wxWidgets/build/bakefiles/wxpresets/presets/wx_win32.bkl

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<?xml version="1.0" ?>
<!-- $Id$ -->
<!-- Original source: http://wiki.wxwidgets.org/wiki.pl?Bakefile -->
<!-- Modified by: Francesco Montorsi <frm@users.sourceforge.net> -->
<!-- Vaclav Slavik <vslavik@fastmail.fm> to better fit
into Bakefile's presets -->
<!-- Creation date: 6/9/2004 -->
<!-- Last revision: 22/1/2005 off-CVS -->
<!-- $Id$ -->
<makefile>
<!-- OPTIONS -->
<!-- -->
<!-- These are essentially the configurations you -->
<!-- want in bakefile. -->
<!-- -->
<!-- In MSVC these are the different build -->
<!-- configurations you can have (in the build menu), -->
<!-- and in autoconf is enabled with enable-xxx=xx. -->
<!-- For other compilers a separate configuration -->
<!-- file is created (such as config.gcc on gcc) -->
<!-- which has several options a user can modify. -->
<!-- -->
<!-- Note that the above only happens if an option -->
<!-- is not constant, i.e. if it cannot be determined -->
<!-- by bakefile itself. -->
<!-- Also note that for 'autoconf' format these options -->
<!-- are only useful when used together with wxpresets.m4 -->
<!-- macro file which contains macros for detecting the -->
<!-- option values for wx-based projects. See wxpresets.m4 -->
<!-- comments for more info. -->
<!-- HELPER VARIABLES -->
<!-- -->
<!-- The unicode define we want. By default bakefile -->
<!-- makes variables an empty string, so if unicode -->
<!-- is not defined $(UNICODE_DEFINE) would expand -->
<!-- to nothing (literally). -->
<set var="WXUNICODE_DEFINE">
<if cond="WX_UNICODE=='1'">_UNICODE</if>
</set>
<!-- The debug define we need with win32 compilers -->
<!-- (on Linux, the wx-config program is used). -->
<set var="WXDEBUG_DEFINE">
<if cond="WX_DEBUG=='1'">__WXDEBUG__</if>
</set>
<!-- These are handy ways of dealing with the -->
<!-- extensions in the library names of the -->
<!-- wxWindows library. -->
<set var="WX3RDPARTYLIBPOSTFIX">
<if cond="WX_DEBUG=='1'">d</if>
</set>
<set var="WXCPU">
<if cond="FORMAT=='msevc4prj'">_$(CPU)</if>
</set>
<set var="WXLIBPATH">
<if cond="WX_SHARED=='0'">$(DIRSEP)lib$(DIRSEP)$(COMPILER)$(WXCPU)_lib</if>
<if cond="WX_SHARED=='1'">$(DIRSEP)lib$(DIRSEP)$(COMPILER)$(WXCPU)_dll</if>
</set>
<!-- under Unix this is an option (detected at configure-time);
under Windows this is not an user option! -->
<set var="WX_PORT">
<if cond="FORMAT=='msevc4prj'">wince</if>
<if cond="FORMAT!='msevc4prj'">msw</if>
</set>
<set var="WXLIBINCLUDE">$(WXLIBPATH)$(DIRSEP)$(WX_PORT)$(WXLIBPOSTFIX)</set>
<!-- All the possible mixes for the wx library names -->
<set var="WXLIB_BASE_NAME">
<if cond="WX_MONOLITHIC=='0'">wxbase$(WX_VERSION)$(WXLIBPOSTFIX)</if>
<!--
the trick used to support monolithic builds is here: when the
<wx-lib>base</wx-lib> tag is found, and user selected
WX_MONOLITHIC=1, then the base library is translated to the
monolithic library
-->
<if cond="WX_MONOLITHIC=='1'">wx$(WX_PORT)$(WX_VERSION)$(WXLIBPOSTFIX)</if>
</set>
<!-- Libraries whose name is prefixed with 'wxbase' -->
<define-global-tag name="define-wxbase-lib-name">
<set var="WXLIB_$(value.upper())_NAME">
<if cond="WX_MONOLITHIC=='0'">
wxbase$(WX_VERSION)$(WXLIBPOSTFIX)_$(value)
</if>
</set>
</define-global-tag>
<define-wxbase-lib-name>net</define-wxbase-lib-name>
<define-wxbase-lib-name>xml</define-wxbase-lib-name>
<!-- Libraries whose name is prefixed with 'wx' only -->
<define-global-tag name="define-wxlib-name">
<set var="WXLIB_$(value.upper())_NAME">
<if cond="WX_MONOLITHIC=='0'">
wx$(WX_PORT)$(WX_VERSION)$(WXLIBPOSTFIX)_$(value)
</if>
</set>
</define-global-tag>
<define-wxlib-name>core</define-wxlib-name>
<define-wxlib-name>media</define-wxlib-name>
<define-wxlib-name>xrc</define-wxlib-name>
<define-wxlib-name>html</define-wxlib-name>
<define-wxlib-name>adv</define-wxlib-name>
<define-wxlib-name>qa</define-wxlib-name>
<define-wxlib-name>aui</define-wxlib-name>
<define-wxlib-name>stc</define-wxlib-name>
<define-wxlib-name>richtext</define-wxlib-name>
<!-- NOTE: The GL lib is not part of the monolithic build; treat it as a contrib! -->
<!-- WX TEMPLATE -->
<!-- -->
<!-- -->
<!-- While not required, templates make your -->
<!-- bakefiles much more readable. Templates, in -->
<!-- essence, are abstract classes like c++. -->
<!-- -->
<!-- Your build targets "inherit" the template, -->
<!-- along with the info associated with the template -->
<!-- -->
<!-- wxWidgets LIBRARY/APP TEMPLATE -->
<!-- -->
<!-- The "base class" of all our build targets -->
<!-- This links with the appropriate native -->
<!-- libraries required by the platform, the libraries -->
<!-- we want for our stuff, and the wxWindows libs. -->
<!-- this tag is used to include wx libraries: -->
<define-tag name="wx-lib" rules="exe,dll,module">
<if cond="value=='base'"><sys-lib>$(WXLIB_BASE_NAME)</sys-lib></if>
<if cond="value=='core'"><sys-lib>$(WXLIB_CORE_NAME)</sys-lib></if>
<if cond="value=='net'"><sys-lib>$(WXLIB_NET_NAME)</sys-lib></if>
<if cond="value=='xml'"><sys-lib>$(WXLIB_XML_NAME)</sys-lib></if>
<if cond="value=='media'"><sys-lib>$(WXLIB_MEDIA_NAME)</sys-lib></if>
<if cond="value=='xrc'"><sys-lib>$(WXLIB_XRC_NAME)</sys-lib></if>
<if cond="value=='html'"><sys-lib>$(WXLIB_HTML_NAME)</sys-lib></if>
<if cond="value=='adv'"><sys-lib>$(WXLIB_ADV_NAME)</sys-lib></if>
<if cond="value=='qa'"><sys-lib>$(WXLIB_QA_NAME)</sys-lib></if>
<if cond="value=='aui'"><sys-lib>$(WXLIB_AUI_NAME)</sys-lib></if>
<if cond="value=='richtext'"><sys-lib>$(WXLIB_RICHTEXT_NAME)</sys-lib></if>
<!-- The GL lib isn't part of the monolithic build, treat it as a contrib: -->
<if cond="value=='gl'">
<sys-lib>wx$(WX_PORT)$(WX_VERSION)$(WXLIBPOSTFIX)_$(value)</sys-lib>
</if>
<if cond="value=='stc'">
<!-- wxSTC requires also the basic scintilla library
which is built as a separate 3rd party library -->
<sys-lib>$(WXLIB_STC_NAME)</sys-lib>
<sys-lib>wxscintilla$(WX3RDPARTYLIBPOSTFIX)</sys-lib>
</if>
<if cond="value not in WX_LIB_LIST.split()">
<error>Unknown wxWidgets library given in the wx-lib tag</error>
</if>
</define-tag>
<!-- just a placeholder to mark the place where <wx-lib> will be placed,
thanks to the order precedence declaration below it: -->
<define-tag name="__wx-libs-point" rules="exe,dll,module"/>
<tag-info name="wx-lib"
position="before:__wx-libs-point"/>
<tag-info name="__wx-syslibs"
position="after:__wx-libs-point"/>
<!-- template for static wx libraries: -->
<template id="wx-lib">
<!-- MISCELLANEOUS -->
<if cond="FORMAT=='mingw'">
<define>HAVE_W32API_H</define>
<ldflags>-mthreads</ldflags>
</if>
<define>$(substituteFromDict(WX_SHARED,{'1':'WXUSINGDLL','0':''}))</define>
<define>$(WXUNICODE_DEFINE)</define>
<define>$(WXDEBUG_DEFINE)</define>
<define>__WXMSW__</define>
<if cond="FORMAT!='xcode2'">
<include>$(WX_DIR)$(WXLIBINCLUDE)</include>
<include>$(WX_DIR)/include</include>
</if>
</template>
<!-- this ugly tag contains all sys-lib tags used by "wx" template,
in order to make sure they are not reorder when wx-lib is moved
after __wx-libs-point: -->
<define-tag name="__wx-syslibs" rules="exe,dll,module">
<!-- wx 3rd party libs, always use them: -->
<sys-lib cond="FORMAT!='msevc4prj'">wxtiff$(WX3RDPARTYLIBPOSTFIX)</sys-lib>
<sys-lib>wxjpeg$(WX3RDPARTYLIBPOSTFIX)</sys-lib>
<sys-lib>wxpng$(WX3RDPARTYLIBPOSTFIX)</sys-lib>
<sys-lib>wxzlib$(WX3RDPARTYLIBPOSTFIX)</sys-lib>
<!-- For regex we won't use the WX3RDPARTYLIBPOSTIX postfix:
unliked tiff, jpeg, png, zlib, expat, when building
in Unicode mode, the "u" suffix is appended to regex -->
<sys-lib cond="FORMAT!='msevc4prj'">wxregex$(WXLIBPOSTFIX)</sys-lib>
<sys-lib>wxexpat$(WX3RDPARTYLIBPOSTFIX)</sys-lib>
<!-- link-in system libs that wx depends on: -->
<!-- If on borland, we don't need to do much -->
<if cond="FORMAT=='borland'">
<sys-lib>ole2w32</sys-lib>
</if>
<!-- Non-borland, on the other hand... -->
<if cond="FORMAT not in ['borland','msevc4prj']">
<sys-lib>kernel32</sys-lib>
<sys-lib>user32</sys-lib>
<sys-lib>gdi32</sys-lib>
<sys-lib>comdlg32</sys-lib>
<sys-lib>winspool</sys-lib>
<sys-lib>winmm</sys-lib>
<sys-lib>shell32</sys-lib>
<sys-lib>comctl32</sys-lib>
<sys-lib>ole32</sys-lib>
<sys-lib>oleaut32</sys-lib>
<sys-lib>uuid</sys-lib>
<sys-lib>rpcrt4</sys-lib>
<sys-lib>advapi32</sys-lib>
<sys-lib>wsock32</sys-lib>
</if>
<!-- Libs common to both borland and MSVC -->
<if cond="FORMAT=='msvc' or FORMAT=='msvc6prj' or FORMAT=='borland'">
<sys-lib>oleacc</sys-lib>
</if>
</define-tag>
<!-- template for wx executables/dlls: -->
<template id="wx" template="wx-lib">
<if cond="FORMAT!='xcode2'">
<lib-path>$(WX_DIR)$(WXLIBPATH)</lib-path>
</if>
<!-- wx libs must come before 3rd party and sys libs, this is
the place where the hack explained above is carried on: -->
<__wx-libs-point/>
<__wx-syslibs/>
</template>
<if cond="FORMAT_SUPPORTS_ACTIONS=='1' and WX_TEST_FOR_SELECTED_WXBUILD=='1'">
<!--
VERY IMPORTANT: before starting to build all targets of the generated makefile,
we need to check if the selected wxWidgets build exists; we do
that simply creating the following target; if it fails the make
program will halt printing the following nice error message...
(much better than the 'could not find wx/*.h file')
-->
<action id="test_for_selected_wxbuild">
<dependency-of>all</dependency-of>
<!-- the @ is to hide these actions from the user -->
<command>
@if not exist $(WX_DIR)$(WXLIBINCLUDE)$(DIRSEP)wx$(DIRSEP)setup.h \
echo ----------------------------------------------------------------------------
@if not exist $(WX_DIR)$(WXLIBINCLUDE)$(DIRSEP)wx$(DIRSEP)setup.h \
echo The selected wxWidgets build is not available!
@if not exist $(WX_DIR)$(WXLIBINCLUDE)$(DIRSEP)wx$(DIRSEP)setup.h \
echo Please use the options prefixed with WX_ to select another wxWidgets build.
@if not exist $(WX_DIR)$(WXLIBINCLUDE)$(DIRSEP)wx$(DIRSEP)setup.h \
echo ----------------------------------------------------------------------------
@if not exist $(WX_DIR)$(WXLIBINCLUDE)$(DIRSEP)wx$(DIRSEP)setup.h \
exit 1
</command>
</action>
</if>
</makefile>