0f79f69d88
Do this for consistency with the other ports and because this seems more useful anyhow. Update the documentation to make this behaviour more clear and document this change as a (minor) incompatibility in wxMSW. Also add more unit tests to check for this behaviour. Note this also fixes the problem with the unit test added in the grandparent commit under MSW.
182 lines
5.1 KiB
C++
182 lines
5.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/buttontest.cpp
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// Purpose: wxButton unit test
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// Author: Steven Lamerton
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// Created: 2010-06-21
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// Copyright: (c) 2010 Steven Lamerton
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///////////////////////////////////////////////////////////////////////////////
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#include "testprec.h"
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#if wxUSE_BUTTON
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/button.h"
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#endif // WX_PRECOMP
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#include "testableframe.h"
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#include "wx/uiaction.h"
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#include "wx/artprov.h"
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// Get operator<<(wxSize) so that wxSize values are shown correctly in case of
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// a failure of a CHECK() involving them.
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#include "asserthelper.h"
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class ButtonTestCase
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{
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public:
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ButtonTestCase();
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~ButtonTestCase();
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protected:
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wxButton* m_button;
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wxDECLARE_NO_COPY_CLASS(ButtonTestCase);
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};
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ButtonTestCase::ButtonTestCase()
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{
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//We use wxTheApp->GetTopWindow() as there is only a single testable frame
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//so it will always be returned
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m_button = new wxButton(wxTheApp->GetTopWindow(), wxID_ANY, "wxButton");
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}
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ButtonTestCase::~ButtonTestCase()
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{
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delete m_button;
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}
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#if wxUSE_UIACTIONSIMULATOR
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TEST_CASE_METHOD(ButtonTestCase, "Button::Click", "[button]")
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{
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//We use the internal class EventCounter which handles connecting and
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//disconnecting the control to the wxTestableFrame
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EventCounter clicked(m_button, wxEVT_BUTTON);
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wxUIActionSimulator sim;
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//We move in slightly to account for window decorations, we need to yield
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//after every wxUIActionSimulator action to keep everything working in GTK
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sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
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wxYield();
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sim.MouseClick();
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wxYield();
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CHECK( clicked.GetCount() == 1 );
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}
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TEST_CASE_METHOD(ButtonTestCase, "Button::Disabled", "[button]")
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{
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wxUIActionSimulator sim;
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// In this test we disable the button and check events are not sent and we
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// do it once by disabling the previously enabled button and once by
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// creating the button in the disabled state.
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SECTION("Disable after creation")
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{
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m_button->Disable();
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}
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SECTION("Create disabled")
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{
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delete m_button;
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m_button = new wxButton();
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m_button->Disable();
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m_button->Create(wxTheApp->GetTopWindow(), wxID_ANY, "wxButton");
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}
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EventCounter clicked(m_button, wxEVT_BUTTON);
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sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
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wxYield();
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sim.MouseClick();
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wxYield();
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CHECK( clicked.GetCount() == 0 );
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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TEST_CASE_METHOD(ButtonTestCase, "Button::Auth", "[button]")
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{
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//Some functions only work on specific operating system versions, for
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//this we need a runtime check
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int major = 0;
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if(wxGetOsVersion(&major) != wxOS_WINDOWS_NT || major < 6)
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return;
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//We are running Windows Vista or newer
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CHECK(!m_button->GetAuthNeeded());
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m_button->SetAuthNeeded();
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CHECK(m_button->GetAuthNeeded());
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//We test both states
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m_button->SetAuthNeeded(false);
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CHECK(!m_button->GetAuthNeeded());
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}
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TEST_CASE_METHOD(ButtonTestCase, "Button::BitmapMargins", "[button]")
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{
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//Some functions only work on specific platforms in which case we can use
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//a preprocessor check
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#ifdef __WXMSW__
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//We must set a bitmap before we can set its margins, when writing unit
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//tests it is easiest to use an image from wxArtProvider
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m_button->SetBitmap(wxArtProvider::GetIcon(wxART_INFORMATION, wxART_OTHER,
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wxSize(32, 32)));
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m_button->SetBitmapMargins(15, 15);
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CHECK( m_button->GetBitmapMargins() == wxSize(15, 15) );
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m_button->SetBitmapMargins(wxSize(20, 20));
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CHECK( m_button->GetBitmapMargins() == wxSize(20, 20) );
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#endif
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}
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TEST_CASE_METHOD(ButtonTestCase, "Button::Bitmap", "[button]")
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{
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//We start with no bitmaps
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CHECK(!m_button->GetBitmap().IsOk());
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// Some bitmap, doesn't really matter which.
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const wxBitmap bmp = wxArtProvider::GetBitmap(wxART_INFORMATION);
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m_button->SetBitmap(bmp);
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CHECK(m_button->GetBitmap().IsOk());
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// The call above shouldn't affect any other bitmaps as returned by the API
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// even though the same (normal) bitmap does appear for all the states.
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CHECK( !m_button->GetBitmapCurrent().IsOk() );
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CHECK( !m_button->GetBitmapDisabled().IsOk() );
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CHECK( !m_button->GetBitmapFocus().IsOk() );
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CHECK( !m_button->GetBitmapPressed().IsOk() );
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// Do set one of the bitmaps now.
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m_button->SetBitmapPressed(wxArtProvider::GetBitmap(wxART_ERROR));
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CHECK( m_button->GetBitmapPressed().IsOk() );
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// Check that resetting the button label doesn't result in problems when
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// updating the bitmap later, as it used to be the case in wxGTK (#18898).
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m_button->SetLabel(wxString());
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CHECK_NOTHROW( m_button->Disable() );
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// Also check that setting an invalid bitmap doesn't do anything untoward,
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// such as crashing, as it used to do in wxOSX (#19257).
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CHECK_NOTHROW( m_button->SetBitmapPressed(wxNullBitmap) );
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CHECK( !m_button->GetBitmapPressed().IsOk() );
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}
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#endif //wxUSE_BUTTON
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