1980f3fa71
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26791 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
670 lines
28 KiB
Plaintext
670 lines
28 KiB
Plaintext
============================
|
|
wxPython 2.5 Migration Guide
|
|
============================
|
|
|
|
This document will help explain some of the major changes in wxPython
|
|
2.5 and let you know what you need to do to adapt your programs to
|
|
those changes. Be sure to also check in the CHANGES_ file like
|
|
usual to see info about the not so major changes and other things that
|
|
have been added to wxPython.
|
|
|
|
.. _CHANGES: CHANGES.html
|
|
|
|
|
|
wxName Change
|
|
-------------
|
|
|
|
The **wxWindows** project and library is now known as
|
|
**wxWidgets**. Please see here_ for more details.
|
|
|
|
.. _here: http://www.wxwidgets.org/name.htm
|
|
|
|
This won't really affect wxPython all that much, other than the fact
|
|
that the wxwindows.org domain name will be changing to wxwidgets.org,
|
|
so mail list, CVS, and etc. addresses will be changing. We're going
|
|
to try and smooth the transition as much as possible, but I wanted you
|
|
all to be aware of this change if you run into any issues.
|
|
|
|
|
|
|
|
Module Initialization
|
|
---------------------
|
|
|
|
The import-startup-bootstrap process employed by wxPython was changed
|
|
such that wxWidgets and the underlying gui toolkit are **not**
|
|
initialized until the wx.App object is created (but before wx.App.OnInit
|
|
is called.) This was required because of some changes that were made
|
|
to the C++ wxApp class.
|
|
|
|
There are both benefits and potential problems with this change. The
|
|
benefits are that you can import wxPython without requiring access to
|
|
a GUI (for checking version numbers, etc.) and that in a
|
|
multi-threaded environment the thread that creates the app object will
|
|
now be the GUI thread instead of the one that imports wxPython. Some
|
|
potential problems are that the C++ side of the "stock-objects"
|
|
(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
|
|
the wx.App object is created, so you should not use them until after
|
|
you have created your wx.App object. If you do then an exception will
|
|
be raised telling you that the C++ object has not been initialized
|
|
yet.
|
|
|
|
Also, you will probably not be able to do any kind of GUI or bitmap
|
|
operation unless you first have created an app object, (even on
|
|
Windows where most anything was possible before.)
|
|
|
|
|
|
|
|
SWIG 1.3
|
|
--------
|
|
|
|
wxPython is now using SWIG 1.3.x from CVS (with several of my own
|
|
customizations added that I hope to get folded back into the main SWIG
|
|
distribution.) This has some far reaching ramifications:
|
|
|
|
All classes derive from object and so all are now "new-style
|
|
classes"
|
|
|
|
Public data members of the C++ classes are wrapped as Python
|
|
properties using property() instead of using __getattr__/__setattr__
|
|
like before. Normally you shouldn't notice any difference, but if
|
|
you were previously doing something with __getattr__/__setattr__
|
|
in derived classes then you may have to adjust things.
|
|
|
|
Static C++ methods are wrapped using the staticmethod()
|
|
feature of Python and so are accessible as ClassName.MethodName
|
|
as expected. They are still available as top level functions
|
|
ClassName_MethodName as before.
|
|
|
|
The relationship between the wxFoo and wxFooPtr classes have
|
|
changed for the better. Specifically, all instances that you see
|
|
will be wxFoo even if they are created internally using wxFooPtr,
|
|
because wxFooPtr.__init__ will change the instance's __class__ as
|
|
part of the initialization. If you have any code that checks
|
|
class type using something like isinstance(obj, wxFooPtr) you will
|
|
need to change it to isinstance(obj, wxFoo).
|
|
|
|
|
|
|
|
Binding Events
|
|
--------------
|
|
|
|
All of the EVT_* functions are now instances of the wx.PyEventBinder
|
|
class. They have a __call__ method so they can still be used as
|
|
functions like before, but making them instances adds some
|
|
flexibility that I expect to take advantave of in the future.
|
|
|
|
wx.EvtHandler (the base class for wx.Window) now has a Bind method that
|
|
makes binding events to windows a little easier. Here is its
|
|
definition and docstring::
|
|
|
|
def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
|
|
"""
|
|
Bind an event to an event handler.
|
|
|
|
event One of the EVT_* objects that specifies the
|
|
type of event to bind.
|
|
|
|
handler A callable object to be invoked when the event
|
|
is delivered to self. Pass None to disconnect an
|
|
event handler.
|
|
|
|
source Sometimes the event originates from a different window
|
|
than self, but you still want to catch it in self. (For
|
|
example, a button event delivered to a frame.) By
|
|
passing the source of the event, the event handling
|
|
system is able to differentiate between the same event
|
|
type from different controls.
|
|
|
|
id,id2 Used for menu IDs or for event types that require a
|
|
range of IDs
|
|
|
|
"""
|
|
|
|
Some examples of its use::
|
|
|
|
self.Bind(wx.EVT_SIZE, self.OnSize)
|
|
self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
|
|
self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
|
|
|
|
|
|
The wx.Menu methods that add items to a wx.Menu have been modified
|
|
such that they return a reference to the wx.MenuItem that was created.
|
|
Additionally menu items and toolbar items have been modified to
|
|
automatically generate a new ID if -1 is given, similar to using -1
|
|
with window classess. This means that you can create menu or toolbar
|
|
items and event bindings without having to predefine a unique menu ID,
|
|
although you still can use IDs just like before if you want. For
|
|
example, these are all equivallent other than their specific ID
|
|
values::
|
|
|
|
1.
|
|
item = menu.Append(-1, "E&xit", "Terminate the App")
|
|
self.Bind(wx.EVT_MENU, self.OnExit, item)
|
|
|
|
2.
|
|
item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
|
|
self.Bind(wx.EVT_MENU, self.OnExit, item)
|
|
|
|
3.
|
|
menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
|
|
self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
|
|
|
|
|
|
If you create your own custom event types and EVT_* functions, and you
|
|
want to be able to use them with the Bind method above then you should
|
|
change your EVT_* to be an instance of wxPyEventBinder instead of a
|
|
function. For example, if you used to have something like this::
|
|
|
|
myCustomEventType = wxNewEventType()
|
|
def EVT_MY_CUSTOM_EVENT(win, id, func):
|
|
win.Connect(id, -1, myCustomEventType, func)
|
|
|
|
|
|
Change it like so::
|
|
|
|
myCustomEventType = wx.NewEventType()
|
|
EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
|
|
|
|
The second parameter is an integer in [0, 1, 2] that specifies the
|
|
number of IDs that are needed to be passed to Connect.
|
|
|
|
|
|
|
|
|
|
|
|
The wx Namespace
|
|
----------------
|
|
|
|
The second phase of the wx Namespace Transition has begun. That means
|
|
that the real names of the classes and other symbols do not have the
|
|
'wx' prefix and the modules are located in a Python package named
|
|
wx. There is still a Python package named wxPython with modules
|
|
that have the names with the wx prefix for backwards compatibility.
|
|
Instead of dynamically changing the names at module load time like in
|
|
2.4, the compatibility modules are generated at build time and contain
|
|
assignment statements like this::
|
|
|
|
wxWindow = wx.core.Window
|
|
|
|
Don't let the "core" in the name bother you. That and some other
|
|
modules are implementation details, and everything that was in the
|
|
wxPython.wx module before will still be in the wx package namespace
|
|
after this change. So from your code you would use it as wx.Window.
|
|
|
|
A few notes about how all of this was accomplished might be
|
|
interesting... SWIG is now run twice for each module that it is
|
|
generating code for. The first time it outputs an XML representaion
|
|
of the parse tree, which can be up to 20MB and 300K lines in size!
|
|
That XML is then run through a little Python script that creates a
|
|
file full of SWIG %rename directives that take the wx off of the
|
|
names, and also generates the Python compatibility file described
|
|
above that puts the wx back on the names. SWIG is then run a second
|
|
time to generate the C++ code to implement the extension module, and
|
|
uses the %rename directives that were generated in the first step.
|
|
|
|
Not every name is handled correctly (but the bulk of them are) and so
|
|
some work has to be done by hand, especially for the reverse-renamers.
|
|
So expect a few flaws here and there until everything gets sorted out.
|
|
|
|
In summary, the wx package and names without the "wx" prefix are now
|
|
the official form of the wxPython classes. For example::
|
|
|
|
import wx
|
|
|
|
class MyFrame(wx.Frame):
|
|
def __init__(self, parent, title):
|
|
wx.Frame.__init__(self, parent, -1, title)
|
|
p = wx.Panel(self, -1)
|
|
b = wx.Button(p, -1, "Do It", (10,10))
|
|
self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
|
|
|
|
def JustDoIt(self, evt):
|
|
print "It's done!"
|
|
|
|
app = wx.PySimpleApp()
|
|
f = MyFrame(None, "What's up?")
|
|
f.Show()
|
|
app.MainLoop()
|
|
|
|
You shouldn't need to migrate all your modules over to use the new
|
|
package and names right away as there are modules in place that try to
|
|
provide as much backwards compatibility of the names as possible. If
|
|
you rewrote the above sample using "from wxPython.wx import * ", the
|
|
old wxNames, and the old style of event binding it will still work
|
|
just fine.
|
|
|
|
|
|
|
|
|
|
New wx.DC Methods
|
|
-----------------
|
|
|
|
Many of the Draw methods of wx.DC have alternate forms in C++ that take
|
|
wxPoint or wxSize parameters (let's call these *Type A*) instead of
|
|
the individual x, y, width, height, etc. parameters (and we'll call
|
|
these *Type B*). In the rest of the library I normally made the *Type
|
|
A* forms of the methods be the default method with the "normal" name,
|
|
and had renamed the *Type B* forms of the methods to some similar
|
|
name. For example in wx.Window we have these Python methods::
|
|
|
|
SetSize(size) # Type A
|
|
SetSizeWH(width, height) # Type B
|
|
|
|
|
|
For various reasons the new *Type A* methods in wx.DC were never added
|
|
and the existing *Type B* methods were never renamed. Now that lots
|
|
of other things are also changing in wxPython it has been decided that
|
|
it is a good time to also do the method renaming in wx.DC too in order
|
|
to be consistent with the rest of the library. The methods in wx.DC
|
|
that are affected are listed here::
|
|
|
|
FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
|
|
FloodFill(point, colour, style = wx.FLOOD_SURFACE)
|
|
|
|
GetPixelXY(x, y)
|
|
GetPixel(point)
|
|
|
|
DrawLineXY(x1, y1, x2, y2)
|
|
DrawLine(point1, point2)
|
|
|
|
CrossHairXY(x, y)
|
|
CrossHair(point)
|
|
|
|
DrawArcXY(x1, y1, x2, y2, xc, yc)
|
|
DrawArc(point1, point2, center)
|
|
|
|
DrawCheckMarkXY(x, y, width, height)
|
|
DrawCheckMark(rect)
|
|
|
|
DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
|
|
DrawEllipticArc(point, size, start_angle, end_angle)
|
|
|
|
DrawPointXY(x, y)
|
|
DrawPoint(point)
|
|
|
|
DrawRectangleXY(x, y, width, height)
|
|
DrawRectangle(point, size)
|
|
DrawRectangleRect(rect)
|
|
|
|
DrawRoundedRectangleXY(x, y, width, height, radius)
|
|
DrawRoundedRectangle(point, size, radius)
|
|
DrawRoundedRectangleRect(rect, radius)
|
|
|
|
DrawCircleXY(x, y, radius)
|
|
DrawCircle(point, radius)
|
|
|
|
DrawEllipseXY(x, y, width, height)
|
|
DrawEllipse(point, size)
|
|
DrawEllipseRect(rect)
|
|
|
|
DrawIconXY(icon, x, y)
|
|
DrawIcon(icon, point)
|
|
|
|
DrawBitmapXY(bmp, x, y, useMask = FALSE)
|
|
DrawBitmap(bmp, point, useMask = FALSE)
|
|
|
|
DrawTextXY(text, x, y)
|
|
DrawText(text, point)
|
|
|
|
DrawRotatedTextXY(text, x, y, angle)
|
|
DrawRotatedText(text, point, angle)
|
|
|
|
|
|
BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
|
|
rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
|
|
Blit(destPt, size, sourceDC, srcPt,
|
|
rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
|
|
|
|
SetClippingRegionXY(x, y, width, height)
|
|
SetClippingRegion(point, size)
|
|
SetClippingRect(rect)
|
|
SetClippingRegionAsRegion(region);
|
|
|
|
|
|
If you have code that draws on a DC and you are using the new wx
|
|
namespace then you **will** get errors because of these changes, but
|
|
it should be easy to fix the code. You can either change the name of
|
|
the *Type B* method called to the names shown above, or just add
|
|
parentheses around the parameters as needed to turn them into tuples
|
|
and let the SWIG typemaps turn them into the wx.Point or wx.Size
|
|
object that is expected. Then you will be calling the new *Type A*
|
|
method. For example, if you had this code before::
|
|
|
|
dc.DrawRectangle(x, y, width, height)
|
|
|
|
You could either continue to use the *Type B* method by changing the
|
|
name to DrawRectangleXY, or just change it to the new *Type A* by
|
|
adding some parentheses like this::
|
|
|
|
dc.DrawRectangle((x, y), (width, height))
|
|
|
|
Or if you were already using a point and size like this::
|
|
|
|
dc.DrawRectangle(p.x, p.y, s.width, s.height)
|
|
|
|
Then you can just simplify it like this::
|
|
|
|
dc.DrawRectangle(p, s)
|
|
|
|
Now before you start yelling and screaming at me for breaking all your
|
|
code, take note that up above I said, "...using the new wx
|
|
namespace..." That's because if you are still importing from
|
|
wxPython.wx then there are some classes defined there with Draw and
|
|
etc. methods that have 2.4 compatible signatures. Unfortunately there
|
|
is one exception to this behaviour. If a DC is returned from a
|
|
function or method then an instance of the new class (with the new
|
|
methods described above) will be returned instead of the compatibility
|
|
class. If/When the old wxPython.wx namespace is removed then these
|
|
compatibility classes will be removed too so you should plan on
|
|
migrating to the new namespace and new DC Draw methods before that
|
|
time.
|
|
|
|
|
|
|
|
Building, Extending and Embedding wxPython
|
|
------------------------------------------
|
|
|
|
wxPython's setup.py script now expects to use existing libraries for
|
|
the contribs (gizmos, stc, xrc, etc.) rather than building local
|
|
copies of them. If you build your own copies of wxPython please be
|
|
aware that you now need to also build the ogl, stc, xrc, and gizmos
|
|
libraries in addition to the main wx lib.
|
|
|
|
The wxPython.h and other header files are now in
|
|
.../wxPython/include/wx/wxPython instead of in wxPython/src. You
|
|
should include it via the "wx/wxPython/wxPython.h" path and add
|
|
.../wxPython/include to your list of include paths. On OSX and
|
|
unix-like systems the wxPython headers are installed to the same place
|
|
that the wxWidgets headers are installed, so if you are building
|
|
wxPython compatible extensions on those platforms then your include
|
|
path should already be set properly.
|
|
|
|
If you are also using SWIG for your extension then you'll need to
|
|
adapt how the wxPython .i files are imported into your .i files. See
|
|
the wxPython sources for examples. Your modules will need to at least
|
|
``%import core.i``, and possibly others if you need the definition of
|
|
other classes. Since you will need them to build your modules using
|
|
SWIG, the main wxPython .i files are also installed with the wxPython
|
|
headers in an i_files sibdirectory. It should be enough to pass a
|
|
-I/pathname on the command line for SWIG to find the files.
|
|
|
|
The bulk of wxPython's setup.py has been moved to another module,
|
|
wx/build/config.py. This module will be installed as part of wxPython
|
|
so 3rd party modules that wish to use the same setup/configuration
|
|
code can do so simply by importing this module from their own setup.py
|
|
scripts using ``import wx.build.config``.
|
|
|
|
You no longer need to call wxClassInfo::CleanUpClasses() and
|
|
wxClassInfo::InitializeClasses() in your extensions or when embedding
|
|
wxPython.
|
|
|
|
The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed
|
|
slightly. wxPyBeginAllowThreads now returns a boolean value that must
|
|
be passed to the coresponding wxPyEndAllowThreads function call. This
|
|
is to help do the RightThing when calls to these two functions are
|
|
nested, or if calls to external code in other extension modules that
|
|
are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in
|
|
wx event handlers being called (such as during the call to
|
|
os.startfile.)
|
|
|
|
|
|
|
|
Two (or Three!) Phase Create
|
|
----------------------------
|
|
|
|
If you use the Precreate/Create method of instantiating a window, (for
|
|
example, to set an extended style flag, or for XRC handlers) then
|
|
there is now a new method named PostCreate to help with transplanting
|
|
the brain of the prewindow instance into the derived window instance.
|
|
For example::
|
|
|
|
class MyDialog(wx.Dialog):
|
|
def __init__(self, parent, ID, title, pos, size, style):
|
|
pre = wx.PreDialog()
|
|
pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
|
|
pre.Create(parent, ID, title, pos, size, style)
|
|
self.PostCreate(pre)
|
|
|
|
|
|
|
|
Sizers
|
|
------
|
|
|
|
The hack allowing the old "option" keyword parameter has been removed.
|
|
If you use keyword args with w.xSizer Add, Insert, or Prepend methods
|
|
then you will need to use the ``proportion`` name instead of ``option``.
|
|
|
|
When adding a spacer to a sizer you now need to use a wx.Size or a
|
|
2-integer sequence instead of separate width and height parameters.
|
|
This allows for more consistency in how you add the various types of
|
|
items to a sizer. The first parameter defines the item (instead of
|
|
the possibily first two, depending on if you are doing a spacer or
|
|
not,) and that item can either be a window, a sizer or a spacer (which
|
|
can be a sequence or a wx.Size.)
|
|
|
|
The wx.GridBagSizer class (very similar to the RowColSizer in the
|
|
library) has been added to C++ and wrapped for wxPython. It can also
|
|
be used from XRC.
|
|
|
|
You should not use AddWindow, AddSizer, AddSpacer (and similar for
|
|
Insert, Prepend, and etc.) methods any longer. Just use Add and the
|
|
wrappers will figure out what to do.
|
|
|
|
**[Changed in 2.5.1.6]** wx.ADJUST_MINSIZE is now the default
|
|
behaviour for window items in sizers. This means that the item's
|
|
GetAdjustedBestSize will be called when calculating layout and the
|
|
return value from that will be used for the minimum size. Added
|
|
wx.FIXED_MINSIZE flag for when you would like the old behavior but you
|
|
should only need it when your desired size is smaller than the item's
|
|
GetBestSize. When a window is added to a sizer it's initial size, if
|
|
any, is set as the window's minimal size using SetSizeHints if there
|
|
isn't already a minimal size.
|
|
|
|
|
|
PlatformInfo
|
|
------------
|
|
|
|
Added wx.PlatformInfo which is a tuple containing strings that
|
|
describe the platform and build options of wxPython. This lets you
|
|
know more about the build than just the __WXPORT__ value that
|
|
wx.Platform contains, such as if it is a GTK2 build. For example,
|
|
instead of::
|
|
|
|
if wx.Platform == "__WXGTK__":
|
|
...
|
|
|
|
you should do this::
|
|
|
|
if "__WXGTK__" in wx.PlatformInfo:
|
|
...
|
|
|
|
and you can specifically check for a wxGTK2 build by looking for
|
|
"gtk2" in wx.PlatformInfo. Unicode builds are also detectable this
|
|
way. If there are any other platform/toolkit/build flags that make
|
|
sense to add to this tuple please let me know.
|
|
|
|
BTW, wx.Platform will probably be deprecated in the future.
|
|
|
|
|
|
|
|
ActiveX
|
|
-------
|
|
|
|
Lindsay Mathieson's newest wxActiveX_ class has been wrapped into a new
|
|
extension module called wx.activex. It is very generic and dynamic
|
|
and should allow hosting of arbitray ActiveX controls within your
|
|
wxPython apps. So far I've tested it with IE, PDF, and Flash
|
|
controls, (and there are new samples in the demo and also library
|
|
modules supporting these.)
|
|
|
|
.. _wxActiveX: http://members.optusnet.com.au/~blackpaw1/wxactivex.html
|
|
|
|
The new wx.activex module contains a bunch of code, but the most
|
|
important things to look at are ActiveXWindow and ActiveXEvent.
|
|
ActiveXWindow derives from wxWindow and the constructor accepts a
|
|
CLSID for the ActiveX Control that should be created. (There is also
|
|
a CLSID class that can convert from a progID or a CLSID String.) The
|
|
ActiveXWindow class simply adds methods that allow you to query some
|
|
of the TypeInfo exposed by the ActiveX object, and also to get/set
|
|
properties or call methods by name. The Python implementation
|
|
automatically handles converting parameters and return values to/from
|
|
the types expected by the ActiveX code as specified by the TypeInfo,
|
|
(just bool, integers, floating point, strings and None/Empty so far,
|
|
but more can be handled later.)
|
|
|
|
That's pretty much all there is to the class, as I mentioned before it
|
|
is very generic and dynamic. Very little is hard-coded and everything
|
|
that is done with the actual ActiveX control is done at runtime and
|
|
referenced by property or method name. Since Python is such a dynamic
|
|
language this is a very good match. I thought for a while about doing
|
|
some Python black-magic and making the specific methods/properties of
|
|
the actual ActiveX control "appear" at runtime, but then decided that
|
|
it would be better and more understandable to do it via subclassing.
|
|
So there is a utility class in wx.activex that given an existing
|
|
ActiveXWindow instance can generate a .py module containing a derived
|
|
class with real methods and properties that do the Right Thing to
|
|
reflect those calls to the real ActiveX control. There is also a
|
|
script/tool module named genaxmodule that given a CLSID or progID and
|
|
a class name, will generate the module for you. There are a few
|
|
examples of the output of this tool in the wx.lib package, see
|
|
iewin.py, pdfwin.py and flashwin.py.
|
|
|
|
Currently the genaxmodule tool will tweak some of the names it
|
|
generates, but this can be controled if you would like to do it
|
|
differently by deriving your own class from GernerateAXModule,
|
|
overriding some methods and then using this class from a tool like
|
|
genaxmodule. [TODO: make specifying a new class on genaxmodule's
|
|
command-line possible.] The current default behavior is that any
|
|
event names that start with "On" will have the "On" dropped, property
|
|
names are converted to all lower case, and if any name is a Python
|
|
keyword it will have an underscore appended to it. GernerateAXModule
|
|
does it's best when generating the code in the new module, but it can
|
|
only be as good as the TypeInfo data available from the ActiveX
|
|
control so sometimes some tweaking will be needed. For example, the
|
|
IE web browser control defines the Flags parameter of the Navigate2
|
|
method as required, but MSDN says it is optional.
|
|
|
|
It is intended that this new wx.activex module will replace both the
|
|
older version of Lindsay's code available in iewin.IEHtmlWindow, and
|
|
also the wx.lib.activexwraper module. Probably the biggest
|
|
differences you'll ecounter in migrating activexwrapper-based code
|
|
(besides events working better without causing deadlocks) is that
|
|
events are no longer caught by overriding methods in your derived
|
|
class. Instead ActiveXWindow uses the wx event system and you bind
|
|
handlers for the ActiveX events exactly the same way you do for any wx
|
|
event. There is just one extra step needed and that is creating an
|
|
event ID from the ActiveX event name, and if you use the genaxmodule
|
|
tool then this extra step will be handled for you there. For example,
|
|
for the StatusTextChange event in the IE web browser control, this
|
|
code is generated for you::
|
|
|
|
wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
|
|
EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
|
|
|
|
and you would use it in your code like this::
|
|
|
|
self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
|
|
|
|
When the event happens and your event handler function is called the
|
|
event properties from the ActiveX control (if any) are converted to
|
|
attributes of the event object passed to the handler. (Can you say
|
|
'event' any more times in a single sentence? ;-) ) For example the
|
|
StatusTextChange event will also send the text that should be put into
|
|
the status line as an event parameter named "Text" and you can access
|
|
it your handlers as an attribute of the event object like this::
|
|
|
|
def UpdateStatusText(self, evt):
|
|
self.SetStatusText(evt.Text)
|
|
|
|
Usually these event object attributes should be considered read-only,
|
|
but some will be defined by the TypeInfo as output parameters. In
|
|
those cases if you modify the event object's attribute then that value
|
|
will be returned to the ActiveX control. For example, to prevent a
|
|
new window from being opened by the IE web browser control you can do
|
|
this in the handler for the iewin.EVT_NewWindow2 event::
|
|
|
|
def OnNewWindow2(self, evt):
|
|
evt.Cancel = True
|
|
|
|
So how do you know what methods, events and properties that an ActiveX
|
|
control supports? There is a funciton in wx.activex named GetAXInfo
|
|
that returns a printable summary of the TypeInfo from the ActiveX
|
|
instance passed in. You can use this as an example of how to browse
|
|
the TypeInfo provided, and there is also a copy of this function's
|
|
output appended as a comment to the modules produced by the
|
|
genaxmodule tool. Beyond that you'll need to consult the docs
|
|
provided by the makers of the ActiveX control that you are using.
|
|
|
|
|
|
|
|
Other Stuff
|
|
-----------
|
|
|
|
Instead of over a dozen separate extension modules linked together
|
|
into a single extension module, the "core" module is now just a few
|
|
extensions that are linked independently, and then merged together
|
|
later into the main namespace via Python code.
|
|
|
|
Because of the above and also because of the way the new SWIG works,
|
|
the "internal" module names have changed, but you shouldn't have been
|
|
using them anyway so it shouldn't bother you. ;-)
|
|
|
|
The help module no longer exists and the classes therein are now part
|
|
of the core module imported with wxPython.wx or the wx package.
|
|
|
|
wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
|
|
wxDefaultPosition and wxDefaultSize objects instead.
|
|
|
|
Similarly, the wxSystemSettings backwards compatibiility aliases for
|
|
GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
|
|
the bit-bucket. Use GetColour, GetFont and GetMetric instead.
|
|
|
|
|
|
The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
|
|
all windows. The name still exists for compatibility, but it is set
|
|
to zero. If you want to disable the setting (so it matches the old
|
|
default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
|
|
flag otherwise only the freshly exposed areas of the window will be
|
|
refreshed.
|
|
|
|
wxPyTypeCast has been removed. Since we've had the OOR (Original
|
|
Object Return) for a couple years now there should be no need to use
|
|
wxPyTypeCast at all.
|
|
|
|
If you use the old wxPython package and wxPython.wx namespace then
|
|
there are compatibility aliases for much of the above items.
|
|
|
|
The wxWave class has been renamed to wxSound, and now has a slightly
|
|
different API.
|
|
|
|
wx.TaskbarIcon works on wxGTK-based platforms now, however you have to
|
|
manage it a little bit more than you did before. Basically, the app
|
|
will treat it like a top-level frame in that if the wx.TaskBarIcon
|
|
still exists when all the frames are closed then the app will still
|
|
not exit. You need to ensure that the wx.TaskBarIcon is destroyed
|
|
when your last Frame is closed. For wxPython apps it is usually
|
|
enough if your main frame object holds the only reference to the
|
|
wx.TaskBarIcon, then when the frame is closed Python reference
|
|
counting takes care of the rest.
|
|
|
|
Before Python 2.3 it was possible to pass a floating point object as a
|
|
parameter to a function that expected an integer, and the
|
|
PyArg_ParseTuple family of functions would automatically convert to
|
|
integer by truncating the fractional portion of the number. With
|
|
Python 2.3 that behavior was deprecated and a deprecation warning is
|
|
raised when you pass a floating point value, (for example, calling
|
|
wx.DC.DrawLineXY with floats for the position and size,) and lots of
|
|
developers using wxPython had to scramble to change their code to call
|
|
int() before calling wxPython methods. Recent changes in SWIG have
|
|
moved the conversion out of PyArg_ParseTuple to custom code that SWIG
|
|
generates. Since the default conversion fragment was a little too
|
|
strict and didn't generate a very meaningful exception when it failed,
|
|
I decided to use a custom fragment instead, and it turned out that
|
|
it's very easy to allow floats to be converted again just like they
|
|
used to be. So, in a nutshell, any numeric type that can be
|
|
converted to an integer is now legal to be passed to SWIG wrapped
|
|
functions in wxPython for parameters that are expecting an integer.
|
|
If the object is not already an integer then it will be asked to
|
|
convert itself to one. A similar conversion fragment is in place for
|
|
parameters that expect floating point values.
|