wxWidgets/samples/joytest/joytest.cpp
2002-12-15 17:25:36 +00:00

180 lines
3.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: joytest.cpp
// Purpose: Joystick sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_JOYSTICK
# error You must set wxUSE_JOYSTICK to 1 in setup.h
#endif
#if !wxUSE_STATUSBAR
# error You must set wxUSE_STATUSBAR to 1 in setup.h
#endif
#include "wx/wave.h"
#include "wx/joystick.h"
#include "joytest.h"
MyFrame *frame = NULL;
IMPLEMENT_APP(MyApp)
// For drawing lines in a canvas
long xpos = -1;
long ypos = -1;
int winNumber = 1;
// Initialise this in OnInit, not statically
bool MyApp::OnInit()
{
wxJoystick stick(wxJOYSTICK1);
if (!stick.IsOk())
{
wxMessageBox(_T("No joystick detected!"));
return FALSE;
}
#if wxUSE_WAVE
m_fire.Create(_T("gun.wav"));
#endif // wxUSE_WAVE
m_maxX = stick.GetXMax();
m_maxY = stick.GetYMax();
// Create the main frame window
frame = new MyFrame(NULL, _T("Joystick Demo"), wxDefaultPosition,
wxSize(500, 400), wxDEFAULT_FRAME_STYLE | wxHSCROLL | wxVSCROLL);
// Give it an icon (this is ignored in MDI mode: uses resources)
#ifdef __WXMSW__
frame->SetIcon(wxIcon(_T("joyicon")));
#endif
#ifdef __X__
frame->SetIcon(wxIcon(_T("joyicon.xbm")));
#endif
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(JOYTEST_QUIT, _T("&Exit"));
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, _T("&File"));
// Associate the menu bar with the frame
frame->SetMenuBar(menu_bar);
frame->CreateStatusBar();
frame->CenterOnScreen();
frame->Show(TRUE);
SetTopWindow(frame);
return TRUE;
}
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
EVT_JOYSTICK_EVENTS(MyCanvas::OnJoystickEvent)
END_EVENT_TABLE()
// Define a constructor for my canvas
MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
wxScrolledWindow(parent, -1, pos, size, wxSUNKEN_BORDER)
{
wxJoystick joystick(wxJOYSTICK1);
joystick.SetCapture(this);
}
MyCanvas::~MyCanvas()
{
wxJoystick joystick(wxJOYSTICK1);
joystick.ReleaseCapture();
}
void MyCanvas::OnJoystickEvent(wxJoystickEvent& event)
{
wxClientDC dc(this);
wxPoint pt(event.GetPosition());
// Scale to canvas size
int cw, ch;
GetSize(&cw, &ch);
pt.x = (long) (((double)pt.x/(double)wxGetApp().m_maxX) * cw);
pt.y = (long) (((double)pt.y/(double)wxGetApp().m_maxY) * ch);
if (xpos > -1 && ypos > -1 && event.IsMove() && event.ButtonIsDown())
{
dc.SetPen(*wxBLACK_PEN);
dc.DrawLine(xpos, ypos, pt.x, pt.y);
}
xpos = pt.x;
ypos = pt.y;
wxString buf;
if (event.ButtonDown())
buf.Printf(_T("Joystick (%d, %d) Fire!"), pt.x, pt.y);
else
buf.Printf(_T("Joystick (%d, %d)"), pt.x, pt.y);
frame->SetStatusText(buf);
#if wxUSE_WAVE
if (event.ButtonDown() && wxGetApp().m_fire.IsOk())
{
wxGetApp().m_fire.Play();
}
#endif // wxUSE_WAVE
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(JOYTEST_QUIT, MyFrame::OnQuit)
END_EVENT_TABLE()
MyFrame::MyFrame(wxFrame *parent, const wxString& title, const wxPoint& pos,
const wxSize& size, const long style)
: wxFrame(parent, -1, title, pos, size, style)
{
canvas = new MyCanvas(this);
}
MyFrame::~MyFrame()
{
// Empty
}
void MyFrame::OnQuit(wxCommandEvent& event)
{
Close(TRUE);
}
void MyFrame::OnActivate(wxActivateEvent& event)
{
if (event.GetActive() && canvas)
canvas->SetFocus();
}