wxWidgets/include/wx/xrc/xmlres.h

438 lines
15 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: xmlres.h
// Purpose: XML resources
// Author: Vaclav Slavik
// Created: 2000/03/05
// RCS-ID: $Id$
// Copyright: (c) 2000 Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_XMLRES_H_
#define _WX_XMLRES_H_
#ifdef __GNUG__
#pragma interface "xmlres.h"
#endif
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/dynarray.h"
#include "wx/datetime.h"
#include "wx/list.h"
#include "wx/gdicmn.h"
#include "wx/filesys.h"
#include "wx/bitmap.h"
#include "wx/icon.h"
#include "wx/artprov.h"
#include "wx/xrc/xml.h"
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxDialog;
class WXDLLEXPORT wxPanel;
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxToolBar;
class WXXMLDLLEXPORT wxXmlResourceHandler;
// These macros indicate current version of XML resources (this information is
// encoded in root node of XRC file as "version" property).
//
// Rules for increasing version number:
// - change it only if you made incompatible change to the format. Addition of new
// attribute to control handler is _not_ incompatible change, because older
// versions of the library may ignore it.
// - if you change version number, follow these steps:
// - set major, minor and release numbers to respective version numbers of
// the wxWindows library (see wx/version.h)
// - reset revision to 0 unless the first three are same as before, in which
// case you should increase revision by one
#define WX_XMLRES_CURRENT_VERSION_MAJOR 2
#define WX_XMLRES_CURRENT_VERSION_MINOR 3
#define WX_XMLRES_CURRENT_VERSION_RELEASE 0
#define WX_XMLRES_CURRENT_VERSION_REVISION 1
#define WX_XMLRES_CURRENT_VERSION_STRING "2.3.0.1"
#define WX_XMLRES_CURRENT_VERSION \
(WX_XMLRES_CURRENT_VERSION_MAJOR * 256*256*256 + \
WX_XMLRES_CURRENT_VERSION_MINOR * 256*256 + \
WX_XMLRES_CURRENT_VERSION_RELEASE * 256 + \
WX_XMLRES_CURRENT_VERSION_REVISION)
class WXXMLDLLEXPORT wxXmlResourceDataRecord
{
public:
wxXmlResourceDataRecord() : Doc(NULL), Time(wxDateTime::Now()) {}
~wxXmlResourceDataRecord() {delete Doc;}
wxString File;
wxXmlDocument *Doc;
wxDateTime Time;
};
#ifdef WXXMLISDLL
WX_DECLARE_EXPORTED_OBJARRAY(wxXmlResourceDataRecord, wxXmlResourceDataRecords);
#else
WX_DECLARE_OBJARRAY(wxXmlResourceDataRecord, wxXmlResourceDataRecords);
#endif
enum wxXmlResourceFlags
{
wxXRC_USE_LOCALE = 1,
wxXRC_NO_SUBCLASSING = 2
};
// This class holds XML resources from one or more .xml files
// (or derived forms, either binary or zipped -- see manual for
// details).
class WXXMLDLLEXPORT wxXmlResource : public wxObject
{
public:
// Constructor.
// Flags: wxXRC_USE_LOCALE
// translatable strings will be translated via _()
// wxXRC_NO_SUBCLASSING
// subclass property of object nodes will be ignored
// (useful for previews in XRC editors)
wxXmlResource(int flags = wxXRC_USE_LOCALE);
// Constructor.
// Flags: wxXRC_USE_LOCALE
// translatable strings will be translated via _()
// wxXRC_NO_SUBCLASSING
// subclass property of object nodes will be ignored
// (useful for previews in XRC editors)
wxXmlResource(const wxString& filemask, int flags = wxXRC_USE_LOCALE);
// Destructor.
~wxXmlResource();
// Loads resources from XML files that match given filemask.
// This method understands VFS (see filesys.h).
bool Load(const wxString& filemask);
// Initialize handlers for all supported controls/windows. This will
// make the executable quite big because it forces linking against
// most of the wxWindows library.
void InitAllHandlers();
// Initialize only a specific handler (or custom handler). Convention says
// that handler name is equal to the control's name plus 'XmlHandler', for example
// wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. The XML resource compiler
// (xmlres) can create include file that contains initialization code for
// all controls used within the resource.
void AddHandler(wxXmlResourceHandler *handler);
// Removes all handlers
void ClearHandlers();
// Loads menu from resource. Returns NULL on failure.
wxMenu *LoadMenu(const wxString& name);
// Loads menubar from resource. Returns NULL on failure.
wxMenuBar *LoadMenuBar(wxWindow *parent, const wxString& name);
// Loads menubar from resource. Returns NULL on failure.
wxMenuBar *LoadMenuBar(const wxString& name) { return LoadMenuBar(NULL, name); }
#if wxUSE_TOOLBAR
// Loads a toolbar.
wxToolBar *LoadToolBar(wxWindow *parent, const wxString& name);
#endif
// Loads a dialog. dlg points to parent window (if any).
wxDialog *LoadDialog(wxWindow *parent, const wxString& name);
// Loads a dialog. dlg points to parent window (if any). This form
// is used to finish creation of already existing instance (main reason
// for this is that you may want to use derived class with new event table)
// Example (typical usage):
// MyDialog dlg;
// wxTheXmlResource->LoadDialog(&dlg, mainFrame, "my_dialog");
// dlg->ShowModal();
bool LoadDialog(wxDialog *dlg, wxWindow *parent, const wxString& name);
// Loads a panel. panel points to parent window (if any).
wxPanel *LoadPanel(wxWindow *parent, const wxString& name);
// Loads a panel. panel points to parent window (if any). This form
// is used to finish creation of already existing instance.
bool LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name);
// Loads a frame.
bool LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name);
// Loads a bitmap resource from a file.
wxBitmap LoadBitmap(const wxString& name);
// Loads an icon resource from a file.
wxIcon LoadIcon(const wxString& name);
// Attaches an unknown control to the given panel/window/dialog.
// Unknown controls are used in conjunction with <object class="unknown">.
bool AttachUnknownControl(const wxString& name, wxWindow *control,
wxWindow *parent = NULL);
// Returns a numeric ID that is equivalent to the string id used in an XML
// resource. To be used in event tables.
// Macro XRCID is provided for convenience
static int GetXRCID(const wxChar *str_id);
// Returns version information (a.b.c.d = d+ 256*c + 256^2*b + 256^3*a).
long GetVersion() const { return m_version; }
// Compares resources version to argument. Returns -1 if resources version
// is less than the argument, +1 if greater and 0 if they equal.
int CompareVersion(int major, int minor, int release, int revision) const
{ return GetVersion() -
(major*256*256*256 + minor*256*256 + release*256 + revision); }
//// Singleton accessors.
// Gets the global resources object or creates one if none exists.
static wxXmlResource *Get();
// Sets the global resources object and returns a pointer to the previous one (may be NULL).
static wxXmlResource *Set(wxXmlResource *res);
protected:
// Scans the resources list for unloaded files and loads them. Also reloads
// files that have been modified since last loading.
void UpdateResources();
// Finds a resource (calls UpdateResources) and returns a node containing it.
wxXmlNode *FindResource(const wxString& name, const wxString& classname, bool recursive = FALSE);
// Helper function: finds a resource (calls UpdateResources) and returns a node containing it.
wxXmlNode *DoFindResource(wxXmlNode *parent, const wxString& name, const wxString& classname, bool recursive);
// Creates a resource from information in the given node.
wxObject *CreateResFromNode(wxXmlNode *node, wxObject *parent, wxObject *instance = NULL);
// Returns flags, which may be a bitlist of wxXRC_USE_LOCALE and wxXRC_NO_SUBCLASSING.
int GetFlags() { return m_flags; }
private:
long m_version;
int m_flags;
wxList m_handlers;
wxXmlResourceDataRecords m_data;
#if wxUSE_FILESYSTEM
wxFileSystem m_curFileSystem;
wxFileSystem& GetCurFileSystem() { return m_curFileSystem; }
#endif
friend class wxXmlResourceHandler;
// singleton instance:
static wxXmlResource *ms_instance;
};
// This macro translates string identifier (as used in XML resource,
// e.g. <menuitem id="my_menu">...</menuitem>) to integer id that is needed by
// wxWindows event tables.
// Example:
// BEGIN_EVENT_TABLE(MyFrame, wxFrame)
// EVT_MENU(XRCID("quit"), MyFrame::OnQuit)
// EVT_MENU(XRCID("about"), MyFrame::OnAbout)
// EVT_MENU(XRCID("new"), MyFrame::OnNew)
// EVT_MENU(XRCID("open"), MyFrame::OnOpen)
// END_EVENT_TABLE()
#define XRCID(str_id) \
wxXmlResource::GetXRCID(wxT(str_id))
// This macro returns pointer to particular control in dialog
// created using XML resources. You can use it to set/get values from
// controls.
// Example:
// wxDialog dlg;
// wxXmlResource::Get()->LoadDialog(&dlg, mainFrame, "my_dialog");
// XRCCTRL(dlg, "my_textctrl", wxTextCtrl)->SetValue(wxT("default value"));
#ifdef __WXDEBUG__
#define XRCCTRL(window, id, type) \
(wxDynamicCast((window).FindWindow(XRCID(id)), type))
#else
#define XRCCTRL(window, id, type) \
((type*)((window).FindWindow(XRCID(id))))
#endif
// wxXmlResourceHandler is an abstract base class for resource handlers
// capable of creating a control from an XML node.
class WXXMLDLLEXPORT wxXmlResourceHandler : public wxObject
{
public:
// Constructor.
wxXmlResourceHandler();
// Destructor.
virtual ~wxXmlResourceHandler() {}
// Creates an object (menu, dialog, control, ...) from an XML node.
// Should check for validity.
// parent is a higher-level object (usually window, dialog or panel)
// that is often neccessary to create the resource.
// If instance is non-NULL it should not create a new instance via 'new' but
// should rather use this one, and call its Create method.
wxObject *CreateResource(wxXmlNode *node, wxObject *parent,
wxObject *instance);
// This one is called from CreateResource after variables
// were filled.
virtual wxObject *DoCreateResource() = 0;
// Returns TRUE if it understands this node and can create
// a resource from it, FALSE otherwise.
virtual bool CanHandle(wxXmlNode *node) = 0;
// Sets the parent resource.
void SetParentResource(wxXmlResource *res) { m_resource = res; }
protected:
wxXmlResource *m_resource;
wxArrayString m_styleNames;
wxArrayInt m_styleValues;
// Variables (filled by CreateResource)
wxXmlNode *m_node;
wxString m_class;
wxObject *m_parent, *m_instance;
wxWindow *m_parentAsWindow, *m_instanceAsWindow;
// --- Handy methods:
// Returns true if the node has a property class equal to classname,
// e.g. <object class="wxDialog">.
bool IsOfClass(wxXmlNode *node, const wxString& classname)
{ return node->GetPropVal(wxT("class"), wxEmptyString) == classname; }
// Gets node content from wxXML_ENTITY_NODE
// The problem is, <tag>content<tag> is represented as
// wxXML_ENTITY_NODE name="tag", content=""
// |-- wxXML_TEXT_NODE or
// wxXML_CDATA_SECTION_NODE name="" content="content"
wxString GetNodeContent(wxXmlNode *node);
// Check to see if a parameter exists.
bool HasParam(const wxString& param);
// Finds the node or returns NULL.
wxXmlNode *GetParamNode(const wxString& param);
// Finds the parameter value or returns the empty string.
wxString GetParamValue(const wxString& param);
// Add a style flag (e.g. wxMB_DOCKABLE) to the list of flags
// understood by this handler.
void AddStyle(const wxString& name, int value);
// Add styles common to all wxWindow-derived classes.
void AddWindowStyles();
// Gets style flags from text in form "flag | flag2| flag3 |..."
// Only understads flags added with AddStyle
int GetStyle(const wxString& param = wxT("style"), int defaults = 0);
// Gets text from param and does some conversions:
// - replaces \n, \r, \t by respective chars (according to C syntax)
// - replaces _ by & and __ by _ (needed for _File => &File because of XML)
// - calls wxGetTranslations (unless disabled in wxXmlResource)
wxString GetText(const wxString& param, bool translate = TRUE);
// Returns the XRCID.
int GetID();
// Returns the resource name.
wxString GetName();
// Gets a bool flag (1, t, yes, on, true are TRUE, everything else is FALSE).
bool GetBool(const wxString& param, bool defaultv = FALSE);
// Gets the integer value from the parameter.
long GetLong( const wxString& param, long defaultv = 0 );
// Gets colour in HTML syntax (#RRGGBB).
wxColour GetColour(const wxString& param);
// Gets the size (may be in dialog units).
wxSize GetSize(const wxString& param = wxT("size"));
// Gets the position (may be in dialog units).
wxPoint GetPosition(const wxString& param = wxT("pos"));
// Gets a dimension (may be in dialog units).
wxCoord GetDimension(const wxString& param, wxCoord defaultv = 0);
// Gets a bitmap.
wxBitmap GetBitmap(const wxString& param = wxT("bitmap"),
const wxArtClient& defaultArtClient = wxART_OTHER,
wxSize size = wxDefaultSize);
// Gets an icon.
wxIcon GetIcon(const wxString& param = wxT("icon"),
const wxArtClient& defaultArtClient = wxART_OTHER,
wxSize size = wxDefaultSize);
// Gets a font.
wxFont GetFont(const wxString& param = wxT("font"));
// Sets common window options.
void SetupWindow(wxWindow *wnd);
// Creates children.
void CreateChildren(wxObject *parent, bool this_hnd_only = FALSE);
// Helper function.
void CreateChildrenPrivately(wxObject *parent, wxXmlNode *rootnode = NULL);
// Creates a resource from a node.
wxObject *CreateResFromNode(wxXmlNode *node,
wxObject *parent, wxObject *instance = NULL)
{ return m_resource->CreateResFromNode(node, parent, instance); }
// helper
#if wxUSE_FILESYSTEM
wxFileSystem& GetCurFileSystem() { return m_resource->GetCurFileSystem(); }
#endif
};
// Programmer-friendly macros for writing XRC handlers:
#define XRC_ADD_STYLE(style) AddStyle(wxT(#style), style)
#define XRC_MAKE_INSTANCE(variable, classname) \
classname *variable = NULL; \
if (m_instance) \
variable = wxStaticCast(m_instance, classname); \
if (!variable) \
variable = new classname;
// FIXME -- remove this $%^#$%#$@# as soon as Ron checks his changes in!!
void wxXmlInitResourceModule();
/* -------------------------------------------------------------------------
Backward compatibility macros. Do *NOT* use, they may disappear in future
versions of the XRC library!
------------------------------------------------------------------------- */
#define ADD_STYLE XRC_ADD_STYLE
#define wxTheXmlResource wxXmlResource::Get()
#define XMLID XRCID
#define XMLCTRL XRCCTRL
#define GetXMLID GetXRCID
#endif // _WX_XMLRES_H_