wxWidgets/include/wx/univ/bmpbuttn.h
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

72 lines
2.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/bmpbuttn.h
// Purpose: wxBitmapButton class for wxUniversal
// Author: Vadim Zeitlin
// Modified by:
// Created: 25.08.00
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_BMPBUTTN_H_
#define _WX_UNIV_BMPBUTTN_H_
class WXDLLIMPEXP_CORE wxBitmapButton : public wxBitmapButtonBase
{
public:
wxBitmapButton() { }
wxBitmapButton(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Create(parent, id, bitmap, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual void SetMargins(int x, int y)
{
SetBitmapMargins(x, y);
wxBitmapButtonBase::SetMargins(x, y);
}
virtual bool Enable(bool enable = true);
virtual bool SetCurrent(bool doit = true);
virtual void Press();
virtual void Release();
protected:
void OnSetFocus(wxFocusEvent& event);
void OnKillFocus(wxFocusEvent& event);
// called when one of the bitmap is changed by user
virtual void OnSetBitmap();
// set bitmap to the given one if it's ok or to the normal bitmap and
// return true if the bitmap really changed
bool ChangeBitmap(const wxBitmap& bmp);
private:
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxBitmapButton)
};
#endif // _WX_UNIV_BMPBUTTN_H_