wxWidgets/include/wx/msw/window.h
Vadim Zeitlin 23ddf26571 Fix bug with wxRadioButton state changing unexpectedly in wxMSW
In wxMSW, a focused wxRadioButton is always checked, which meant that
checking a wxRadioButton while focus was not in the window containing it
and later giving the focus to that window could uncheck it by giving
focus to another wxRadioButton that had had it previously.

Fix this by adding WXSetPendingFocus() to wxMSW wxWindow and calling it
from wxRadioButton::SetValue() to ensure that when the focus is
regained, it goes to the newly checked radio button and not some other
one.

This replaces the previously used, for the same purpose, wxMSW-specific
wxTopLevelWindow::SetLastFocus(), so while this solution is not exactly
pretty, it's not worse than we had before, while being more generic.

Also add a unit test checking that things work correctly in the scenario
described above.

Closes https://github.com/wxWidgets/wxWidgets/pull/1257

Closes #18341.
2019-03-18 18:29:19 +01:00

795 lines
32 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/window.h
// Purpose: wxWindowMSW class
// Author: Julian Smart
// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling,
// elimination of Default(), ...
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
#include "wx/settings.h" // solely for wxSystemColour
class WXDLLIMPEXP_FWD_CORE wxButton;
// if this is set to 1, we use deferred window sizing to reduce flicker when
// resizing complicated window hierarchies, but this can in theory result in
// different behaviour than the old code so we keep the possibility to use it
// by setting this to 0 (in the future this should be removed completely)
#define wxUSE_DEFERRED_SIZING 1
// ---------------------------------------------------------------------------
// wxWindow declaration for MSW
// ---------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxWindowMSW : public wxWindowBase
{
friend class wxSpinCtrl;
friend class wxSlider;
friend class wxRadioBox;
public:
wxWindowMSW() { Init(); }
wxWindowMSW(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
virtual ~wxWindowMSW();
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
return CreateUsingMSWClass(GetMSWClassName(style),
parent, id, pos, size, style, name);
}
// Non-portable, MSW-specific Create() variant allowing to create the
// window with a custom Windows class name. This can be useful to assign a
// custom Windows class, that can be recognized from the outside of the
// application, for windows of specific type.
bool CreateUsingMSWClass(const wxChar* classname,
wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
// implement base class pure virtuals
virtual void SetLabel(const wxString& label) wxOVERRIDE;
virtual wxString GetLabel() const wxOVERRIDE;
virtual void Raise() wxOVERRIDE;
virtual void Lower() wxOVERRIDE;
#if wxUSE_DEFERRED_SIZING
virtual bool BeginRepositioningChildren() wxOVERRIDE;
virtual void EndRepositioningChildren() wxOVERRIDE;
#endif // wxUSE_DEFERRED_SIZING
virtual bool Show(bool show = true) wxOVERRIDE;
virtual bool ShowWithEffect(wxShowEffect effect,
unsigned timeout = 0) wxOVERRIDE
{
return MSWShowWithEffect(true, effect, timeout);
}
virtual bool HideWithEffect(wxShowEffect effect,
unsigned timeout = 0) wxOVERRIDE
{
return MSWShowWithEffect(false, effect, timeout);
}
virtual void SetFocus() wxOVERRIDE;
virtual void SetFocusFromKbd() wxOVERRIDE;
virtual bool Reparent(wxWindowBase *newParent) wxOVERRIDE;
virtual void WarpPointer(int x, int y) wxOVERRIDE;
virtual bool EnableTouchEvents(int eventsMask) wxOVERRIDE;
virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL ) wxOVERRIDE;
virtual void Update() wxOVERRIDE;
virtual void SetWindowStyleFlag(long style) wxOVERRIDE;
virtual void SetExtraStyle(long exStyle) wxOVERRIDE;
virtual bool SetCursor( const wxCursor &cursor ) wxOVERRIDE;
virtual bool SetFont( const wxFont &font ) wxOVERRIDE;
virtual int GetCharHeight() const wxOVERRIDE;
virtual int GetCharWidth() const wxOVERRIDE;
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = true ) wxOVERRIDE;
virtual void SetScrollPos( int orient, int pos, bool refresh = true ) wxOVERRIDE;
virtual int GetScrollPos( int orient ) const wxOVERRIDE;
virtual int GetScrollThumb( int orient ) const wxOVERRIDE;
virtual int GetScrollRange( int orient ) const wxOVERRIDE;
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = NULL ) wxOVERRIDE;
virtual bool ScrollLines(int lines) wxOVERRIDE;
virtual bool ScrollPages(int pages) wxOVERRIDE;
virtual void SetLayoutDirection(wxLayoutDirection dir) wxOVERRIDE;
virtual wxLayoutDirection GetLayoutDirection() const wxOVERRIDE;
virtual wxCoord AdjustForLayoutDirection(wxCoord x,
wxCoord width,
wxCoord widthTotal) const wxOVERRIDE;
virtual void SetId(wxWindowID winid) wxOVERRIDE;
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget ) wxOVERRIDE;
// Accept files for dragging
virtual void DragAcceptFiles(bool accept) wxOVERRIDE;
#endif // wxUSE_DRAG_AND_DROP
#ifndef __WXUNIVERSAL__
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID id);
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
wxWindow* GetWindowChild1(wxWindowID id);
wxWindow* GetWindowChild(wxWindowID id);
#endif // __WXUNIVERSAL__
#if wxUSE_HOTKEY
// install and deinstall a system wide hotkey
virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode) wxOVERRIDE;
virtual bool UnregisterHotKey(int hotkeyId) wxOVERRIDE;
#endif // wxUSE_HOTKEY
// window handle stuff
// -------------------
WXHWND GetHWND() const { return m_hWnd; }
void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
virtual WXWidget GetHandle() const wxOVERRIDE { return GetHWND(); }
void AssociateHandle(WXWidget handle) wxOVERRIDE;
void DissociateHandle() wxOVERRIDE;
// does this window have deferred position and/or size?
bool IsSizeDeferred() const;
// these functions allow to register a global handler for the given Windows
// message: it will be called from MSWWindowProc() of any window which gets
// this event if it's not processed before (i.e. unlike a hook procedure it
// does not override the normal processing)
//
// notice that if you want to process a message for a given window only you
// should override its MSWWindowProc() instead
// type of the handler: it is called with the message parameters (except
// that the window object is passed instead of window handle) and should
// return true if it handled the message or false if it should be passed to
// DefWindowProc()
typedef bool (*MSWMessageHandler)(wxWindowMSW *win,
WXUINT nMsg,
WXWPARAM wParam,
WXLPARAM lParam);
// install a handler, shouldn't be called more than one for the same message
static bool MSWRegisterMessageHandler(int msg, MSWMessageHandler handler);
// unregister a previously registered handler
static void MSWUnregisterMessageHandler(int msg, MSWMessageHandler handler);
// implementation from now on
// ==========================
// event handlers
// --------------
void OnPaint(wxPaintEvent& event);
public:
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin();
WXWNDPROC MSWGetOldWndProc() const { return m_oldWndProc; }
void MSWSetOldWndProc(WXWNDPROC proc) { m_oldWndProc = proc; }
// return true if the window is of a standard (i.e. not wxWidgets') class
//
// to understand why does it work, look at SubclassWin() code and comments
bool IsOfStandardClass() const { return m_oldWndProc != NULL; }
wxWindow *FindItem(long id, WXHWND hWnd = NULL) const;
wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = false) const;
// MSW only: true if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return false; }
#if wxUSE_TOOLTIPS
// MSW only: true if this window or any of its children have a tooltip
virtual bool HasToolTips() const { return GetToolTip() != NULL; }
#endif // wxUSE_TOOLTIPS
// translate wxWidgets style flags for this control into the Windows style
// and optional extended style for the corresponding native control
//
// this is the function that should be overridden in the derived classes,
// but you will mostly use MSWGetCreateWindowFlags() below
virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const ;
// get the MSW window flags corresponding to wxWidgets ones
//
// the functions returns the flags (WS_XXX) directly and puts the ext
// (WS_EX_XXX) flags into the provided pointer if not NULL
WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
{ return MSWGetStyle(GetWindowStyle(), exflags); }
// update the real underlying window style flags to correspond to the
// current wxWindow object style (safe to call even if window isn't fully
// created yet)
void MSWUpdateStyle(long flagsOld, long exflagsOld);
// get the HWND to be used as parent of this window with CreateWindow()
virtual WXHWND MSWGetParent() const;
// Return the name of the Win32 class that should be used by this wxWindow
// object, taking into account wxFULL_REPAINT_ON_RESIZE style (if it's not
// specified, the wxApp::GetNoRedrawClassSuffix()-suffixed version of the
// class is used).
static const wxChar *GetMSWClassName(long style);
// creates the window of specified Windows class with given style, extended
// style, title and geometry (default values
//
// returns true if the window has been created, false if creation failed
bool MSWCreate(const wxChar *wclass,
const wxChar *title = NULL,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
WXDWORD style = 0,
WXDWORD exendedStyle = 0);
virtual bool MSWCommand(WXUINT param, WXWORD id);
#ifndef __WXUNIVERSAL__
// Create an appropriate wxWindow from a HWND
virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
// Make sure the window style reflects the HWND style (roughly)
virtual void AdoptAttributesFromHWND();
#endif // __WXUNIVERSAL__
// Setup background and foreground colours correctly
virtual void SetupColours();
// ------------------------------------------------------------------------
// helpers for message handlers: these perform the same function as the
// message crackers from <windowsx.h> - they unpack WPARAM and LPARAM into
// the correct parameters
// ------------------------------------------------------------------------
void UnpackCommand(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *id, WXHWND *hwnd, WXWORD *cmd);
void UnpackActivate(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *state, WXWORD *minimized, WXHWND *hwnd);
void UnpackScroll(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *code, WXWORD *pos, WXHWND *hwnd);
void UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam,
WXHDC *hdc, WXHWND *hwnd);
void UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *item, WXWORD *flags, WXHMENU *hmenu);
// ------------------------------------------------------------------------
// internal handlers for MSW messages: all handlers return a boolean value:
// true means that the handler processed the event and false that it didn't
// ------------------------------------------------------------------------
// there are several cases where we have virtual functions for Windows
// message processing: this is because these messages often require to be
// processed in a different manner in the derived classes. For all other
// messages, however, we do *not* have corresponding MSWOnXXX() function
// and if the derived class wants to process them, it should override
// MSWWindowProc() directly.
// scroll event (both horizontal and vertical)
virtual bool MSWOnScroll(int orientation, WXWORD nSBCode,
WXWORD pos, WXHWND control);
// child control notifications
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
// owner-drawn controls need to process these messages
virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item);
// the rest are not virtual
bool HandleCreate(WXLPCREATESTRUCT cs, bool *mayCreate);
bool HandleInitDialog(WXHWND hWndFocus);
bool HandleDestroy();
bool HandlePaint();
bool HandlePrintClient(WXHDC hDC);
bool HandleEraseBkgnd(WXHDC hDC);
bool HandleMinimize();
bool HandleMaximize();
bool HandleSize(int x, int y, WXUINT flag);
bool HandleSizing(wxRect& rect);
bool HandleGetMinMaxInfo(void *mmInfo);
bool HandleEnterSizeMove();
bool HandleExitSizeMove();
bool HandleShow(bool show, int status);
bool HandleActivate(int flag, bool minimized, WXHWND activate);
bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
bool HandleCtlColor(WXHBRUSH *hBrush, WXHDC hdc, WXHWND hWnd);
bool HandlePaletteChanged(WXHWND hWndPalChange);
bool HandleQueryNewPalette();
bool HandleSysColorChange();
bool HandleDisplayChange();
bool HandleCaptureChanged(WXHWND gainedCapture);
virtual bool HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam);
bool HandleQueryEndSession(long logOff, bool *mayEnd);
bool HandleEndSession(bool endSession, long logOff);
bool HandleSetFocus(WXHWND wnd);
bool HandleKillFocus(WXHWND wnd);
bool HandleDropFiles(WXWPARAM wParam);
bool HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags);
bool HandleMouseMove(int x, int y, WXUINT flags);
bool HandleMouseWheel(wxMouseWheelAxis axis,
WXWPARAM wParam, WXLPARAM lParam);
// Common gesture event initialization, returns true if it is the initial
// event (GF_BEGIN set in flags), false otherwise.
bool InitGestureEvent(wxGestureEvent& event, const wxPoint& pt, WXDWORD flags);
bool HandlePanGesture(const wxPoint& pt, WXDWORD flags);
bool HandleZoomGesture(const wxPoint& pt, WXDWORD fingerDistance, WXDWORD flags);
bool HandleRotateGesture(const wxPoint& pt, WXDWORD angleArgument, WXDWORD flags);
bool HandleTwoFingerTap(const wxPoint& pt, WXDWORD flags);
bool HandlePressAndTap(const wxPoint& pt, WXDWORD flags);
bool HandleChar(WXWPARAM wParam, WXLPARAM lParam);
bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam);
bool HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam);
#if wxUSE_HOTKEY
bool HandleHotKey(WXWPARAM wParam, WXLPARAM lParam);
#endif
int HandleMenuChar(int chAccel, WXLPARAM lParam);
// Create and process a clipboard event specified by type.
bool HandleClipboardEvent( WXUINT nMsg );
bool HandleQueryDragIcon(WXHICON *hIcon);
bool HandleSetCursor(WXHWND hWnd, short nHitTest, int mouseMsg);
bool HandlePower(WXWPARAM wParam, WXLPARAM lParam, bool *vetoed);
// The main body of common window proc for all wxWindow objects. It tries
// to handle the given message and returns true if it was handled (the
// appropriate return value is then put in result, which must be non-NULL)
// or false if it wasn't.
//
// This function should be overridden in any new code instead of
// MSWWindowProc() even if currently most of the code overrides
// MSWWindowProc() as it had been written before this function was added.
virtual bool MSWHandleMessage(WXLRESULT *result,
WXUINT message,
WXWPARAM wParam,
WXLPARAM lParam);
// Common Window procedure for all wxWindow objects: forwards to
// MSWHandleMessage() and MSWDefWindowProc() if the message wasn't handled.
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
// Calls an appropriate default window procedure
virtual WXLRESULT MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
// message processing helpers
// return false if the message shouldn't be translated/preprocessed but
// dispatched normally
virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
// return true if the message was preprocessed and shouldn't be dispatched
virtual bool MSWProcessMessage(WXMSG* pMsg);
// return true if the message was translated and shouldn't be dispatched
virtual bool MSWTranslateMessage(WXMSG* pMsg);
// called when the window is about to be destroyed
virtual void MSWDestroyWindow();
// Functions dealing with painting the window background. The derived
// classes should normally only need to reimplement MSWGetBgBrush() if they
// need to use a non-solid brush for erasing their background. This
// function is called by MSWGetBgBrushForChild() which only exists for the
// weird wxToolBar case and MSWGetBgBrushForChild() itself is used by
// MSWGetBgBrush() to actually find the right brush to use.
// Adjust the origin for the brush returned by MSWGetBgBrushForChild().
//
// This needs to be overridden for scrolled windows to ensure that the
// scrolling of their associated DC is taken into account.
//
// Both parameters must be non-NULL.
virtual void MSWAdjustBrushOrg(int* WXUNUSED(xOrg),
int* WXUNUSED(yOrg)) const
{
}
// The brush returned from here must remain valid at least until the next
// event loop iteration. Returning 0, as is done by default, indicates
// there is no custom background brush.
virtual WXHBRUSH MSWGetCustomBgBrush() { return 0; }
// this function should return the brush to paint the children controls
// background or 0 if this window doesn't impose any particular background
// on its children
//
// the hDC parameter is the DC background will be drawn on, it can be used
// to call SetBrushOrgEx() on it if the returned brush is a bitmap one
//
// child parameter is never NULL, it can be this window itself or one of
// its (grand)children
//
// the base class version returns a solid brush if we have a non default
// background colour or 0 otherwise
virtual WXHBRUSH MSWGetBgBrushForChild(WXHDC hDC, wxWindowMSW *child);
// return the background brush to use for painting the given window by
// querying the parent windows via MSWGetBgBrushForChild() recursively
WXHBRUSH MSWGetBgBrush(WXHDC hDC);
enum MSWThemeColour
{
ThemeColourText = 0,
ThemeColourBackground,
ThemeColourBorder
};
// returns a specific theme colour, or if that is not possible then
// wxSystemSettings::GetColour(fallback)
wxColour MSWGetThemeColour(const wchar_t *themeName,
int themePart,
int themeState,
MSWThemeColour themeColour,
wxSystemColour fallback) const;
// gives the parent the possibility to draw its children background, e.g.
// this is used by wxNotebook to do it using DrawThemeBackground()
//
// return true if background was drawn, false otherwise
virtual bool MSWPrintChild(WXHDC WXUNUSED(hDC), wxWindow * WXUNUSED(child))
{
return false;
}
// some controls (e.g. wxListBox) need to set the return value themselves
//
// return true to let parent handle it if we don't, false otherwise
virtual bool MSWShouldPropagatePrintChild()
{
return true;
}
// This should be overridden to return true for the controls which have
// themed background that should through their children. Currently only
// wxNotebook uses this.
//
// The base class version already returns true if we have a solid
// background colour that should be propagated to our children.
virtual bool MSWHasInheritableBackground() const
{
return InheritsBackgroundColour();
}
#if !defined(__WXUNIVERSAL__)
#define wxHAS_MSW_BACKGROUND_ERASE_HOOK
#endif
#ifdef wxHAS_MSW_BACKGROUND_ERASE_HOOK
// allows the child to hook into its parent WM_ERASEBKGND processing: call
// MSWSetEraseBgHook() with a non-NULL window to make parent call
// MSWEraseBgHook() on this window (don't forget to reset it to NULL
// afterwards)
//
// this hack is used by wxToolBar, see comments there
void MSWSetEraseBgHook(wxWindow *child);
// return true if WM_ERASEBKGND is currently hooked
bool MSWHasEraseBgHook() const;
// called when the window on which MSWSetEraseBgHook() had been called
// receives WM_ERASEBKGND
virtual bool MSWEraseBgHook(WXHDC WXUNUSED(hDC)) { return false; }
#endif // wxHAS_MSW_BACKGROUND_ERASE_HOOK
// common part of Show/HideWithEffect()
bool MSWShowWithEffect(bool show,
wxShowEffect effect,
unsigned timeout);
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// initialize various fields of wxMouseEvent (common part of MSWOnMouseXXX)
void InitMouseEvent(wxMouseEvent& event, int x, int y, WXUINT flags);
// check if mouse is in the window
bool IsMouseInWindow() const;
virtual void SetDoubleBuffered(bool on) wxOVERRIDE;
virtual bool IsDoubleBuffered() const wxOVERRIDE;
// synthesize a wxEVT_LEAVE_WINDOW event and set m_mouseInWindow to false
void GenerateMouseLeave();
// virtual function for implementing internal idle
// behaviour
virtual void OnInternalIdle() wxOVERRIDE;
#if wxUSE_MENUS && !defined(__WXUNIVERSAL__)
virtual bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
// handle WM_(UN)INITMENUPOPUP message to generate wxEVT_MENU_OPEN/CLOSE
bool HandleMenuPopup(wxEventType evtType, WXHMENU hMenu);
// Command part of HandleMenuPopup() and HandleExitMenuLoop().
virtual bool DoSendMenuOpenCloseEvent(wxEventType evtType, wxMenu* menu);
// Find the menu corresponding to the given handle.
virtual wxMenu* MSWFindMenuFromHMENU(WXHMENU hMenu);
#endif // wxUSE_MENUS && !__WXUNIVERSAL__
// Return the default button for the TLW containing this window or NULL if
// none.
static wxButton* MSWGetDefaultButtonFor(wxWindow* win);
// Simulate a click on the given button if it is non-null, enabled and
// shown.
//
// Return true if the button was clicked, false otherwise.
static bool MSWClickButtonIfPossible(wxButton* btn);
// This method is used for handling wxRadioButton-related complications,
// see wxRadioButton::SetValue(). It calls WXDoUpdatePendingFocus() for
// this window and all its parents up to the enclosing TLW, recursively.
void WXSetPendingFocus(wxWindow* win);
// Should be overridden by all classes storing the "last focused" window.
virtual void WXDoUpdatePendingFocus(wxWindow* WXUNUSED(win)) {}
protected:
// this allows you to implement standard control borders without
// repeating the code in different classes that are not derived from
// wxControl
virtual wxBorder GetDefaultBorderForControl() const wxOVERRIDE;
// choose the default border for this window
virtual wxBorder GetDefaultBorder() const wxOVERRIDE;
// Translate wxBORDER_THEME (and other border styles if necessary to the value
// that makes most sense for this Windows environment
virtual wxBorder TranslateBorder(wxBorder border) const;
#if wxUSE_MENUS_NATIVE
virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) wxOVERRIDE;
#endif // wxUSE_MENUS_NATIVE
// the window handle
WXHWND m_hWnd;
// the old window proc (we subclass all windows)
WXWNDPROC m_oldWndProc;
// additional (MSW specific) flags
bool m_mouseInWindow:1;
bool m_lastKeydownProcessed:1;
// the size of one page for scrolling
int m_xThumbSize;
int m_yThumbSize;
// implement the base class pure virtuals
virtual void DoGetTextExtent(const wxString& string,
int *x, int *y,
int *descent = NULL,
int *externalLeading = NULL,
const wxFont *font = NULL) const wxOVERRIDE;
virtual void DoClientToScreen( int *x, int *y ) const wxOVERRIDE;
virtual void DoScreenToClient( int *x, int *y ) const wxOVERRIDE;
virtual void DoGetPosition( int *x, int *y ) const wxOVERRIDE;
virtual void DoGetSize( int *width, int *height ) const wxOVERRIDE;
virtual void DoGetClientSize( int *width, int *height ) const wxOVERRIDE;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO) wxOVERRIDE;
virtual void DoSetClientSize(int width, int height) wxOVERRIDE;
virtual wxSize DoGetBorderSize() const wxOVERRIDE;
virtual void DoCaptureMouse() wxOVERRIDE;
virtual void DoReleaseMouse() wxOVERRIDE;
virtual void DoEnable(bool enable) wxOVERRIDE;
virtual void DoFreeze() wxOVERRIDE;
virtual void DoThaw() wxOVERRIDE;
// this simply moves/resizes the given HWND which is supposed to be our
// sibling (this is useful for controls which are composite at MSW level
// and for which DoMoveWindow() is not enough)
//
// returns true if the window move was deferred, false if it was moved
// immediately (no error return)
bool DoMoveSibling(WXHWND hwnd, int x, int y, int width, int height);
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
// themselves inside the given rectangle
virtual void DoMoveWindow(int x, int y, int width, int height) wxOVERRIDE;
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip ) wxOVERRIDE;
// process TTN_NEEDTEXT message properly (i.e. fixing the bugs in
// comctl32.dll in our code -- see the function body for more info)
bool HandleTooltipNotify(WXUINT code,
WXLPARAM lParam,
const wxString& ttip);
#endif // wxUSE_TOOLTIPS
// This is used by CreateKeyEvent() and also for wxEVT_CHAR[_HOOK] event
// creation. Notice that this method doesn't initialize wxKeyEvent
// m_keyCode and m_uniChar fields.
void InitAnyKeyEvent(wxKeyEvent& event,
WXWPARAM wParam,
WXLPARAM lParam) const;
// Helper functions used by HandleKeyXXX() methods and some derived
// classes, wParam and lParam have the same meaning as in WM_KEY{DOWN,UP}.
//
// NB: evType here must be wxEVT_KEY_{DOWN,UP} as wParam here contains the
// virtual key code, not character!
wxKeyEvent CreateKeyEvent(wxEventType evType,
WXWPARAM wParam,
WXLPARAM lParam = 0) const;
// Another helper for creating wxKeyEvent for wxEVT_CHAR and related types.
//
// The wParam and lParam here must come from WM_CHAR event parameters, i.e.
// wParam must be a character and not a virtual code.
wxKeyEvent CreateCharEvent(wxEventType evType,
WXWPARAM wParam,
WXLPARAM lParam) const;
// default OnEraseBackground() implementation, return true if we did erase
// the background, false otherwise (i.e. the system should erase it)
bool DoEraseBackground(WXHDC hDC);
// generate WM_CHANGEUISTATE if it's needed for the OS we're running under
//
// action should be one of the UIS_XXX constants
// state should be one or more of the UISF_XXX constants
// if action == UIS_INITIALIZE then it doesn't seem to matter what we use
// for state as the system will decide for us what needs to be set
void MSWUpdateUIState(int action, int state = 0);
// translate wxWidgets coords into Windows ones suitable to be passed to
// ::CreateWindow(), called from MSWCreate()
virtual void MSWGetCreateWindowCoords(const wxPoint& pos,
const wxSize& size,
int& x, int& y,
int& w, int& h) const;
bool MSWEnableHWND(WXHWND hWnd, bool enable);
// Return the pointer to this window or one of its sub-controls if this ID
// and HWND combination belongs to one of them.
//
// This is used by FindItem() and is overridden in wxControl, see there.
virtual wxWindow* MSWFindItem(long WXUNUSED(id), WXHWND WXUNUSED(hWnd)) const
{
return NULL;
}
private:
// common part of all ctors
void Init();
// the (non-virtual) handlers for the events
bool HandleMove(int x, int y);
bool HandleMoving(wxRect& rect);
bool HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags);
bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#ifndef __WXUNIVERSAL__
// Call ::IsDialogMessage() if it is safe to do it (i.e. if it's not going
// to hang or do something else stupid) with the given message, return true
// if the message was handled by it.
bool MSWSafeIsDialogMessage(WXMSG* msg);
#endif // __WXUNIVERSAL__
static inline bool MSWIsPositionDirectlySupported(int x, int y)
{
// The supported coordinate intervals for various functions are:
// - MoveWindow, DeferWindowPos: [-32768, 32767] a.k.a. [SHRT_MIN, SHRT_MAX];
// - CreateWindow, CreateWindowEx: [-32768, 32554].
// CreateXXX will _sometimes_ manage to create the window at higher coordinates
// like 32580, 32684, 32710, but that was not consistent and the lowest common
// limit was 32554 (so far at least).
return (x >= SHRT_MIN && x <= 32554 && y >= SHRT_MIN && y <= 32554);
}
protected:
WXHWND MSWCreateWindowAtAnyPosition(WXDWORD exStyle, const wxChar* clName,
const wxChar* title, WXDWORD style,
int x, int y, int width, int height,
WXHWND parent, wxWindowID id);
void MSWMoveWindowToAnyPosition(WXHWND hwnd, int x, int y,
int width, int height, bool bRepaint);
#if wxUSE_DEFERRED_SIZING
// this function is called after the window was resized to its new size
virtual void MSWEndDeferWindowPos()
{
m_pendingPosition = wxDefaultPosition;
m_pendingSize = wxDefaultSize;
}
// current defer window position operation handle (may be NULL)
WXHANDLE m_hDWP;
// When deferred positioning is done these hold the pending changes, and
// are used for the default values if another size/pos changes is done on
// this window before the group of deferred changes is completed.
wxPoint m_pendingPosition;
wxSize m_pendingSize;
#endif // wxUSE_DEFERRED_SIZING
private:
wxDECLARE_DYNAMIC_CLASS(wxWindowMSW);
wxDECLARE_NO_COPY_CLASS(wxWindowMSW);
wxDECLARE_EVENT_TABLE();
};
// window creation helper class: before creating a new HWND, instantiate an
// object of this class on stack - this allows to process the messages sent to
// the window even before CreateWindow() returns
class wxWindowCreationHook
{
public:
wxWindowCreationHook(wxWindowMSW *winBeingCreated);
~wxWindowCreationHook();
};
#endif // _WX_WINDOW_H_