wxWidgets/interface/wx/window.h
Vadim Zeitlin c5cc7fbd27 Made wxWindow::HasScrollbar() do what it says.
Added wxWindow::CanScroll() with the old HasScrollbar() meaning but changed
HasScrollbar() to check for the scrollbar existence instead of just checking
if it might exist.

Closes #10897.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61634 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2009-08-10 11:18:09 +00:00

3272 lines
113 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: window.h
// Purpose: interface of wxWindow
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
Valid values for wxWindow::ShowWithEffect() and wxWindow::HideWithEffect().
*/
enum wxShowEffect
{
/// Roll window to the left
wxSHOW_EFFECT_ROLL_TO_LEFT,
/// Roll window to the right
wxSHOW_EFFECT_ROLL_TO_RIGHT,
/// Roll window to the top
wxSHOW_EFFECT_ROLL_TO_TOP,
/// Roll window to the bottom
wxSHOW_EFFECT_ROLL_TO_BOTTOM,
/// Slide window to the left
wxSHOW_EFFECT_SLIDE_TO_LEFT,
/// Slide window to the right
wxSHOW_EFFECT_SLIDE_TO_RIGHT,
/// Slide window to the top
wxSHOW_EFFECT_SLIDE_TO_TOP,
/// Slide window to the bottom
wxSHOW_EFFECT_SLIDE_TO_BOTTOM,
/// Fade in or out effect
wxSHOW_EFFECT_BLEND,
/// Expanding or collapsing effect
wxSHOW_EFFECT_EXPAND
};
/**
Different window variants, on platforms like eg mac uses different
rendering sizes.
*/
enum wxWindowVariant
{
wxWINDOW_VARIANT_NORMAL, //!< Normal size
wxWINDOW_VARIANT_SMALL, //!< Smaller size (about 25 % smaller than normal)
wxWINDOW_VARIANT_MINI, //!< Mini size (about 33 % smaller than normal)
wxWINDOW_VARIANT_LARGE, //!< Large size (about 25 % larger than normal)
wxWINDOW_VARIANT_MAX
};
/**
@class wxWindow
wxWindow is the base class for all windows and represents any visible object
om screen. All controls, top level windows and so on are windows. Sizers and
device contexts are not, however, as they don't appear on screen themselves.
Please note that all children of the window will be deleted automatically by
the destructor before the window itself is deleted which means that you don't
have to worry about deleting them manually. Please see the @ref
overview_windowdeletion "window deletion overview" for more information.
Also note that in this, and many others, wxWidgets classes some
@c GetXXX() methods may be overloaded (as, for example,
wxWindow::GetSize or wxWindow::GetClientSize). In this case, the overloads
are non-virtual because having multiple virtual functions with the same name
results in a virtual function name hiding at the derived class level (in
English, this means that the derived class has to override all overloaded
variants if it overrides any of them). To allow overriding them in the derived
class, wxWidgets uses a unique protected virtual @c DoGetXXX() method
and all @c GetXXX() ones are forwarded to it, so overriding the former
changes the behaviour of the latter.
@beginStyleTable
@style{wxBORDER_DEFAULT}
The window class will decide the kind of border to show, if any.
@style{wxBORDER_SIMPLE}
Displays a thin border around the window. wxSIMPLE_BORDER is the
old name for this style.
@style{wxBORDER_SUNKEN}
Displays a sunken border. wxSUNKEN_BORDER is the old name for this
style.
@style{wxBORDER_RAISED}
Displays a raised border. wxRAISED_BORDER is the old name for this
style.
@style{wxBORDER_STATIC}
Displays a border suitable for a static control. wxSTATIC_BORDER
is the old name for this style. Windows only.
@style{wxBORDER_THEME}
Displays a native border suitable for a control, on the current
platform. On Windows XP or Vista, this will be a themed border; on
most other platforms a sunken border will be used. For more
information for themed borders on Windows, please see Themed
borders on Windows.
@style{wxBORDER_NONE}
Displays no border, overriding the default border style for the
window. wxNO_BORDER is the old name for this style.
@style{wxBORDER_DOUBLE}
This style is obsolete and should not be used.
@style{wxTRANSPARENT_WINDOW}
The window is transparent, that is, it will not receive paint
events. Windows only.
@style{wxTAB_TRAVERSAL}
Use this to enable tab traversal for non-dialog windows.
@style{wxWANTS_CHARS}
Use this to indicate that the window wants to get all char/key
events for all keys - even for keys like TAB or ENTER which are
usually used for dialog navigation and which wouldn't be generated
without this style. If you need to use this style in order to get
the arrows or etc., but would still like to have normal keyboard
navigation take place, you should call Navigate in response to the
key events for Tab and Shift-Tab.
@style{wxNO_FULL_REPAINT_ON_RESIZE}
On Windows, this style used to disable repainting the window
completely when its size is changed. Since this behaviour is now
the default, the style is now obsolete and no longer has an effect.
@style{wxVSCROLL}
Use this style to enable a vertical scrollbar. Notice that this
style cannot be used with native controls which don't support
scrollbars nor with top-level windows in most ports.
@style{wxHSCROLL}
Use this style to enable a horizontal scrollbar. The same
limitations as for wxVSCROLL apply to this style.
@style{wxALWAYS_SHOW_SB}
If a window has scrollbars, disable them instead of hiding them
when they are not needed (i.e. when the size of the window is big
enough to not require the scrollbars to navigate it). This style is
currently implemented for wxMSW, wxGTK and wxUniversal and does
nothing on the other platforms.
@style{wxCLIP_CHILDREN}
Use this style to eliminate flicker caused by the background being
repainted, then children being painted over them. Windows only.
@style{wxFULL_REPAINT_ON_RESIZE}
Use this style to force a complete redraw of the window whenever it
is resized instead of redrawing just the part of the window
affected by resizing. Note that this was the behaviour by default
before 2.5.1 release and that if you experience redraw problems
with code which previously used to work you may want to try this.
Currently this style applies on GTK+ 2 and Windows only, and full
repainting is always done on other platforms.
@endStyleTable
@beginExtraStyleTable
@style{wxWS_EX_VALIDATE_RECURSIVELY}
By default, wxWindow::Validate(), wxWindow::TransferDataTo() and
wxWindow::TransferDataFromWindow() only work on
direct children of the window (compatible behaviour).
Set this flag to make them recursively descend into all subwindows.
@style{wxWS_EX_BLOCK_EVENTS}
wxCommandEvents and the objects of the derived classes are
forwarded to the parent window and so on recursively by default.
Using this flag for the given window allows to block this
propagation at this window, i.e. prevent the events from being
propagated further upwards. Dialogs have this flag on by default
for the reasons explained in the @ref overview_events.
@style{wxWS_EX_TRANSIENT}
Don't use this window as an implicit parent for the other windows:
this must be used with transient windows as otherwise there is the
risk of creating a dialog/frame with this window as a parent which
would lead to a crash if the parent is destroyed before the child.
@style{wxWS_EX_CONTEXTHELP}
Under Windows, puts a query button on the caption. When pressed,
Windows will go into a context-sensitive help mode and wxWidgets
will send a @c wxEVT_HELP event if the user clicked on an application window.
This style cannot be used (because of the underlying native behaviour)
together with @c wxMAXIMIZE_BOX or @c wxMINIMIZE_BOX, so these two styles
are automatically turned off if this one is used.
@style{wxWS_EX_PROCESS_IDLE}
This window should always process idle events, even if the mode set
by wxIdleEvent::SetMode is @c wxIDLE_PROCESS_SPECIFIED.
@style{wxWS_EX_PROCESS_UI_UPDATES}
This window should always process UI update events, even if the
mode set by wxUpdateUIEvent::SetMode is @c wxUPDATE_UI_PROCESS_SPECIFIED.
@endExtraStyleTable
@beginEventEmissionTable
@event{EVT_ACTIVATE(id, func)}
Process a @c wxEVT_ACTIVATE event. See wxActivateEvent.
@event{EVT_CHILD_FOCUS(func)}
Process a @c wxEVT_CHILD_FOCUS event. See wxChildFocusEvent.
@event{EVT_CONTEXT_MENU(func)}
A right click (or other context menu command depending on platform) has been detected.
See wxContextMenuEvent.
@event{EVT_HELP(id, func)}
Process a @c wxEVT_HELP event. See wxHelpEvent.
@event{EVT_HELP_RANGE(id1, id2, func)}
Process a @c wxEVT_HELP event for a range of ids. See wxHelpEvent.
@event{EVT_DROP_FILES(func)}
Process a @c wxEVT_DROP_FILES event. See wxDropFilesEvent.
@event{EVT_ERASE_BACKGROUND(func)}
Process a @c wxEVT_ERASE_BACKGROUND event. See wxEraseEvent.
@event{EVT_SET_FOCUS(func)}
Process a @c wxEVT_SET_FOCUS event. See wxFocusEvent.
@event{EVT_KILL_FOCUS(func)}
Process a @c wxEVT_KILL_FOCUS event. See wxFocusEvent.
@event{EVT_IDLE(func)}
Process a @c wxEVT_IDLE event. See wxIdleEvent.
@event{EVT_JOY_*(func)}
Processes joystick events. See wxJoystickEvent.
@event{EVT_KEY_DOWN(func)}
Process a @c wxEVT_KEY_DOWN event (any key has been pressed).
See wxKeyEvent.
@event{EVT_KEY_UP(func)}
Process a @c wxEVT_KEY_UP event (any key has been released).
@event{EVT_CHAR(func)}
Process a @c wxEVT_CHAR event.
See wxKeyEvent.
@event{EVT_MOUSE_CAPTURE_LOST(func)}
Process a @c wxEVT_MOUSE_CAPTURE_LOST event. See wxMouseCaptureLostEvent.
@event{EVT_MOUSE_CAPTURE_CHANGED(func)}
Process a @c wxEVT_MOUSE_CAPTURE_CHANGED event. See wxMouseCaptureChangedEvent.
@event{EVT_MOUSE_*(func)}
See wxMouseEvent.
@event{EVT_PAINT(func)}
Process a @c wxEVT_PAINT event. See wxPaintEvent.
@event{EVT_POWER_*(func)}
The system power state changed. See wxPowerEvent.
@event{EVT_SCROLLWIN_*(func)}
Process scroll events. See wxScrollWinEvent.
@event{EVT_SET_CURSOR(func)}
Process a @c wxEVT_SET_CURSOR event. See wxSetCursorEvent.
@event{EVT_SHOW(func)}
Process a @c wxEVT_SHOW event. See wxShowEvent.
@event{EVT_SIZE(func)}
Process a @c wxEVT_SIZE event. See wxSizeEvent.
@event{EVT_SYS_COLOUR_CHANGED(func)}
Process a @c wxEVT_SYS_COLOUR_CHANGED event. See wxSysColourChangedEvent.
@endEventTable
@library{wxcore}
@category{miscwnd}
@see @ref overview_events, @ref overview_windowsizing
*/
class wxWindow : public wxEvtHandler
{
public:
/**
Default constructor
*/
wxWindow();
/**
Constructs a window, which can be a child of a frame, dialog or any other
non-control window.
@param parent
Pointer to a parent window.
@param id
Window identifier. If wxID_ANY, will automatically create an identifier.
@param pos
Window position. wxDefaultPosition indicates that wxWidgets
should generate a default position for the window.
If using the wxWindow class directly, supply an actual position.
@param size
Window size. wxDefaultSize indicates that wxWidgets should generate
a default size for the window. If no suitable size can be found, the
window will be sized to 20x20 pixels so that the window is visible but
obviously not correctly sized.
@param style
Window style. For generic window styles, please see wxWindow.
@param name
Window name.
*/
wxWindow(wxWindow* parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
/**
Destructor.
Deletes all sub-windows, then deletes itself. Instead of using
the @b delete operator explicitly, you should normally use Destroy()
so that wxWidgets can delete a window only when it is safe to do so, in idle time.
@see @ref overview_windowdeletion "Window Deletion Overview",
Destroy(), wxCloseEvent
*/
virtual ~wxWindow();
/**
@name Focus functions
See also the static function FindFocus().
*/
//@{
/**
This method may be overridden in the derived classes to return @false to
indicate that this control doesn't accept input at all (i.e. behaves like
e.g. wxStaticText) and so doesn't need focus.
@see AcceptsFocusFromKeyboard()
*/
virtual bool AcceptsFocus() const;
/**
This method may be overridden in the derived classes to return @false to
indicate that while this control can, in principle, have focus if the user
clicks it with the mouse, it shouldn't be included in the TAB traversal chain
when using the keyboard.
*/
virtual bool AcceptsFocusFromKeyboard() const;
/**
Overridden to indicate wehter this window or one of its children accepts
focus. Usually it's the same as AcceptsFocus() but is overridden for
container windows.
*/
virtual bool AcceptsFocusRecursively() const;
/**
Returns @true if the window (or in case of composite controls, its main
child window) has focus.
@see FindFocus()
*/
virtual bool HasFocus() const;
/**
This method is only implemented by ports which have support for
native TAB traversal (such as GTK+ 2.0).
It is called by wxWidgets' container control code to give the native
system a hint when doing TAB traversal. A call to this does not disable
or change the effect of programmatically calling SetFocus().
@see wxFocusEvent, wxPanel::SetFocus, wxPanel::SetFocusIgnoringChildren
*/
virtual void SetCanFocus(bool canFocus);
/**
This sets the window to receive keyboard input.
@see HasFocus(), wxFocusEvent, wxPanel::SetFocus,
wxPanel::SetFocusIgnoringChildren
*/
virtual void SetFocus();
/**
This function is called by wxWidgets keyboard navigation code when the user
gives the focus to this window from keyboard (e.g. using @c TAB key).
By default this method simply calls SetFocus() but
can be overridden to do something in addition to this in the derived classes.
*/
virtual void SetFocusFromKbd();
//@}
/**
@name Child management functions
*/
//@{
/**
Adds a child window. This is called automatically by window creation
functions so should not be required by the application programmer.
Notice that this function is mostly internal to wxWidgets and shouldn't be
called by the user code.
@param child
Child window to add.
*/
virtual void AddChild(wxWindow* child);
/**
Destroys all children of a window. Called automatically by the destructor.
*/
bool DestroyChildren();
/**
Find a child of this window, by @a id.
May return @a this if it matches itself.
*/
wxWindow* FindWindow(long id) const;
/**
Find a child of this window, by name.
May return @a this if it matches itself.
*/
wxWindow* FindWindow(const wxString& name) const;
/**
Returns a reference to the list of the window's children. @c wxWindowList
is a type-safe wxList-like class whose elements are of type @c wxWindow*.
*/
wxWindowList& GetChildren();
/**
@overload
*/
const wxWindowList& GetChildren() const;
/**
Removes a child window.
This is called automatically by window deletion functions so should not
be required by the application programmer.
Notice that this function is mostly internal to wxWidgets and shouldn't be
called by the user code.
@param child
Child window to remove.
*/
virtual void RemoveChild(wxWindow* child);
//@}
/**
@name Sibling and parent management functions
*/
//@{
/**
Returns the grandparent of a window, or @NULL if there isn't one.
*/
wxWindow* GetGrandParent() const;
/**
Returns the next window after this one among the parent children or @NULL
if this window is the last child.
@since 2.8.8
@see GetPrevSibling()
*/
wxWindow* GetNextSibling() const;
/**
Returns the parent of the window, or @NULL if there is no parent.
*/
wxWindow* GetParent() const;
/**
Returns the previous window before this one among the parent children or @c
@NULL if this window is the first child.
@since 2.8.8
@see GetNextSibling()
*/
wxWindow* GetPrevSibling() const;
/**
Reparents the window, i.e the window will be removed from its
current parent window (e.g. a non-standard toolbar in a wxFrame)
and then re-inserted into another.
@param newParent
New parent.
*/
virtual bool Reparent(wxWindow* newParent);
//@}
/**
@name Scrolling and scrollbars functions
Note that these methods don't work with native controls which don't use
wxWidgets scrolling framework (i.e. don't derive from wxScrolledWindow).
*/
//@{
/**
Call this function to force one or both scrollbars to be always shown, even if
the window is big enough to show its entire contents without scrolling.
@since 2.9.0
@param hflag
Whether the horizontal scroll bar should always be visible.
@param vflag
Whether the vertical scroll bar should always be visible.
@remarks This function is currently only implemented under Mac/Carbon.
*/
virtual void AlwaysShowScrollbars(bool hflag = true, bool vflag = true);
/**
Returns the built-in scrollbar position.
@see SetScrollbar()
*/
virtual int GetScrollPos(int orientation) const;
/**
Returns the built-in scrollbar range.
@see SetScrollbar()
*/
virtual int GetScrollRange(int orientation) const;
/**
Returns the built-in scrollbar thumb size.
@see SetScrollbar()
*/
virtual int GetScrollThumb(int orientation) const;
/**
Returns @true if this window can have a scroll bar in this orientation.
@param orient
Orientation to check, either wxHORIZONTAL or wxVERTICAL.
@since 2.9.1
*/
bool CanScroll(int orient) const;
/**
Returns @true if this window currently has a scroll bar for this
orientation.
This method may return @false even when CanScroll() for the same
orientation returns @true, but if CanScroll() returns @false, i.e.
scrolling in this direction is not enabled at all, HasScrollbar()
always returns @false as well.
@param orient
Orientation to check, either wxHORIZONTAL or wxVERTICAL.
*/
bool HasScrollbar(int orient) const;
/**
Return whether a scrollbar is always shown.
@param orient
Orientation to check, either wxHORIZONTAL or wxVERTICAL.
@see AlwaysShowScrollbars()
*/
virtual bool IsScrollbarAlwaysShown(int orient) const;
/**
Scrolls the window by the given number of lines down (if @a lines is
positive) or up.
@return Returns @true if the window was scrolled, @false if it was already
on top/bottom and nothing was done.
@remarks This function is currently only implemented under MSW and
wxTextCtrl under wxGTK (it also works for wxScrolled classes
under all platforms).
@see ScrollPages()
*/
virtual bool ScrollLines(int lines);
/**
Scrolls the window by the given number of pages down (if @a pages is
positive) or up.
@return Returns @true if the window was scrolled, @false if it was already
on top/bottom and nothing was done.
@remarks This function is currently only implemented under MSW and wxGTK.
@see ScrollLines()
*/
virtual bool ScrollPages(int pages);
/**
Physically scrolls the pixels in the window and move child windows accordingly.
@param dx
Amount to scroll horizontally.
@param dy
Amount to scroll vertically.
@param rect
Rectangle to scroll, if it is @NULL, the whole window is
scrolled (this is always the case under wxGTK which doesn't support this
parameter)
@remarks Note that you can often use wxScrolled instead of using this
function directly.
*/
virtual void ScrollWindow(int dx, int dy,
const wxRect* rect = NULL);
/**
Same as #ScrollLines (-1).
*/
bool LineUp();
/**
Same as #ScrollLines (1).
*/
bool LineDown();
/**
Same as #ScrollPages (-1).
*/
bool PageUp();
/**
Same as #ScrollPages (1).
*/
bool PageDown();
/**
Sets the position of one of the built-in scrollbars.
@param orientation
Determines the scrollbar whose position is to be set.
May be wxHORIZONTAL or wxVERTICAL.
@param pos
Position in scroll units.
@param refresh
@true to redraw the scrollbar, @false otherwise.
@remarks This function does not directly affect the contents of the
window: it is up to the application to take note of
scrollbar attributes and redraw contents accordingly.
@see SetScrollbar(), GetScrollPos(), GetScrollThumb(), wxScrollBar,
wxScrolled
*/
virtual void SetScrollPos(int orientation, int pos,
bool refresh = true);
/**
Sets the scrollbar properties of a built-in scrollbar.
@param orientation
Determines the scrollbar whose page size is to be set.
May be wxHORIZONTAL or wxVERTICAL.
@param position
The position of the scrollbar in scroll units.
@param thumbSize
The size of the thumb, or visible portion of the scrollbar, in scroll units.
@param range
The maximum position of the scrollbar. Value of -1 can be used to
ask for the scrollbar to be shown but in the disabled state: this
can be used to avoid removing the scrollbar even when it is not
needed (currently this is only implemented in wxMSW port).
@param refresh
@true to redraw the scrollbar, @false otherwise.
@remarks
Let's say you wish to display 50 lines of text, using the same font.
The window is sized so that you can only see 16 lines at a time.
You would use:
@code
SetScrollbar(wxVERTICAL, 0, 16, 50);
@endcode
Note that with the window at this size, the thumb position can never
go above 50 minus 16, or 34. You can determine how many lines are
currently visible by dividing the current view size by the character
height in pixels.
When defining your own scrollbar behaviour, you will always need
to recalculate the scrollbar settings when the window size changes.
You could therefore put your scrollbar calculations and SetScrollbar
call into a function named AdjustScrollbars, which can be called
initially and also from your wxSizeEvent handler function.
@see @ref overview_scrolling, wxScrollBar, wxScrolled, wxScrollWinEvent
*/
virtual void SetScrollbar(int orientation, int position,
int thumbSize, int range,
bool refresh = true);
//@}
/**
@name Sizing functions
See also the protected functions DoGetBestSize() and SetInitialBestSize().
*/
//@{
/**
Sets the cached best size value.
@see GetBestSize()
*/
void CacheBestSize(const wxSize& size) const;
/**
Converts client area size @a size to corresponding window size.
In other words, the returned value is what would GetSize() return if this
window had client area of given size. Components with wxDefaultCoord
value are left unchanged. Note that the conversion is not always
exact, it assumes that non-client area doesn't change and so doesn't
take into account things like menu bar (un)wrapping or (dis)appearance
of the scrollbars.
@since 2.8.8
@see WindowToClientSize()
*/
virtual wxSize ClientToWindowSize(const wxSize& size) const;
/**
Converts window size @a size to corresponding client area size
In other words, the returned value is what would GetClientSize() return if
this window had given window size. Components with wxDefaultCoord value
are left unchanged.
Note that the conversion is not always exact, it assumes that
non-client area doesn't change and so doesn't take into account things
like menu bar (un)wrapping or (dis)appearance of the scrollbars.
@since 2.8.8
@see ClientToWindowSize()
*/
virtual wxSize WindowToClientSize(const wxSize& size) const;
/**
Sizes the window so that it fits around its subwindows.
This function won't do anything if there are no subwindows and will only really
work correctly if sizers are used for the subwindows layout.
Also, if the window has exactly one subwindow it is better (faster and the result
is more precise as Fit() adds some margin to account for fuzziness of its calculations)
to call:
@code
window->SetClientSize(child->GetSize());
@endcode
instead of calling Fit().
@see @ref overview_windowsizing
*/
virtual void Fit();
/**
Similar to Fit(), but sizes the interior (virtual) size of a window.
Mainly useful with scrolled windows to reset scrollbars after sizing
changes that do not trigger a size event, and/or scrolled windows without
an interior sizer. This function similarly won't do anything if there are
no subwindows.
*/
virtual void FitInside();
/**
This functions returns the best acceptable minimal size for the window.
For example, for a static control, it will be the minimal size such that the
control label is not truncated. For windows containing subwindows (typically
wxPanel), the size returned by this function will be the same as the size
the window would have had after calling Fit().
Note that when you write your own widget you need to overload the
DoGetBestSize() function instead of this (non-virtual!) function.
@see CacheBestSize(), @ref overview_windowsizing
*/
wxSize GetBestSize() const;
/**
Returns the size of the window 'client area' in pixels.
The client area is the area which may be drawn on by the programmer,
excluding title bar, border, scrollbars, etc.
Note that if this window is a top-level one and it is currently minimized, the
return size is empty (both width and height are 0).
@see GetSize(), GetVirtualSize()
*/
void GetClientSize(int* width, int* height) const;
/**
@overload
*/
wxSize GetClientSize() const;
/**
Merges the window's best size into the min size and returns the result.
This is the value used by sizers to determine the appropriate
ammount of space to allocate for the widget.
This is the method called by any wxSizer when they query the size
of a certain window or control.
@see GetBestSize(), SetInitialSize(), @ref overview_windowsizing
*/
virtual wxSize GetEffectiveMinSize() const;
/**
Returns the maximum size of window's client area.
This is an indication to the sizer layout mechanism that this is the maximum
possible size as well as the upper bound on window's size settable using
SetClientSize().
@see GetMaxSize(), @ref overview_windowsizing
*/
virtual wxSize GetMaxClientSize() const;
/**
Returns the maximum size of the window.
This is an indication to the sizer layout mechanism that this is the maximum
possible size as well as the upper bound on window's size settable using SetSize().
@see GetMaxClientSize(), @ref overview_windowsizing
*/
virtual wxSize GetMaxSize() const;
/**
Returns the minimum size of window's client area, an indication to the sizer
layout mechanism that this is the minimum required size of its client area.
It normally just returns the value set by SetMinClientSize(), but it can be
overridden to do the calculation on demand.
@see GetMinSize(), @ref overview_windowsizing
*/
virtual wxSize GetMinClientSize() const;
/**
Returns the minimum size of the window, an indication to the sizer layout
mechanism that this is the minimum required size.
This method normally just returns the value set by SetMinSize(), but it
can be overridden to do the calculation on demand.
@see GetMinClientSize(), @ref overview_windowsizing
*/
virtual wxSize GetMinSize() const;
/**
Returns the size of the entire window in pixels, including title bar, border,
scrollbars, etc.
Note that if this window is a top-level one and it is currently minimized, the
returned size is the restored window size, not the size of the window icon.
@param width
Receives the window width.
@param height
Receives the window height.
@see GetClientSize(), GetVirtualSize(), @ref overview_windowsizing
*/
void GetSize(int* width, int* height) const;
/**
See the GetSize(int*,int*) overload for more info.
*/
wxSize GetSize() const;
/**
This gets the virtual size of the window in pixels.
By default it returns the client size of the window, but after a call to
SetVirtualSize() it will return the size set with that method.
@see @ref overview_windowsizing
*/
wxSize GetVirtualSize() const;
/**
Like the other GetVirtualSize() overload but uses pointers instead.
@param width
Receives the window virtual width.
@param height
Receives the window virtual height.
*/
void GetVirtualSize(int* width, int* height) const;
/**
Returns the size of the left/right and top/bottom borders of this window in x
and y components of the result respectively.
*/
virtual wxSize GetWindowBorderSize() const;
/**
Resets the cached best size value so it will be recalculated the next time it
is needed.
@see CacheBestSize()
*/
void InvalidateBestSize();
/**
Posts a size event to the window.
This is the same as SendSizeEvent() with @c wxSEND_EVENT_POST argument.
*/
void PostSizeEvent();
/**
Posts a size event to the parent of this window.
This is the same as SendSizeEventToParent() with @c wxSEND_EVENT_POST
argument.
*/
void PostSizeEventToParent();
/**
This function sends a dummy @ref wxSizeEvent "size event" to
the window allowing it to re-layout its children positions.
It is sometimes useful to call this function after adding or deleting a
children after the frame creation or if a child size changes. Note that
if the frame is using either sizers or constraints for the children
layout, it is enough to call wxWindow::Layout() directly and this
function should not be used in this case.
If @a flags includes @c wxSEND_EVENT_POST value, this function posts
the event, i.e. schedules it for later processing, instead of
dispatching it directly. You can also use PostSizeEvent() as a more
readable equivalent of calling this function with this flag.
@param flags
May include @c wxSEND_EVENT_POST. Default value is 0.
*/
virtual void SendSizeEvent(int flags = 0);
/**
Safe wrapper for GetParent()->SendSizeEvent().
This function simply checks that the window has a valid parent which is
not in process of being deleted and calls SendSizeEvent() on it. It is
used internally by windows such as toolbars changes to whose state
should result in parent re-layout (e.g. when a toolbar is added to the
top of the window, all the other windows must be shifted down).
@see PostSizeEventToParent()
@param flags
See description of this parameter in SendSizeEvent() documentation.
*/
void SendSizeEventToParent(int flags = 0);
/**
This sets the size of the window client area in pixels.
Using this function to size a window tends to be more device-independent
than SetSize(), since the application need not worry about what dimensions
the border or title bar have when trying to fit the window around panel
items, for example.
@see @ref overview_windowsizing
*/
virtual void SetClientSize(int width, int height);
/**
@overload
*/
virtual void SetClientSize(const wxSize& size);
/**
This normally does not need to be called by user code.
It is called when a window is added to a sizer, and is used so the window
can remove itself from the sizer when it is destroyed.
*/
void SetContainingSizer(wxSizer* sizer);
/**
A @e smart SetSize that will fill in default size components with the
window's @e best size values.
Also sets the window's minsize to the value passed in for use with sizers.
This means that if a full or partial size is passed to this function then
the sizers will use that size instead of the results of GetBestSize() to
determine the minimum needs of the window for layout.
Most controls will use this to set their initial size, and their min
size to the passed in value (if any.)
@see SetSize(), GetBestSize(), GetEffectiveMinSize(),
@ref overview_windowsizing
*/
void SetInitialSize(const wxSize& size = wxDefaultSize);
/**
Sets the maximum client size of the window, to indicate to the sizer
layout mechanism that this is the maximum possible size of its client area.
Note that this method is just a shortcut for:
@code
SetMaxSize(ClientToWindowSize(size));
@endcode
@see SetMaxSize(), @ref overview_windowsizing
*/
virtual void SetMaxClientSize(const wxSize& size);
/**
Sets the maximum size of the window, to indicate to the sizer layout mechanism
that this is the maximum possible size.
@see SetMaxClientSize(), @ref overview_windowsizing
*/
virtual void SetMaxSize(const wxSize& size);
/**
Sets the minimum client size of the window, to indicate to the sizer
layout mechanism that this is the minimum required size of window's client
area.
You may need to call this if you change the window size after
construction and before adding to its parent sizer.
Note, that just as with SetMinSize(), calling this method doesn't
prevent the program from explicitly making the window smaller than the
specified size.
Note that this method is just a shortcut for:
@code
SetMinSize(ClientToWindowSize(size));
@endcode
@see SetMinSize(), @ref overview_windowsizing
*/
virtual void SetMinClientSize(const wxSize& size);
/**
Sets the minimum size of the window, to indicate to the sizer layout
mechanism that this is the minimum required size.
You may need to call this if you change the window size after
construction and before adding to its parent sizer.
Notice that calling this method doesn't prevent the program from making
the window explicitly smaller than the specified size by calling
SetSize(), it just ensures that it won't become smaller than this size
during the automatic layout.
@see SetMinClientSize(), @ref overview_windowsizing
*/
virtual void SetMinSize(const wxSize& size);
/**
Sets the size of the window in pixels.
@param x
Required x position in pixels, or wxDefaultCoord to indicate that the
existing value should be used.
@param y
Required y position in pixels, or wxDefaultCoord to indicate that the
existing value should be used.
@param width
Required width in pixels, or wxDefaultCoord to indicate that the existing
value should be used.
@param height
Required height position in pixels, or wxDefaultCoord to indicate that the
existing value should be used.
@param sizeFlags
Indicates the interpretation of other parameters.
It is a bit list of the following:
- @c wxSIZE_AUTO_WIDTH: a wxDefaultCoord width value is taken to indicate
a wxWidgets-supplied default width.
- @c wxSIZE_AUTO_HEIGHT: a wxDefaultCoord height value is taken to indicate
a wxWidgets-supplied default height.
- @c wxSIZE_AUTO: wxDefaultCoord size values are taken to indicate
a wxWidgets-supplied default size.
- @c wxSIZE_USE_EXISTING: existing dimensions should be used
if wxDefaultCoord values are supplied.
- @c wxSIZE_ALLOW_MINUS_ONE: allow negative dimensions (i.e. value of
wxDefaultCoord) to be interpreted as real
dimensions, not default values.
- @c wxSIZE_FORCE: normally, if the position and the size of the window are
already the same as the parameters of this function,
nothing is done. but with this flag a window resize may
be forced even in this case (supported in wx 2.6.2 and
later and only implemented for MSW and ignored elsewhere
currently).
@remarks This overload sets the position and optionally size, of the window.
Parameters may be wxDefaultCoord to indicate either that a default
should be supplied by wxWidgets, or that the current value of the
dimension should be used.
@see Move(), @ref overview_windowsizing
*/
void SetSize(int x, int y, int width, int height,
int sizeFlags = wxSIZE_AUTO);
/**
Sets the size of the window in pixels.
The size is specified using a wxRect, wxSize or by a couple of @c int objects.
@remarks This form must be used with non-default width and height values.
@see Move(), @ref overview_windowsizing
*/
virtual void SetSize(const wxRect& rect);
/**
@overload
*/
virtual void SetSize(const wxSize& size);
/**
@overload
*/
virtual void SetSize(int width, int height);
/**
Use of this function for windows which are not toplevel windows
(such as wxDialog or wxFrame) is discouraged.
Please use SetMinSize() and SetMaxSize() instead.
@see wxTopLevelWindow::SetSizeHints, @ref overview_windowsizing
*/
void SetSizeHints( const wxSize& minSize,
const wxSize& maxSize=wxDefaultSize,
const wxSize& incSize=wxDefaultSize);
/**
Sets the virtual size of the window in pixels.
@see @ref overview_windowsizing
*/
void SetVirtualSize(int width, int height);
/**
@overload
*/
void SetVirtualSize(const wxSize& size);
//@}
/**
@name Positioning functions
*/
//@{
/**
A synonym for Centre().
*/
void Center(int dir = wxBOTH);
/**
A synonym for CentreOnParent().
*/
void CenterOnParent(int dir = wxBOTH);
/**
Centres the window.
@param direction
Specifies the direction for the centering. May be wxHORIZONTAL, wxVERTICAL
or wxBOTH. It may also include wxCENTRE_ON_SCREEN flag
if you want to center the window on the entire screen and not on its
parent window.
@remarks If the window is a top level one (i.e. doesn't have a parent),
it will be centered relative to the screen anyhow.
@see Center()
*/
void Centre(int direction = wxBOTH);
/**
Centres the window on its parent. This is a more readable synonym for Centre().
@param direction
Specifies the direction for the centering. May be wxHORIZONTAL, wxVERTICAL
or wxBOTH.
@remarks This methods provides for a way to center top level windows over
their parents instead of the entire screen. If there
is no parent or if the window is not a top level
window, then behaviour is the same as Centre().
@see wxTopLevelWindow::CentreOnScreen
*/
void CentreOnParent(int direction = wxBOTH);
/**
This gets the position of the window in pixels, relative to the parent window
for the child windows or relative to the display origin for the top level windows.
@param x
Receives the x position of the window if non-@NULL.
@param y
Receives the y position of the window if non-@NULL.
@see GetScreenPosition()
*/
void GetPosition(int* x, int* y) const;
/**
This gets the position of the window in pixels, relative to the parent window
for the child windows or relative to the display origin for the top level windows.
@see GetScreenPosition()
*/
wxPoint GetPosition() const;
/**
Returns the position and size of the window as a wxRect object.
@see GetScreenRect()
*/
wxRect GetRect() const;
/**
Returns the window position in screen coordinates, whether the window is a
child window or a top level one.
@param x
Receives the x position of the window on the screen if non-@NULL.
@param y
Receives the y position of the window on the screen if non-@NULL.
@see GetPosition()
*/
void GetScreenPosition(int* x, int* y) const;
/**
Returns the window position in screen coordinates, whether the window is a
child window or a top level one.
@see GetPosition()
*/
wxPoint GetScreenPosition() const;
/**
Returns the position and size of the window on the screen as a wxRect object.
@see GetRect()
*/
wxRect GetScreenRect() const;
/**
Moves the window to the given position.
@param x
Required x position.
@param y
Required y position.
@param flags
See SetSize() for more info about this parameter.
@remarks Implementations of SetSize can also implicitly implement the
Move() function, which is defined in the base wxWindow class as the call:
@code
SetSize(x, y, wxDefaultCoord, wxDefaultCoord, wxSIZE_USE_EXISTING);
@endcode
@see SetSize()
*/
void Move(int x, int y, int flags = wxSIZE_USE_EXISTING);
/**
Moves the window to the given position.
@param pt
wxPoint object representing the position.
@param flags
See SetSize() for more info about this parameter.
@remarks Implementations of SetSize() can also implicitly implement the
Move() function, which is defined in the base wxWindow class as the call:
@code
SetSize(x, y, wxDefaultCoord, wxDefaultCoord, wxSIZE_USE_EXISTING);
@endcode
@see SetSize()
*/
void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING);
//@}
/**
@name Coordinate conversion functions
*/
//@{
/**
Converts to screen coordinates from coordinates relative to this window.
@param x
A pointer to a integer value for the x coordinate. Pass the client
coordinate in, and a screen coordinate will be passed out.
@param y
A pointer to a integer value for the y coordinate. Pass the client
coordinate in, and a screen coordinate will be passed out.
@beginWxPythonOnly
In place of a single overloaded method name, wxPython implements the following methods:
- ClientToScreen(point): Accepts and returns a wxPoint
- ClientToScreenXY(x, y): Returns a 2-tuple, (x, y)
@endWxPythonOnly
*/
void ClientToScreen(int* x, int* y) const;
/**
Converts to screen coordinates from coordinates relative to this window.
@param pt
The client position for the second form of the function.
*/
wxPoint ClientToScreen(const wxPoint& pt) const;
/**
Converts a point or size from dialog units to pixels.
For the x dimension, the dialog units are multiplied by the average character
width and then divided by 4.
For the y dimension, the dialog units are multiplied by the average character
height and then divided by 8.
@remarks Dialog units are used for maintaining a dialog's proportions
even if the font changes.
You can also use these functions programmatically.
A convenience macro is defined:
@code
#define wxDLG_UNIT(parent, pt) parent->ConvertDialogToPixels(pt)
@endcode
@see ConvertPixelsToDialog()
*/
wxPoint ConvertDialogToPixels(const wxPoint& pt);
/**
@overload
*/
wxSize ConvertDialogToPixels(const wxSize& sz);
/**
Converts a point or size from pixels to dialog units.
For the x dimension, the pixels are multiplied by 4 and then divided by the
average character width.
For the y dimension, the pixels are multiplied by 8 and then divided by the
average character height.
@remarks Dialog units are used for maintaining a dialog's proportions
even if the font changes.
@see ConvertDialogToPixels()
*/
wxPoint ConvertPixelsToDialog(const wxPoint& pt);
/**
@overload
*/
wxSize ConvertPixelsToDialog(const wxSize& sz);
/**
Converts from screen to client window coordinates.
@param x
Stores the screen x coordinate and receives the client x coordinate.
@param y
Stores the screen x coordinate and receives the client x coordinate.
*/
void ScreenToClient(int* x, int* y) const;
/**
Converts from screen to client window coordinates.
@param pt
The screen position.
*/
wxPoint ScreenToClient(const wxPoint& pt) const;
//@}
/**
@name Drawing-related functions
*/
//@{
/**
Clears the window by filling it with the current background colour. Does not
cause an erase background event to be generated.
*/
virtual void ClearBackground();
/**
Freezes the window or, in other words, prevents any updates from taking
place on screen, the window is not redrawn at all.
Thaw() must be called to reenable window redrawing. Calls to these two
functions may be nested but to ensure that the window is properly
repainted again, you must thaw it exactly as many times as you froze it.
If the window has any children, they are recursively frozen too.
This method is useful for visual appearance optimization (for example,
it is a good idea to use it before doing many large text insertions in
a row into a wxTextCtrl under wxGTK) but is not implemented on all
platforms nor for all controls so it is mostly just a hint to wxWidgets
and not a mandatory directive.
@see wxWindowUpdateLocker, Thaw(), IsFrozen()
*/
void Freeze();
/**
Reenables window updating after a previous call to Freeze().
To really thaw the control, it must be called exactly the same number
of times as Freeze().
If the window has any children, they are recursively thawn too.
@see wxWindowUpdateLocker, Freeze(), IsFrozen()
*/
void Thaw();
/**
Returns @true if the window is currently frozen by a call to Freeze().
@see Freeze(), Thaw()
*/
bool IsFrozen() const;
/**
Returns the background colour of the window.
@see SetBackgroundColour(), SetForegroundColour(), GetForegroundColour()
*/
wxColour GetBackgroundColour() const;
/**
Returns the background style of the window.
@see SetBackgroundColour(), GetForegroundColour(),
SetBackgroundStyle(), SetTransparent()
*/
virtual wxBackgroundStyle GetBackgroundStyle() const;
/**
Returns the character height for this window.
*/
virtual int GetCharHeight() const;
/**
Returns the average character width for this window.
*/
virtual int GetCharWidth() const;
/**
Currently this is the same as calling
wxWindow::GetClassDefaultAttributes(wxWindow::GetWindowVariant()).
One advantage of using this function compared to the static version is that
the call is automatically dispatched to the correct class (as usual with
virtual functions) and you don't have to specify the class name explicitly.
The other one is that in the future this function could return different
results, for example it might return a different font for an "Ok" button
than for a generic button if the users GUI is configured to show such buttons
in bold font. Of course, the down side is that it is impossible to call this
function without actually having an object to apply it to whereas the static
version can be used without having to create an object first.
*/
virtual wxVisualAttributes GetDefaultAttributes() const;
/**
Returns the font for this window.
@see SetFont()
*/
wxFont GetFont() const;
/**
Returns the foreground colour of the window.
@remarks The interpretation of foreground colour is open to
interpretation according to the window class; it may be
the text colour or other colour, or it may not be used at all.
@see SetForegroundColour(), SetBackgroundColour(),
GetBackgroundColour()
*/
wxColour GetForegroundColour() const;
/**
Gets the dimensions of the string as it would be drawn on the
window with the currently selected font.
The text extent is returned in @a w and @a h pointers.
@param string
String whose extent is to be measured.
@param w
Return value for width.
@param h
Return value for height.
@param descent
Return value for descent (optional).
@param externalLeading
Return value for external leading (optional).
@param font
Font to use instead of the current window font (optional).
*/
void GetTextExtent(const wxString& string,
int* w, int* h,
int* descent = NULL,
int* externalLeading = NULL,
const wxFont* font = NULL) const;
/**
Gets the dimensions of the string as it would be drawn on the
window with the currently selected font.
*/
wxSize GetTextExtent(const wxString& string) const;
/**
Returns the region specifying which parts of the window have been damaged.
Should only be called within an wxPaintEvent handler.
@see wxRegion, wxRegionIterator
*/
const wxRegion& GetUpdateRegion() const;
/**
Returns @true if this window background is transparent (as, for example,
for wxStaticText) and should show the parent window background.
This method is mostly used internally by the library itself and you normally
shouldn't have to call it. You may, however, have to override it in your
wxWindow-derived class to ensure that background is painted correctly.
*/
virtual bool HasTransparentBackground();
/**
Causes this window, and all of its children recursively (except under wxGTK1
where this is not implemented), to be repainted. Note that repainting doesn't
happen immediately but only during the next event loop iteration, if you need
to update the window immediately you should use Update() instead.
@param eraseBackground
If @true, the background will be erased.
@param rect
If non-@NULL, only the given rectangle will be treated as damaged.
@see RefreshRect()
*/
virtual void Refresh(bool eraseBackground = true,
const wxRect* rect = NULL);
/**
Redraws the contents of the given rectangle: only the area inside it will be
repainted.
This is the same as Refresh() but has a nicer syntax as it can be called
with a temporary wxRect object as argument like this @c RefreshRect(wxRect(x, y, w, h)).
*/
void RefreshRect(const wxRect& rect, bool eraseBackground = true);
/**
Calling this method immediately repaints the invalidated area of the window and
all of its children recursively while this would usually only happen when the
flow of control returns to the event loop.
Notice that this function doesn't invalidate any area of the window so
nothing happens if nothing has been invalidated (i.e. marked as requiring
a redraw). Use Refresh() first if you want to immediately redraw the
window unconditionally.
*/
virtual void Update();
/**
Sets the background colour of the window.
Please see InheritAttributes() for explanation of the difference between
this method and SetOwnBackgroundColour().
@param colour
The colour to be used as the background colour, pass
wxNullColour to reset to the default colour.
@remarks The background colour is usually painted by the default
wxEraseEvent event handler function under Windows and
automatically under GTK.
Note that setting the background colour does not cause an
immediate refresh, so you may wish to call wxWindow::ClearBackground
or wxWindow::Refresh after calling this function.
Using this function will disable attempts to use themes for
this window, if the system supports them. Use with care since
usually the themes represent the appearance chosen by the user
to be used for all applications on the system.
@see GetBackgroundColour(), SetForegroundColour(),
GetForegroundColour(), ClearBackground(),
Refresh(), wxEraseEvent
*/
virtual bool SetBackgroundColour(const wxColour& colour);
/**
Sets the background style of the window.
The default background style is wxBG_STYLE_ERASE which indicates that
the window background may be erased in EVT_ERASE_BACKGROUND handler.
This is a safe compatibility default however you may want to change it
to wxBG_STYLE_SYSTEM if you don't define any erase background event
handlers at all to avoid unnecessary generation of erase background
events and always let system erase the background. And you should
change the background style to wxBG_STYLE_PAINT if you define an
EVT_PAINT handler which completely overwrites the window background as
in this case erasing it previously, either in EVT_ERASE_BACKGROUND
handler or in the system default handler, would result in flicker as
the background pixels will be repainted twice every time the window is
redrawn. Do ensure that the background is entirely erased by your
EVT_PAINT handler in this case however as otherwise garbage may be left
on screen.
Notice that in previous versions of wxWidgets a common way to work
around the above mentioned flickering problem was to define an empty
EVT_ERASE_BACKGROUND handler. Setting background style to
wxBG_STYLE_PAINT is a simpler and more efficient solution to the same
problem.
@see SetBackgroundColour(), GetForegroundColour(),
SetTransparent()
*/
virtual bool SetBackgroundStyle(wxBackgroundStyle style);
/**
Sets the font for this window. This function should not be called for the
parent window if you don't want its font to be inherited by its children,
use SetOwnFont() instead in this case and see InheritAttributes() for more
explanations.
Please notice that the given font is not automatically used for
wxPaintDC objects associated with this window, you need to
call wxDC::SetFont too. However this font is used by
any standard controls for drawing their text as well as by
GetTextExtent().
@param font
Font to associate with this window, pass
wxNullFont to reset to the default font.
@return @true if the want was really changed, @false if it was already set
to this font and so nothing was done.
@see GetFont(), InheritAttributes()
*/
virtual bool SetFont(const wxFont& font);
/**
Sets the foreground colour of the window.
Please see InheritAttributes() for explanation of the difference between
this method and SetOwnForegroundColour().
@param colour
The colour to be used as the foreground colour, pass
wxNullColour to reset to the default colour.
@remarks The interpretation of foreground colour is open to
interpretation according to the window class; it may be
the text colour or other colour, or it may not be used at all.
@see GetForegroundColour(), SetBackgroundColour(),
GetBackgroundColour(), ShouldInheritColours()
*/
virtual bool SetForegroundColour(const wxColour& colour);
/**
Sets the background colour of the window but prevents it from being inherited
by the children of this window.
@see SetBackgroundColour(), InheritAttributes()
*/
void SetOwnBackgroundColour(const wxColour& colour);
/**
Sets the font of the window but prevents it from being inherited by the
children of this window.
@see SetFont(), InheritAttributes()
*/
void SetOwnFont(const wxFont& font);
/**
Sets the foreground colour of the window but prevents it from being inherited
by the children of this window.
@see SetForegroundColour(), InheritAttributes()
*/
void SetOwnForegroundColour(const wxColour& colour);
/**
@deprecated use wxDC::SetPalette instead.
*/
void SetPalette(const wxPalette& pal);
/**
Return @true from here to allow the colours of this window to be changed by
InheritAttributes(), returning @false forbids inheriting them from the parent window.
The base class version returns @false, but this method is overridden in
wxControl where it returns @true.
*/
virtual bool ShouldInheritColours() const;
/**
This function tells a window if it should use the system's "theme" code
to draw the windows' background instead if its own background drawing
code. This does not always have any effect since the underlying platform
obviously needs to support the notion of themes in user defined windows.
One such platform is GTK+ where windows can have (very colourful) backgrounds
defined by a user's selected theme.
Dialogs, notebook pages and the status bar have this flag set to @true
by default so that the default look and feel is simulated best.
*/
virtual void SetThemeEnabled(bool enable);
/**
Returns @true if the system supports transparent windows and calling
SetTransparent() may succeed. If this function returns @false, transparent
windows are definitely not supported by the current system.
*/
virtual bool CanSetTransparent();
/**
Set the transparency of the window. If the system supports transparent windows,
returns @true, otherwise returns @false and the window remains fully opaque.
See also CanSetTransparent().
The parameter @a alpha is in the range 0..255 where 0 corresponds to a
fully transparent window and 255 to the fully opaque one. The constants
@c wxIMAGE_ALPHA_TRANSPARENT and @c wxIMAGE_ALPHA_OPAQUE can be used.
*/
virtual bool SetTransparent(wxByte alpha);
//@}
/**
@name Event-handling functions
wxWindow allows you to build a (sort of) stack of event handlers which
can be used to override the window's own event handling.
*/
//@{
/**
Returns the event handler for this window.
By default, the window is its own event handler.
@see SetEventHandler(), PushEventHandler(),
PopEventHandler(), wxEvtHandler::ProcessEvent, wxEvtHandler
*/
wxEvtHandler* GetEventHandler() const;
/**
This function will generate the appropriate call to Navigate() if the key
event is one normally used for keyboard navigation and return @true in this case.
@return Returns @true if the key pressed was for navigation and was
handled, @false otherwise.
@see Navigate()
*/
bool HandleAsNavigationKey(const wxKeyEvent& event);
/**
Shorthand for:
@code
GetEventHandler()->SafelyProcessEvent(event);
@endcode
@see ProcessWindowEvent()
*/
bool HandleWindowEvent(wxEvent& event) const;
/**
Convenient wrapper for ProcessEvent().
This is the same as writing @code GetEventHandler()->ProcessEvent(event);
@endcode but more convenient. Notice that ProcessEvent() itself can't
be called for wxWindow objects as it ignores the event handlers
associated with the window, use this function instead.
*/
bool ProcessWindowEvent(wxEvent& event);
/**
Removes and returns the top-most event handler on the event handler stack.
E.g. in the case of:
@image html overview_events_winstack.png
when calling @c W->PopEventHandler(), the event handler @c A will be
removed and @c B will be the first handler of the stack.
Note that it's an error to call this function when no event handlers
were pushed on this window (i.e. when the window itself is its only
event handler).
@param deleteHandler
If this is @true, the handler will be deleted after it is removed
(and the returned value will be @NULL).
@see @ref overview_events_processing
*/
wxEvtHandler* PopEventHandler(bool deleteHandler = false);
/**
Pushes this event handler onto the event stack for the window.
An event handler is an object that is capable of processing the events sent
to a window. By default, the window is its own event handler, but an application
may wish to substitute another, for example to allow central implementation
of event-handling for a variety of different window classes.
wxWindow::PushEventHandler allows an application to set up a @e stack
of event handlers, where an event not handled by one event handler is
handed to the next one in the chain.
E.g. if you have two event handlers @c A and @c B and a wxWindow instance
@c W and you call:
@code
W->PushEventHandler(A);
W->PushEventHandler(B);
@endcode
you will end up with the following situation:
@image html overview_events_winstack.png
Note that you can use wxWindow::PopEventHandler to remove the event handler.
@param handler
Specifies the handler to be pushed.
It must not be part of a wxEvtHandler chain; an assert will fail
if it's not unlinked (see wxEvtHandler::IsUnlinked).
@see @ref overview_events_processing
*/
void PushEventHandler(wxEvtHandler* handler);
/**
Find the given @a handler in the windows event handler stack and
removes (but does not delete) it from the stack.
See wxEvtHandler::Unlink() for more info.
@param handler
The event handler to remove, must be non-@NULL and
must be present in this windows event handlers stack.
@return Returns @true if it was found and @false otherwise (this also
results in an assert failure so this function should
only be called when the handler is supposed to be there).
@see PushEventHandler(), PopEventHandler()
*/
bool RemoveEventHandler(wxEvtHandler* handler);
/**
Sets the event handler for this window.
Note that if you use this function you may want to use as the "next" handler
of @a handler the window itself; in this way when @a handler doesn't process
an event, the window itself will have a chance to do it.
@param handler
Specifies the handler to be set. Cannot be @NULL.
@see @ref overview_events_processing
*/
void SetEventHandler(wxEvtHandler* handler);
/**
wxWindows cannot be used to form event handler chains; this function
thus will assert when called.
Note that instead you can use PushEventHandler() or SetEventHandler() to
implement a stack of event handlers to override wxWindow's own
event handling mechanism.
*/
virtual void SetNextHandler(wxEvtHandler* handler);
/**
wxWindows cannot be used to form event handler chains; this function
thus will assert when called.
Note that instead you can use PushEventHandler() or SetEventHandler() to
implement a stack of event handlers to override wxWindow's own
event handling mechanism.
*/
virtual void SetPreviousHandler(wxEvtHandler* handler);
//@}
/**
@name Window styles functions
*/
//@{
/**
Returns the extra style bits for the window.
*/
long GetExtraStyle() const;
/**
Gets the window style that was passed to the constructor or Create()
method. GetWindowStyle() is another name for the same function.
*/
virtual long GetWindowStyleFlag() const;
/**
See GetWindowStyleFlag() for more info.
*/
long GetWindowStyle() const;
/**
Returns @true if the window has the given @a exFlag bit set in its
extra styles.
@see SetExtraStyle()
*/
bool HasExtraStyle(int exFlag) const;
/**
Returns @true if the window has the given @a flag bit set.
*/
bool HasFlag(int flag) const;
/**
Sets the extra style bits for the window.
The currently defined extra style bits are reported in the class
description.
*/
virtual void SetExtraStyle(long exStyle);
/**
Sets the style of the window. Please note that some styles cannot be changed
after the window creation and that Refresh() might need to be be called
after changing the others for the change to take place immediately.
See @ref overview_windowstyles "Window styles" for more information about flags.
@see GetWindowStyleFlag()
*/
virtual void SetWindowStyleFlag(long style);
/**
See SetWindowStyleFlag() for more info.
*/
void SetWindowStyle(long style);
/**
Turns the given @a flag on if it's currently turned off and vice versa.
This function cannot be used if the value of the flag is 0 (which is often
the case for default flags).
Also, please notice that not all styles can be changed after the control
creation.
@return Returns @true if the style was turned on by this function, @false
if it was switched off.
@see SetWindowStyleFlag(), HasFlag()
*/
bool ToggleWindowStyle(int flag);
//@}
/**
@name Tab order functions
*/
//@{
/**
Moves this window in the tab navigation order after the specified @e win.
This means that when the user presses @c TAB key on that other window,
the focus switches to this window.
Default tab order is the same as creation order, this function and
MoveBeforeInTabOrder() allow to change
it after creating all the windows.
@param win
A sibling of this window which should precede it in tab order,
must not be @NULL
*/
void MoveAfterInTabOrder(wxWindow* win);
/**
Same as MoveAfterInTabOrder() except that it inserts this window just
before @a win instead of putting it right after it.
*/
void MoveBeforeInTabOrder(wxWindow* win);
/**
Performs a keyboard navigation action starting from this window.
This method is equivalent to calling NavigateIn() method on the
parent window.
@param flags
A combination of wxNavigationKeyEvent::IsForward and
wxNavigationKeyEvent::WinChange.
@return Returns @true if the focus was moved to another window or @false
if nothing changed.
@remarks You may wish to call this from a text control custom keypress
handler to do the default navigation behaviour for the
tab key, since the standard default behaviour for a
multiline text control with the wxTE_PROCESS_TAB style
is to insert a tab and not navigate to the next
control. See also wxNavigationKeyEvent and
HandleAsNavigationKey.
*/
bool Navigate(int flags = IsForward);
/**
Performs a keyboard navigation action inside this window.
See Navigate() for more information.
*/
bool NavigateIn(int flags = IsForward);
//@}
/**
@name Z order functions
*/
//@{
/**
Lowers the window to the bottom of the window hierarchy (Z-order).
@remarks
This function only works for wxTopLevelWindow-derived classes.
@see Raise()
*/
virtual void Lower();
/**
Raises the window to the top of the window hierarchy (Z-order).
@remarks
This function only works for wxTopLevelWindow-derived classes.
@see Lower()
*/
virtual void Raise();
//@}
/**
@name Window status functions
*/
//@{
/**
Equivalent to calling wxWindow::Show(@false).
*/
bool Hide();
/**
This function hides a window, like Hide(), but using a special visual
effect if possible.
The parameters of this function are the same as for ShowWithEffect(),
please see their description there.
@since 2.9.0
*/
virtual bool HideWithEffect(wxShowEffect effect,
unsigned int timeout = 0);
/**
Returns @true if the window is enabled, i.e. if it accepts user input,
@false otherwise.
Notice that this method can return @false even if this window itself hadn't
been explicitly disabled when one of its parent windows is disabled.
To get the intrinsic status of this window, use IsThisEnabled()
@see Enable()
*/
bool IsEnabled() const;
/**
Returns @true if the given point or rectangle area has been exposed since the
last repaint. Call this in an paint event handler to optimize redrawing by
only redrawing those areas, which have been exposed.
*/
bool IsExposed(int x, int y) const;
/**
@overload
*/
bool IsExposed(wxPoint& pt) const;
/**
@overload
*/
bool IsExposed(int x, int y, int w, int h) const;
/**
@overload
*/
bool IsExposed(wxRect& rect) const;
/**
Returns @true if the window is shown, @false if it has been hidden.
@see IsShownOnScreen()
*/
virtual bool IsShown() const;
/**
Returns @true if the window is physically visible on the screen, i.e. it
is shown and all its parents up to the toplevel window are shown as well.
@see IsShown()
*/
virtual bool IsShownOnScreen() const;
/**
Disables the window. Same as @ref Enable() Enable(@false).
@return Returns @true if the window has been disabled, @false if it had
been already disabled before the call to this function.
*/
bool Disable();
/**
Enable or disable the window for user input. Note that when a parent window is
disabled, all of its children are disabled as well and they are reenabled again
when the parent is.
@param enable
If @true, enables the window for input. If @false, disables the window.
@return Returns @true if the window has been enabled or disabled, @false
if nothing was done, i.e. if the window had already
been in the specified state.
@see IsEnabled(), Disable(), wxRadioBox::Enable
*/
virtual bool Enable(bool enable = true);
/**
Shows or hides the window. You may need to call Raise()
for a top level window if you want to bring it to top, although this is not
needed if Show() is called immediately after the frame creation.
@param show
If @true displays the window. Otherwise, hides it.
@return @true if the window has been shown or hidden or @false if nothing
was done because it already was in the requested state.
@see IsShown(), Hide(), wxRadioBox::Show, wxShowEvent.
*/
virtual bool Show(bool show = true);
/**
This function shows a window, like Show(), but using a special visual
effect if possible.
@param effect
The effect to use.
@param timeout
The @a timeout parameter specifies the time of the animation, in
milliseconds. If the default value of 0 is used, the default
animation time for the current platform is used.
@note Currently this function is only implemented in wxMSW and does the
same thing as Show() in the other ports.
@since 2.9.0
@see HideWithEffect()
*/
virtual bool ShowWithEffect(wxShowEffect effect,
unsigned int timeout = 0);
//@}
/**
@name Context-sensitive help functions
*/
//@{
/**
Gets the help text to be used as context-sensitive help for this window.
Note that the text is actually stored by the current wxHelpProvider
implementation, and not in the window object itself.
@see SetHelpText(), GetHelpTextAtPoint(), wxHelpProvider
*/
wxString GetHelpText() const;
/**
Sets the help text to be used as context-sensitive help for this window.
Note that the text is actually stored by the current wxHelpProvider
implementation, and not in the window object itself.
@see GetHelpText(), wxHelpProvider::AddHelp()
*/
void SetHelpText(const wxString& helpText);
/**
Gets the help text to be used as context-sensitive help for this window.
This method should be overridden if the help message depends on the position
inside the window, otherwise GetHelpText() can be used.
@param point
Coordinates of the mouse at the moment of help event emission.
@param origin
Help event origin, see also wxHelpEvent::GetOrigin.
*/
virtual wxString GetHelpTextAtPoint(const wxPoint& point,
wxHelpEvent::Origin origin) const;
/**
Get the associated tooltip or @NULL if none.
*/
wxToolTip* GetToolTip() const;
/**
Get the text of the associated tooltip or empty string if none.
*/
wxString GetToolTipText() const;
/**
Attach a tooltip to the window.
wxToolTip pointer can be @NULL in the overload taking the pointer,
meaning to unset any existing tooltips, however UnsetToolTip() provides
a more readable alternative to this operation.
Notice that these methods are always available, even if wxWidgets was
compiled with @c wxUSE_TOOLTIPS set to 0, but don't do anything in this
case.
@see GetToolTip(), wxToolTip
*/
void SetToolTip(const wxString& tip);
/**
@overload
*/
void SetToolTip(wxToolTip* tip);
/**
Unset any existing tooltip.
@since 2.9.0
@see SetToolTip()
*/
void UnsetToolTip();
//@}
/**
@name Popup/context menu functions
*/
//@{
/**
This function shows a popup menu at the given position in this window and
returns the selected id.
It can be more convenient than the general purpose PopupMenu() function
for simple menus proposing a choice in a list of strings to the user.
Notice that to avoid unexpected conflicts between the (usually
consecutive range of) ids used by the menu passed to this function and
the existing EVT_UPDATE_UI() handlers, this function temporarily
disables UI updates for the window, so you need to manually disable
(or toggle or ...) any items which should be disabled in the menu
before showing it.
The parameter @a menu is the menu to show.
The parameter @a pos (or the parameters @a x and @a y) is the
position at which to show the menu in client coordinates.
@return
The selected menu item id or @c wxID_NONE if none selected or an
error occurred.
@since 2.9.0
*/
int GetPopupMenuSelectionFromUser(wxMenu& menu, const wxPoint& pos);
/**
@overload
*/
int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
/**
Pops up the given menu at the specified coordinates, relative to this
window, and returns control when the user has dismissed the menu.
If a menu item is selected, the corresponding menu event is generated and will be
processed as usually. If the coordinates are not specified, current mouse
cursor position is used.
@a menu is the menu to pop up.
The position where the menu will appear can be specified either as a
wxPoint @a pos or by two integers (@a x and @a y).
@remarks Just before the menu is popped up, wxMenu::UpdateUI is called to
ensure that the menu items are in the correct state.
The menu does not get deleted by the window.
It is recommended to not explicitly specify coordinates when
calling PopupMenu in response to mouse click, because some of
the ports (namely, wxGTK) can do a better job of positioning
the menu in that case.
@see wxMenu
*/
bool PopupMenu(wxMenu* menu,
const wxPoint& pos = wxDefaultPosition);
/**
@overload
*/
bool PopupMenu(wxMenu* menu, int x, int y);
//@}
/**
Validator functions
*/
//@{
/**
Returns a pointer to the current validator for the window, or @NULL if
there is none.
*/
virtual wxValidator* GetValidator();
/**
Deletes the current validator (if any) and sets the window validator, having
called wxValidator::Clone to create a new validator of this type.
*/
virtual void SetValidator(const wxValidator& validator);
/**
Transfers values from child controls to data areas specified by their
validators. Returns @false if a transfer failed.
If the window has @c wxWS_EX_VALIDATE_RECURSIVELY extra style flag set,
the method will also call TransferDataFromWindow() of all child windows.
@see TransferDataToWindow(), wxValidator, Validate()
*/
virtual bool TransferDataFromWindow();
/**
Transfers values to child controls from data areas specified by their
validators.
If the window has @c wxWS_EX_VALIDATE_RECURSIVELY extra style flag set,
the method will also call TransferDataToWindow() of all child windows.
@return Returns @false if a transfer failed.
@see TransferDataFromWindow(), wxValidator, Validate()
*/
virtual bool TransferDataToWindow();
/**
Validates the current values of the child controls using their validators.
If the window has @c wxWS_EX_VALIDATE_RECURSIVELY extra style flag set,
the method will also call Validate() of all child windows.
@return Returns @false if any of the validations failed.
@see TransferDataFromWindow(), TransferDataToWindow(),
wxValidator
*/
virtual bool Validate();
//@}
/**
@name wxWindow properties functions
*/
//@{
/**
Returns the identifier of the window.
@remarks Each window has an integer identifier. If the application
has not provided one (or the default wxID_ANY) an unique
identifier with a negative value will be generated.
@see SetId(), @ref overview_windowids
*/
wxWindowID GetId() const;
/**
Generic way of getting a label from any window, for
identification purposes.
@remarks The interpretation of this function differs from class to class.
For frames and dialogs, the value returned is the
title. For buttons or static text controls, it is the
button text. This function can be useful for
meta-programs (such as testing tools or special-needs
access programs) which need to identify windows by name.
*/
virtual wxString GetLabel() const;
/**
Returns the layout direction for this window,
Note that @c wxLayout_Default is returned if layout direction is not supported.
*/
virtual wxLayoutDirection GetLayoutDirection() const;
/**
Returns the window's name.
@remarks This name is not guaranteed to be unique; it is up to the
programmer to supply an appropriate name in the window
constructor or via SetName().
@see SetName()
*/
virtual wxString GetName() const;
/**
Returns the value previously passed to SetWindowVariant().
*/
wxWindowVariant GetWindowVariant() const;
/**
Sets the identifier of the window.
@remarks Each window has an integer identifier. If the application has
not provided one, an identifier will be generated.
Normally, the identifier should be provided on creation
and should not be modified subsequently.
@see GetId(), @ref overview_windowids
*/
void SetId(wxWindowID winid);
/**
Sets the window's label.
@param label
The window label.
@see GetLabel()
*/
virtual void SetLabel(const wxString& label);
/**
Sets the layout direction for this window.
*/
virtual void SetLayoutDirection(wxLayoutDirection dir);
/**
Sets the window's name.
@param name
A name to set for the window.
@see GetName()
*/
virtual void SetName(const wxString& name);
/**
This function can be called under all platforms but only does anything under
Mac OS X 10.3+ currently. Under this system, each of the standard control can
exist in several sizes which correspond to the elements of wxWindowVariant enum.
By default the controls use the normal size, of course, but this function can
be used to change this.
*/
void SetWindowVariant(wxWindowVariant variant);
/**
Gets the accelerator table for this window. See wxAcceleratorTable.
*/
wxAcceleratorTable* GetAcceleratorTable();
/**
Returns the accessible object for this window, if any.
See also wxAccessible.
*/
wxAccessible* GetAccessible();
/**
Sets the accelerator table for this window. See wxAcceleratorTable.
*/
virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
/**
Sets the accessible for this window. Any existing accessible for this window
will be deleted first, if not identical to @e accessible.
See also wxAccessible.
*/
void SetAccessible(wxAccessible* accessible);
//@}
/**
@name Window deletion functions
*/
//@{
/**
This function simply generates a wxCloseEvent whose handler usually tries
to close the window. It doesn't close the window itself, however.
@param force
@false if the window's close handler should be able to veto the destruction
of this window, @true if it cannot.
@remarks Close calls the close handler for the window, providing an
opportunity for the window to choose whether to destroy
the window. Usually it is only used with the top level
windows (wxFrame and wxDialog classes) as the others
are not supposed to have any special OnClose() logic.
The close handler should check whether the window is being deleted
forcibly, using wxCloseEvent::CanVeto, in which case it should
destroy the window using wxWindow::Destroy.
Note that calling Close does not guarantee that the window will
be destroyed; but it provides a way to simulate a manual close
of a window, which may or may not be implemented by destroying
the window. The default implementation of wxDialog::OnCloseWindow
does not necessarily delete the dialog, since it will simply
simulate an wxID_CANCEL event which is handled by the appropriate
button event handler and may do anything at all.
To guarantee that the window will be destroyed, call
wxWindow::Destroy instead
@see @ref overview_windowdeletion "Window Deletion Overview",
Destroy(), wxCloseEvent
*/
bool Close(bool force = false);
/**
Destroys the window safely. Use this function instead of the delete operator,
since different window classes can be destroyed differently. Frames and dialogs
are not destroyed immediately when this function is called -- they are added
to a list of windows to be deleted on idle time, when all the window's events
have been processed. This prevents problems with events being sent to
non-existent windows.
@return @true if the window has either been successfully deleted, or it
has been added to the list of windows pending real deletion.
*/
virtual bool Destroy();
/**
Returns true if this window is in process of being destroyed.
The top level windows are not deleted immediately but are rather
scheduled for later destruction to give them time to process any
pending messages, see Destroy() description.
This function returns @true if this window, or one of its parent
windows, is scheduled for destruction and can be useful to avoid
manipulating it as it's usually useless to do something with a window
which is on the point of disappearing anyhow.
*/
bool IsBeingDeleted() const;
//@}
/**
@name Drag and drop functions
*/
//@{
/**
Returns the associated drop target, which may be @NULL.
@see SetDropTarget(), @ref overview_dnd
*/
virtual wxDropTarget* GetDropTarget() const;
/**
Associates a drop target with this window.
If the window already has a drop target, it is deleted.
@see GetDropTarget(), @ref overview_dnd
*/
virtual void SetDropTarget(wxDropTarget* target);
/**
Enables or disables eligibility for drop file events (OnDropFiles).
@param accept
If @true, the window is eligible for drop file events.
If @false, the window will not accept drop file events.
@remarks Windows only until version 2.8.9, available on all platforms
since 2.8.10. Cannot be used together with SetDropTarget() on
non-Windows platforms.
@see SetDropTarget()
*/
virtual void DragAcceptFiles(bool accept);
//@}
/**
@name Constraints, sizers and window layouting functions
*/
//@{
/**
Return the sizer that this window is a member of, if any, otherwise @NULL.
*/
wxSizer* GetContainingSizer() const;
/**
Return the sizer associated with the window by a previous call to
SetSizer() or @NULL.
*/
wxSizer* GetSizer() const;
/**
Sets the window to have the given layout sizer.
The window will then own the object, and will take care of its deletion.
If an existing layout constraints object is already owned by the
window, it will be deleted if the @a deleteOld parameter is @true.
Note that this function will also call SetAutoLayout() implicitly with @true
parameter if the @a sizer is non-@NULL and @false otherwise so that the
sizer will be effectively used to layout the window children whenever
it is resized.
@param sizer
The sizer to set. Pass @NULL to disassociate and conditionally delete
the window's sizer. See below.
@param deleteOld
If @true (the default), this will delete any pre-existing sizer.
Pass @false if you wish to handle deleting the old sizer yourself
but remember to do it yourself in this case to avoid memory leaks.
@remarks SetSizer enables and disables Layout automatically.
*/
void SetSizer(wxSizer* sizer, bool deleteOld = true);
/**
This method calls SetSizer() and then wxSizer::SetSizeHints which sets the initial
window size to the size needed to accommodate all sizer elements and sets the
size hints which, if this window is a top level one, prevent the user from
resizing it to be less than this minimial size.
*/
void SetSizerAndFit(wxSizer* sizer, bool deleteOld = true);
/**
Returns a pointer to the window's layout constraints, or @NULL if there are none.
*/
wxLayoutConstraints* GetConstraints() const;
/**
Sets the window to have the given layout constraints. The window
will then own the object, and will take care of its deletion.
If an existing layout constraints object is already owned by the
window, it will be deleted.
@param constraints
The constraints to set. Pass @NULL to disassociate and delete the window's
constraints.
@remarks You must call SetAutoLayout() to tell a window to use
the constraints automatically in OnSize; otherwise, you
must override OnSize and call Layout() explicitly. When
setting both a wxLayoutConstraints and a wxSizer, only
the sizer will have effect.
*/
void SetConstraints(wxLayoutConstraints* constraints);
/**
Invokes the constraint-based layout algorithm or the sizer-based algorithm
for this window.
This function does not get called automatically when the window is resized
because lots of windows deriving from wxWindow does not need this functionality.
If you want to have Layout() called automatically, you should derive
from wxPanel (see wxPanel::Layout).
@see @ref overview_windowsizing
*/
virtual bool Layout();
/**
Determines whether the Layout() function will be called automatically
when the window is resized.
This method is called implicitly by SetSizer() but if you use SetConstraints()
you should call it manually or otherwise the window layout won't be correctly
updated when its size changes.
@param autoLayout
Set this to @true if you wish the Layout() function to be called
automatically when the window is resized.
@see SetSizer(), SetConstraints()
*/
void SetAutoLayout(bool autoLayout);
//@}
/**
@name Mouse functions
*/
//@{
/**
Directs all mouse input to this window.
Call ReleaseMouse() to release the capture.
Note that wxWidgets maintains the stack of windows having captured the mouse
and when the mouse is released the capture returns to the window which had had
captured it previously and it is only really released if there were no previous
window. In particular, this means that you must release the mouse as many times
as you capture it, unless the window receives the wxMouseCaptureLostEvent event.
Any application which captures the mouse in the beginning of some operation
must handle wxMouseCaptureLostEvent and cancel this operation when it receives
the event. The event handler must not recapture mouse.
@see ReleaseMouse(), wxMouseCaptureLostEvent
*/
void CaptureMouse();
/**
Returns the caret() associated with the window.
*/
wxCaret* GetCaret() const;
/**
Return the cursor associated with this window.
@see SetCursor()
*/
const wxCursor& GetCursor() const;
/**
Returns @true if this window has the current mouse capture.
@see CaptureMouse(), ReleaseMouse(), wxMouseCaptureLostEvent,
wxMouseCaptureChangedEvent
*/
virtual bool HasCapture() const;
/**
Releases mouse input captured with CaptureMouse().
@see CaptureMouse(), HasCapture(), ReleaseMouse(),
wxMouseCaptureLostEvent, wxMouseCaptureChangedEvent
*/
void ReleaseMouse();
/**
Sets the caret() associated with the window.
*/
void SetCaret(wxCaret* caret);
/**
Sets the window's cursor. Notice that the window cursor also sets it for the
children of the window implicitly.
The @a cursor may be @c wxNullCursor in which case the window cursor will
be reset back to default.
@param cursor
Specifies the cursor that the window should normally display.
@see ::wxSetCursor, wxCursor
*/
virtual bool SetCursor(const wxCursor& cursor);
/**
Moves the pointer to the given position on the window.
@note This function is not supported under Mac because Apple Human
Interface Guidelines forbid moving the mouse cursor programmatically.
@param x
The new x position for the cursor.
@param y
The new y position for the cursor.
*/
virtual void WarpPointer(int x, int y);
//@}
/**
@name Miscellaneous functions
*/
//@{
/**
Does the window-specific updating after processing the update event.
This function is called by UpdateWindowUI() in order to check return
values in the wxUpdateUIEvent and act appropriately.
For example, to allow frame and dialog title updating, wxWidgets
implements this function as follows:
@code
// do the window-specific processing after processing the update event
void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
{
if ( event.GetSetEnabled() )
Enable(event.GetEnabled());
if ( event.GetSetText() )
{
if ( event.GetText() != GetTitle() )
SetTitle(event.GetText());
}
}
@endcode
*/
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
/**
Returns the platform-specific handle of the physical window.
Cast it to an appropriate handle, such as @b HWND for Windows,
@b Widget for Motif, @b GtkWidget for GTK or @b WinHandle for PalmOS.
*/
virtual WXWidget GetHandle() const;
/**
This method should be overridden to return @true if this window has
multiple pages. All standard class with multiple pages such as
wxNotebook, wxListbook and wxTreebook already override it to return @true
and user-defined classes with similar behaviour should do it as well to
allow the library to handle such windows appropriately.
*/
virtual bool HasMultiplePages() const;
/**
This function is (or should be, in case of custom controls) called during
window creation to intelligently set up the window visual attributes, that is
the font and the foreground and background colours.
By "intelligently" the following is meant: by default, all windows use their
own @ref GetClassDefaultAttributes() default attributes.
However if some of the parents attributes are explicitly (that is, using
SetFont() and not wxWindow::SetOwnFont) changed and if the corresponding
attribute hadn't been explicitly set for this window itself, then this
window takes the same value as used by the parent.
In addition, if the window overrides ShouldInheritColours() to return @false,
the colours will not be changed no matter what and only the font might.
This rather complicated logic is necessary in order to accommodate the
different usage scenarios. The most common one is when all default attributes
are used and in this case, nothing should be inherited as in modern GUIs
different controls use different fonts (and colours) than their siblings so
they can't inherit the same value from the parent. However it was also deemed
desirable to allow to simply change the attributes of all children at once by
just changing the font or colour of their common parent, hence in this case we
do inherit the parents attributes.
*/
virtual void InheritAttributes();
/**
Sends an @c wxEVT_INIT_DIALOG event, whose handler usually transfers data
to the dialog via validators.
*/
virtual void InitDialog();
/**
Returns @true if the window contents is double-buffered by the system, i.e. if
any drawing done on the window is really done on a temporary backing surface
and transferred to the screen all at once later.
@see wxBufferedDC
*/
virtual bool IsDoubleBuffered() const;
/**
Returns @true if the window is retained, @false otherwise.
@remarks Retained windows are only available on X platforms.
*/
virtual bool IsRetained() const;
/**
Returns @true if this window is intrinsically enabled, @false otherwise,
i.e. if @ref Enable() Enable(@false) had been called. This method is
mostly used for wxWidgets itself, user code should normally use
IsEnabled() instead.
*/
bool IsThisEnabled() const;
/**
Returns @true if the given window is a top-level one. Currently all frames and
dialogs are considered to be top-level windows (even if they have a parent
window).
*/
virtual bool IsTopLevel() const;
/**
Disables all other windows in the application so that
the user can only interact with this window.
@param modal
If @true, this call disables all other windows in the application so that
the user can only interact with this window. If @false, the effect is
reversed.
*/
virtual void MakeModal(bool modal = true);
/**
This virtual function is normally only used internally, but
sometimes an application may need it to implement functionality
that should not be disabled by an application defining an OnIdle
handler in a derived class.
This function may be used to do delayed painting, for example,
and most implementations call UpdateWindowUI()
in order to send update events to the window in idle time.
*/
virtual void OnInternalIdle();
/**
Registers a system wide hotkey. Every time the user presses the hotkey
registered here, this window will receive a hotkey event.
It will receive the event even if the application is in the background
and does not have the input focus because the user is working with some
other application.
@param hotkeyId
Numeric identifier of the hotkey. For applications this must be between 0
and 0xBFFF. If this function is called from a shared DLL, it must be a
system wide unique identifier between 0xC000 and 0xFFFF.
This is a MSW specific detail.
@param modifiers
A bitwise combination of wxMOD_SHIFT, wxMOD_CONTROL, wxMOD_ALT
or wxMOD_WIN specifying the modifier keys that have to be pressed along
with the key.
@param virtualKeyCode
The virtual key code of the hotkey.
@return @true if the hotkey was registered successfully. @false if some
other application already registered a hotkey with this
modifier/virtualKeyCode combination.
@remarks Use EVT_HOTKEY(hotkeyId, fnc) in the event table to capture the
event. This function is currently only implemented
under Windows. It is used in the Windows CE port for
detecting hardware button presses.
@see UnregisterHotKey()
*/
virtual bool RegisterHotKey(int hotkeyId, int modifiers,
int virtualKeyCode);
/**
Unregisters a system wide hotkey.
@param hotkeyId
Numeric identifier of the hotkey. Must be the same id that was passed to
RegisterHotKey().
@return @true if the hotkey was unregistered successfully, @false if the
id was invalid.
@remarks This function is currently only implemented under MSW.
@see RegisterHotKey()
*/
virtual bool UnregisterHotKey(int hotkeyId);
/**
This function sends one or more wxUpdateUIEvent to the window.
The particular implementation depends on the window; for example a
wxToolBar will send an update UI event for each toolbar button,
and a wxFrame will send an update UI event for each menubar menu item.
You can call this function from your application to ensure that your
UI is up-to-date at this point (as far as your wxUpdateUIEvent handlers
are concerned). This may be necessary if you have called
wxUpdateUIEvent::SetMode() or wxUpdateUIEvent::SetUpdateInterval() to limit
the overhead that wxWidgets incurs by sending update UI events in idle time.
@a flags should be a bitlist of one or more of the ::wxUpdateUI enumeration.
If you are calling this function from an OnInternalIdle or OnIdle
function, make sure you pass the wxUPDATE_UI_FROMIDLE flag, since
this tells the window to only update the UI elements that need
to be updated in idle time. Some windows update their elements
only when necessary, for example when a menu is about to be shown.
The following is an example of how to call UpdateWindowUI from
an idle function.
@code
void MyWindow::OnInternalIdle()
{
if (wxUpdateUIEvent::CanUpdate(this))
UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
}
@endcode
@see wxUpdateUIEvent, DoUpdateWindowUI(), OnInternalIdle()
*/
virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
//@}
// NOTE: static functions must have their own group or Doxygen will screw
// up the ordering of the member groups
/**
@name Miscellaneous static functions
*/
//@{
/**
Returns the default font and colours which are used by the control.
This is useful if you want to use the same font or colour in your own control
as in a standard control -- which is a much better idea than hard coding specific
colours or fonts which might look completely out of place on the users
system, especially if it uses themes.
The @a variant parameter is only relevant under Mac currently and is
ignore under other platforms. Under Mac, it will change the size of the
returned font. See SetWindowVariant() for more about this.
This static method is "overridden" in many derived classes and so calling,
for example, wxButton::GetClassDefaultAttributes() will typically
return the values appropriate for a button which will be normally different
from those returned by, say, wxListCtrl::GetClassDefaultAttributes().
The @c wxVisualAttributes structure has at least the fields
@c font, @c colFg and @c colBg. All of them may be invalid
if it was not possible to determine the default control appearance or,
especially for the background colour, if the field doesn't make sense as is
the case for @c colBg for the controls with themed background.
@see InheritAttributes()
*/
static wxVisualAttributes GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
/**
Finds the window or control which currently has the keyboard focus.
@remarks Note that this is a static function, so it can be called without
needing a wxWindow pointer.
@see SetFocus(), HasFocus()
*/
static wxWindow* FindFocus();
/**
Find the first window with the given @e id.
If @a parent is @NULL, the search will start from all top-level frames
and dialog boxes; if non-@NULL, the search will be limited to the given
window hierarchy.
The search is recursive in both cases.
@see FindWindow()
*/
static wxWindow* FindWindowById(long id, const wxWindow* parent = 0);
/**
Find a window by its label.
Depending on the type of window, the label may be a window title
or panel item label. If @a parent is @NULL, the search will start from all
top-level frames and dialog boxes; if non-@NULL, the search will be
limited to the given window hierarchy.
The search is recursive in both cases.
@see FindWindow()
*/
static wxWindow* FindWindowByLabel(const wxString& label,
const wxWindow* parent = 0);
/**
Find a window by its name (as given in a window constructor or Create()
function call).
If @a parent is @NULL, the search will start from all top-level frames
and dialog boxes; if non-@NULL, the search will be limited to the given
window hierarchy.
The search is recursive in both cases. If no window with such name is found,
FindWindowByLabel() is called.
@see FindWindow()
*/
static wxWindow* FindWindowByName(const wxString& name,
const wxWindow* parent = 0);
/**
Returns the currently captured window.
@see HasCapture(), CaptureMouse(), ReleaseMouse(),
wxMouseCaptureLostEvent, wxMouseCaptureChangedEvent
*/
static wxWindow* GetCapture();
/**
Create a new ID or range of IDs that are not currently in use.
The IDs will be reserved until assigned to a wxWindow ID
or unreserved with UnreserveControlId().
See @ref overview_windowids for more information.
@param count
The number of sequential IDs to reserve.
@return Returns the ID or the first ID of the range, or wxID_NONE if the
specified number of identifiers couldn't be allocated.
@see UnreserveControlId(), wxIdManager,
@ref overview_windowids
*/
static wxWindowID NewControlId(int count = 1);
/**
Unreserve an ID or range of IDs that was reserved by NewControlId().
See @ref overview_windowids for more information.
@param id
The starting ID of the range of IDs to unreserve.
@param count
The number of sequential IDs to unreserve.
@see NewControlId(), wxIdManager, @ref overview_windowids
*/
static void UnreserveControlId(wxWindowID id, int count = 1);
//@}
protected:
/**
Gets the size which best suits the window: for a control, it would be
the minimal size which doesn't truncate the control, for a panel - the
same size as it would have after a call to Fit().
The default implementation of this function is designed for use in container
windows, such as wxPanel, and works something like this:
-# If the window has a sizer then it is used to calculate the best size.
-# Otherwise if the window has layout constraints then those are used to
calculate the best size.
-# Otherwise if the window has children then the best size is set to be large
enough to show all the children.
-# Otherwise if there are no children then the window's minimal size will be
used as its best size.
-# Otherwise if there is no minimal size set, then the current size is used
for the best size.
@see @ref overview_windowsizing
*/
virtual wxSize DoGetBestSize() const;
/**
Sets the initial window size if none is given (i.e. at least one of the
components of the size passed to ctor/Create() is wxDefaultCoord).
@deprecated @todo provide deprecation description
*/
virtual void SetInitialBestSize(const wxSize& size);
/**
Generate wxWindowDestroyEvent for this window.
This is called by the window itself when it is being destroyed and
usually there is no need to call it but see wxWindowDestroyEvent for
explanations of when you might want to do it.
*/
void SendDestroyEvent();
/**
This function is public in wxEvtHandler but protected in wxWindow
because for wxWindows you should always call ProcessEvent() on the
pointer returned by GetEventHandler() and not on the wxWindow object
itself.
For convenience, a ProcessWindowEvent() method is provided as a synonym
for @code GetEventHandler()->ProcessEvent() @endcode.
Note that it's still possible to call these functions directly on the
wxWindow object (e.g. casting it to wxEvtHandler) but doing that will
create subtle bugs when windows with event handlers pushed on them are
involved.
This holds also for all other wxEvtHandler functions.
*/
virtual bool ProcessEvent(wxEvent& event);
//@{
/**
See ProcessEvent() for more info about why you shouldn't use this function
and the reason for making this function protected in wxWindow.
*/
bool SafelyProcessEvent(wxEvent& event);
virtual void QueueEvent(wxEvent *event);
virtual void AddPendingEvent(const wxEvent& event);
void ProcessPendingEvents();
bool ProcessThreadEvent(const wxEvent& event);
//@}
};
// ============================================================================
// Global functions/macros
// ============================================================================
/** @addtogroup group_funcmacro_misc */
//@{
/**
Find the deepest window at the mouse pointer position, returning the window
and current pointer position in screen coordinates.
@header{wx/window.h}
*/
wxWindow* wxFindWindowAtPointer(wxPoint& pt);
/**
Gets the currently active window (implemented for MSW and GTK only
currently, always returns @NULL in the other ports).
@header{wx/window.h}
*/
wxWindow* wxGetActiveWindow();
/**
Returns the first top level parent of the given window, or in other words,
the frame or dialog containing it, or @NULL.
@header{wx/window.h}
*/
wxWindow* wxGetTopLevelParent(wxWindow* window);
//@}