wxWidgets/include/wx/univ/checklst.h
2001-07-04 17:12:37 +00:00

114 lines
3.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/checklst.h
// Purpose: wxCheckListBox class for wxUniversal
// Author: Vadim Zeitlin
// Modified by:
// Created: 12.09.00
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_CHECKLST_H_
#define _WX_UNIV_CHECKLST_H_
#ifdef __GNUG__
#pragma interface "checklst.h"
#endif
// ----------------------------------------------------------------------------
// actions
// ----------------------------------------------------------------------------
#define wxACTION_CHECKLISTBOX_TOGGLE _T("toggle")
// ----------------------------------------------------------------------------
// wxCheckListBox
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxCheckListBox : public wxCheckListBoxBase
{
public:
// ctors
wxCheckListBox() { Init(); }
wxCheckListBox(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int nStrings = 0,
const wxString *choices = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr)
{
Init();
Create(parent, id, pos, size, nStrings, choices, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int nStrings = 0,
const wxString *choices = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr);
// implement check list box methods
virtual bool IsChecked(size_t item) const;
virtual void Check(size_t item, bool check = TRUE);
// and input handling
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1l,
const wxString& strArg = wxEmptyString);
// override all methods which add/delete items to update m_checks array as
// well
virtual void Delete(int n);
protected:
virtual int DoAppend(const wxString& item);
virtual void DoInsertItems(const wxArrayString& items, int pos);
virtual void DoSetItems(const wxArrayString& items, void **clientData);
virtual void DoClear();
// draw the check items instead of the usual ones
virtual void DoDrawRange(wxControlRenderer *renderer,
int itemFirst, int itemLast);
// take them also into account for size calculation
virtual wxSize DoGetBestClientSize() const;
// common part of all ctors
void Init();
private:
// the array containing the checked status of the items
wxArrayInt m_checks;
DECLARE_DYNAMIC_CLASS(wxCheckListBox)
};
// ----------------------------------------------------------------------------
// wxStdCheckListBoxInputHandler
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdCheckListboxInputHandler : public wxStdListboxInputHandler
{
public:
wxStdCheckListboxInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxControl *control,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxControl *control,
const wxMouseEvent& event);
};
#endif // _WX_UNIV_CHECKLST_H_