wxWidgets/docs/latex/wx/paintevt.tex
Vadim Zeitlin 62b4ae0811 fixed wxRegionIterator example
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19351 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-02-27 00:18:43 +00:00

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TeX

\section{\class{wxPaintEvent}}\label{wxpaintevent}
A paint event is sent when a window's contents needs to be repainted.
\wxheading{Derived from}
\helpref{wxEvent}{wxevent}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/event.h>
\wxheading{Event table macros}
To process a paint event, use this event handler macro to direct input to a member
function that takes a wxPaintEvent argument.
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_PAINT(func)}}{Process a wxEVT\_PAINT event.}
\end{twocollist}%
\wxheading{See also}
%\helpref{wxWindow::OnPaint}{wxwindowonpaint},
\helpref{Event handling overview}{eventhandlingoverview}
\wxheading{Remarks}
Note that In a paint event handler, the application must {\it always} create a \helpref{wxPaintDC}{wxpaintdc} object,
even if you do not use it. Otherwise, under MS Windows, refreshing for this and other windows will go wrong.
For example:
\small{%
\begin{verbatim}
void MyWindow::OnPaint(wxPaintEvent\& event)
{
wxPaintDC dc(this);
DrawMyDocument(dc);
}
\end{verbatim}
}%
You can optimize painting by retrieving the rectangles
that have been damaged and only repainting these. The rectangles are in
terms of the client area, and are unscrolled, so you will need to do
some calculations using the current view position to obtain logical,
scrolled units.
Here is an example of using the \helpref{wxRegionIterator}{wxregioniterator} class:
{\small%
\begin{verbatim}
// Called when window needs to be repainted.
void MyWindow::OnPaint(wxPaintEvent\& event)
{
wxPaintDC dc(this);
// Find Out where the window is scrolled to
int vbX,vbY; // Top left corner of client
GetViewStart(&vbX,&vbY);
int vX,vY,vW,vH; // Dimensions of client area in pixels
wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
while (upd)
{
vX = upd.GetX();
vY = upd.GetY();
vW = upd.GetW();
vH = upd.GetH();
// Alternatively we can do this:
// wxRect rect(upd.GetRect());
// Repaint this rectangle
...some code...
upd ++ ;
}
}
\end{verbatim}
}%
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxPaintEvent::wxPaintEvent}
\func{}{wxPaintEvent}{\param{int }{id = 0}}
Constructor.