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How to add a new font encoding to wxWidgets
Introduction
wxWidgets has built in support for a certain number of font encodings (which is synonymous with code sets and character sets for us here even though it is not exactly the same thing), look at include/wx/fontenc.h for the full list. This list is far from being exhaustive though and if you have enough knowledge about an encoding to add support for it to wxWidgets, this tech note is for you!
A word of warning though: this is written out of my head and is surely incomplete. Please correct the text here, especially if you detect problems when you try following it.
Also note that I completely ignore all the difficult issues of support for non European languages in the GUI (i.e. BiDi and text orientation support).
The recipe
Suppose you want to add support for Klingon to wxWidgets. This is what you'd have to do:
-
include/wx/fontenc.h: add a new
wxFONTENCODING_KLINGON
enum element, if possible without changing the values of the existing elements of the enum and be careful to now make it equal to some other elements -- this means that you have to put it beforewxFONTENCODING_MAX
-
wxFONTENCODING_MAX
must be the same as the number of elements in 3 (hopefully) self explanatory arrays in src/common/fmapbase.cpp:- gs_encodings
- gs_encodingDescs
- gs_encodingNames
You must update all of them, e.g. you'd add
wxFONTENCODING_KLINGON
, "Klingon (Star Trek)" and "klingon" to them in this example. The latter name should ideally be understandable to both Win32 and iconv as it is used to convert to/from this encoding under Windows and Unix respectively. Typically any reasonable name will be supported by iconv, if unsure run "iconv -l" on your favourite Unix system. For the list of charsets supported under Win32, look under HKEY_CLASSES_ROOT\MIME\Database\Charset in regedit. Of course, being consistent with the existing encoding names wouldn't hurt neither. -
Normally you don't have to do anything else if you've got support for this encoding under both Win32 and Unix. If you haven't, you should modify wxEncodingConverter to support it (this could be useful anyhow as a fallback for systems where iconv is unavailable). To do it you must: a) add a new table to src/common/unictabl.inc: note that this file is auto generated so you have to modify misc/unictabl script instead (probably) b) possibly update EquivalentEncodings table in src/common/encconv.cpp if
wxFONTENCODING_KLINGON
can be converted into another one (losslessly only or not?) -
Add a unit test for support of your new encoding (with time we should have a wxCSConv unit test so you would just add a case to it for
wxFONTENCODING_KLINGON
) and test everything on as many different platforms as you can.