wxWidgets/include/wx/msw/evtloopconsole.h
Vadim Zeitlin 6c40531fb7 Make main thread wake up code more efficient and less error-prone in wxMSW.
Use a kernel event object to signal the thread wake up instead of sending
WM_NULL to one of its windows. This is simpler as we don't need to look for
any windows and doesn't suffer from the problem of overflowing the Windows
message queue if we do it too many times as signalling an already signalled
event simply doesn't do anything.

Closes #9053.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@78041 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-10-19 12:57:08 +00:00

69 lines
2.1 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/evtloopconsole.h
// Purpose: wxConsoleEventLoop class for Windows
// Author: Vadim Zeitlin
// Modified by:
// Created: 2004-07-31
// Copyright: (c) 2003-2004 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_EVTLOOPCONSOLE_H_
#define _WX_MSW_EVTLOOPCONSOLE_H_
class WXDLLIMPEXP_BASE wxMSWEventLoopBase : public wxEventLoopManual
{
public:
wxMSWEventLoopBase();
virtual ~wxMSWEventLoopBase();
// implement base class pure virtuals
virtual bool Pending() const;
virtual void WakeUp();
#if wxUSE_THREADS
// MSW-specific method to wait for the termination of the specified (by its
// native handle) thread or any input message arriving (in GUI case).
//
// Return value is WAIT_OBJECT_0 if the thread terminated, WAIT_OBJECT_0+1
// if a message arrived with anything else indicating an error.
WXDWORD MSWWaitForThread(WXHANDLE hThread);
#endif // wxUSE_THREADS
protected:
// get the next message from queue and return true or return false if we
// got WM_QUIT or an error occurred
bool GetNextMessage(WXMSG *msg);
// same as above but with a timeout and return value can be -1 meaning that
// time out expired in addition to true/false
int GetNextMessageTimeout(WXMSG *msg, unsigned long timeout);
private:
// An auto-reset Win32 event which is signalled when we need to wake up the
// main thread waiting in GetNextMessage[Timeout]().
WXHANDLE m_heventWake;
};
#if wxUSE_CONSOLE_EVENTLOOP
class WXDLLIMPEXP_BASE wxConsoleEventLoop : public wxMSWEventLoopBase
{
public:
wxConsoleEventLoop() { }
// override/implement base class virtuals
virtual bool Dispatch();
virtual int DispatchTimeout(unsigned long timeout);
// Windows-specific function to process a single message
virtual void ProcessMessage(WXMSG *msg);
protected:
virtual void DoYieldFor(long eventsToProcess);
};
#endif // wxUSE_CONSOLE_EVENTLOOP
#endif // _WX_MSW_EVTLOOPCONSOLE_H_