e5a2291ac7
Documented socket samples Moved wxInitAllImageHandlers from 'file functions' (?) to 'misc functions' git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5643 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1047 lines
33 KiB
TeX
1047 lines
33 KiB
TeX
\section{\class{wxSocketBase}}\label{wxsocketbase}
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\wxheading{Derived from}
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\helpref{wxEvtHandler}{wxevthandler}
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\wxheading{Include files}
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<wx/socket.h>
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\wxheading{wxSocket errors}
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf wxSOCKET\_NOERROR}}{No error happened.}
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\twocolitem{{\bf wxSOCKET\_INVOP}}{Invalid operation.}
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\twocolitem{{\bf wxSOCKET\_IOERR}}{Input/Output error.}
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\twocolitem{{\bf wxSOCKET\_INVADDR}}{Invalid address passed to wxSocket.}
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\twocolitem{{\bf wxSOCKET\_INVSOCK}}{Invalid socket (uninitialized).}
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\twocolitem{{\bf wxSOCKET\_NOHOST}}{No corresponding host.}
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\twocolitem{{\bf wxSOCKET\_INVPORT}}{Invalid port.}
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\twocolitem{{\bf wxSOCKET\_WOULDBLOCK}}{The socket is non-blocking and the operation would block.}
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\twocolitem{{\bf wxSOCKET\_TIMEDOUT}}{The timeout for this operation expired.}
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\twocolitem{{\bf wxSOCKET\_MEMERR}}{Memory exhausted.}
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\end{twocollist}
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\wxheading{wxSocket events}
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf wxSOCKET\_INPUT}}{There is data available for reading.}
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\twocolitem{{\bf wxSOCKET\_OUTPUT}}{The socket is ready to be written to.}
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\twocolitem{{\bf wxSOCKET\_CONNECTION}}{Incoming connection (server), or connection establishment (client).}
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\twocolitem{{\bf wxSOCKET\_LOST}}{The connection has been closed.}
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\end{twocollist}
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A brief note on how to use these events:
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The {\bf wxSOCKET\_INPUT} event will be issued whenever there is data
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available for reading. This will be the case if the input queue was
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empty and new data arrives, or if the application has read some data
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yet there is still more data available. This means that the application
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does not need to read all available data in response to a
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{\bf wxSOCKET\_INPUT} event, as more events will be produced as
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necessary.
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The {\bf wxSOCKET\_OUTPUT} event is issued when a socket is first
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connected with Connect or accepted with Accept. After that, new
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events will be generated only after an output operation fails
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with {\bf wxSOCKET\_WOULDBLOCK} and buffer space becomes available
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again. This means that the application should assume that it
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can write data to the socket until an {\bf wxSOCKET\_WOULDBLOCK}
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error occurs; after this, whenever the socket becomes writable
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again the application will be notified with another
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{\bf wxSOCKET\_OUTPUT} event.
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The {\bf wxSOCKET\_CONNECTION} event is issued when a delayed connection
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request completes succesfully (client) or when a new connection arrives
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at the incoming queue (server).
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The {\bf wxSOCKET\_LOST} event is issued when a close indication is
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received for the socket. This means that the connection broke down or
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that it was closed by the peer. Also, this event will be issued if
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a delayed connection request fails.
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% ---------------------------------------------------------------------------
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% Event handling
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% ---------------------------------------------------------------------------
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\wxheading{Event handling}
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To process events from a socket, use the following event handler macro to direct
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input to member functions that take a \helpref{wxSocketEvent}{wxsocketevent} argument.
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\twocolwidtha{7cm}%
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf EVT\_SOCKET(id, func)}}{A socket event occured.}
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\end{twocollist}
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% ---------------------------------------------------------------------------
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% See also ...
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% ---------------------------------------------------------------------------
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\wxheading{See also}
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\helpref{wxSocketEvent}{wxsocketevent},
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\helpref{wxSocketClient}{wxsocketclient},
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\helpref{wxSocketServer}{wxsocketserver}
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% ---------------------------------------------------------------------------
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% Members
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% ---------------------------------------------------------------------------
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxSocketBase::wxSocketBase}
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\func{}{wxSocketBase}{\void}
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Default constructor. Don't use it; use \helpref{wxSocketClient}{wxsocketclient}
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or \helpref{wxSocketServer}{wxsocketserver}.
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\membersection{wxSocketBase::\destruct{wxSocketBase}}
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\func{}{\destruct{wxSocketBase}}{\void}
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Destroys the wxSocketBase object.
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% ---------------------------------------------------------------------------
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% State functions
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% ---------------------------------------------------------------------------
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%
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% SetFlags
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%
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\membersection{wxSocketBase::SetFlags}\label{wxsocketbasesetflags}
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\func{void}{SetFlags}{\param{wxSocketBase::wxSockFlags}{ flags}}
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf wxSOCKET\_NONE}}{Normal functionality.}
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\twocolitem{{\bf wxSOCKET\_NOWAIT}}{Read/write as much data as possible and return immediately.}
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\twocolitem{{\bf wxSOCKET\_WAITALL}}{Wait for all required data to be read/written unless an error occurs.}
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\twocolitem{{\bf wxSOCKET\_BLOCK}}{Block the GUI (do not wxYield) while reading/writing data.}
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\end{twocollist}
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A brief overview on how to use these flags follows.
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If no flag is specified (this is the same as {\bf wxSOCKET\_NONE}),
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IO calls will return after some data has been read or written, even
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when the transfer might not be complete. This is the same as issuing
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exactly one blocking low-level call to recv() or send(). Note that
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blocking here refers to when the function returns, not to whether
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the GUI blocks during this time.
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If {\bf wxSOCKET\_NOWAIT} is specified, IO calls will return immediately.
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Read operations will retrieve only available data. Write operations will
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write as much data as possible, depending on how much space is available
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in the output buffer. This is the same as issuing exactly one nonblocking
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low-level call to recv() or send(). Note that nonblocking here refers to
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when the function returns, not to whether the GUI blocks during this time.
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If {\bf wxSOCKET\_WAITALL} is specified, IO calls won't return until ALL
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the data has been read or written (or until an error occurs), blocking if
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necessary, and issuing several low level calls if necessary. This is the
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same as having a loop which makes as many blocking low-level calls to
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recv() or send() as needed so as to transfer all the data. Note that
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"blocking" here refers to when the function returns, not to whether
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the GUI blocks during this time.
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The {\bf wxSOCKET\_BLOCK} flag controls whether the GUI blocks during
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IO operations. If this flag is not used, then the application must take
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extra care to avoid unwanted reentrance.
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So:
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{\bf wxSOCKET\_NONE} will try to read at least SOME data, no matter how much.
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{\bf wxSOCKET\_NOWAIT} will always return immediately, even if it cannot
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read or write ANY data.
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{\bf wxSOCKET\_WAITALL} will only return when it has read or written ALL
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the data.
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{\bf wxSOCKET\_BLOCK} has nothing to do with the previous flags and
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it controls whether the GUI blocks.
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%
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% SetNotify
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%
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\membersection{wxSocketBase::SetNotify}\label{wxsocketbasesetnotify}
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\func{void}{SetNotify}{\param{wxSocketEventFlags}{ flags}}
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SetNotify specifies which socket events are to be sent to the event handler.
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The {\it flags} parameter is a combination of flags ORed toghether. The
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following flags can be used:
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf wxSOCKET\_INPUT\_FLAG}}{to receive wxSOCKET\_INPUT}
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\twocolitem{{\bf wxSOCKET\_OUTPUT\_FLAG}}{to receive wxSOCKET\_OUTPUT}
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\twocolitem{{\bf wxSOCKET\_CONNECTION\_FLAG}}{to receive wxSOCKET\_CONNECTION}
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\twocolitem{{\bf wxSOCKET\_LOST\_FLAG}}{to receive wxSOCKET\_LOST}
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\end{twocollist}
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For example:
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\begin{verbatim}
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sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
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\end{verbatim}
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In this example, the user will be notified about incoming socket data and
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whenever the connection is closed.
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For more information on socket events see \helpref{wxSocket events}{wxsocketbase}.
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%
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% SetTimeout
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%
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\membersection{wxSocketBase::SetTimeout}\label{wxsocketbasesettimeout}
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\func{void}{SetTimeout}{\param{int }{seconds}}
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This function sets the default socket timeout in seconds. This
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timeout applies to IO calls, and also to Wait() functions if you
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don't specify a wait interval. If you never use SetTimeout(), the
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default timeout will be 10 minutes.
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%
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% Notify
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%
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\membersection{wxSocketBase::Notify}\label{wxsocketbasenotify}
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\func{void}{Notify}{\param{bool}{ notify}}
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Notify will enable (notify is TRUE) or disable (notify is FALSE) the propagation
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of socket events.
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%
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% Ok
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%
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\membersection{wxSocketBase::Ok}\label{wxsocketbaseok}
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\constfunc{bool}{Ok}{\void}
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Returns TRUE if the socket is initialized and ready and FALSE in other
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cases.
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\membersection{wxSocketBase::Error}\label{wxsocketbaseerror}
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\constfunc{bool}{Error}{\void}
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Returns TRUE if an error occured in the last IO operation.
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The following operations update the Error() status:
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Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard.
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\membersection{wxSocketBase::IsConnected}\label{wxsocketbaseconnected}
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\constfunc{bool}{IsConnected}{\void}
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Returns TRUE if the socket is connected.
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\membersection{wxSocketBase::IsData}\label{wxsocketbaseisdata}
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\constfunc{bool}{IsData}{\void}
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Returns TRUE if there is data available to be read.
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\membersection{wxSocketBase::IsDisconnected}\label{wxsocketbasedisconnected}
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\constfunc{bool}{IsDisconnected}{\void}
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Returns TRUE if the socket is disconnected.
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\membersection{wxSocketBase::IsNoWait}\label{wxsocketbasenowait}
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\constfunc{bool}{IsNoWait}{\void}
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Returns TRUE if the socket mustn't wait.
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\membersection{wxSocketBase::LastCount}\label{wxsocketbaselastcount}
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\constfunc{wxUint32}{LastCount}{\void}
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Returns the number of bytes read or written by the last IO call.
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The following operations update the LastCount() value:
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Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard.
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\membersection{wxSocketBase::LastError}\label{wxsocketbaselasterror}
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\constfunc{wxSocketError}{LastError}{\void}
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Returns the last wxSocket error. See \helpref{wxSocket errors}{wxsocketbase}.
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Please note that this function merely returns the last error code,
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but it should not be used to determine if an error has occured (this
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is because successful operations do not change the LastError value).
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Use Error, instead of LastError, to determine if the last IO call
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failed. If Error returns TRUE, use LastError to discover the
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cause of the error.
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% ---------------------------------------------------------------------------
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% IO calls
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% ---------------------------------------------------------------------------
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%
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% Peek
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%
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\membersection{wxSocketBase::Peek}\label{wxsocketbasepeek}
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\func{wxSocketBase\&}{Peek}{\param{char *}{ buffer}, \param{wxUint32}{ nbytes}}
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This function peeks a buffer of {\it nbytes} bytes from the socket.
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Peeking a buffer doesn't delete it from the socket input queue.
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Use LastCount to verify the number of bytes actually peeked.
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Use Error to determine if the operation succeeded.
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\wxheading{Parameters}
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\docparam{buffer}{Buffer where to put peeked data.}
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\docparam{nbytes}{Number of bytes.}
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\wxheading{Return value}
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Returns a reference to the current object.
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\wxheading{Remark/Warning}
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The exact behaviour of wxSocketBase::Peek() depends on the combination
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of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
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\wxheading{See also}
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\helpref{wxSocketBase::Error}{wxsocketbaseerror},
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\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
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\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
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\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
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%
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% Read
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%
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\membersection{wxSocketBase::Read}\label{wxsocketbaseread}
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\func{wxSocketBase\&}{Read}{\param{char *}{ buffer}, \param{wxUint32}{ nbytes}}
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This function reads a buffer of {\it nbytes} bytes from the socket.
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Use LastCount to verify the number of bytes actually read.
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Use Error to determine if the operation succeeded.
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\wxheading{Parameters}
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\docparam{buffer}{Buffer where to put read data.}
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\docparam{nbytes}{Number of bytes.}
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\wxheading{Return value}
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Returns a reference to the current object.
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\wxheading{Remark/Warning}
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The exact behaviour of wxSocketBase::Read() depends on the combination
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of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
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\wxheading{See also}
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\helpref{wxSocketBase::Error}{wxsocketbaseerror},
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\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
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\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
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\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
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%
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% Write
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%
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\membersection{wxSocketBase::Write}\label{wxsocketbasewrite}
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\func{wxSocketBase\&}{Write}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}}
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This function writes a buffer of {\it nbytes} bytes to the socket.
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Use LastCount to verify the number of bytes actually written.
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Use Error to determine if the operation succeeded.
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\wxheading{Parameters}
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\docparam{buffer}{Buffer with the data to be sent.}
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\docparam{nbytes}{Number of bytes.}
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\wxheading{Return value}
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Returns a reference to the current object.
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\wxheading{Remark/Warning}
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The exact behaviour of wxSocketBase::Write() depends on the combination
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of flags being used. For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
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\wxheading{See also}
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\helpref{wxSocketBase::Error}{wxsocketbaseerror},
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\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
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\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
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\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}
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%
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% WriteMsg
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%
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\membersection{wxSocketBase::WriteMsg}\label{wxsocketbasewritemsg}
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\func{wxSocketBase\&}{WriteMsg}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}}
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This function writes a buffer of {\it nbytes} bytes from the socket, but it
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writes a short header before so that ReadMsg knows how much data should it
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actually read. So, a buffer sent with WriteMsg {\bf must} be read with
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ReadMsg. This function always waits for the entire buffer to be sent,
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unless an error occurs.
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Use LastCount to verify the number of bytes actually written.
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Use Error to determine if the operation succeeded.
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\wxheading{Parameters}
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\docparam{buffer}{Buffer with the data to be sent.}
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\docparam{nbytes}{Number of bytes.}
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\wxheading{Return value}
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Returns a reference to the current object.
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\wxheading{Remark/Warning}
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wxSocketBase::WriteMsg() will behave as if the {\bf wxSOCKET\_WAITALL} flag
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was always set and it will always ignore the {\bf wxSOCKET\_NOWAIT} flag.
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The exact behaviour of WriteMsg depends on the {\bf wxSOCKET\_BLOCK} flag.
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For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
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\wxheading{See also}
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\helpref{wxSocketBase::Error}{wxsocketbaseerror},
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\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
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\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
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\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags},
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\helpref{wxSocketBase::ReadMsg}{wxsocketbasereadmsg}
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%
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% ReadMsg
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%
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\membersection{wxSocketBase::ReadMsg}\label{wxsocketbasereadmsg}
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\func{wxSocketBase\&}{ReadMsg}{\param{char *}{ buffer}, \param{wxUint32}{ nbytes}}
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This function reads a buffer sent by WriteMsg on a socket. If the buffer passed
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to the function isn't big enough, the remaining bytes will be discarded. This
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function always waits for the buffer to be entirely filled, unless an error occurs.
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Use LastCount to verify the number of bytes actually read.
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Use Error to determine if the operation succeeded.
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\wxheading{Parameters}
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\docparam{buffer}{Buffer where to put read data.}
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\docparam{nbytes}{Number of bytes allocated for the buffer.}
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\wxheading{Return value}
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Returns a reference to the current object.
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\wxheading{Remark/Warning}
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wxSocketBase::ReadMsg() will behave as if the {\bf wxSOCKET\_WAITALL} flag
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was always set and it will always ignore the {\bf wxSOCKET\_NOWAIT} flag.
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The exact behaviour of ReadMsg depends on the {\bf wxSOCKET\_BLOCK} flag.
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For a detailed explanation, see \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags}.
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\wxheading{See also}
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\helpref{wxSocketBase::Error}{wxsocketbaseerror},
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\helpref{wxSocketBase::LastError}{wxsocketbaselasterror},
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\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
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\helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags},
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\helpref{wxSocketBase::WriteMsg}{wxsocketbasewritemsg}
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%
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% Unread
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%
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\membersection{wxSocketBase::Unread}\label{wxsocketbaseunread}
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\func{wxSocketBase\&}{Unread}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}}
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This function unreads a buffer. That is, the data in the buffer is put back
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in the incoming queue. This function is not affected by wxSocket flags.
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If you use LastCount, it will always return {\it nbytes}.
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If you use Error, it will always return FALSE.
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\wxheading{Parameters}
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\docparam{buffer}{Buffer to be unread.}
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\docparam{nbytes}{Number of bytes.}
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\wxheading{Return value}
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Returns a reference to the current object.
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\wxheading{See also}
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\helpref{wxSocketBase::Error}{wxsocketbaseerror},
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\helpref{wxSocketBase::LastCount}{wxsocketbaselastcount},
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\helpref{wxSocketBase::LastError}{wxsocketbaselasterror}
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%
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% Discard
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%
|
|
\membersection{wxSocketBase::Discard}\label{wxsocketbasediscard}
|
|
|
|
\func{wxSocketBase\&}{Discard}{\void}
|
|
|
|
This function simply deletes all bytes in the incoming queue. This function
|
|
always returns immediately and its operation is not affected by IO flags.
|
|
|
|
Use LastCount to see the number of bytes discarded.
|
|
|
|
If you use Error, it will always return FALSE.
|
|
|
|
% ---------------------------------------------------------------------------
|
|
% Wait functions
|
|
% ---------------------------------------------------------------------------
|
|
\membersection{wxSocketBase::Wait}\label{wxsocketbasewait}
|
|
|
|
\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
|
|
|
|
This function waits until one of the following conditions is true: there
|
|
is data available for reading; the output buffer is empty (you can send
|
|
new data); the connection has been lost; an incoming connection arrived
|
|
(only for servers); a connection request has completed (only for clients).
|
|
It is usually better to use the individual Wait functions to wait for the
|
|
required condition.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.}
|
|
|
|
\docparam{millisecond}{Number of milliseconds to wait.}
|
|
|
|
\wxheading{Return value}
|
|
|
|
Returns TRUE if an event occured, FALSE if the timeout was reached.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
|
|
\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
|
|
\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
|
|
|
|
%
|
|
% WaitForRead
|
|
%
|
|
\membersection{wxSocketBase::WaitForRead}\label{wxsocketbasewaitforread}
|
|
|
|
\func{bool}{WaitForRead}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
|
|
|
|
This function waits until there is data available to be read.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.}
|
|
|
|
\docparam{millisecond}{Number of milliseconds to wait.}
|
|
|
|
\wxheading{Return value}
|
|
|
|
Returns TRUE if there is data to be read, FALSE if the timeout was reached.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxSocketBase::Wait}{wxsocketbasewait},
|
|
\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
|
|
\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
|
|
|
|
%
|
|
% WaitForWrite
|
|
%
|
|
\membersection{wxSocketBase::WaitForWrite}\label{wxsocketbasewaitforwrite}
|
|
|
|
\func{bool}{WaitForWrite}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
|
|
|
|
This function waits until you can write to the socket.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.}
|
|
|
|
\docparam{millisecond}{Number of milliseconds to wait.}
|
|
|
|
\wxheading{Return value}
|
|
|
|
Returns TRUE if you can write to the socket, FALSE if the timeout was reached.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxSocketBase::Wait}{wxsocketbasewait},
|
|
\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
|
|
\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
|
|
|
|
%
|
|
% WaitForLost
|
|
%
|
|
\membersection{wxSocketBase::WaitForLost}\label{wxsocketbasewaitforlost}
|
|
|
|
\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
|
|
|
|
This function waits until the connection is lost. This may happen if the
|
|
peer closes the connection or if the connection breaks.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.}
|
|
|
|
\docparam{millisecond}{Number of milliseconds to wait.}
|
|
|
|
\wxheading{Return value}
|
|
|
|
Returns TRUE if the connection was lost, FALSE if the timeout was reached.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
|
|
\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
|
|
\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
|
|
|
|
% ---------------------------------------------------------------------------
|
|
% Socket state
|
|
% ---------------------------------------------------------------------------
|
|
|
|
%
|
|
% RestoreState
|
|
%
|
|
\membersection{wxSocketBase::RestoreState}\label{wxsocketbaserestorestate}
|
|
|
|
\func{void}{RestoreState}{\void}
|
|
|
|
This function restores the previous state of the socket, as saved
|
|
with SaveState.
|
|
|
|
Calls to SaveState / RestoreState can be nested.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxSocketBase::SaveState}{wxsocketbasesavestate}
|
|
|
|
%
|
|
% SaveState
|
|
%
|
|
\membersection{wxSocketBase::SaveState}\label{wxsocketbasesavestate}
|
|
|
|
\func{void}{SaveState}{\void}
|
|
|
|
This function saves the current state of the socket object in a stack:
|
|
actually it saves all flags (those set with SetFlags, SetNotify, Notify)
|
|
and the state of the asynchronous callbacks (Callback, CallbackData).
|
|
|
|
Calls to SaveState / RestoreState can be nested.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxSocketBase::RestoreState}{wxsocketbaserestorestate}
|
|
|
|
%
|
|
% GetLocal
|
|
%
|
|
\membersection{wxSocketBase::GetLocal}{wxsocketbasegetlocal}
|
|
|
|
\constfunc{bool}{GetLocal}{\param{wxSockAddress\& }{addr\_man}}
|
|
|
|
This function returns the local address field of the socket. The local
|
|
address field contains the complete local address of the socket (local
|
|
address, local port, ...).
|
|
|
|
\wxheading{Return value}
|
|
|
|
It returns TRUE if no errors happened, FALSE otherwise.
|
|
|
|
%
|
|
% GetPeer
|
|
%
|
|
\membersection{wxSocketBase::GetPeer}{wxsocketbasegetlocal}
|
|
|
|
\constfunc{bool}{GetPeer}{\param{wxSockAddress\& }{addr\_man}}
|
|
|
|
This function returns the peer address field of the socket. The peer
|
|
address field contains the complete peer host address of the socket
|
|
(address, port, ...).
|
|
|
|
\wxheading{Return value}
|
|
|
|
It returns TRUE if no errors happened, FALSE otherwise.
|
|
|
|
% ---------------------------------------------------------------------------
|
|
% Socket callbacks
|
|
% ---------------------------------------------------------------------------
|
|
\membersection{wxSocketBase::SetEventHandler}\label{wxsocketbaseseteventhandler}
|
|
|
|
\func{void}{SetEventHandler}{\param{wxEvtHandler\&}{ evt\_hdlr}, \param{int}{ id = -1}}
|
|
|
|
Sets an event handler to be called when a socket event occurs. The handler
|
|
will be called for those events for which notification is enabled with
|
|
SetNotify and Notify.
|
|
|
|
You can also specify a callback function to be called when an event occurs.
|
|
See \helpref{Callback}{wxsocketbasecallback} and \helpref{CallbackData}{wxsocketbasecallbackdata}.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{evt\_hdlr}{Specifies the event handler you want to use.}
|
|
|
|
\docparam{id}{The id of socket event.}
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
|
|
\helpref{wxSocketBase::Notify}{wxsocketbasenotify},
|
|
\helpref{wxSocketEvent}{wxsocketevent},
|
|
\helpref{wxEvtHandler}{wxevthandler},
|
|
\helpref{wxSocketBase::Callback}{wxsocketbasecallback},
|
|
\helpref{wxSocketBase::CallbackData}{wxsocketbasecallbackdata}
|
|
|
|
\membersection{wxSocketBase::Callback}\label{wxsocketbasecallback}
|
|
|
|
\func{wxSocketBase::wxSockCbk}{Callback}{\param{wxSocketBase::wxSockCbk}{ callback}}
|
|
|
|
You can setup a callback function to be called when an event occurs. The function
|
|
will be called only for those events for which notification has been enabled
|
|
with Notify and SetNotify. The prototype of the callback must be as follows:
|
|
|
|
\begin{verbatim}
|
|
void SocketCallback(wxSocketBase& sock, wxSocketNotify evt, char *cdata);
|
|
\end{verbatim}
|
|
|
|
The first parameter is a reference to the socket object in which the event
|
|
occured. The second parameter tells you which event occured. (See \helpref{wxSocket events}{wxsocketbase}).
|
|
The third parameter is the user data you specified using \helpref{CallbackData}{wxsocketbasecallbackdata}.
|
|
|
|
\wxheading{Return value}
|
|
|
|
A pointer to the previous callback.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxSocketBase::CallbackData}{wxsocketbasecallbackdata},
|
|
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
|
|
\helpref{wxSocketBase::Notify}{wxsocketbasenotify}
|
|
|
|
\membersection{wxSocketBase::CallbackData}\label{wxsocketbasecallbackdata}
|
|
|
|
\func{char *}{CallbackData}{\param{char *}{cdata}}
|
|
|
|
This function sets the the user data which will be passed to a
|
|
callback function set via \helpref{Callback}{wxsocketbasecallback}.
|
|
|
|
\wxheading{Return value}
|
|
|
|
A pointer to the previous user data.
|
|
|
|
\helpref{wxSocketBase::Callback}{wxsocketbasecallback},
|
|
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
|
|
\helpref{wxSocketBase::Notify}{wxsocketbasenotify}
|
|
|
|
% ---------------------------------------------------------------------------
|
|
% CLASS wxSocketClient
|
|
% ---------------------------------------------------------------------------
|
|
\section{\class{wxSocketClient}}\label{wxsocketclient}
|
|
|
|
\wxheading{Derived from}
|
|
|
|
\helpref{wxSocketBase}{wxsocketbase}
|
|
|
|
\wxheading{Include files}
|
|
|
|
<wx/socket.h>
|
|
|
|
% ---------------------------------------------------------------------------
|
|
% Members
|
|
% ---------------------------------------------------------------------------
|
|
%
|
|
% wxSocketClient
|
|
%
|
|
\membersection{wxSocketClient::wxSocketClient}
|
|
|
|
\func{}{wxSocketClient}{\param{wxSockFlags}{ flags = wxSocketBase::NONE}}
|
|
|
|
Constructs a new wxSocketClient.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags})}
|
|
|
|
%
|
|
% ~wxSocketClient
|
|
%
|
|
\membersection{wxSocketClient::\destruct{wxSocketClient}}
|
|
|
|
\func{}{\destruct{wxSocketClient}}{\void}
|
|
|
|
Destroys a wxSocketClient object.
|
|
|
|
%
|
|
% Connect
|
|
%
|
|
\membersection{wxSocketClient::Connect}\label{wxsocketclientconnect}
|
|
|
|
\func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{bool}{ wait = TRUE}}
|
|
|
|
Connects to a server using the specified address.
|
|
|
|
If {\it wait} is TRUE, Connect will wait until the connection completes
|
|
successfully, or until an event occurs. {\bf Warning !} This will block the GUI.
|
|
|
|
If {\it wait} is FALSE, Connect will try to establish the connection and
|
|
return immediately, without blocking the GUI. When used this way, even if
|
|
Connect returns FALSE, the connection request can be completed later.
|
|
To detect this, use WaitConnection, or catch {\bf wxSOCKET\_CONNECTION}
|
|
events (for successful establishment) and {\bf wxSOCKET\_LOST} events
|
|
(for connection failure).
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{address}{Address of the server.}
|
|
|
|
\docparam{wait}{If TRUE, waits for the connection to be ready.}
|
|
|
|
\wxheading{Return value}
|
|
|
|
Returns TRUE if the connection is established and no error occurs.
|
|
|
|
If {\it wait} was TRUE, and Connect returns FALSE, an error occured
|
|
and the connection failed.
|
|
|
|
If {\it wait} was FALSE, and Connect returns FALSE, you should still
|
|
be prepared to handle the completion of this connection request, either
|
|
with WaitOnConnect or by watching {\bf wxSOCKET\_CONNECTION} and
|
|
{\bf wxSOCKET\_LOST} events.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect},
|
|
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
|
|
\helpref{wxSocketBase::Notify}{wxsocketbasenotify}
|
|
|
|
%
|
|
% WaitOnConnect
|
|
%
|
|
\membersection{wxSocketClient::WaitOnConnect}\label{wxsocketclientwaitonconnect}
|
|
|
|
\func{bool}{WaitOnConnect}{\param{long}{ seconds = -1}, \param{long}{ milliseconds = 0}}
|
|
|
|
Wait until the connection is succesfully established or until it fails.
|
|
Use this function after a call to Connect with {\it wait} set to FALSE.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.}
|
|
|
|
\docparam{millisecond}{Number of milliseconds to wait.}
|
|
|
|
\wxheading{Return value}
|
|
|
|
If the connection is succesfully established, it returns TRUE.
|
|
|
|
If the timeout expires, or if the connection fails, it returns FALSE.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxSocketClient::Connect}{wxsocketclientconnect}
|
|
|
|
% ---------------------------------------------------------------------------
|
|
% CLASS: wxSocketEvent
|
|
% ---------------------------------------------------------------------------
|
|
\section{\class{wxSocketEvent}}\label{wxsocketevent}
|
|
|
|
This event class contains information about socket events.
|
|
|
|
\wxheading{Derived from}
|
|
|
|
\helpref{wxEvent}{wxevent}
|
|
|
|
\wxheading{Include files}
|
|
|
|
<wx/socket.h>
|
|
|
|
\wxheading{Event table macros}
|
|
|
|
To process a socket event, use these event handler macros to direct input to member
|
|
functions that take a wxSocketEvent argument.
|
|
|
|
\twocolwidtha{7cm}
|
|
\begin{twocollist}\itemsep=0pt
|
|
\twocolitem{{\bf EVT\_SOCKET(id, func)}}{Process a socket event, supplying the member function.}
|
|
\end{twocollist}%
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxSocketBase}{wxsocketbase},
|
|
\helpref{wxSocketClient}{wxsocketclient},
|
|
\helpref{wxSocketServer}{wxsocketserver}
|
|
|
|
\latexignore{\rtfignore{\wxheading{Members}}}
|
|
|
|
\membersection{wxSocketEvent::wxSocketEvent}
|
|
|
|
\func{}{wxSocketEvent}{\param{int}{ id = 0}}
|
|
|
|
Constructor.
|
|
|
|
\membersection{wxSocketEvent::Socket}\label{wxsocketeventsocket}
|
|
|
|
\constfunc{wxSocketBase *}{Socket}{\void}
|
|
|
|
Returns the socket object to which this event refers to. This makes
|
|
it possible to use the same event handler for different sockets.
|
|
|
|
\membersection{wxSocketEvent::SocketEvent}\label{wxsocketeventsocketevent}
|
|
|
|
\constfunc{wxSocketNotify}{SocketEvent}{\void}
|
|
|
|
Returns the socket event type.
|
|
|
|
% ---------------------------------------------------------------------------
|
|
% CLASS: wxSocketServer
|
|
% ---------------------------------------------------------------------------
|
|
\section{\class{wxSocketServer}}\label{wxsocketserver}
|
|
|
|
\wxheading{Derived from}
|
|
|
|
\helpref{wxSocketBase}{wxsocketbase}
|
|
|
|
\wxheading{Include files}
|
|
|
|
<wx/socket.h>
|
|
|
|
% ---------------------------------------------------------------------------
|
|
% Members
|
|
% ---------------------------------------------------------------------------
|
|
\latexignore{\rtfignore{\wxheading{Members}}}
|
|
|
|
%
|
|
% wxSocketServer
|
|
%
|
|
\membersection{wxSocketServer::wxSocketServer}\label{wxsocketserverconstr}
|
|
|
|
\func{}{wxSocketServer}{\param{wxSockAddress\&}{ address}, \param{wxSockFlags}{ flags = wxSocketBase::NONE}}
|
|
|
|
Constructs a new wxSocketServer.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{address}{Specifies the local address for the server (e.g. port number).}
|
|
|
|
\docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags})}
|
|
|
|
%
|
|
% ~wxSocketServer
|
|
%
|
|
\membersection{wxSocketServer::\destruct{wxSocketServer}}
|
|
|
|
\func{}{\destruct{wxSocketServer}}{\void}
|
|
|
|
Destroys a wxSocketServer object (it doesn't close the accepted connections).
|
|
|
|
%
|
|
% Accept
|
|
%
|
|
\membersection{wxSocketServer::Accept}\label{wxsocketserveraccept}
|
|
|
|
\func{wxSocketBase *}{Accept}{\param{bool}{ wait = TRUE}}
|
|
|
|
Creates a new object wxSocketBase and accepts an incoming connection.
|
|
|
|
If {\it wait} is TRUE and there are no pending connections to be
|
|
accepted, it will wait for the next incoming connection to arrive.
|
|
{\bf Warning !} This will block the GUI.
|
|
|
|
If {\it wait} is FALSE, it will try to accept a pending connection
|
|
if there is one, but it will always return immediately without
|
|
blocking the GUI. If you want to use Accept in this way, you can
|
|
either check for incoming connections with WaitForAccept or watch
|
|
{\bf wxSOCKET\_CONNECTION} events, then call Accept once you know
|
|
that there is an incoming connection waiting to be accepted.
|
|
|
|
\wxheading{Return value}
|
|
|
|
Returns an opened socket connection, or NULL if an error occured or
|
|
if the {\it wait} parameter was FALSE and there were no pending
|
|
connections.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept},
|
|
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
|
|
\helpref{wxSocketBase::Notify}{wxsocketbasenotify},
|
|
\helpref{wxSocketServer::AcceptWith}{wxsocketserveracceptwith}
|
|
|
|
%
|
|
% AcceptWith
|
|
%
|
|
\membersection{wxSocketServer::AcceptWith}\label{wxsocketserveracceptwith}
|
|
|
|
\func{bool}{AcceptWith}{\param{wxSocketBase\&}{ socket}, \param{bool}{ wait = TRUE}}
|
|
|
|
Accept an incoming connection using the specified socket object.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{socket}{Socket to be initialized}
|
|
|
|
\wxheading{Return value}
|
|
|
|
Returns TRUE on success, or FALSE if an error occured or if the
|
|
{\it wait} parameter was FALSE and there were no pending
|
|
connections.
|
|
|
|
\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept},
|
|
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
|
|
\helpref{wxSocketBase::Notify}{wxsocketbasenotify},
|
|
\helpref{wxSocketServer::Accept}{wxsocketserveraccept} for a detailed explanation
|
|
|
|
%
|
|
% WaitForAccept
|
|
%
|
|
\membersection{wxSocketServer::WaitForAccept}\label{wxsocketserverwaitforaccept}
|
|
|
|
\func{bool}{WaitForAccept}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
|
|
|
|
This function waits for an incoming connection. Use it if you want to call
|
|
Accept or AcceptWith with {\it wait} set to FALSE, to detect when an incoming
|
|
connection is waiting to be accepted.
|
|
|
|
\wxheading{Parameters}
|
|
|
|
\docparam{seconds}{Number of seconds to wait. If -1, it will wait for the default timeout set with SetTimeout.}
|
|
|
|
\docparam{millisecond}{Number of milliseconds to wait.}
|
|
|
|
\wxheading{Return value}
|
|
|
|
Returns TRUE if an incoming connection arrived, FALSE if the timeout expired.
|
|
|
|
\wxheading{See also}
|
|
|
|
\helpref{wxSocketServer::Accept}{wxsocketserveraccept},
|
|
\helpref{wxSocketServer::AcceptWith}{wxsocketserveracceptwith}
|
|
|