aa6a8fbdf0
This is a rather important detail which the documentation completely forgot to mention.
79 lines
2.0 KiB
Objective-C
79 lines
2.0 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: dcgraph.h
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// Purpose: interface of wxGCDC
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxGCDC
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wxGCDC is a device context that draws on a wxGraphicsContext.
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@remarks
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If Direct2D is a renderer of underlying graphics context, only wxFont objects
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representing TrueType fonts can be used in the font-related functions.
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@library{wxcore}
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@category{dc}
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@see wxDC, wxGraphicsContext
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*/
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class wxGCDC: public wxDC
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{
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public:
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/**
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Constructs a wxGCDC from a wxWindowDC.
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*/
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wxGCDC( const wxWindowDC& windowDC );
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/**
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Constructs a wxGCDC from a wxMemoryDC.
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*/
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wxGCDC( const wxMemoryDC& memoryDC );
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/**
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Constructs a wxGCDC from a wxPrinterDC.
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*/
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wxGCDC( const wxPrinterDC& printerDC );
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/**
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Construct a wxGCDC from an existing graphics context.
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Note that this object takes ownership of @a context and will delete it
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when it is destroyed or when SetGraphicsContext() is called with a
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different context object.
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*/
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wxGCDC(wxGraphicsContext* context);
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/**
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Constructs a wxGCDC from a wxEnhMetaFileDC.
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This constructor is only available in wxMSW port and when @c
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wxUSE_ENH_METAFILE build option is enabled, i.e. when wxEnhMetaFileDC
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class itself is available.
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@since 2.9.3
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*/
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wxGCDC( const wxEnhMetaFileDC& emfDC );
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wxGCDC();
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virtual ~wxGCDC();
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/**
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Retrieves associated wxGraphicsContext
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*/
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wxGraphicsContext* GetGraphicsContext() const;
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/**
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Set the graphics context to be used for this wxGCDC.
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Note that this object takes ownership of @a context and will delete it when
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it is destroyed or when SetGraphicsContext() is called again.
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*/
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void SetGraphicsContext(wxGraphicsContext* context);
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};
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