wxWidgets/include/wx/msw/dragimag.h
Julian Smart 6ea5c52d29 Implemented Chuck Messenger's naming and simplification improvements,
plus Move coordinate correction


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9701 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2001-04-10 13:44:03 +00:00

224 lines
6.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/dragimag.h
// Purpose: wxDragImage class: a kind of a cursor, that can cope
// with more sophisticated images
// Author: Julian Smart
// Modified by:
// Created: 08/04/99
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DRAGIMAG_H_
#define _WX_DRAGIMAG_H_
#ifdef __GNUG__
#pragma interface "dragimag.h"
#endif
#include "wx/bitmap.h"
#include "wx/icon.h"
#include "wx/cursor.h"
#include "wx/treectrl.h"
#include "wx/listctrl.h"
// If 1, use a simple wxCursor instead of ImageList_SetDragCursorImage,
// and some other simplifications
#define wxUSE_SIMPLER_DRAGIMAGE 1
/*
To use this class, create a wxDragImage when you start dragging, for example:
void MyTreeCtrl::OnBeginDrag(wxTreeEvent& event)
{
#ifdef __WXMSW__
::UpdateWindow((HWND) GetHWND()); // We need to implement this in wxWindows
#endif
CaptureMouse();
m_dragImage = new wxDragImage(* this, itemId);
m_dragImage->BeginDrag(wxPoint(0, 0), this);
m_dragImage->Move(pt, this);
m_dragImage->Show(this);
...
}
In your OnMouseMove function, hide the image, do any display updating required,
then move and show the image again:
void MyTreeCtrl::OnMouseMove(wxMouseEvent& event)
{
if (m_dragMode == MY_TREE_DRAG_NONE)
{
event.Skip();
return;
}
// Prevent screen corruption by hiding the image
if (m_dragImage)
m_dragImage->Hide(this);
// Do some updating of the window, such as highlighting the drop target
...
#ifdef __WXMSW__
if (updateWindow)
::UpdateWindow((HWND) GetHWND());
#endif
// Move and show the image again
m_dragImage->Move(event.GetPosition(), this);
m_dragImage->Show(this);
}
Eventually we end the drag and delete the drag image.
void MyTreeCtrl::OnLeftUp(wxMouseEvent& event)
{
...
// End the drag and delete the drag image
if (m_dragImage)
{
m_dragImage->EndDrag(this);
delete m_dragImage;
m_dragImage = NULL;
}
ReleaseMouse();
}
*/
/*
Notes for Unix version:
Can we simply use cursors instead, creating a cursor dynamically, setting it into the window
in BeginDrag, and restoring the old cursor in EndDrag?
For a really bog-standard implementation, we could simply use a normal dragging cursor
and ignore the image.
*/
/*
* wxDragImage
*/
class WXDLLEXPORT wxDragImage: public wxObject
{
public:
// Ctors & dtor
////////////////////////////////////////////////////////////////////////////
wxDragImage();
wxDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor, const wxPoint& cursorHotspot = wxPoint(0, 0))
{
Init();
Create(image, cursor, cursorHotspot);
}
wxDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor, const wxPoint& cursorHotspot = wxPoint(0, 0))
{
Init();
Create(image, cursor, cursorHotspot);
}
wxDragImage(const wxString& str, const wxCursor& cursor = wxNullCursor, const wxPoint& cursorHotspot = wxPoint(0, 0))
{
Init();
Create(str, cursor, cursorHotspot);
}
wxDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id)
{
Init();
Create(treeCtrl, id);
}
wxDragImage(const wxListCtrl& listCtrl, long id)
{
Init();
Create(listCtrl, id);
}
~wxDragImage();
// Attributes
////////////////////////////////////////////////////////////////////////////
// Operations
////////////////////////////////////////////////////////////////////////////
// Create a drag image from a bitmap and optional cursor
bool Create(const wxBitmap& image, const wxCursor& cursor = wxNullCursor, const wxPoint& cursorHotspot = wxPoint(0, 0));
// Create a drag image from an icon and optional cursor
bool Create(const wxIcon& image, const wxCursor& cursor = wxNullCursor, const wxPoint& cursorHotspot = wxPoint(0, 0));
// Create a drag image from a string and optional cursor
bool Create(const wxString& str, const wxCursor& cursor = wxNullCursor, const wxPoint& cursorHotspot = wxPoint(0, 0));
// Create a drag image for the given tree control item
bool Create(const wxTreeCtrl& treeCtrl, wxTreeItemId& id);
// Create a drag image for the given list control item
bool Create(const wxListCtrl& listCtrl, long id);
// Begin drag. hotspot is the location of the drag position relative to the upper-left
// corner of the image.
bool BeginDrag(const wxPoint& hotspot, wxWindow* window, bool fullScreen = FALSE, wxRect* rect = (wxRect*) NULL);
// Begin drag. hotspot is the location of the drag position relative to the upper-left
// corner of the image. This is full screen only. fullScreenRect gives the
// position of the window on the screen, to restrict the drag to.
bool BeginDrag(const wxPoint& hotspot, wxWindow* window, wxWindow* fullScreenRect);
// End drag
bool EndDrag();
// Move the image: call from OnMouseMove. Pt is in window client coordinates if window
// is non-NULL, or in screen coordinates if NULL.
bool Move(const wxPoint& pt);
// Show the image
bool Show();
// Hide the image
bool Hide();
// Implementation
////////////////////////////////////////////////////////////////////////////
// Initialize variables
void Init();
// Returns the native image list handle
WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; }
#if !wxUSE_SIMPLER_DRAGIMAGE
// Returns the native image list handle for the cursor
WXHIMAGELIST GetCursorHIMAGELIST() const { return m_hCursorImageList; }
#endif
protected:
WXHIMAGELIST m_hImageList;
#if wxUSE_SIMPLER_DRAGIMAGE
wxCursor m_oldCursor;
#else
WXHIMAGELIST m_hCursorImageList;
#endif
wxCursor m_cursor;
wxPoint m_cursorHotspot;
wxPoint m_position;
wxWindow* m_window;
wxRect m_boundingRect;
bool m_fullScreen;
private:
DECLARE_DYNAMIC_CLASS(wxDragImage)
};
#endif
// _WX_DRAGIMAG_H_