wxWidgets/include/wx/univ/checklst.h
Vadim Zeitlin a236aa2058 many wxItemContainer-related changes:
1. the main function for item insertion is now DoInsertItems() which allows
   for much more efficient addition of many new items at once
2. the items client data management is done entirely in wxItemContainer
   itself, the derived classes don't have to distinguish between void and
   object client data
3. many fixes for sorted controls, in particular implemented wxCB_SORT support
   in wxGTK combobox


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47730 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2007-07-26 13:54:14 +00:00

112 lines
3.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/checklst.h
// Purpose: wxCheckListBox class for wxUniversal
// Author: Vadim Zeitlin
// Modified by:
// Created: 12.09.00
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_CHECKLST_H_
#define _WX_UNIV_CHECKLST_H_
// ----------------------------------------------------------------------------
// actions
// ----------------------------------------------------------------------------
#define wxACTION_CHECKLISTBOX_TOGGLE _T("toggle")
// ----------------------------------------------------------------------------
// wxCheckListBox
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxCheckListBox : public wxCheckListBoxBase
{
public:
// ctors
wxCheckListBox() { Init(); }
wxCheckListBox(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int nStrings = 0,
const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr)
{
Init();
Create(parent, id, pos, size, nStrings, choices, style, validator, name);
}
wxCheckListBox(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int nStrings = 0,
const wxString choices[] = (const wxString *) NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr);
// implement check list box methods
virtual bool IsChecked(unsigned int item) const;
virtual void Check(unsigned int item, bool check = true);
// and input handling
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1l,
const wxString& strArg = wxEmptyString);
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return GetStdInputHandler(handlerDef);
}
protected:
// override all methods which add/delete items to update m_checks array as
// well
virtual void OnItemInserted(unsigned int pos);
virtual void DoDeleteOneItem(unsigned int n);
virtual void DoClear();
// draw the check items instead of the usual ones
virtual void DoDrawRange(wxControlRenderer *renderer,
int itemFirst, int itemLast);
// take them also into account for size calculation
virtual wxSize DoGetBestClientSize() const;
// common part of all ctors
void Init();
private:
// the array containing the checked status of the items
wxArrayInt m_checks;
DECLARE_DYNAMIC_CLASS(wxCheckListBox)
};
#endif // _WX_UNIV_CHECKLST_H_