wxWidgets/tests/controls/buttontest.cpp
Vadim Zeitlin 0f79f69d88 Return empty bitmaps from wxButton if not explicitly set in wxMSW
Do this for consistency with the other ports and because this seems more
useful anyhow.

Update the documentation to make this behaviour more clear and document
this change as a (minor) incompatibility in wxMSW.

Also add more unit tests to check for this behaviour. Note this also
fixes the problem with the unit test added in the grandparent commit
under MSW.
2021-09-03 21:22:05 +02:00

182 lines
5.1 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/controls/buttontest.cpp
// Purpose: wxButton unit test
// Author: Steven Lamerton
// Created: 2010-06-21
// Copyright: (c) 2010 Steven Lamerton
///////////////////////////////////////////////////////////////////////////////
#include "testprec.h"
#if wxUSE_BUTTON
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/button.h"
#endif // WX_PRECOMP
#include "testableframe.h"
#include "wx/uiaction.h"
#include "wx/artprov.h"
// Get operator<<(wxSize) so that wxSize values are shown correctly in case of
// a failure of a CHECK() involving them.
#include "asserthelper.h"
class ButtonTestCase
{
public:
ButtonTestCase();
~ButtonTestCase();
protected:
wxButton* m_button;
wxDECLARE_NO_COPY_CLASS(ButtonTestCase);
};
ButtonTestCase::ButtonTestCase()
{
//We use wxTheApp->GetTopWindow() as there is only a single testable frame
//so it will always be returned
m_button = new wxButton(wxTheApp->GetTopWindow(), wxID_ANY, "wxButton");
}
ButtonTestCase::~ButtonTestCase()
{
delete m_button;
}
#if wxUSE_UIACTIONSIMULATOR
TEST_CASE_METHOD(ButtonTestCase, "Button::Click", "[button]")
{
//We use the internal class EventCounter which handles connecting and
//disconnecting the control to the wxTestableFrame
EventCounter clicked(m_button, wxEVT_BUTTON);
wxUIActionSimulator sim;
//We move in slightly to account for window decorations, we need to yield
//after every wxUIActionSimulator action to keep everything working in GTK
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
wxYield();
sim.MouseClick();
wxYield();
CHECK( clicked.GetCount() == 1 );
}
TEST_CASE_METHOD(ButtonTestCase, "Button::Disabled", "[button]")
{
wxUIActionSimulator sim;
// In this test we disable the button and check events are not sent and we
// do it once by disabling the previously enabled button and once by
// creating the button in the disabled state.
SECTION("Disable after creation")
{
m_button->Disable();
}
SECTION("Create disabled")
{
delete m_button;
m_button = new wxButton();
m_button->Disable();
m_button->Create(wxTheApp->GetTopWindow(), wxID_ANY, "wxButton");
}
EventCounter clicked(m_button, wxEVT_BUTTON);
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
wxYield();
sim.MouseClick();
wxYield();
CHECK( clicked.GetCount() == 0 );
}
#endif // wxUSE_UIACTIONSIMULATOR
TEST_CASE_METHOD(ButtonTestCase, "Button::Auth", "[button]")
{
//Some functions only work on specific operating system versions, for
//this we need a runtime check
int major = 0;
if(wxGetOsVersion(&major) != wxOS_WINDOWS_NT || major < 6)
return;
//We are running Windows Vista or newer
CHECK(!m_button->GetAuthNeeded());
m_button->SetAuthNeeded();
CHECK(m_button->GetAuthNeeded());
//We test both states
m_button->SetAuthNeeded(false);
CHECK(!m_button->GetAuthNeeded());
}
TEST_CASE_METHOD(ButtonTestCase, "Button::BitmapMargins", "[button]")
{
//Some functions only work on specific platforms in which case we can use
//a preprocessor check
#ifdef __WXMSW__
//We must set a bitmap before we can set its margins, when writing unit
//tests it is easiest to use an image from wxArtProvider
m_button->SetBitmap(wxArtProvider::GetIcon(wxART_INFORMATION, wxART_OTHER,
wxSize(32, 32)));
m_button->SetBitmapMargins(15, 15);
CHECK( m_button->GetBitmapMargins() == wxSize(15, 15) );
m_button->SetBitmapMargins(wxSize(20, 20));
CHECK( m_button->GetBitmapMargins() == wxSize(20, 20) );
#endif
}
TEST_CASE_METHOD(ButtonTestCase, "Button::Bitmap", "[button]")
{
//We start with no bitmaps
CHECK(!m_button->GetBitmap().IsOk());
// Some bitmap, doesn't really matter which.
const wxBitmap bmp = wxArtProvider::GetBitmap(wxART_INFORMATION);
m_button->SetBitmap(bmp);
CHECK(m_button->GetBitmap().IsOk());
// The call above shouldn't affect any other bitmaps as returned by the API
// even though the same (normal) bitmap does appear for all the states.
CHECK( !m_button->GetBitmapCurrent().IsOk() );
CHECK( !m_button->GetBitmapDisabled().IsOk() );
CHECK( !m_button->GetBitmapFocus().IsOk() );
CHECK( !m_button->GetBitmapPressed().IsOk() );
// Do set one of the bitmaps now.
m_button->SetBitmapPressed(wxArtProvider::GetBitmap(wxART_ERROR));
CHECK( m_button->GetBitmapPressed().IsOk() );
// Check that resetting the button label doesn't result in problems when
// updating the bitmap later, as it used to be the case in wxGTK (#18898).
m_button->SetLabel(wxString());
CHECK_NOTHROW( m_button->Disable() );
// Also check that setting an invalid bitmap doesn't do anything untoward,
// such as crashing, as it used to do in wxOSX (#19257).
CHECK_NOTHROW( m_button->SetBitmapPressed(wxNullBitmap) );
CHECK( !m_button->GetBitmapPressed().IsOk() );
}
#endif //wxUSE_BUTTON