9a05410470
Under macOS colors can be patterns, then accessors for RGB values are useless, IsSolid returns true if the color can be expressed in RGB values at all.
334 lines
9.4 KiB
Objective-C
334 lines
9.4 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: colour.h
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// Purpose: interface of wxColour
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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Flags for wxColour -> wxString conversion (see wxColour::GetAsString).
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@{
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*/
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enum {
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wxC2S_NAME = 1, // return colour name, when possible
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wxC2S_CSS_SYNTAX = 2, // return colour in rgb(r,g,b) syntax
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wxC2S_HTML_SYNTAX = 4 // return colour in #rrggbb syntax
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};
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//@}
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const unsigned char wxALPHA_TRANSPARENT = 0;
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const unsigned char wxALPHA_OPAQUE = 0xff;
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/**
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@class wxColour
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A colour is an object representing a combination of Red, Green, and Blue
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(RGB) intensity values, and is used to determine drawing colours. See the
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entry for wxColourDatabase for how a pointer to a predefined, named colour
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may be returned instead of creating a new colour.
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Valid RGB values are in the range 0 to 255.
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You can retrieve the current system colour settings with wxSystemSettings.
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@library{wxcore}
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@category{gdi}
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@stdobjects
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- ::wxNullColour - An empty, invalid colour.
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- ::wxTransparentColour - Valid but fully transparent colour (new in 2.9.1).
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- ::wxBLACK
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- ::wxBLUE
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- ::wxCYAN
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- ::wxGREEN
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- ::wxYELLOW
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- ::wxLIGHT_GREY
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- ::wxRED
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- ::wxWHITE
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@see wxColourDatabase, wxPen, wxBrush, wxColourDialog, wxSystemSettings
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*/
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class wxColour : public wxObject
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{
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public:
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/**
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Default constructor.
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*/
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wxColour();
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/**
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@param red
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The red value.
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@param green
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The green value.
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@param blue
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The blue value.
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@param alpha
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The alpha value. Alpha values range from 0 (wxALPHA_TRANSPARENT) to
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255 (wxALPHA_OPAQUE).
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*/
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wxColour(unsigned char red, unsigned char green, unsigned char blue,
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unsigned char alpha = wxALPHA_OPAQUE);
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/**
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@param colourName
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The colour name.
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*/
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wxColour(const wxString& colourName);
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/**
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@param colRGB
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A packed RGB value.
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*/
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wxColour(unsigned long colRGB);
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/**
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Copy constructor.
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*/
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wxColour(const wxColour& colour);
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/**
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Returns the alpha value, on platforms where alpha is not yet supported, this
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always returns wxALPHA_OPAQUE.
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*/
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virtual unsigned char Alpha() const;
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/**
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Returns the blue intensity.
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*/
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virtual unsigned char Blue() const;
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/**
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Converts this colour to a wxString using the given flags.
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The supported flags are @c wxC2S_NAME, to obtain the colour name
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(e.g. wxColour(255,0,0) == "red"), @c wxC2S_CSS_SYNTAX, to obtain
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the colour in the "rgb(r,g,b)" or "rgba(r,g,b,a)" syntax
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(e.g. wxColour(255,0,0,85) == "rgba(255,0,0,0.333)"), and
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@c wxC2S_HTML_SYNTAX, to obtain the colour as "#" followed by 6
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hexadecimal digits (e.g. wxColour(255,0,0) == "#FF0000").
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This function never fails and always returns a non-empty string but
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asserts if the colour has alpha channel (i.e. is non opaque) but
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@c wxC2S_CSS_SYNTAX (which is the only one supporting alpha) is not
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specified in flags.
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@since 2.7.0
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*/
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virtual wxString GetAsString(long flags = wxC2S_NAME | wxC2S_CSS_SYNTAX) const;
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//@{
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/**
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Sets the RGB or RGBA colour values from a single 32 bit value.
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The arguments @a colRGB and @a colRGBA should be of the form 0x00BBGGRR
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and 0xAABBGGRR respectively where @c 0xRR, @c 0xGG, @c 0xBB and @c 0xAA
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are the values of the red, blue, green and alpha components.
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Notice the right-to-left order of components!
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@see GetRGB(), GetRGBA()
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@since 2.9.1
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*/
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void SetRGB(wxUint32 colRGB);
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void SetRGBA(wxUint32 colRGBA);
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//@}
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//@{
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/**
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Gets the RGB or RGBA colour values as a single 32 bit value.
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The returned value is of the same form as expected by SetRGB() and
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SetRGBA().
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Notice that GetRGB() returns the value with 0 as its highest byte
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independently of the value actually returned by Alpha(). So for a fully
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opaque colour, the return value of GetRGBA() is @c 0xFFBBGGRR while
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that of GetRGB() is @c 0x00BBGGRR.
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@since 2.9.1
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*/
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wxUint32 GetRGB() const;
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wxUint32 GetRGBA() const;
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//@}
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/**
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Returns a pixel value which is platform-dependent.
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On Windows, a COLORREF is returned.
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On X, an allocated pixel value is returned.
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If the pixel is invalid (on X, unallocated), @c -1 is returned.
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*/
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wxIntPtr GetPixel() const;
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/**
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Returns the green intensity.
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*/
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virtual unsigned char Green() const;
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/**
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Returns @true if the colour object is valid (the colour has been initialised
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with RGB values).
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*/
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virtual bool IsOk() const;
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/**
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Returns the red intensity.
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*/
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virtual unsigned char Red() const;
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/**
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Returns @true if the color can be described using RGB values, ie is solid,
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@false if it is a pattern (currently only possible on macOS)
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*/
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virtual bool IsSolid() const;
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//@{
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/**
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Sets the RGB intensity values using the given values (first overload),
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extracting them from the packed long (second overload), using the given
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string (third overload).
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When using third form, Set() accepts: colour names (those listed in
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wxColourDatabase), the CSS-like @c "rgb(r,g,b)" or @c "rgba(r,g,b,a)" syntax
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(case insensitive) and the HTML-like syntax: @c "#" followed by 6 hexadecimal
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digits for red, green, blue components.
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Returns @true if the conversion was successful, @false otherwise.
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@since 2.7.0
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*/
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void Set(unsigned char red, unsigned char green,
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unsigned char blue,
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unsigned char alpha = wxALPHA_OPAQUE);
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void Set(unsigned long RGB);
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bool Set(const wxString& str);
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//@}
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/**
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Tests the inequality of two colours by comparing individual red, green, blue
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colours and alpha values.
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*/
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bool operator !=(const wxColour& colour) const;
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/**
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Assignment operator, using a colour name to be found in the colour database.
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@see wxColourDatabase
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*/
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wxColour& operator=(const wxColour& colour);
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/**
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Tests the equality of two colours by comparing individual red, green, blue
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colours and alpha values.
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*/
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bool operator ==(const wxColour& colour) const;
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/**
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Assign 0 or 255 to rgb out parameters.
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@since 2.9.0
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*/
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static void MakeMono(unsigned char* r, unsigned char* g, unsigned char* b, bool on);
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/**
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Create a disabled (dimmed) colour from (in/out) rgb parameters.
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@since 2.9.0
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*/
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static void MakeDisabled(unsigned char* r, unsigned char* g, unsigned char* b, unsigned char brightness = 255);
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/**
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Make a disabled version of this colour.
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This method modifies the object in place and returns the object itself.
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@since 2.9.5
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*/
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wxColour& MakeDisabled(unsigned char brightness = 255);
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/**
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Create a grey colour from (in/out) rgb parameters using integer arithmetic.
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@since 2.9.0
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*/
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static void MakeGrey(unsigned char* r, unsigned char* g, unsigned char* b);
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/**
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Create a grey colour from (in/out) rgb parameters using floating point arithmetic.
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Defaults to using the standard ITU-T BT.601 when converting to YUV, where every pixel equals
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(R * @a weight_r) + (G * @a weight_g) + (B * @a weight_b).
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@since 2.9.0
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*/
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static void MakeGrey(unsigned char* r, unsigned char* g, unsigned char* b,
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double weight_r, double weight_g, double weight_b);
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/**
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Blend colour, taking alpha into account.
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@since 2.9.0
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*/
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static unsigned char AlphaBlend(unsigned char fg, unsigned char bg, double alpha);
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/**
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ChangeLightness() is a utility function that simply darkens
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or lightens a color, based on the specified percentage
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ialpha of 0 would be completely black, 200 completely white
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an ialpha of 100 returns the same colour
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@since 2.9.0
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*/
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static void ChangeLightness(unsigned char* r, unsigned char* g, unsigned char* b, int ialpha);
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/**
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wxColour wrapper for ChangeLightness(r,g,b,ialpha).
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@since 2.9.0
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*/
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wxColour ChangeLightness(int ialpha) const;
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};
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/** @name Predefined colors. */
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//@{
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wxColour wxNullColour;
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wxColour wxTransparentColour;
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wxColour* wxBLACK;
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wxColour* wxBLUE;
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wxColour* wxCYAN;
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wxColour* wxGREEN;
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wxColour* wxYELLOW;
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wxColour* wxLIGHT_GREY;
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wxColour* wxRED;
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wxColour* wxWHITE;
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//@}
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// ============================================================================
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// Global functions/macros
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// ============================================================================
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/** @addtogroup group_funcmacro_misc */
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//@{
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/**
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Converts string to a wxColour best represented by the given string. Returns
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@true on success.
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@see wxToString(const wxColour&)
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@header{wx/colour.h}
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*/
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bool wxFromString(const wxString& string, wxColour* colour);
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/**
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Converts the given wxColour into a string.
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@see wxFromString(const wxString&, wxColour*)
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@header{wx/colour.h}
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*/
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wxString wxToString(const wxColour& colour);
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//@}
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