wxWidgets/demos/forty/forty.cpp
Julian Smart 15bee36fdf Removed leaks from Forty demo
Added VC++ project file for artprov sample
Updated file lists


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15004 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-04-07 21:12:45 +00:00

286 lines
6.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: forty.cpp
// Purpose: Forty Thieves patience game
// Author: Chris Breeze
// Modified by:
// Created: 21/07/97
// RCS-ID: $Id$
// Copyright: (c) 1993-1998 Chris Breeze
// Licence: wxWindows licence
//---------------------------------------------------------------------------
// Last modified: 22nd July 1998 - ported to wxWindows 2.0
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "canvas.h"
#include "forty.h"
#include "card.h"
#include "scoredg.h"
BEGIN_EVENT_TABLE(FortyFrame, wxFrame)
EVT_MENU(NEW_GAME, FortyFrame::NewGame)
EVT_MENU(EXIT, FortyFrame::Exit)
EVT_MENU(ABOUT, FortyFrame::About)
EVT_MENU(UNDO, FortyFrame::Undo)
EVT_MENU(REDO, FortyFrame::Redo)
EVT_MENU(SCORES, FortyFrame::Scores)
EVT_MENU(RIGHT_BUTTON_UNDO, FortyFrame::ToggleRightButtonUndo)
EVT_MENU(HELPING_HAND, FortyFrame::ToggleHelpingHand)
EVT_MENU(LARGE_CARDS, FortyFrame::ToggleCardSize)
EVT_CLOSE(FortyFrame::OnCloseWindow)
END_EVENT_TABLE()
// Create a new application object
IMPLEMENT_APP (FortyApp)
wxColour* FortyApp::m_backgroundColour = 0;
wxColour* FortyApp::m_textColour = 0;
wxBrush* FortyApp::m_backgroundBrush = 0;
FortyApp::FortyApp()
{
}
FortyApp::~FortyApp()
{
delete m_backgroundColour;
delete m_textColour;
delete m_backgroundBrush;
delete Card::m_symbolBmap;
delete Card::m_pictureBmap;
}
bool FortyApp::OnInit()
{
bool largecards = FALSE;
wxSize size(668,510);
if ((argc > 1) && (!wxStrcmp(argv[1],"-L")))
{
largecards = TRUE;
size = wxSize(1000,750);
}
FortyFrame* frame = new FortyFrame(
0,
"Forty Thieves",
-1, -1, size.x, size.y,largecards
);
// Show the frame
frame->Show(TRUE);
frame->GetCanvas()->ShowPlayerDialog();
return TRUE;
}
const wxColour& FortyApp::BackgroundColour()
{
if (!m_backgroundColour)
{
m_backgroundColour = new wxColour(0, 128, 0);
}
return *m_backgroundColour;
}
const wxBrush& FortyApp::BackgroundBrush()
{
if (!m_backgroundBrush)
{
m_backgroundBrush = new wxBrush(BackgroundColour(), wxSOLID);
}
return *m_backgroundBrush;
}
const wxColour& FortyApp::TextColour()
{
if (!m_textColour)
{
m_textColour = new wxColour("BLACK");
}
return *m_textColour;
}
// My frame constructor
FortyFrame::FortyFrame(wxFrame* frame, char* title, int x, int y, int w, int h,bool largecards):
wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
{
#ifdef __WXMAC__
// we need this in order to allow the about menu relocation, since ABOUT is not the default id of the about menu
wxApp::s_macAboutMenuItemId = ABOUT ;
#endif
// set the icon
#ifdef __WXMSW__
SetIcon(wxIcon("CardsIcon"));
#else
#ifdef GTK_TBD
SetIcon(wxIcon(Cards_bits, Cards_width, Cards_height));
#endif
#endif
// Make a menu bar
wxMenu* gameMenu = new wxMenu;
gameMenu->Append(NEW_GAME, "&New", "Start a new game");
gameMenu->Append(SCORES, "&Scores...", "Displays scores");
gameMenu->Append(EXIT, "E&xit", "Exits Forty Thieves");
wxMenu* editMenu = new wxMenu;
editMenu->Append(UNDO, "&Undo", "Undo the last move");
editMenu->Append(REDO, "&Redo", "Redo a move that has been undone");
wxMenu* optionsMenu = new wxMenu;
optionsMenu->Append(RIGHT_BUTTON_UNDO,
"&Right button undo",
"Enables/disables right mouse button undo and redo",
TRUE
);
optionsMenu->Append(HELPING_HAND,
"&Helping hand",
"Enables/disables hand cursor when a card can be moved",
TRUE
);
optionsMenu->Append(LARGE_CARDS,
"&Large cards",
"Enables/disables large cards for high resolution displays",
TRUE
);
optionsMenu->Check(HELPING_HAND, TRUE);
optionsMenu->Check(RIGHT_BUTTON_UNDO, TRUE);
optionsMenu->Check(LARGE_CARDS, largecards ? TRUE : FALSE);
wxMenu* helpMenu = new wxMenu;
helpMenu->Append(ABOUT, "&About", "Displays program version information");
m_menuBar = new wxMenuBar;
m_menuBar->Append(gameMenu, "&Game");
m_menuBar->Append(editMenu, "&Edit");
m_menuBar->Append(optionsMenu, "&Options");
m_menuBar->Append(helpMenu, "&Help");
SetMenuBar(m_menuBar);
if (largecards)
Card::SetScale(1.3);
m_canvas = new FortyCanvas(this, 0, 0, 400, 400);
wxLayoutConstraints* constr = new wxLayoutConstraints;
constr->left.SameAs(this, wxLeft);
constr->top.SameAs(this, wxTop);
constr->right.SameAs(this, wxRight);
constr->height.SameAs(this, wxHeight);
m_canvas->SetConstraints(constr);
CreateStatusBar();
}
FortyFrame::~FortyFrame()
{
}
void FortyFrame::OnCloseWindow(wxCloseEvent& event)
{
if (m_canvas->OnCloseCanvas() )
{
this->Destroy();
}
else
event.Veto();
}
void
FortyFrame::NewGame(wxCommandEvent&)
{
m_canvas->NewGame();
}
void
FortyFrame::Exit(wxCommandEvent&)
{
#ifdef __WXGTK__
// wxGTK doesn't call OnClose() so we do it here
// if (OnClose())
#endif
Close(TRUE);
}
void
FortyFrame::About(wxCommandEvent&)
{
wxMessageBox(
"Forty Thieves\n\n"
"A freeware program using the wxWindows\n"
"portable C++ GUI toolkit.\n"
"http://www.wxwindows.org\n"
"http://www.freiburg.linux.de/~wxxt\n\n"
"Author: Chris Breeze (c) 1992-1998\n"
"email: chris.breeze@iname.com",
"About Forty Thieves",
wxOK, this
);
}
void
FortyFrame::Undo(wxCommandEvent&)
{
m_canvas->Undo();
}
void
FortyFrame::Redo(wxCommandEvent&)
{
m_canvas->Redo();
}
void
FortyFrame::Scores(wxCommandEvent&)
{
m_canvas->UpdateScores();
ScoreDialog scores(this, m_canvas->GetScoreFile());
scores.Display();
}
void
FortyFrame::ToggleRightButtonUndo(wxCommandEvent& event)
{
bool checked = m_menuBar->IsChecked(event.GetId());
m_canvas->EnableRightButtonUndo(checked);
}
void
FortyFrame::ToggleHelpingHand(wxCommandEvent& event)
{
bool checked = m_menuBar->IsChecked(event.GetId());
m_canvas->EnableHelpingHand(checked);
}
void
FortyFrame::ToggleCardSize(wxCommandEvent& event)
{
bool checked = m_menuBar->IsChecked(event.GetId());
Card::SetScale(checked ? 1.3 : 1);
m_canvas->LayoutGame();
m_canvas->Refresh();
}