wxWidgets/contrib/include/wx/fl/garbagec.h
Václav Slavík 510b9edbb6 standardized WXMAKINGDLL approach
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21773 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-07-08 20:47:17 +00:00

94 lines
2.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: garbagec.h
// Purpose: GarbageCollector class.
// Author: Aleksandras Gluchovas (@Lithuania)
// Modified by:
// Created: ??/10/98
// RCS-ID: $Id$
// Copyright: (c) Aleksandras Gluchovas
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __GARBAGEC_G__
#define __GARBAGEC_G__
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "garbagec.h"
#endif
#include "wx/list.h"
#include "wx/fl/fldefs.h"
struct GCItem
{
void* mpObj;
wxList mRefs; // references to other nodes
};
inline void* gc_node_to_obj( wxNode* pGCNode )
{
return ( (GCItem*) (pGCNode->GetData()) )->mpObj;
}
/*
This class implements an extremely slow but simple garbage collection algorithm.
*/
class WXDLLIMPEXP_FL GarbageCollector
{
protected:
wxList mAllNodes;
wxList mRegularLst;
wxList mCycledLst;
// Internal method for finding a node.
wxNode* FindItemNode( void* pForObj );
// Internal method for resolving references.
void ResolveReferences();
// Internal method for findind and freeing a node.
wxNode* FindReferenceFreeItemNode();
// Remove references to this node.
void RemoveReferencesToNode( wxNode* pItemNode );
// Destroys a list of items.
void DestroyItemList( wxList& lst );
public:
// Default constructor.
GarbageCollector() {}
// Destructor.
virtual ~GarbageCollector();
// Prepare data for garbage collection.
virtual void AddObject( void* pObj, int refCnt = 1 );
// Prepare data for garbage collection.
virtual void AddDependency( void* pObj, void* pDependsOnObj );
// Executes garbage collection algorithm.
virtual void ArrangeCollection();
// Accesses the results of the algorithm.
wxList& GetRegularObjects();
// Get cycled objects.
wxList& GetCycledObjects();
// Removes all data from the garbage collector.
void Reset();
};
#endif /* __GARBAGEC_G__ */