wxWidgets/build/osx
2018-08-08 08:04:02 +02:00
..
wxcocoa_in.xcodeproj
wxcocoa.xcodeproj Remove dynarray.cpp source file 2018-06-20 13:59:03 +02:00
wxiphone_in.xcodeproj
wxiphone.xcodeproj Remove dynarray.cpp source file 2018-06-20 13:59:03 +02:00
fix_xcode_ids.py
makeprojects.applescript Remove wxOSX/Carbon support. 2016-02-01 13:48:48 +01:00
readme.txt Remove wxOSX/Carbon support. 2016-02-01 13:48:48 +01:00
wx.xcconfig turning of undefined macros warning, force to using gnu++11 and libc++ as we do in command line builds 2018-08-08 08:04:02 +02:00
wxcocoa_ml3rd.xcconfig
wxcocoa_ml.xcconfig
wxcocoa_mlbase.xcconfig
wxcocoa_mlgui.xcconfig
wxcocoa.xcconfig properly support weak_linking AVKit when compiling under 10.9 + SDK, even when deployment can be lower, removing QTKit 2017-06-08 10:37:58 +02:00
wxdebug.xcconfig
wxiphone.xcconfig
wxrelease.xcconfig
wxvers.xcconfig Update version to 3.1.2 2018-02-20 00:08:01 +01:00

Updating Library Version Info
-----------------------------

for a new release the wxvers.xcconfig has to be updated accordingly

Building Projects
-----------------

makeprojects is an AppleScript that uses the XML Tools from 
http://www.latenightsw.com/freeware/xml-tools/

the reason for this script is to support a single place of definition for the files needed
for a certain platform by building Xcode projects from the bakefiles files.bkl file list.

it creates new projects from the ..._in.xcodeproj templates in this folder and then
reads in the files lists from the files.bkl in the build/bakefiles directory, evaluates the
conditions in these definitions and then adds the correct files to the newly created Xcode
projects

if you only need a specific target and not all of them (cocoa, iphone) then you can 
comment the unneeded makeProject calls.

Prerequisites
-------------

you need the xml scripting additions from latenightsw, 

http://www.latenightsw.com/freeware/xml-tools/

Stefan Csomor