wxWidgets/include/wx/html/helpdata.h
Julian Smart 7df9fbc3f1 Fix/hack 1.
========

At present, if you wish to load a .hhc file instead of add books manually, you can only have one book - UNLESS you omit the outer <ul> </ul>. Then the contents will appear to have more than book, although in fact it's just one book that's displayed on level zero and therefore get the Book icons.

However, you'll also get a dummy 'book' with the name of the project but no children. So my hack detects whether the .hhc file is trying to add books at level zero, and if so, throws away the first 'book', so that only the hhc-specified books get shown.

So the end result is that our hhc file can specify multiple sections that don't all hang off one dummy book node which itself hangs off the root node -- which is a UI pain!

Fix 2.
====

I changed  the test

        if (!m_Page.IsEmpty())

to

        if (tag.GetParam("TYPE") == "text/sitemap")

at around L.120 of helpdata.cpp as suggested in the comment, so we don't have to specify a URL for the node to be valid. Sometimes you don't want a URL in a contents item. I've added some tests to stop it complaining if you click on a URL-less item.

Feature enhancement/Hack 3.
======================

I've added wxHtmlHelpController::SetBookBasePath so that the .hhp/.hhc files don't have to be in the same hierarchy as the HTML files.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9792 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2001-04-19 16:17:15 +00:00

204 lines
7.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: helpdata.h
// Purpose: wxHtmlHelpData
// Notes: Based on htmlhelp.cpp, implementing a monolithic
// HTML Help controller class, by Vaclav Slavik
// Author: Harm van der Heijden and Vaclav Slavik
// RCS-ID: $Id$
// Copyright: (c) Harm van der Heijden and Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_HELPDATA_H_
#define _WX_HELPDATA_H_
#ifdef __GNUG__
#pragma interface
#endif
#include "wx/defs.h"
#if wxUSE_HTML
#include "wx/object.h"
#include "wx/string.h"
#include "wx/filesys.h"
#include "wx/dynarray.h"
#include "wx/font.h"
//--------------------------------------------------------------------------------
// helper classes & structs
//--------------------------------------------------------------------------------
class WXDLLEXPORT wxHtmlBookRecord : public wxObject
{
public:
wxHtmlBookRecord(const wxString& basepath, const wxString& title,
const wxString& start)
{
m_BasePath = basepath;
m_Title = title;
m_Start = start;
// for debugging, give the contents index obvious default values
m_ContentsStart = m_ContentsEnd = -1;
}
wxString GetTitle() const { return m_Title; }
wxString GetStart() const { return m_Start; }
wxString GetBasePath() const { return m_BasePath; }
/* SetContentsRange: store in the bookrecord where in the index/contents lists the
* book's records are stored. This to facilitate searching in a specific book.
* This code will have to be revised when loading/removing books becomes dynamic.
* (as opposed to appending only)
* Note that storing index range is pointless, because the index is alphab. sorted. */
void SetContentsRange(int start, int end) { m_ContentsStart = start; m_ContentsEnd = end; }
int GetContentsStart() const { return m_ContentsStart; }
int GetContentsEnd() const { return m_ContentsEnd; }
void SetTitle(const wxString& title) { m_Title = title; }
void SetBasePath(const wxString& path) { m_BasePath = path; }
void SetStart(const wxString& start) { m_Start = start; }
protected:
wxString m_BasePath;
wxString m_Title;
wxString m_Start;
int m_ContentsStart;
int m_ContentsEnd;
};
WX_DECLARE_EXPORTED_OBJARRAY(wxHtmlBookRecord, wxHtmlBookRecArray);
typedef struct
{
short int m_Level;
int m_ID;
wxChar* m_Name;
wxChar* m_Page;
wxHtmlBookRecord *m_Book;
}
wxHtmlContentsItem;
//------------------------------------------------------------------------------
// wxSearchEngine
// This class takes input streams and scans them for occurence
// of keyword(s)
//------------------------------------------------------------------------------
class WXDLLEXPORT wxSearchEngine : public wxObject
{
public:
wxSearchEngine() : wxObject() {m_Keyword = NULL; }
~wxSearchEngine() {if (m_Keyword) delete[] m_Keyword; }
virtual void LookFor(const wxString& keyword, bool case_sensitive, bool whole_words_only);
// Sets the keyword we will be searching for
virtual bool Scan(wxInputStream *stream);
// Scans the stream for the keyword.
// Returns TRUE if the stream contains keyword, fALSE otherwise
private:
wxChar *m_Keyword;
bool m_CaseSensitive;
bool m_WholeWords;
};
class wxHtmlHelpData;
// State information of a search action. I'd have prefered to make this a nested
// class inside wxHtmlHelpData, but that's against coding standards :-(
// Never construct this class yourself, obtain a copy from
// wxHtmlHelpData::PrepareKeywordSearch(const wxString& key)
class WXDLLEXPORT wxHtmlSearchStatus
{
public:
// constructor; supply wxHtmlHelpData ptr, the keyword and (optionally) the
// title of the book to search. By default, all books are searched.
wxHtmlSearchStatus(wxHtmlHelpData* base, const wxString& keyword,
bool case_sensitive, bool whole_words_only,
const wxString& book = wxEmptyString);
bool Search(); // do the next iteration
bool IsActive() { return m_Active; }
int GetCurIndex() { return m_CurIndex; }
int GetMaxIndex() { return m_MaxIndex; }
const wxString& GetName() { return m_Name; }
wxHtmlContentsItem* GetContentsItem() { return m_ContentsItem; }
private:
wxHtmlHelpData* m_Data;
wxSearchEngine m_Engine;
wxString m_Keyword, m_Name;
wxChar *m_LastPage;
wxHtmlContentsItem* m_ContentsItem;
bool m_Active; // search is not finished
int m_CurIndex; // where we are now
int m_MaxIndex; // number of files we search
// For progress bar: 100*curindex/maxindex = % complete
};
class WXDLLEXPORT wxHtmlHelpData : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxHtmlHelpData)
friend class wxHtmlSearchStatus;
public:
wxHtmlHelpData();
~wxHtmlHelpData();
void SetTempDir(const wxString& path);
// Sets directory where temporary files are stored.
// These temp files are index & contents file in binary (much faster to read)
// form. These files are NOT deleted on program's exit.
bool AddBook(const wxString& book);
// Adds new book. 'book' is location of .htb file (stands for "html book").
// See documentation for details on its format.
// Returns success.
bool AddBookParam(const wxFSFile& bookfile,
wxFontEncoding encoding,
const wxString& title, const wxString& contfile,
const wxString& indexfile = wxEmptyString,
const wxString& deftopic = wxEmptyString,
const wxString& path = wxEmptyString);
// Some accessing stuff
wxString FindPageByName(const wxString& page);
// returns URL of page on basis of (file)name
wxString FindPageById(int id);
// returns URL of page on basis of MS id
const wxHtmlBookRecArray& GetBookRecArray() { return m_BookRecords; }
wxHtmlContentsItem* GetContents() { return m_Contents; }
int GetContentsCnt() { return m_ContentsCnt; }
wxHtmlContentsItem* GetIndex() { return m_Index; }
int GetIndexCnt() { return m_IndexCnt; }
protected:
wxString m_TempPath;
wxHtmlBookRecArray m_BookRecords;
// each book has one record in this array
wxHtmlContentsItem* m_Contents;
int m_ContentsCnt;
// list of all available books and pages.
wxHtmlContentsItem* m_Index;
int m_IndexCnt;
// list of index items
protected:
bool LoadMSProject(wxHtmlBookRecord *book, wxFileSystem& fsys,
const wxString& indexfile, const wxString& contentsfile);
// Imports .hhp files (MS HTML Help Workshop)
bool LoadCachedBook(wxHtmlBookRecord *book, wxInputStream *f);
// Reads binary book
bool SaveCachedBook(wxHtmlBookRecord *book, wxOutputStream *f);
// Writes binary book
};
#endif
#endif