wxWidgets/include/wx/msw/app.h
1998-05-27 13:56:59 +00:00

185 lines
5.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: app.h
// Purpose: wxApp class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef __APPH__
#define __APPH__
#ifdef __GNUG__
#pragma interface "app.h"
#endif
#include "wx/defs.h"
#include "wx/object.h"
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxApp ;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxLog;
#define wxPRINT_WINDOWS 1
#define wxPRINT_POSTSCRIPT 2
WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
void WXDLLEXPORT wxCleanUp(void);
void WXDLLEXPORT wxCommonCleanUp(void); // Call this from the platform's wxCleanUp()
void WXDLLEXPORT wxCommonInit(void); // Call this from the platform's initialization
// Force an exit from main loop
void WXDLLEXPORT wxExit(void);
// Yield to other apps/messages
bool WXDLLEXPORT wxYield(void);
// Represents the application. Derive OnInit and declare
// a new App object to start application
class wxConfig;
class WXDLLEXPORT wxApp: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxApp)
wxApp(void);
inline ~wxApp(void) {}
static void SetInitializerFunction(wxAppInitializerFunction fn) { m_appInitFn = fn; }
static wxAppInitializerFunction GetInitializerFunction(void) { return m_appInitFn; }
virtual int MainLoop(void);
void ExitMainLoop(void);
bool Initialized(void);
virtual bool Pending(void) ;
virtual void Dispatch(void) ;
virtual void OnIdle(wxIdleEvent& event);
// Windows specific. Intercept keyboard input.
#if WXWIN_COMPATIBILITY == 2
virtual bool OldOnCharHook(wxKeyEvent& event);
#endif
// Generic
virtual bool OnInit(void) { return FALSE; };
// No specific tasks to do here.
virtual bool OnInitGui(void) { return TRUE; }
// override this function to create a global wxConfig object of different
// than default type (right now the default implementation returns NULL)
virtual wxConfig *CreateConfig(void) { return NULL; }
// Called to set off the main loop
virtual int OnRun(void) { return MainLoop(); };
virtual int OnExit(void) { return 0; };
inline void SetPrintMode(int mode) { m_printMode = mode; }
inline int GetPrintMode(void) const { return m_printMode; }
inline void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
inline bool GetExitOnFrameDelete(void) const { return m_exitOnFrameDelete; }
/*
inline void SetShowFrameOnInit(bool flag) { m_showOnInit = flag; }
inline bool GetShowFrameOnInit(void) const { return m_showOnInit; }
*/
inline wxString GetAppName(void) const {
if (m_appName != "")
return m_appName;
else return m_className;
}
inline void SetAppName(const wxString& name) { m_appName = name; };
inline wxString GetClassName(void) const { return m_className; }
inline void SetClassName(const wxString& name) { m_className = name; }
wxWindow *GetTopWindow(void) const ;
inline void SetTopWindow(wxWindow *win) { m_topWindow = win; }
inline void SetWantDebugOutput(bool flag) { m_wantDebugOutput = flag; }
inline bool GetWantDebugOutput(void) { return m_wantDebugOutput; }
// Send idle event to all top-level windows.
// Returns TRUE if more idle time is requested.
bool SendIdleEvents(void);
// Send idle event to window and all subwindows
// Returns TRUE if more idle time is requested.
bool SendIdleEvents(wxWindow* win);
inline void SetAuto3D(const bool flag) { m_auto3D = flag; }
inline bool GetAuto3D(void) const { return m_auto3D; }
// Creates a log object
virtual wxLog* CreateLogTarget(void);
public:
// void (*work_proc)(wxApp*app); // work procedure;
int argc;
char ** argv;
protected:
bool m_wantDebugOutput ;
wxString m_className;
wxString m_appName;
wxWindow * m_topWindow;
bool m_exitOnFrameDelete;
bool m_showOnInit;
int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
bool m_auto3D ; // Always use 3D controls, except
// where overriden
static wxAppInitializerFunction m_appInitFn;
/* Windows-specific wxApp definitions */
public:
// Implementation
static bool Initialize(WXHINSTANCE instance);
static void CommonInit(void);
static bool RegisterWindowClasses(void);
static void CleanUp(void);
static void CommonCleanUp(void);
virtual bool DoMessage(void);
virtual bool ProcessMessage(WXMSG* pMsg);
void DeletePendingObjects(void);
bool ProcessIdle(void);
/*
inline void SetPendingCleanup(bool flag) { m_pendingCleanup = flag; }
inline bool GetPendingCleanup(void) { return m_pendingCleanup; }
bool DoResourceCleanup(void);
// Set resource collection scheme on or off.
inline void SetResourceCollection(bool flag) { m_resourceCollection = flag; }
inline bool GetResourceCollection(void) { return m_resourceCollection; }
*/
public:
static long sm_lastMessageTime;
int m_nCmdShow;
protected:
bool m_keepGoing ;
// bool m_resourceCollection;
// bool m_pendingCleanup; // TRUE if we need to check the GDI object lists for cleanup
DECLARE_EVENT_TABLE()
};
#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance, WXHINSTANCE hPrevInstance, char *lpszCmdLine,
int nCmdShow, bool enterLoop = TRUE);
#else
int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance);
#endif
#endif
// __APPH__