955bad410e
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66055 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
339 lines
11 KiB
Objective-C
339 lines
11 KiB
Objective-C
///////////////////////////////////////////////////////////////////////////////
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// Name: ribbon/buttonbar.h
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// Purpose: interface of wxRibbonButtonBar
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// Author: Peter Cawley
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// RCS-ID: $Id$
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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/**
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Flags for button bar button size and state.
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Buttons on a ribbon button bar can each come in three sizes: small, medium,
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and large. In some places this is called the size class, and the term size
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used for the pixel width and height associated with a particular size
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class.
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A button can also be in zero or more hovered or active states, or in the
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disabled state.
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*/
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enum wxRibbonButtonBarButtonState
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{
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/**
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Button is small (the interpretation of small is dependant upon the art
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provider, but it will be smaller than medium).
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*/
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wxRIBBON_BUTTONBAR_BUTTON_SMALL = 0 << 0,
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/**
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Button is medium sized (the interpretation of medium is dependant upon
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the art provider, but it will be between small and large).
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*/
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wxRIBBON_BUTTONBAR_BUTTON_MEDIUM = 1 << 0,
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/**
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Button is large (the interpretation of large is dependant upon the art
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provider, but it will be larger than medium).
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*/
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wxRIBBON_BUTTONBAR_BUTTON_LARGE = 2 << 0,
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/**
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A mask to extract button size from a combination of flags.
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*/
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wxRIBBON_BUTTONBAR_BUTTON_SIZE_MASK = 3 << 0,
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/**
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The normal (non-dropdown) region of the button is being hovered over by
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the mouse cursor. Only applicable to normal and hybrid buttons.
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*/
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wxRIBBON_BUTTONBAR_BUTTON_NORMAL_HOVERED = 1 << 3,
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/**
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The dropdown region of the button is being hovered over by the mouse
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cursor. Only applicable to dropdown and hybrid buttons.
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*/
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wxRIBBON_BUTTONBAR_BUTTON_DROPDOWN_HOVERED = 1 << 4,
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/**
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A mask to extract button hover state from a combination of flags.
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*/
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wxRIBBON_BUTTONBAR_BUTTON_HOVER_MASK = wxRIBBON_BUTTONBAR_BUTTON_NORMAL_HOVERED | wxRIBBON_BUTTONBAR_BUTTON_DROPDOWN_HOVERED,
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/**
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The normal (non-dropdown) region of the button is being pressed.
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Only applicable to normal and hybrid buttons.
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*/
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wxRIBBON_BUTTONBAR_BUTTON_NORMAL_ACTIVE = 1 << 5,
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/**
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The dropdown region of the button is being pressed.
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Only applicable to dropdown and hybrid buttons.
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*/
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wxRIBBON_BUTTONBAR_BUTTON_DROPDOWN_ACTIVE = 1 << 6,
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/**
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The button is disabled. Hover flags may still be set when a button
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is disabled, but should be ignored during drawing if the button is
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disabled.
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*/
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wxRIBBON_BUTTONBAR_BUTTON_DISABLED = 1 << 7,
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/**
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The button is a toggle button which is currently in the toggled state.
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*/
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wxRIBBON_BUTTONBAR_BUTTON_TOGGLED = 1 << 8,
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/**
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A mask to extract button state from a combination of flags.
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*/
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wxRIBBON_BUTTONBAR_BUTTON_STATE_MASK = 0x1F8,
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};
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/**
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@class wxRibbonButtonBar
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A ribbon button bar is similar to a traditional toolbar. It contains one or
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more buttons (button bar buttons, not wxButtons), each of which has a label
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and an icon. It differs from a wxRibbonToolBar in several ways:
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@li Individual buttons can grow and contract.
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@li Buttons have labels as well as bitmaps.
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@li Bitmaps are typically larger (at least 32x32 pixels) on a button bar
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compared to a tool bar (which typically has 16x15).
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@li There is no grouping of buttons on a button bar
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@li A button bar typically has a border around each individual button,
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whereas a tool bar typically has a border around each group of buttons.
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@beginEventEmissionTable{wxRibbonButtonBarEvent}
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@event{EVT_RIBBONBUTTONBAR_CLICKED(id, func)}
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Triggered when the normal (non-dropdown) region of a button on the
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button bar is clicked.
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@event{EVT_RIBBONBUTTONBAR_DROPDOWN_CLICKED(id, func)}
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Triggered when the dropdown region of a button on the button bar is
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clicked. wxRibbonButtonBarEvent::PopupMenu() should be called by the
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event handler if it wants to display a popup menu (which is what most
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dropdown buttons should be doing).
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@endEventTable
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@library{wxribbon}
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@category{ribbon}
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*/
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class wxRibbonButtonBar : public wxRibbonControl
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{
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public:
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/**
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Default constructor.
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With this constructor, Create() should be called in order to create
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the button bar.
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*/
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wxRibbonButtonBar();
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/**
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Construct a ribbon button bar with the given parameters.
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@param parent
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Parent window for the button bar (typically a wxRibbonPanel).
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@param id
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An identifier for the button bar. @c wxID_ANY is taken to mean a default.
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@param pos
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Initial position of the button bar.
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@param size
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Initial size of the button bar.
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@param style
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Button bar style, currently unused.
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*/
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wxRibbonButtonBar(wxWindow* parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0);
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/**
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Destructor.
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*/
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virtual ~wxRibbonButtonBar();
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/**
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Create a button bar in two-step button bar construction.
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Should only be called when the default constructor is used, and
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arguments have the same meaning as in the full constructor.
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*/
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bool Create(wxWindow* parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0);
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/**
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Add a button to the button bar (simple version).
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*/
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virtual wxRibbonButtonBarButtonBase* AddButton(
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int button_id,
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const wxString& label,
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const wxBitmap& bitmap,
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const wxString& help_string,
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wxRibbonButtonBarButtonKind kind = wxRIBBON_BUTTONBAR_BUTTON_NORMAL);
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/**
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Add a dropdown button to the button bar (simple version).
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@see AddButton()
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*/
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virtual wxRibbonButtonBarButtonBase* AddDropdownButton(
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int button_id,
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const wxString& label,
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const wxBitmap& bitmap,
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const wxString& help_string = wxEmptyString);
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/**
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Add a hybrid button to the button bar (simple version).
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@see AddButton()
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*/
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virtual wxRibbonButtonBarButtonBase* AddHybridButton(
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int button_id,
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const wxString& label,
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const wxBitmap& bitmap,
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const wxString& help_string = wxEmptyString);
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/**
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Add a toggle button to the button bar (simple version).
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@see AddButton()
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*/
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virtual wxRibbonButtonBarButtonBase* AddToggleButton(
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int button_id,
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const wxString& label,
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const wxBitmap& bitmap,
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const wxString& help_string = wxEmptyString);
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/**
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Add a button to the button bar.
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@param button_id
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ID of the new button (used for event callbacks).
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@param label
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Label of the new button.
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@param bitmap
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Large bitmap of the new button. Must be the same size as all other
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large bitmaps used on the button bar.
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@param bitmap_small
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Small bitmap of the new button. If left as null, then a small
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bitmap will be automatically generated. Must be the same size as
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all other small bitmaps used on the button bar.
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@param bitmap_disabled
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Large bitmap of the new button when it is disabled. If left as
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null, then a bitmap will be automatically generated from @a bitmap.
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@param bitmap_small_disabled
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Small bitmap of the new button when it is disabled. If left as
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null, then a bitmap will be automatically generated from @a
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bitmap_small.
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@param kind
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The kind of button to add.
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@param help_string
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The UI help string to associate with the new button.
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@param client_data
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Client data to associate with the new button.
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@return An opaque pointer which can be used only with other button bar
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methods.
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@see AddDropdownButton()
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@see AddHybridButton()
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@see AddToggleButton()
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*/
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virtual wxRibbonButtonBarButtonBase* AddButton(
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int button_id,
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const wxString& label,
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const wxBitmap& bitmap,
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const wxBitmap& bitmap_small = wxNullBitmap,
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const wxBitmap& bitmap_disabled = wxNullBitmap,
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const wxBitmap& bitmap_small_disabled = wxNullBitmap,
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wxRibbonButtonBarButtonKind kind = wxRIBBON_BUTTONBAR_BUTTON_NORMAL,
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const wxString& help_string = wxEmptyString,
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wxObject* client_data = NULL);
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/**
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Calculate button layouts and positions.
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Must be called after buttons are added to the button bar, as otherwise
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the newly added buttons will not be displayed. In normal situations, it
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will be called automatically when wxRibbonBar::Realize() is called.
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*/
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virtual bool Realize();
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/**
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Delete all buttons from the button bar.
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@see DeleteButton()
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*/
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virtual void ClearButtons();
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/**
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Delete a single button from the button bar.
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@see ClearButtons()
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*/
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virtual bool DeleteButton(int button_id);
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/**
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Enable or disable a single button on the bar.
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@param button_id
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ID of the button to enable or disable.
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@param enable
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@true to enable the button, @false to disable it.
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*/
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virtual void EnableButton(int button_id, bool enable = true);
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/**
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Set a toggle button to the checked or unchecked state.
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@param button_id
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ID of the toggle button to manipulate.
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@param checked
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@true to set the button to the toggled/pressed/checked state,
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@false to set it to the untoggled/unpressed/unchecked state.
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*/
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virtual void ToggleButton(int button_id, bool checked);
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};
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/**
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@class wxRibbonButtonBarEvent
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Event used to indicate various actions relating to a button on a
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wxRibbonButtonBar. For toggle buttons, IsChecked() can be used to test
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the state of the button.
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See wxRibbonButtonBar for available event types.
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@library{wxribbon}
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@category{events,ribbon}
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@see wxRibbonBar
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*/
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class wxRibbonButtonBarEvent : public wxCommandEvent
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{
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public:
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/**
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Constructor.
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*/
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wxRibbonButtonBarEvent(wxEventType command_type = wxEVT_NULL,
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int win_id = 0,
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wxRibbonButtonBar* bar = NULL);
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/**
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Returns the bar which contains the button which the event relates to.
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*/
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wxRibbonButtonBar* GetBar();
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/**
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Sets the button bar relating to this event.
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*/
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void SetBar(wxRibbonButtonBar* bar);
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/**
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Display a popup menu as a result of this (dropdown clicked) event.
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*/
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bool PopupMenu(wxMenu* menu);
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};
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