510b9edbb6
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21773 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
203 lines
6.2 KiB
C++
203 lines
6.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: newbmpbtn.h
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// Purpose: wxNewBitmapButton header.
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// Author: Aleksandras Gluchovas
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// Modified by:
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// Created: ??/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Aleksandras Gluchovas
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __NEWBMPBTN_G__
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#define __NEWBMPBTN_G__
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "newbmpbtn.h"
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#endif
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#include "wx/button.h"
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#include "wx/string.h"
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#include "wx/fl/fldefs.h"
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// defaults
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#define NB_DEFAULT_MARGIN 2
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// button label-text alignment types
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#define NB_ALIGN_TEXT_RIGHT 0
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#define NB_ALIGN_TEXT_BOTTOM 1
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#define NB_NO_TEXT 2
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#define NB_NO_IMAGE 3
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// classes declared in this header file
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class WXDLLIMPEXP_FL wxNewBitmapButton;
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class WXDLLIMPEXP_FL wxBorderLessBitmapButton;
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/*
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This is an alternative class to wxBitmapButton. It is used
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in the implementation of dynamic toolbars.
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*/
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class wxNewBitmapButton: public wxPanel
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{
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DECLARE_DYNAMIC_CLASS(wxNewBitmapButton)
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protected:
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friend class wxNewBitmapButtonSerializer;
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int mTextToLabelGap;
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int mMarginX;
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int mMarginY;
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int mTextAlignment;
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bool mIsSticky;
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bool mIsFlat;
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wxString mLabelText;
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wxString mImageFileName;
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wxBitmapType mImageFileType;
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wxBitmap mDepressedBmp; // source image for rendering
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// labels for particular state
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wxBitmap mFocusedBmp; // may not be always present -
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// only if mHasFocusedBmp is TRUE
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wxBitmap* mpDepressedImg;
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wxBitmap* mpPressedImg;
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wxBitmap* mpDisabledImg;
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wxBitmap* mpFocusedImg;
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// button state variables;
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bool mDragStarted;
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bool mIsPressed;
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bool mIsInFocus;
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bool mHasFocusedBmp;
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// type of event which is fired upon depression of this button
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int mFiredEventType;
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// pens for drawing decorations (borders)
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wxPen mBlackPen;
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wxPen mDarkPen;
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wxPen mGrayPen;
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wxPen mLightPen;
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bool mIsCreated;
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int mSizeIsSet;
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protected:
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// Internal function for destroying labels.
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void DestroyLabels();
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// Returns the label that matches the current button state.
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virtual wxBitmap* GetStateLabel();
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// Draws shading on the button.
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virtual void DrawShade( int outerLevel,
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wxDC& dc,
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wxPen& upperLeftSidePen,
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wxPen& lowerRightSidePen );
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// Returns TRUE if the given point is in the window.
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bool IsInWindow( int x, int y );
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public:
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// Constructor.
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wxNewBitmapButton( const wxBitmap& labelBitmap = wxNullBitmap,
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const wxString& labelText = wxT(""),
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int alignText = NB_ALIGN_TEXT_BOTTOM,
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bool isFlat = TRUE,
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// this is the default type of fired events
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int firedEventType = wxEVT_COMMAND_MENU_SELECTED,
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int marginX = NB_DEFAULT_MARGIN,
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int marginY = NB_DEFAULT_MARGIN,
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int textToLabelGap = 2,
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bool isSticky = FALSE
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);
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// Use this constructor if buttons have to be persistant
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wxNewBitmapButton( const wxString& bitmapFileName,
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const wxBitmapType bitmapFileType = wxBITMAP_TYPE_BMP,
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const wxString& labelText = wxT(""),
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int alignText = NB_ALIGN_TEXT_BOTTOM,
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bool isFlat = TRUE,
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// this is the default type of fired events
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int firedEventType = wxEVT_COMMAND_MENU_SELECTED,
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int marginX = NB_DEFAULT_MARGIN,
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int marginY = NB_DEFAULT_MARGIN,
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int textToLabelGap = 2,
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bool isSticky = FALSE
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);
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// Destructor.
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~wxNewBitmapButton();
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// This function should be called after Create. It renders the labels, having
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// reloaded the button image if necessary.
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virtual void Reshape();
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// Sets the label and optionally label text.
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virtual void SetLabel(const wxBitmap& labelBitmap, const wxString& labelText = wxT("") );
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// Sets the text alignment and margins.
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virtual void SetAlignments( int alignText = NB_ALIGN_TEXT_BOTTOM,
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int marginX = NB_DEFAULT_MARGIN,
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int marginY = NB_DEFAULT_MARGIN,
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int textToLabelGap = 2);
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// Draws the decorations.
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virtual void DrawDecorations( wxDC& dc );
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// Draws the label.
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virtual void DrawLabel( wxDC& dc );
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// Renders the label image.
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virtual void RenderLabelImage( wxBitmap*& destBmp, wxBitmap* srcBmp,
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bool isEnabled = TRUE,
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bool isPressed = FALSE);
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// Renders label images.
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virtual void RenderLabelImages();
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// Renders label images.
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virtual void RenderAllLabelImages();
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// Enables/disables button
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virtual bool Enable(bool enable);
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// Responds to a left mouse button down event.
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void OnLButtonDown( wxMouseEvent& event );
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// Responds to a left mouse button up event.
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void OnLButtonUp( wxMouseEvent& event );
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// Responds to mouse enter to window.
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void OnMouseEnter( wxMouseEvent& event );
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// Responds to mouse leave from window.
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void OnMouseLeave( wxMouseEvent& event );
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// Responds to a size event.
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void OnSize( wxSizeEvent& event );
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// Responds to a paint event.
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void OnPaint( wxPaintEvent& event );
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// Responds to an erase background event.
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void OnEraseBackground( wxEraseEvent& event );
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// Responds to a kill focus event.
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void OnKillFocus( wxFocusEvent& event );
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DECLARE_EVENT_TABLE()
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};
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#endif /* __NEWBMPBTN_G__ */
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