wxWidgets/contrib/include/wx/ogl/lines.h
Robin Dunn 5f331691d4 Fixes to allow OGL building as a DLL
Also removed the hack I put in last week to allow building without the
deprecated headers and fixed it the right way.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22298 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-07-25 21:20:57 +00:00

299 lines
12 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: lines.h
// Purpose: wxLineShape
// Author: Julian Smart
// Modified by:
// Created: 12/07/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _OGL_LINES_H_
#define _OGL_LINES_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "lines.h"
#endif
class WXDLLIMPEXP_OGL wxLabelShape;
class WXDLLIMPEXP_OGL wxPseudoMetaFile;
class WXDLLIMPEXP_OGL wxLineControlPoint;
/*
* Arcs with multiple arrowheads
*
*/
// Types of arrowhead
// (i) Built-in
#define ARROW_HOLLOW_CIRCLE 1
#define ARROW_FILLED_CIRCLE 2
#define ARROW_ARROW 3
#define ARROW_SINGLE_OBLIQUE 4
#define ARROW_DOUBLE_OBLIQUE 5
// (ii) Custom
#define ARROW_METAFILE 20
// Position of arrow on line
#define ARROW_POSITION_START 0
#define ARROW_POSITION_END 1
#define ARROW_POSITION_MIDDLE 2
// Line alignment flags
// Vertical by default
#define LINE_ALIGNMENT_HORIZ 1
#define LINE_ALIGNMENT_VERT 0
#define LINE_ALIGNMENT_TO_NEXT_HANDLE 2
#define LINE_ALIGNMENT_NONE 0
class WXDLLIMPEXP_OGL wxArrowHead: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxArrowHead)
public:
wxArrowHead(WXTYPE type = 0, int end = 0, double size = 0.0, double dist = 0.0, const wxString& name = wxEmptyString, wxPseudoMetaFile *mf = NULL,
long arrowId = -1);
~wxArrowHead();
wxArrowHead(wxArrowHead& toCopy);
inline WXTYPE _GetType() const { return m_arrowType; }
inline int GetPosition() const { return m_arrowEnd; }
inline void SetPosition(int pos) { m_arrowEnd = pos; }
inline double GetXOffset() const { return m_xOffset; }
inline double GetYOffset() const { return m_yOffset; }
inline double GetSpacing() const { return m_spacing; }
inline double GetSize() const { return m_arrowSize; }
inline wxString GetName() const { return m_arrowName; }
inline void SetXOffset(double x) { m_xOffset = x; }
inline void SetYOffset(double y) { m_yOffset = y; }
inline wxPseudoMetaFile *GetMetaFile() const { return m_metaFile; }
inline long GetId() const { return m_id; }
inline int GetArrowEnd() const { return m_arrowEnd; }
inline double GetArrowSize() const { return m_arrowSize; }
void SetSize(double size);
inline void SetSpacing(double sp) { m_spacing = sp; }
protected:
WXTYPE m_arrowType;
int m_arrowEnd; // Position on line
double m_xOffset; // Distance from arc start or end, w.r.t. point on arrowhead
// nearest start or end. If zero, use default spacing.
double m_yOffset; // vertical offset (w.r.t. a horizontal line). Normally zero.
double m_spacing; // Spacing from the last arrowhead
double m_arrowSize; // Length of arrowhead
wxString m_arrowName; // Name of arrow
bool m_saveToFile; // TRUE if we want to save custom arrowheads to file.
wxPseudoMetaFile* m_metaFile; // Pseudo metafile if this is a custom arrowhead
long m_id; // identifier
};
// Line object
class WXDLLIMPEXP_OGL wxLabelShape;
class WXDLLIMPEXP_OGL wxLineShape: public wxShape
{
DECLARE_DYNAMIC_CLASS(wxLineShape)
public:
wxLineShape();
~wxLineShape();
// Called when a connected object has moved, to move the link to
// correct position
// moveControlPoints must be disabled when a control point is being
// dragged.
void OnMoveLink(wxDC& dc, bool moveControlPoints = TRUE);
bool OnMovePre(wxDC& dc, double x, double y, double old_x, double old_y, bool display = TRUE);
void OnDraw(wxDC& dc);
void OnDrawContents(wxDC& dc);
void OnDrawControlPoints(wxDC& dc);
void OnEraseControlPoints(wxDC& dc);
void OnErase(wxDC& dc);
virtual bool OnMoveControlPoint(int WXUNUSED(which), double WXUNUSED(x), double WXUNUSED(y)) { return FALSE; }
virtual bool OnMoveMiddleControlPoint(wxDC& dc, wxLineControlPoint* lpt, const wxRealPoint& pt);
virtual bool OnLabelMovePre(wxDC& dc, wxLabelShape* labelShape, double x, double y, double old_x, double old_y, bool display);
void OnDrawOutline(wxDC& dc, double x, double y, double w, double h);
void GetBoundingBoxMin(double *w, double *h);
void FormatText(wxDC& dc, const wxString& s, int regionId = 0);
virtual void SetEnds(double x1, double y1, double x2, double y2);
virtual void GetEnds(double *x1, double *y1, double *x2, double *y2);
inline virtual wxShape *GetFrom() { return m_from; }
inline virtual wxShape *GetTo() { return m_to; }
inline virtual int GetAttachmentFrom() { return m_attachmentFrom; }
inline virtual int GetAttachmentTo() { return m_attachmentTo; }
virtual void SetFrom(wxShape *object);
virtual void SetTo(wxShape *object);
virtual void DrawArrows(wxDC& dc);
// Finds the x, y points at the two ends of the line.
// This function can be used by e.g. line-routing routines to
// get the actual points on the two node images where the lines will be drawn
// to/from.
void FindLineEndPoints(double *fromX, double *fromY, double *toX, double *toY);
// Format one region at this position
void DrawRegion(wxDC& dc, wxShapeRegion *region, double x, double y);
// Erase one region at this position
void EraseRegion(wxDC& dc, wxShapeRegion *region, double x, double y);
// Get the reference point for a label. Region x and y
// are offsets from this.
// position is 0 (middle), 1 (start), 2 (end)
void GetLabelPosition(int position, double *x, double *y);
// Can override this to create a different class of label shape
virtual wxLabelShape* OnCreateLabelShape(wxLineShape *parent = NULL, wxShapeRegion *region = NULL, double w = 0.0, double h = 0.0);
// Straighten verticals and horizontals
virtual void Straighten(wxDC* dc = NULL);
// Not implemented
inline void SetMaintainStraightLines(bool flag) { m_maintainStraightLines = flag; }
inline bool GetMaintainStraightLines() const { return m_maintainStraightLines; }
// Make handle control points
void MakeControlPoints();
void ResetControlPoints();
// Make a given number of control points
virtual void MakeLineControlPoints(int n);
virtual wxNode *InsertLineControlPoint(wxDC* dc);
virtual bool DeleteLineControlPoint();
virtual void Initialise();
inline wxList *GetLineControlPoints() { return m_lineControlPoints; }
// Override dragging behaviour - don't want to be able to drag lines!
void OnDragLeft(bool draw, double x, double y, int keys=0, int attachment = 0);
void OnBeginDragLeft(double x, double y, int keys=0, int attachment = 0);
void OnEndDragLeft(double x, double y, int keys=0, int attachment = 0);
// Control points ('handles') redirect control to the actual shape, to make it easier
// to override sizing behaviour.
virtual void OnSizingDragLeft(wxControlPoint* pt, bool draw, double x, double y, int keys=0, int attachment = 0);
virtual void OnSizingBeginDragLeft(wxControlPoint* pt, double x, double y, int keys=0, int attachment = 0);
virtual void OnSizingEndDragLeft(wxControlPoint* pt, double x, double y, int keys=0, int attachment = 0);
// Override select, to create/delete temporary label-moving objects
void Select(bool select = TRUE, wxDC* dc = NULL);
// Set to spline (TRUE) or line (FALSE)
inline void SetSpline(bool spl) { m_isSpline = spl; }
inline bool IsSpline() const { return m_isSpline; }
void Unlink();
void SetAttachments(int from_attach, int to_attach);
inline void SetAttachmentFrom(int attach) { m_attachmentFrom = attach; }
inline void SetAttachmentTo(int attach) { m_attachmentTo = attach; }
bool HitTest(double x, double y, int *attachment, double *distance);
#if wxUSE_PROLOGIO
// I/O
virtual void WriteAttributes(wxExpr *clause);
virtual void ReadAttributes(wxExpr *clause);
#endif
virtual void FindNth(wxShape *image, int *nth, int *no_arcs, bool incoming);
// Find which position we're talking about at this (x, y).
// Returns ARROW_POSITION_START, ARROW_POSITION_MIDDLE, ARROW_POSITION_END
int FindLinePosition(double x, double y);
// This is really to distinguish between lines and other images.
// For lines, want to pass drag to canvas, since lines tend to prevent
// dragging on a canvas (they get in the way.)
virtual bool Draggable() const { return FALSE; }
// Does the copying for this object
void Copy(wxShape& copy);
// Add an arrowhead.
wxArrowHead *AddArrow(WXTYPE type, int end = ARROW_POSITION_END,
double arrowSize = 10.0, double xOffset = 0.0,
const wxString& name = wxEmptyString,
wxPseudoMetaFile *mf = NULL, long arrowId = -1);
// Add an arrowhead in the position indicated by the reference
// list of arrowheads, which contains all legal arrowheads for this
// line, in the correct order.
// E.g. reference list: a b c d e
// Current line list: a d
// Add c, then line list is: a c d
// If no legal arrowhead position, return FALSE.
// Assume reference list is for one end only, since it potentially defines
// the ordering for any one of the 3 positions. So we don't check
// the reference list for arrowhead position.
bool AddArrowOrdered(wxArrowHead *arrow, wxList& referenceList, int end);
// Delete arrowhead(s)
void ClearArrowsAtPosition(int end = -1);
bool ClearArrow(const wxString& name);
wxArrowHead *FindArrowHead(int position, const wxString& name);
wxArrowHead *FindArrowHead(long arrowId);
bool DeleteArrowHead(int position, const wxString& name);
bool DeleteArrowHead(long arrowId);
void DrawArrow(wxDC& dc, wxArrowHead *arrow, double xOffset, bool proportionalOffset);
inline void SetIgnoreOffsets(bool ignore) { m_ignoreArrowOffsets = ignore; }
inline wxList& GetArrows() const { return (wxList&) m_arcArrows; }
// Find horizontal width for drawing a line with
// arrows in minimum space. Assume arrows at
// END only
double FindMinimumWidth();
// Set alignment flags. ALIGNMENT NOT IMPLEMENTED.
void SetAlignmentOrientation(bool isEnd, bool isHoriz);
void SetAlignmentType(bool isEnd, int alignType);
bool GetAlignmentOrientation(bool isEnd);
int GetAlignmentType(bool isEnd);
// Find next control point in line after the start/end point
// (depending on whether the node object is at start or end)
wxRealPoint *GetNextControlPoint(wxShape *nodeObject);
inline bool IsEnd(wxShape *nodeObject) const { return (m_to == nodeObject); }
private:
bool m_erasing; // flag to say whether we're erasing or drawing
// this line (really so metafiles can draw a
// blank rectangle)
bool m_ignoreArrowOffsets; // Don't always want to draw arrowhead offsets
// because they may not work on tool palettes (for example)
bool m_isSpline;
bool m_maintainStraightLines;
protected:
// Temporary list of line segment orientations
// so we know what direction the line is supposed to be dog-legging
// in. The values are integer: 0 for vertical, 1 for horizontal.
wxList m_lineOrientations;
// Temporary pointers for start, middle and end label editing objects
// (active only when the line is selected)
wxLabelShape* m_labelObjects[3];
// These define the segmented line - not to be confused with temporary control
// points which appear when object is selected (although in this case they'll
// probably be the same)
wxList* m_lineControlPoints;
double m_arrowSpacing; // Separation between adjacent arrows
wxShape* m_to;
wxShape* m_from;
int m_attachmentTo; // Attachment point at one end
int m_attachmentFrom; // Attachment point at other end
// Alignment flags
int m_alignmentStart;
int m_alignmentEnd;
wxList m_arcArrows;
};
#endif
// _OGL_LINES_H_