63ec432bd7
If any more exotic toolchain decides to not export these strings into the core library anymore, let me know. Try to compile the notebook sample, for example. TODO: Move strings not meant for wxCore out of wxCore to the appropriate library. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36891 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
260 lines
9.1 KiB
C++
260 lines
9.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/frame.h
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// Purpose: wxFrame class interface
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 15.11.99
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// RCS-ID: $Id$
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_FRAME_H_BASE_
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#define _WX_FRAME_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/toplevel.h" // the base class
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// the default names for various classs
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extern WXDLLEXPORT_DATA(const wxChar) wxFrameNameStr[];
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extern WXDLLEXPORT_DATA(const wxChar) wxStatusLineNameStr[];
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extern WXDLLEXPORT_DATA(const wxChar) wxToolBarNameStr[];
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class WXDLLEXPORT wxFrame;
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class WXDLLEXPORT wxMenuBar;
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class WXDLLEXPORT wxStatusBar;
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class WXDLLEXPORT wxToolBar;
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// wxFrame-specific (i.e. not for wxDialog) styles
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#define wxFRAME_NO_TASKBAR 0x0002 // No taskbar button (MSW only)
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#define wxFRAME_TOOL_WINDOW 0x0004 // No taskbar button, no system menu
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#define wxFRAME_FLOAT_ON_PARENT 0x0008 // Always above its parent
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#define wxFRAME_SHAPED 0x0010 // Create a window that is able to be shaped
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// ----------------------------------------------------------------------------
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// wxFrame is a top-level window with optional menubar, statusbar and toolbar
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//
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// For each of *bars, a frame may have several of them, but only one is
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// managed by the frame, i.e. resized/moved when the frame is and whose size
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// is accounted for in client size calculations - all others should be taken
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// care of manually. The CreateXXXBar() functions create this, main, XXXBar,
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// but the actual creation is done in OnCreateXXXBar() functions which may be
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// overridden to create custom objects instead of standard ones when
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// CreateXXXBar() is called.
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxFrameBase : public wxTopLevelWindow
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{
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public:
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// construction
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wxFrameBase();
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virtual ~wxFrameBase();
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wxFrame *New(wxWindow *parent,
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wxWindowID winid,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxFrameNameStr);
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// frame state
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// -----------
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// get the origin of the client area (which may be different from (0, 0)
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// if the frame has a toolbar) in client coordinates
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virtual wxPoint GetClientAreaOrigin() const;
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// sends a size event to the window using its current size -- this has an
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// effect of refreshing the window layout
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virtual void SendSizeEvent();
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// menu bar functions
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// ------------------
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#if wxUSE_MENUS
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virtual void SetMenuBar(wxMenuBar *menubar);
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virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
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#endif // wxUSE_MENUS
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// process menu command: returns true if processed
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bool ProcessCommand(int winid);
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// status bar functions
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// --------------------
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#if wxUSE_STATUSBAR
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// create the main status bar by calling OnCreateStatusBar()
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virtual wxStatusBar* CreateStatusBar(int number = 1,
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long style = wxST_SIZEGRIP|wxFULL_REPAINT_ON_RESIZE,
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wxWindowID winid = 0,
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const wxString& name =
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wxStatusLineNameStr);
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// return a new status bar
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virtual wxStatusBar *OnCreateStatusBar(int number,
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long style,
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wxWindowID winid,
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const wxString& name);
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// get the main status bar
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virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
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// sets the main status bar
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virtual void SetStatusBar(wxStatusBar *statBar);
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// forward these to status bar
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virtual void SetStatusText(const wxString &text, int number = 0);
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virtual void SetStatusWidths(int n, const int widths_field[]);
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void PushStatusText(const wxString &text, int number = 0);
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void PopStatusText(int number = 0);
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// set the status bar pane the help will be shown in
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void SetStatusBarPane(int n) { m_statusBarPane = n; }
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int GetStatusBarPane() const { return m_statusBarPane; }
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#endif // wxUSE_STATUSBAR
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// toolbar functions
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// -----------------
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#if wxUSE_TOOLBAR
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// create main toolbar bycalling OnCreateToolBar()
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virtual wxToolBar* CreateToolBar(long style = -1,
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wxWindowID winid = wxID_ANY,
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const wxString& name = wxToolBarNameStr);
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// return a new toolbar
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virtual wxToolBar *OnCreateToolBar(long style,
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wxWindowID winid,
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const wxString& name );
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// get/set the main toolbar
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virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
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virtual void SetToolBar(wxToolBar *toolbar);
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#endif // wxUSE_TOOLBAR
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// implementation only from now on
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// -------------------------------
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// event handlers
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#if wxUSE_MENUS
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#if wxUSE_STATUSBAR
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void OnMenuOpen(wxMenuEvent& event);
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void OnMenuClose(wxMenuEvent& event);
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void OnMenuHighlight(wxMenuEvent& event);
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#endif // wxUSE_STATUSBAR
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// send wxUpdateUIEvents for all menu items in the menubar,
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// or just for menu if non-NULL
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virtual void DoMenuUpdates(wxMenu* menu = NULL);
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#endif // wxUSE_MENUS
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// do the UI update processing for this window
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virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
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// Implement internal behaviour (menu updating on some platforms)
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virtual void OnInternalIdle();
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// if there is no real wxTopLevelWindow on this platform we have to define
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// some wxTopLevelWindowBase pure virtual functions here to avoid breaking
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// old ports (wxMotif) which don't define them in wxFrame
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#ifndef wxTopLevelWindowNative
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virtual bool ShowFullScreen(bool WXUNUSED(show),
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long WXUNUSED(style) = wxFULLSCREEN_ALL)
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{ return false; }
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virtual bool IsFullScreen() const
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{ return false; }
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#endif // no wxTopLevelWindowNative
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// show help text (typically in the statusbar); show is false
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// if you are hiding the help, true otherwise
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virtual void DoGiveHelp(const wxString& text, bool show);
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protected:
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// the frame main menu/status/tool bars
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// ------------------------------------
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// this (non virtual!) function should be called from dtor to delete the
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// main menubar, statusbar and toolbar (if any)
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void DeleteAllBars();
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// test whether this window makes part of the frame
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virtual bool IsOneOfBars(const wxWindow *win) const;
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#if wxUSE_MENUS
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// override to update menu bar position when the frame size changes
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virtual void PositionMenuBar() { }
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// override to do something special when the menu bar is being removed
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// from the frame
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virtual void DetachMenuBar();
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// override to do something special when the menu bar is attached to the
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// frame
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virtual void AttachMenuBar(wxMenuBar *menubar);
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wxMenuBar *m_frameMenuBar;
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#if wxUSE_STATUSBAR
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// the saved status bar text overwritten by DoGiveHelp()
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wxString m_oldStatusText;
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#endif // wxUSE_STATUSBAR
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#endif // wxUSE_MENUS
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#if wxUSE_STATUSBAR
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// override to update status bar position (or anything else) when
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// something changes
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virtual void PositionStatusBar() { }
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// show the help string for this menu item in the given status bar: the
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// status bar pointer can be NULL; return true if help was shown
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bool ShowMenuHelp(wxStatusBar *statbar, int helpid);
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wxStatusBar *m_frameStatusBar;
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#endif // wxUSE_STATUSBAR
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int m_statusBarPane;
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#if wxUSE_TOOLBAR
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// override to update status bar position (or anything else) when
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// something changes
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virtual void PositionToolBar() { }
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wxToolBar *m_frameToolBar;
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#endif // wxUSE_TOOLBAR
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#if wxUSE_MENUS && wxUSE_STATUSBAR
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DECLARE_EVENT_TABLE()
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#endif // wxUSE_MENUS && wxUSE_STATUSBAR
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DECLARE_NO_COPY_CLASS(wxFrameBase)
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};
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// include the real class declaration
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#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
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#include "wx/univ/frame.h"
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#else // !__WXUNIVERSAL__
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#if defined(__WXPALMOS__)
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#include "wx/palmos/frame.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/frame.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk/frame.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/frame.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/frame.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/frame.h"
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#elif defined(__WXPM__)
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#include "wx/os2/frame.h"
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#endif
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#endif
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#endif
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// _WX_FRAME_H_BASE_
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