConvertToImage() const;
bool CreateFromImage(const wxImage& image, int depth = -1);
#endif // wxUSE_IMAGE
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
wxMask *GetMask() const;
void SetMask( wxMask *mask );
wxBitmap GetSubBitmap( const wxRect& rect ) const;
bool SaveFile( const wxString &name, wxBitmapType type, const wxPalette *palette = NULL ) const;
bool LoadFile( const wxString &name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
wxPalette *GetPalette() const;
wxPalette *GetColourMap() const
{ return GetPalette(); }
virtual void SetPalette(const wxPalette& palette);
// implementation
// --------------
void SetHeight( int height );
void SetWidth( int width );
void SetDepth( int depth );
void SetPixmap( WXPixmap pixmap );
void SetBitmap( WXPixmap bitmap );
WXPixmap GetPixmap() const;
WXPixmap GetBitmap() const;
WXPixmap GetDrawable() const;
WXDisplay *GetDisplay() const;
protected:
virtual wxGDIRefData *CreateGDIRefData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
private:
DECLARE_DYNAMIC_CLASS(wxBitmap)
};
#endif // _WX_BITMAP_H_