be5a51fb59
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27429 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
220 lines
5.7 KiB
C++
220 lines
5.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: treelay.cpp
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// Purpose: wxTreeLayout sample
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// Author: Julian Smart
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// Modified by:
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// Created: 7/4/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Julian Smart
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/deprecated/setup.h"
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#if !wxUSE_TREELAYOUT
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#error Please set wxUSE_TREELAYOUT to 1 in contrib/include/wx/deprecated/setup.h and recompile.
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#endif
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#include "wx/deprecated/treelay.h"
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#include "treelay.h"
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wxTreeLayoutStored *myTree = (wxTreeLayoutStored *) NULL;
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// A macro needed for some compilers (AIX) that need 'main' to be defined
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// in the application itself.
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IMPLEMENT_APP(MyApp)
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// The `main program' equivalent, creating the windows and returning the
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// main frame
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bool MyApp::OnInit()
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{
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// Create the main frame window
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MyFrame* frame = new MyFrame(NULL, _T("Tree Test"), wxPoint(-1, -1), wxSize(400, 550));
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// Give it a status line
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frame->CreateStatusBar(2);
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// Give it an icon
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#ifdef __WINDOWS__
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wxIcon icon(_T("tree_icn"));
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frame->SetIcon(icon);
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#endif
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// Make a menubar
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wxMenu *file_menu = new wxMenu;
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file_menu->Append(TEST_LEFT_RIGHT, _T("&Left to right"), _T("Redraw left to right"));
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file_menu->Append(TEST_TOP_BOTTOM, _T("&Top to bottom"), _T("Redraw top to bottom"));
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file_menu->AppendSeparator();
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file_menu->Append(TEST_QUIT, _T("E&xit"), _T("Quit program"));
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wxMenu *help_menu = new wxMenu;
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help_menu->Append(TEST_ABOUT, _T("&About"), _T("About Tree Test"));
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wxMenuBar* menu_bar = new wxMenuBar;
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menu_bar->Append(file_menu, _T("&File"));
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menu_bar->Append(help_menu, _T("&Help"));
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// Associate the menu bar with the frame
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frame->SetMenuBar(menu_bar);
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MyCanvas *canvas = new MyCanvas(frame);
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// Give it scrollbars: the virtual canvas is 20 * 50 = 1000 pixels in each direction
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canvas->SetScrollbars(20, 20, 50, 50);
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frame->canvas = canvas;
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myTree = new wxTreeLayoutStored();
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wxClientDC dc(canvas);
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wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
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dc.SetFont(font);
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TreeTest(*myTree, dc);
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frame->Show(TRUE);
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frame->SetStatusText(_T("Hello, tree!"));
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// Return the main frame window
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return TRUE;
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}
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int MyApp::OnExit()
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{
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if (myTree)
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{
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delete myTree;
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myTree = (wxTreeLayoutStored *) NULL;
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}
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return 0;
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}
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void MyApp::TreeTest(wxTreeLayoutStored& tree, wxDC& dc)
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{
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tree.Initialize(200);
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tree.AddChild(_T("animal"));
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tree.AddChild(_T("mammal"), _T("animal"));
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tree.AddChild(_T("insect"), _T("animal"));
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tree.AddChild(_T("bird"), _T("animal"));
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tree.AddChild(_T("man"), _T("mammal"));
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tree.AddChild(_T("cat"), _T("mammal"));
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tree.AddChild(_T("dog"), _T("mammal"));
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tree.AddChild(_T("giraffe"), _T("mammal"));
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tree.AddChild(_T("elephant"), _T("mammal"));
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tree.AddChild(_T("donkey"), _T("mammal"));
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tree.AddChild(_T("horse"), _T("mammal"));
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tree.AddChild(_T("fido"), _T("dog"));
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tree.AddChild(_T("domestic cat"), _T("cat"));
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tree.AddChild(_T("lion"), _T("cat"));
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tree.AddChild(_T("tiger"), _T("cat"));
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tree.AddChild(_T("felix"), _T("domestic cat"));
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tree.AddChild(_T("socks"), _T("domestic cat"));
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tree.AddChild(_T("beetle"), _T("insect"));
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tree.AddChild(_T("earwig"), _T("insect"));
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tree.AddChild(_T("eagle"), _T("bird"));
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tree.AddChild(_T("bluetit"), _T("bird"));
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tree.AddChild(_T("sparrow"), _T("bird"));
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tree.AddChild(_T("blackbird"), _T("bird"));
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tree.AddChild(_T("emu"), _T("bird"));
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tree.AddChild(_T("crow"), _T("bird"));
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tree.DoLayout(dc);
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}
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
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EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
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EVT_MENU(TEST_LEFT_RIGHT, MyFrame::OnLeftRight)
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EVT_MENU(TEST_TOP_BOTTOM, MyFrame::OnTopBottom)
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EVT_CLOSE(MyFrame::OnCloseWindow)
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END_EVENT_TABLE()
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// Define my frame constructor
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MyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos, const wxSize& size):
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wxFrame(parent, -1, title, pos, size)
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{
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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Close(TRUE);
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}
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void MyFrame::OnLeftRight(wxCommandEvent& WXUNUSED(event))
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{
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if (myTree)
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{
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myTree->SetOrientation(FALSE);
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wxClientDC dc(canvas);
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wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
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dc.SetFont(font);
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wxGetApp().TreeTest(*myTree, dc);
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canvas->Refresh();
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}
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}
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void MyFrame::OnTopBottom(wxCommandEvent& WXUNUSED(event))
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{
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if (myTree)
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{
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myTree->SetOrientation(TRUE);
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wxClientDC dc(canvas);
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wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
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dc.SetFont(font);
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wxGetApp().TreeTest(*myTree, dc);
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canvas->Refresh();
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}
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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(void)wxMessageBox(_T("wxWidgets tree library demo Vsn 2.0\nAuthor: Julian Smart (c) 1998"), _T("About tree test"));
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}
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void MyFrame::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
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{
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Destroy();
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}
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BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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EVT_PAINT(MyCanvas::OnPaint)
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END_EVENT_TABLE()
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// Define a constructor for my canvas
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MyCanvas::MyCanvas(wxWindow *parent):
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wxScrolledWindow(parent, -1)
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{
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SetBackgroundColour(*wxWHITE);
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}
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// Define the repainting behaviour
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void MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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wxPaintDC dc(this);
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PrepareDC(dc);
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if (myTree)
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{
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wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
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dc.SetFont(font);
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myTree->Draw(dc);
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}
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}
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