wxWidgets/demos/bombs
Vadim Zeitlin e709239889 Use wxHAS_IMAGES_IN_RESOURCES instead of explicit platform checks.
Add a special symbol which is defined only if the icons and other images (e.g.
cursor) are in the separate resource files and don't need to be embedded as
XPMs in the main program.

This makes the checks more clear and more customizable as it's enough to
change wxHAS_IMAGES_IN_RESOURCES definition instead of changing many platform
checks.

Closes #14050.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2012-03-04 00:28:58 +00:00
..
bombs1.cpp No changes whatsoever, just remove trailing whitespace. 2010-09-30 11:44:45 +00:00
bombs_vc7.vcproj Rebake everything using bakefile 0.2.9. 2011-02-03 15:02:45 +00:00
bombs_vc8.vcproj Rebake all project files to reflect MSVC deprecation warnings defines. 2012-02-07 21:38:09 +00:00
bombs_vc9.vcproj Rebake all project files to reflect MSVC deprecation warnings defines. 2012-02-07 21:38:09 +00:00
bombs.bkl
bombs.cpp Use wxHAS_IMAGES_IN_RESOURCES instead of explicit platform checks. 2012-03-04 00:28:58 +00:00
bombs.dsp Rebake from clean wx tree. 2010-01-04 00:45:45 +00:00
bombs.h mark all dtors which are virtual because base class dtor is virtual explicitly virtual themselves 2006-09-05 20:47:48 +00:00
bombs.ico
bombs.rc
bombs.xpm made all XPM const to avoid warnings from mingw32 4.0 and adopt the code accordingly (patch 1872384) 2008-01-16 01:39:44 +00:00
descrip.mms
game.cpp Nuke #pragma implementation/interface's 2005-09-23 12:56:45 +00:00
game.h
makefile.bcc Always link with expat in monolithic build. 2011-12-25 13:28:01 +00:00
makefile.gcc Always link with expat in monolithic build. 2011-12-25 13:28:01 +00:00
Makefile.in Use /bin/echo for creation of Mac OS X PkgInfo files. 2012-02-28 22:48:39 +00:00
makefile.unx
makefile.vc Avoid CRT deprecation warnings for MSVC build using makefiles too. 2012-02-07 21:38:31 +00:00
makefile.wat Always link with expat in monolithic build. 2011-12-25 13:28:01 +00:00
readme.txt No code changes, fixed various typos. 2011-04-03 20:31:32 +00:00

                    wxWin Bombs
                 by Pasquale Foggia

1. The aim of the program
wxWin Bombs is the wxWin implementation of the minesweeper game you find
under MSWindows 3.1+. Later the rules of the game will be explained for
the lucky ones of you that have never used Windows.

2. Installation
If you are reading this file, I suppose you have successfully unpacked the
files in a directory of your hard disk :-). You should already have
installed wxWin on your system.
Now you have to modify makefile.bcc
(if a Windows user) or makefile.unx (if you use a real OS) setting the 
proper values for the directories. Finally, you have to run:
  make -f makefile.bcc
for Windows (nmake if you use a MicroSoft compiler), or:
  make -f makefile.unx xview
for Unix+xview and
  make -f makefile.unx motif
for Unix+motif

If you are lucky, you will find the bombs executable, ready to be run.

3. Test
Bombs has been tested under the following platforms:
  PC + MSWindos 3.1 + wxWin 1.60 + Borland C 3.1
  Sun SPARCstation 20 + SunOS + xview + wxWin 1.63 + gcc 2.3.3
and all seems to work fine.

4. The author
This program has been developed by Pasquale Foggia, a PhD student 
in Computer Engineering at the "Federico II" University of Naples, Italy.
You can contacting him using the following address:
  foggia@amalfi.dis.unina.it

5. Disclaimer
This program is freeware. You can do everything you want with it, including
copying and modifying, without the need of a permission from the author.
On the other hand, this program is provided AS IS, with NO KIND OF WARRANTY.
The author will be in NO CASE responsible for damages directly or indirectly 
caused by this program. Use it AT YOUR OWN RISK, or don't use it at all. 

6. The rules of the game
Your aim is to discover all the bombs in a mined field. If you click with
the left mouse button on a cell containing a bomb, your game ends. 
Otherwise, the number of bombs in the 8 neighbour cells will be displayed. 
When you have clicked all the cells without a bomb, you win.
You can also use the right button (or left button+shift) to mark a cell
you think hides a bomb, in order to not click it accidentally.

7. Concluding remarks
I hope someone of you will enjoy this program. However, I enjoyed writing
it (thanks to Julian Smart and all the other wxWin developers).   
In the near future I plan to implement under wxWin the great 'empire'
(is there someone that still remember it?), IMHO one of the most addictive
strategy games. If someone is interested, please contact me by e-mail.
I beg you pardon for my approximative english.

						Pasquale Foggia
						foggia@amalfi.dis.unina.it


------
A note from Julian Smart: Many thanks to Pasquale for the contribution.
I've taken the liberty of making a few changes.

1) I've made the status line have a single field so that you
can see the 'cells remaining' message properly.

2) I've changed the title from "wxWin Bombs" (which, as a statement,
is an unfortunate reflection of the reality of earlier versions of
wxWindows :-)) to wxBombs.

3) Added SetClientData to resize the window on Restart; eliminated
scrollbars; made the frame unresizable.

4) Added makefile.dos for VC++ 1.x, makefile.wat for Watcom C++.