2db02f4dc2
Mention that OS X 10.7 is now required and that Cocoa is preferred to Carbon now. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77717 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
613 lines
28 KiB
C
613 lines
28 KiB
C
/////////////////////////////////////////////////////////////////////////////
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// Name: platdetails.h
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// Purpose: Platform details page of the Doxygen manual
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@page page_port Platform Details
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@tableofcontents
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wxWidgets defines a common API across platforms, but uses the native graphical
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user interface (GUI) on each platform, so your program will take on the native
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look and feel that users are familiar with. Unfortunately native toolkits and
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hardware do not always support the functionality that the wxWidgets API
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requires. This chapter collects notes about differences among supported
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platforms and ports.
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@section page_port_wxgtk wxGTK
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wxGTK is a port of wxWidgets using the GTK+ library. It makes use of GTK+'s
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native widgets wherever possible and uses wxWidgets' generic controls when
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needed. GTK+ itself has been ported to a number of systems, but so far only the
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original X11 version is supported. Support for other GTK+ backends is planned,
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such as the new DirectFB backend.
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All work is being done on GTK+ version 2.0 and above. Support for GTK+ 1.2 will
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be deprecated in a later release.
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You will need GTK+ 2.6 or higher which is available from:
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http://www.gtk.org
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The newer version of GTK+ you use, the more native widgets and features will be
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utilized. We have gone to great lengths to allow compiling wxWidgets
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applications with the latest version of GTK+, with the resulting binary working
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on systems even with a much earlier version of GTK+. You will have to ensure
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that the application is launched with lazy symbol binding for that.
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In order to configure wxWidgets to compile wxGTK you will need use the
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@c --with-gtk argument to the @c configure script. This is the default for many
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systems.
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GTK+ 1.2 can still be used, albeit discouraged. For that you can pass
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@c --with-gtk=1 to the @c configure script.
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Support for GTK+ 3 is available starting with wxWidgets 2.9.4, use @c configure
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option @c --with-gtk=3 to enable it.
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For further information, please see the files in @c docs/gtk in the
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distribution.
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@section page_port_wxosx wxOSX
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@subsection page_port_wxosx_cocoa wxOSX/Cocoa
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wxOSX/Cocoa is the currently recommended port of wxWidgets for the Macintosh OS
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platform. It requires OS X 10.7 or later and, unlike wxOSX/Carbon, fully
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supports 64 bit builds.
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This is the default port when building wxOSX, but in order to select it
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explicitly you can use
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@verbatim configure --with-osx_cocoa @endverbatim
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For further information, please see the files in @c docs/osx in the
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distribution.
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@subsection page_port_wxosx_carbon wxOSX/Carbon
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wxOSX/Carbon is an older port of wxWidgets for the Macintosh OS platform. Currently
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OS X 10.5 or higher are supported. wxOSX/Carbon can be compiled both using
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Apple's command line developer tools as well as Apple's Xcode IDE. wxOSX/Carbon
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supports Intel and PowerPC architectures and can be used to produce
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"universal binaries" in order create application which can run both
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architecture. Unfortunately, wxOSX/Carbon does not support any 64-bit
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architecture since Apple decided not to port its Carbon API entirely to 64-bit.
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@note Carbon has been deprecated by Apple as of OS X 10.5 and will likely be
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removed entirely in a future OS version. It's recommended you look into
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switching your app over to wxOSX/Cocoa as soon as possible.
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To build wxWidgets using wxOSX/Carbon you need to do
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@verbatim configure --with-osx_carbon @endverbatim
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For further information, please see the files in @c docs/osx in the
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distribution.
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@section page_port_wxx11 wxX11
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wxX11 is a port of wxWidgets using X11 (The X Window System) as the underlying
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graphics backend. wxX11 draws its widgets using the wxUniversal widget set
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which is now part of wxWidgets. wxX11 is well-suited for a number of special
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applications such as those running on systems with few resources (PDAs) or for
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applications which need to use a special themed look.
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In order to configure wxWidgets to compile wxX11 you will need to type:
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@verbatim configure --with-x11 --with-universal @endverbatim
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For further information, please see the files in @c docs/x11 in the
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distribution. There is also a page on the use of wxWidgets for embedded
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applications on the wxWidgets web site.
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@section page_port_wxmotif wxMotif
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wxMotif is a port of wxWidgets for X11 systems using Motif libraries. Motif
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libraries provide a clean and fast user interface at the expense of the beauty
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and candy of newer interfaces like GTK.
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For further information, please see the files in @c docs/motif in the
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distribution.
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@section page_port_wxmsw wxMSW
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wxMSW is a port of wxWidgets for the Windows platforms (Windows XP and later
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are supported). wxMSW provides native look and feel for each Windows version.
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This port can be compiled with several compilers including Microsoft Studio
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VC++ 2003 or later, Borland 5.5, MinGW32, Cygwin as well as cross-compilation
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with a Linux-hosted MinGW32 tool chain.
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For further information, please see the files in docs/msw in the distribution.
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@subsection page_port_wxmsw_resources Resources and Application Icon
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All applications using wxMSW should have a Windows resource file (@c .rc
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extension) and this file should include @c include/wx/msw/wx.rc file which
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defines resources used by wxWidgets itself.
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Among other things, @c wx.rc defines some standard icons, all of which have
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names starting with the "wx" prefix. This normally ensures that any icons
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defined in the application's own resource file come before them in alphabetical
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order which is important because Explorer (Windows shell) selects the first
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icon in alphabetical order to use as the application icon which is displayed
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when viewing its file in the file manager. So if all the icons defined in your
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application start with "x", "y" or "z", they won't be used by Explorer. To
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avoid this, ensure that the icon which is meant to be used as the main
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application icon has a name preceding "wxICON" in alphabetical order.
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@subsection page_port_wxmsw_themedborders Themed Borders
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Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to
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have wxWidgets use a themed border. Using the default XP theme, this is a thin
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1-pixel blue border, with an extra 1-pixel border in the window client
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background colour (usually white) to separate the client area's scrollbars from
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the border.
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If you don't specify a border style for a wxTextCtrl in rich edit mode,
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wxWidgets now gives the control themed borders automatically, where previously
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they would take the Windows 95-style sunken border. Other native controls such
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as wxTextCtrl in non-rich edit mode, and wxComboBox already paint themed
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borders where appropriate. To use themed borders on other windows, such as
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wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no
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border style.
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In general, specifying @c wxBORDER_THEME will cause a border of some kind to be
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used, chosen by the platform and control class. To leave the border decision
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entirely to wxWidgets, pass @c wxBORDER_DEFAULT. This is not to be confused
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with specifying @c wxBORDER_NONE, which says that there should definitely be
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@e no border.
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@subsubsection page_port_wxmsw_themedborders_details Internal Border Implementation
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The way that wxMSW decides whether to apply a themed border is as follows. The
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theming code calls wxWindow::GetBorder() to obtain a border. If no border style
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has been passed to the window constructor, GetBorder() calls GetDefaultBorder()
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for this window. If wxBORDER_THEME was passed to the window constructor,
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GetBorder() calls GetDefaultBorderForControl().
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The implementation of wxWindow::GetDefaultBorder() on wxMSW calls
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wxWindow::CanApplyThemeBorder() which is a virtual function that tells
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wxWidgets whether a control can have a theme applied explicitly (some native
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controls already paint a theme in which case we should not apply it ourselves).
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Note that wxPanel is an exception to this rule because in many cases we wish to
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create a window with no border (for example, notebook pages). So wxPanel
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overrides GetDefaultBorder() in order to call the generic
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wxWindowBase::GetDefaultBorder(), returning wxBORDER_NONE.
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@subsection page_port_wxmsw_wince wxWinCE
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wxWinCE is the name given to wxMSW when compiled on Windows CE devices; most of
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wxMSW is common to Win32 and Windows CE but there are some simplifications,
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enhancements, and differences in behaviour.
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For building instructions, see docs/msw/wince in the distribution, also the
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section about Visual Studio 2005 project files below. The rest of this section
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documents issues you need to be aware of when programming for Windows CE
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devices.
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@subsubsection page_port_wxmsw_wince_ General Issues for wxWinCE
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Mobile applications generally have fewer features and simpler user interfaces.
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Simply omit whole sizers, static lines and controls in your dialogs, and use
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comboboxes instead of listboxes where appropriate. You also need to reduce the
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amount of spacing used by sizers, for which you can use a macro such as this:
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@code
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#if defined(__WXWINCE__)
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#define wxLARGESMALL(large,small) small
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#else
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#define wxLARGESMALL(large,small) large
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#endif
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// Usage
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topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
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@endcode
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There is only ever one instance of a Windows CE application running, and
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wxWidgets will take care of showing the current instance and shutting down the
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second instance if necessary.
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You can test the return value of wxSystemSettings::GetScreenType() for a
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qualitative assessment of what kind of display is available, or use
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wxGetDisplaySize() if you need more information.
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You can also use wxGetOsVersion to test for a version of Windows CE at run-time
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(see the next section). However, because different builds are currently
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required to target different kinds of device, these values are hard-wired
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according to the build, and you cannot dynamically adapt the same executable
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for different major Windows CE platforms. This would require a different
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approach to the way wxWidgets adapts its behaviour (such as for menubars) to
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suit the style of device.
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See the "Life!" example (demos/life) for an example of an application that has
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been tailored for PocketPC and Smartphone use.
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@note Don't forget to have this line in your .rc file,
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as for desktop Windows applications:
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@verbatim #include "wx/msw/wx.rc" @endverbatim
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@subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
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Use these preprocessor symbols to test for the different types of devices:
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@li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
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@li @b __PDA__ Generic mobile devices with no phone
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@li @b __HANDHELDPC__ Generic mobile device with a keyboard
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@li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
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@li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
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@li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
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@li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
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@li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
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wxGetOsVersion() will return these values:
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@li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
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@li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
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@li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
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@subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
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Top level windows (dialogs, frames) are created always full-screen. Fit() of
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sizers will not rescale top level windows but instead will scale window
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content.
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If the screen orientation changes, the windows will automatically be resized so
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no further action needs to be taken (unless you want to change the layout
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according to the orientation, which you could detect in idle time, for
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example). When input panel (SIP) is shown, top level windows (frames and
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dialogs) resize accordingly (see wxTopLevelWindow::HandleSettingChange()).
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@subsubsection page_port_wxmsw_wince_toplevel Closing Top-level Windows in wxWinCE
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You won't get a wxCloseEvent when the user clicks on the X in the titlebar on
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Smartphone and PocketPC; the window is simply hidden instead. However the
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system may send the event to force the application to close down.
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@subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
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Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application
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object in low memory conditions. Your application should release memory and
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close dialogs, and wake up again when the next @c wxEVT_ACTIVATE or
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@c wxEVT_ACTIVATE_APP message is received. (@c wxEVT_ACTIVATE_APP is generated
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whenever a @c wxEVT_ACTIVATE event is received in Smartphone and PocketPC,
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since these platforms do not support @c WM_ACTIVATEAPP.)
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@subsubsection page_port_wxmsw_wince_hwbutt Hardware Buttons in wxWinCE
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Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
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under Smartphone and PocketPC. You should first register each required button
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with wxWindow::RegisterHotKey(), and unregister the button when you're done
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with it. For example:
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@code
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win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
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win->UnregisterHotKey(0);
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@endcode
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You may have to register the buttons in a @c wxEVT_ACTIVATE event handler since
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other applications will grab the buttons.
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There is currently no method of finding out the names of the special buttons or
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how many there are.
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@subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
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PocketPC dialogs have an OK button on the caption, and so you should generally
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not repeat an OK button on the dialog. You can add a Cancel button if
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necessary, but some dialogs simply don't offer you the choice (the guidelines
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recommend you offer an Undo facility to make up for it). When the user clicks
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on the OK button, your dialog will receive a @c wxID_OK event by default. If
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you wish to change this, call wxDialog::SetAffirmativeId() with the required
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identifier to be used. Or, override wxDialog::DoOK() (return @false to have
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wxWidgets simply call Close to dismiss the dialog).
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Smartphone dialogs do @e not have an OK button on the caption, and are closed
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using one of the two menu buttons. You need to assign these using
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wxTopLevelWindow::SetLeftMenu and wxTopLevelWindow::SetRightMenu(), for
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example:
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@code
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#ifdef __SMARTPHONE__
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SetLeftMenu(wxID_OK);
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SetRightMenu(wxID_CANCEL, _("Cancel"));
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#elif defined(__POCKETPC__)
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// No OK/Cancel buttons on PocketPC, OK on caption will close
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#else
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topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
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#endif
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@endcode
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For implementing property sheets (flat tabs), use a wxNotebook with
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@c wxNB_FLAT|wxNB_BOTTOM and have the notebook left, top and right sides
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overlap the dialog by about 3 pixels to eliminate spurious borders. You can do
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this by using a negative spacing in your sizer Add() call. The cross-platform
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property sheet dialog wxPropertySheetDialog is provided, to show settings in
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the correct style on PocketPC and on other platforms.
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Notifications (bubble HTML text with optional buttons and links) will also be
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implemented in the future for PocketPC.
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Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
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frames and dialogs are normally full-screen, and a modeless dialog is normally
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intended to co-exist with the main application frame.
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@subsubsection page_port_wxmsw_wince_ppc Menubars and Toolbars in PocketPC
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On PocketPC, a frame must always have a menubar, even if it's empty. An empty
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menubar/toolbar is automatically provided for dialogs, to hide any existing
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menubar for the duration of the dialog.
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Menubars and toolbars are implemented using a combined control, but you can use
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essentially the usual wxWidgets API; wxWidgets will combine the menubar and
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toolbar. However, there are some restrictions:
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@li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
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because this uses the special wxToolMenuBar class (derived from wxToolBar)
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to implement the combined toolbar and menubar. Otherwise, you can create
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and manage toolbars using the wxToolBar class as usual, for example to
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implement an optional formatting toolbar above the menubar as Pocket Word
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does. But don't assign a wxToolBar to a frame using SetToolBar - you should
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always use CreateToolBar for the main frame toolbar.
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@li Deleting and adding tools to wxToolMenuBar after Realize is called is not
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supported.
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@li For speed, colours are not remapped to the system colours as they are in
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wxMSW. Provide the tool bitmaps either with the correct system button
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background, or with transparency (for example, using XPMs).
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@li Adding controls to wxToolMenuBar is not supported. However, wxToolBar
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supports controls.
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Unlike in all other ports, a wxDialog has a wxToolBar automatically created for
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you. You may either leave it blank, or access it with wxDialog::GetToolBar()
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and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
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the toolbar.
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@subsubsection page_port_wxmsw_wince_smart Menubars and Toolbars in Smartphone
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On Smartphone, there are only two menu buttons, so a menubar is simulated using
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a nested menu on the right menu button. Any toolbars are simply ignored on
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Smartphone.
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@subsubsection page_port_wxmsw_wince_closing Closing Windows in wxWinCE
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The guidelines state that applications should not have a Quit menu item, since
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the user should not have to know whether an application is in memory or not.
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The close button on a window does not call the window's close handler; it
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simply hides the window. However, the guidelines say that the Ctrl+Q
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accelerator can be used to quit the application, so wxWidgets defines this
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accelerator by default and if your application handles wxID_EXIT, it will do
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the right thing.
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@subsubsection page_port_wxmsw_wince_ctx Context Menus in wxWinCE
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To enable context menus in PocketPC, you currently need to call
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wxWindow::EnableContextMenu(), a wxWinCE-only function. Otherwise the context
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menu event (wxContextMenuEvent) will never be sent. This API is subject to
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change.
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Context menus are not supported in Smartphone.
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@subsubsection page_port_wxmsw_wince_ctrl Control Differences on wxWinCE
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These controls and styles are specific to wxWinCE:
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@li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to be
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created, which capitalizes the first letter.
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These controls are missing from wxWinCE:
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@li MDI classes MDI is not supported under Windows CE.
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@li wxMiniFrame Not supported under Windows CE.
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Tooltips are not currently supported for controls, since on PocketPC controls
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with tooltips are distinct controls, and it will be hard to add dynamic tooltip
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support.
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Control borders on PocketPC and Smartphone should normally be specified with
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@c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
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appropriately by virtue of their GetDefaultBorder() function, but if you wish
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to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER which
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will give a simple border on PocketPC and Smartphone, and the sunken border on
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other platforms.
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@subsubsection page_port_wxmsw_wince_help Online Help in wxWinCE
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You can use the help controller wxWinceHelpController which controls simple
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@c .htm files, usually installed in the Windows directory. See the Windows CE
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reference for how to format the HTML files.
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@subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone Applications
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To install your application, you need to build a CAB file using the parameters
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defined in a special .inf file. The CabWiz program in your SDK will compile the
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CAB file from the .inf file and files that it specifies.
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|
|
|
For delivery, you can simply ask the user to copy the CAB file to the device
|
|
and execute the CAB file using File Explorer. Or, you can write a program for
|
|
the desktop PC that will find the ActiveSync Application Manager and install
|
|
the CAB file on the device, which is obviously much easier for the user.
|
|
|
|
Here are some links that may help.
|
|
|
|
@li A setup builder that takes CABs and builds a setup program is at
|
|
http://www.eskimo.com/~scottlu/win/index.html.
|
|
@li Sample installation files can be found in
|
|
<tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
|
|
@li An installer generator using wxPython can be found at
|
|
http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
|
|
@li Miscellaneous Windows CE resources can be found at
|
|
http://www.orbworks.com/pcce/resources.html.
|
|
@li Installer creation instructions with a setup.exe for installing to PPC can be found at
|
|
http://www.pocketpcdn.com/articles/creatingsetup.html.
|
|
@li Microsoft instructions are at
|
|
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
|
|
@li Troubleshooting WinCE application installations:
|
|
http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
|
|
|
|
You may also check out <tt>demos/life/setup/wince</tt> which contains scripts
|
|
to create a PocketPC installation for ARM-based devices. In particular,
|
|
@c build.bat builds the distribution and copies it to a directory called
|
|
@c Deliver.
|
|
|
|
@subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
|
|
|
|
Allowing the user to access files on memory cards, or on arbitrary parts of the
|
|
filesystem, is a pain; the standard file dialog only shows folders under My
|
|
Documents or folders on memory cards (not the system or card root directory,
|
|
for example). This is a known problem for PocketPC developers.
|
|
|
|
If you need a file dialog that allows access to all folders, you can use
|
|
wxGenericFileDialog instead. You will need to include @c wx/generic/filedlgg.h.
|
|
|
|
@subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
|
|
|
|
<b>Run-time type information</b>
|
|
|
|
If you wish to use runtime type information (RTTI) with eVC++ 4, you need to
|
|
download an extra library, @c ccrtrtti.lib, and link with it. At the time of
|
|
writing you can get it from here:
|
|
|
|
@verbatim
|
|
http://support.microsoft.com/kb/830482/en-us
|
|
@endverbatim
|
|
|
|
Otherwise you will get linker errors similar to this:
|
|
|
|
@verbatim
|
|
wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
|
|
@endverbatim
|
|
|
|
<b>Windows Mobile 5.0 emulator</b>
|
|
|
|
Note that there is no separate emulator configuration for Windows Mobile 5.0:
|
|
the emulator runs the ARM code directly.
|
|
|
|
<b>Visual Studio 2005 project files</b>
|
|
|
|
Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0
|
|
applications, doesn't do a perfect job of converting the project files from
|
|
eVC++ format.
|
|
|
|
When you have converted the wxWidgets workspace, edit the configuration
|
|
properties for each configuration and in the Librarian, add a relative path
|
|
|
|
@verbatim ..\..\lib @endverbatim
|
|
|
|
to each library path. For example:
|
|
|
|
@verbatim ..\$(PlatformName)\$(ConfigurationName)\wx_mono.lib @endverbatim
|
|
|
|
Then, for a sample you want to compile, edit the configuration properties
|
|
and make sure
|
|
|
|
@verbatim ..\..\lib\$(PlatformName)\$(ConfigurationName) @endverbatim
|
|
|
|
is in the Linker/General/Additional Library Directories property. Also change
|
|
the Linker/Input/Additional Dependencies property to something like
|
|
|
|
@verbatim
|
|
coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
|
|
@endverbatim
|
|
|
|
since the library names in the wxWidgets workspace were changed by VS 2005.
|
|
|
|
Alternately, you could edit all the names to be identical to the original eVC++
|
|
names, but this will probably be more fiddly.
|
|
|
|
@subsubsection page_port_wxmsw_wince_issues Remaining Issues
|
|
|
|
These are some of the remaining problems to be sorted out, and features
|
|
to be supported.
|
|
|
|
@li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
|
|
the command bar on Mobile 5, so the menubar functions need to be rewritten
|
|
to get the individual menus without use of a menubar handle. Also the
|
|
new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
|
|
considered.
|
|
@li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
|
|
layout seems slow. Some analysis is required.
|
|
@li <b>Notification boxes.</b> The balloon-like notification messages, and their
|
|
icons, should be implemented. This will be quite straightforward.
|
|
@li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
|
|
and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
|
|
the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
|
|
the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
|
|
show the SIP automatically using the @c WC_SIPREF control.
|
|
@li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
|
|
the correct size on the emulator, but too small on a VGA Pocket Loox device.
|
|
@li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
|
|
missing styles are implemented with @c WM_PAINT.
|
|
@li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
|
|
local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
|
|
control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
|
|
to wxHtmlWindow.
|
|
@li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
|
|
tooltips, with the tooltip separated from the label with a double tilde. We need to support
|
|
this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
|
|
so an extra style may be required.)
|
|
@li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
|
|
between controls. The focus handling in wxWidgets needs investigation. See in particular
|
|
src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
|
|
sets the focus to the first child of the dialog.
|
|
@li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
|
|
by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
|
|
@li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
|
|
than preprocessor tests, so that the same WinCE application can run on different
|
|
versions of the operating system.
|
|
@li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
|
|
frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
|
|
if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
|
|
not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
|
|
on deactivation and activation.
|
|
@li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
|
|
applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
|
|
Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
|
|
a generic plugin that takes registry information from a given application, with
|
|
options to display information in a particular way using icons and text from
|
|
a specified location.
|
|
@li <b>Further abstraction.</b> We should be able to abstract away more of the differences
|
|
between desktop and mobile applications, in particular for sizer layout.
|
|
@li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
|
|
should be catered for, either by hard-wiring the capability into all dialogs and panels,
|
|
or by providing a standard component and sizer.
|
|
|
|
|
|
|
|
@section page_port_nativedocs Native Toolkit Documentation
|
|
|
|
It's sometimes useful to interface directly with the underlying toolkit
|
|
used by wxWidgets to e.g. use toolkit-specific features.
|
|
In such case (or when you want to e.g. write a port-specific patch) it can be
|
|
necessary to use the underlying toolkit API directly:
|
|
|
|
- wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
|
|
- wxGTK port uses GTK+ and other lower-level libraries; see
|
|
- GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
|
|
- GDK docs at http://library.gnome.org/devel/gdk/unstable/
|
|
- GLib docs at http://library.gnome.org/devel/glib/unstable/
|
|
- GObject docs at http://library.gnome.org/devel/gobject/unstable/
|
|
- Pango docs at http://library.gnome.org/devel/pango/unstable/
|
|
- wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
|
|
- wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa
|
|
|
|
*/
|