wxWidgets/contrib/include/wx/ogl/constrnt.h
Robin Dunn 5f331691d4 Fixes to allow OGL building as a DLL
Also removed the hack I put in last week to allow building without the
deprecated headers and fixed it the right way.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22298 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-07-25 21:20:57 +00:00

92 lines
2.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: constrnt.h
// Purpose: OGL constraint definitions
// Author: Julian Smart
// Modified by:
// Created: 12/07/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _OGL_CONSTRNT_H_
#define _OGL_CONSTRNT_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "constrnt.h"
#endif
/*
* OGL Constraints
*
*/
class WXDLLIMPEXP_OGL wxOGLConstraintType: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxOGLConstraintType)
public:
wxOGLConstraintType(int type = 0, const wxString& name = wxEmptyString,
const wxString& phrase = wxEmptyString);
~wxOGLConstraintType();
public:
int m_type; // E.g. gyCONSTRAINT_CENTRED_VERTICALLY
wxString m_name; // E.g. "Centre vertically"
wxString m_phrase; // E.g. "centred vertically with respect to", "left of"
};
extern wxList* wxOGLConstraintTypes;
#define gyCONSTRAINT_CENTRED_VERTICALLY 1
#define gyCONSTRAINT_CENTRED_HORIZONTALLY 2
#define gyCONSTRAINT_CENTRED_BOTH 3
#define gyCONSTRAINT_LEFT_OF 4
#define gyCONSTRAINT_RIGHT_OF 5
#define gyCONSTRAINT_ABOVE 6
#define gyCONSTRAINT_BELOW 7
#define gyCONSTRAINT_ALIGNED_TOP 8
#define gyCONSTRAINT_ALIGNED_BOTTOM 9
#define gyCONSTRAINT_ALIGNED_LEFT 10
#define gyCONSTRAINT_ALIGNED_RIGHT 11
// Like aligned, but with the objects centred on the respective edge
// of the reference object.
#define gyCONSTRAINT_MIDALIGNED_TOP 12
#define gyCONSTRAINT_MIDALIGNED_BOTTOM 13
#define gyCONSTRAINT_MIDALIGNED_LEFT 14
#define gyCONSTRAINT_MIDALIGNED_RIGHT 15
class WXDLLIMPEXP_OGL wxOGLConstraint: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxOGLConstraint)
public:
wxOGLConstraint() {
m_xSpacing = 0.0; m_ySpacing = 0.0; m_constraintType = 0;
m_constraintName = wxEmptyString; m_constraintId = 0;
m_constrainingObject = NULL; }
wxOGLConstraint(int type, wxShape *constraining, wxList& constrained);
~wxOGLConstraint();
// Returns TRUE if anything changed
bool Evaluate();
inline void SetSpacing(double x, double y) { m_xSpacing = x; m_ySpacing = y; };
bool Equals(double a, double b);
double m_xSpacing;
double m_ySpacing;
int m_constraintType;
wxString m_constraintName;
long m_constraintId;
wxShape* m_constrainingObject;
wxList m_constrainedObjects;
};
void OGLInitializeConstraintTypes();
void OGLCleanUpConstraintTypes();
#endif
// _OGL_CONSTRNT_H_