wxWidgets/tests/window/setsize.cpp
Vadim Zeitlin 4da635e2dc Simplify WaitForPaint::YieldUntilPainted()
Don't return anything from it, just warn directly -- this is what all
the existing callers did, so it's simpler if the function just does it
itself instead of forcing them to check its return value.

Also reset m_painted after yielding, so that YieldUntilPainted() could
be called again, if necessary.
2021-01-31 01:33:30 +01:00

109 lines
3.0 KiB
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///////////////////////////////////////////////////////////////////////////////
// Name: tests/window/setsize.cpp
// Purpose: Tests for SetSize() and related wxWindow methods
// Author: Vadim Zeitlin
// Created: 2008-05-25
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "testprec.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/frame.h"
#include "wx/window.h"
#endif // WX_PRECOMP
#include "wx/scopedptr.h"
#include "asserthelper.h"
#include "waitforpaint.h"
// ----------------------------------------------------------------------------
// tests helpers
// ----------------------------------------------------------------------------
namespace
{
// Helper class overriding DoGetBestSize() for testing purposes.
class MyWindow : public wxWindow
{
public:
MyWindow(wxWindow* parent)
: wxWindow(parent, wxID_ANY)
{
}
protected:
virtual wxSize DoGetBestSize() const wxOVERRIDE { return wxSize(50, 250); }
};
} // anonymous namespace
// ----------------------------------------------------------------------------
// tests themselves
// ----------------------------------------------------------------------------
TEST_CASE("wxWindow::SetSize", "[window][size]")
{
wxScopedPtr<wxWindow> w(new MyWindow(wxTheApp->GetTopWindow()));
SECTION("Simple")
{
const wxSize size(127, 35);
w->SetSize(size);
CHECK( size == w->GetSize() );
}
SECTION("With min size")
{
w->SetMinSize(wxSize(100, 100));
const wxSize size(200, 50);
w->SetSize(size);
CHECK( size == w->GetSize() );
}
}
TEST_CASE("wxWindow::GetBestSize", "[window][size][best-size]")
{
wxScopedPtr<wxWindow> w(new MyWindow(wxTheApp->GetTopWindow()));
CHECK( wxSize(50, 250) == w->GetBestSize() );
w->SetMinSize(wxSize(100, 100));
CHECK( wxSize(100, 250) == w->GetBestSize() );
w->SetMaxSize(wxSize(200, 200));
CHECK( wxSize(100, 200) == w->GetBestSize() );
}
TEST_CASE("wxWindow::MovePreservesSize", "[window][size][move]")
{
wxScopedPtr<wxWindow>
w(new wxFrame(wxTheApp->GetTopWindow(), wxID_ANY, "Test child frame"));
// Unfortunately showing the window is asynchronous, at least when using
// X11, so we have to wait for some time before retrieving its true
// geometry. And it's not clear how long should we wait, so we do it until
// we get the first paint event -- by then the window really should have
// its final size.
WaitForPaint waitForPaint(w.get());
w->Show();
waitForPaint.YieldUntilPainted();
const wxRect rectOrig = w->GetRect();
// Check that moving the window doesn't change its size.
w->Move(rectOrig.GetPosition() + wxPoint(100, 100));
CHECK( w->GetSize() == rectOrig.GetSize() );
}