wxWidgets/tests/menu/menu.cpp
Dimitri Schoolwerth 1c49a2e1ba Fix exception while reinserting menu item.
After removing an item from a menu that item's parent menu is set to NULL
and can't be used any longer to insert the item again. Fix by remembering
the parent menu before removing the item from it.

Regression since r76251 (this commit is a partial revert of that commit).


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76755 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-06-23 20:00:42 +00:00

519 lines
16 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/menu/menu.cpp
// Purpose: wxMenu unit test
// Author: wxWidgets team
// Created: 2010-11-10
// Copyright: (c) 2010 wxWidgets team
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "testprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif // WX_PRECOMP
#include "wx/menu.h"
#include "wx/uiaction.h"
#include <stdarg.h>
// ----------------------------------------------------------------------------
// helper
// ----------------------------------------------------------------------------
namespace
{
enum
{
MenuTestCase_Foo = 10000,
MenuTestCase_Bar,
MenuTestCase_First
};
void PopulateMenu(wxMenu* menu, const wxString& name, size_t& itemcount)
{
// Start at item 1 to make it human-readable ;)
for (int n=1; n<6; ++n, ++itemcount)
{
wxString label = name; label << n;
menu->Append(MenuTestCase_First + itemcount, label, label + " help string");
}
}
void RecursivelyCountMenuItems(const wxMenu* menu, size_t& count)
{
CPPUNIT_ASSERT( menu );
count += menu->GetMenuItemCount();
for (size_t n=0; n < menu->GetMenuItemCount(); ++n)
{
wxMenuItem* item = menu->FindItemByPosition(n);
if (item->IsSubMenu())
{
RecursivelyCountMenuItems(item->GetSubMenu(), count);
}
}
}
} // anon namespace
// ----------------------------------------------------------------------------
// test class
// ----------------------------------------------------------------------------
class MenuTestCase : public CppUnit::TestCase
{
public:
MenuTestCase() {}
virtual void setUp() { CreateFrame(); }
virtual void tearDown() { m_frame->Destroy(); }
private:
CPPUNIT_TEST_SUITE( MenuTestCase );
CPPUNIT_TEST( FindInMenubar );
CPPUNIT_TEST( FindInMenu );
CPPUNIT_TEST( EnableTop );
CPPUNIT_TEST( Count );
CPPUNIT_TEST( Labels );
CPPUNIT_TEST( RadioItems );
CPPUNIT_TEST( RemoveAdd );
CPPUNIT_TEST( ChangeBitmap );
WXUISIM_TEST( Events );
CPPUNIT_TEST_SUITE_END();
void CreateFrame();
void FindInMenubar();
void FindInMenu();
void EnableTop();
void Count();
void Labels();
void RadioItems();
void RemoveAdd();
void ChangeBitmap();
void Events();
wxFrame* m_frame;
// Holds the number of menuitems contained in all the menus
size_t m_itemCount;
// Store here the id of a known submenu item, to be searched for later
int m_submenuItemId;
// and a sub-submenu item
int m_subsubmenuItemId;
wxArrayString m_menuLabels;
// The menu containing the item with MenuTestCase_Bar id.
wxMenu* m_menuWithBar;
DECLARE_NO_COPY_CLASS(MenuTestCase)
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( MenuTestCase );
// also include in its own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( MenuTestCase, "MenuTestCase" );
void MenuTestCase::CreateFrame()
{
m_frame = new wxFrame(NULL, wxID_ANY, "test frame");
wxMenu *fileMenu = new wxMenu;
wxMenu *helpMenu = new wxMenu;
wxMenu *subMenu = new wxMenu;
wxMenu *subsubMenu = new wxMenu;
size_t itemcount = 0;
PopulateMenu(subsubMenu, "Subsubmenu item ", itemcount);
// Store one of its IDs for later
m_subsubmenuItemId = MenuTestCase_First + itemcount - 2;
PopulateMenu(subMenu, "Submenu item ", itemcount);
// Store one of its IDs for later
m_submenuItemId = MenuTestCase_First + itemcount - 2;
subMenu->AppendSubMenu(subsubMenu, "Subsubmen&u", "Test a subsubmenu");
// Check GetTitle() returns the correct string _before_ appending to the bar
fileMenu->SetTitle("&Foo\tCtrl-F");
CPPUNIT_ASSERT_EQUAL( "&Foo\tCtrl-F", fileMenu->GetTitle() );
PopulateMenu(fileMenu, "Filemenu item ", itemcount);
fileMenu->Append(MenuTestCase_Foo, "&Foo\tCtrl-F", "Test item to be found");
PopulateMenu(helpMenu, "Helpmenu item ", itemcount);
helpMenu->Append(MenuTestCase_Bar, "Bar\tF1");
m_menuWithBar = helpMenu;
helpMenu->AppendSubMenu(subMenu, "Sub&menu", "Test a submenu");
// +2 for "Foo" and "Bar", +2 for the 2 submenus
m_itemCount = itemcount + 4;
// Use an arraystring here, to help with future tests
m_menuLabels.Add("&File");
m_menuLabels.Add("&Help");
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(fileMenu, m_menuLabels[0]);
menuBar->Append(helpMenu, m_menuLabels[1]);
m_frame->SetMenuBar(menuBar);
}
void MenuTestCase::FindInMenubar()
{
wxMenuBar* bar = m_frame->GetMenuBar();
// Find by name:
CPPUNIT_ASSERT( bar->FindMenu("File") != wxNOT_FOUND );
CPPUNIT_ASSERT( bar->FindMenu("&File") != wxNOT_FOUND );
CPPUNIT_ASSERT( bar->FindMenu("&Fail") == wxNOT_FOUND );
// Find by menu name plus item name:
CPPUNIT_ASSERT( bar->FindMenuItem("File", "Foo") != wxNOT_FOUND );
CPPUNIT_ASSERT( bar->FindMenuItem("&File", "&Foo") != wxNOT_FOUND );
// and using the menu label
int index = bar->FindMenu("&File");
CPPUNIT_ASSERT( index != wxNOT_FOUND );
wxString menulabel = bar->GetMenuLabel(index);
CPPUNIT_ASSERT( bar->FindMenuItem(menulabel, "&Foo") != wxNOT_FOUND );
// and title
wxString menutitle = bar->GetMenu(index)->GetTitle();
CPPUNIT_ASSERT( bar->FindMenuItem(menutitle, "&Foo") != wxNOT_FOUND );
// Find by position:
for (size_t n=0; n < bar->GetMenuCount(); ++n)
{
CPPUNIT_ASSERT( bar->GetMenu(n) );
}
// Find by id:
wxMenu* menu = NULL;
wxMenuItem* item = NULL;
item = bar->FindItem(MenuTestCase_Foo, &menu);
CPPUNIT_ASSERT( item );
CPPUNIT_ASSERT( menu );
// Check that the correct menu was found
CPPUNIT_ASSERT( menu->FindChildItem(MenuTestCase_Foo) );
// Find submenu item:
item = bar->FindItem(m_submenuItemId, &menu);
CPPUNIT_ASSERT( item );
CPPUNIT_ASSERT( menu );
// and, for completeness, a subsubmenu one:
item = bar->FindItem(m_subsubmenuItemId, &menu);
CPPUNIT_ASSERT( item );
CPPUNIT_ASSERT( menu );
}
void MenuTestCase::FindInMenu()
{
wxMenuBar* bar = m_frame->GetMenuBar();
// Find by name:
wxMenu* menuFind = bar->GetMenu(0);
CPPUNIT_ASSERT( menuFind->FindItem("Foo") != wxNOT_FOUND );
CPPUNIT_ASSERT( menuFind->FindItem("&Foo") != wxNOT_FOUND );
// and for submenus
wxMenu* menuHelp = bar->GetMenu(1);
CPPUNIT_ASSERT( menuHelp->FindItem("Submenu") != wxNOT_FOUND );
CPPUNIT_ASSERT( menuHelp->FindItem("Sub&menu") != wxNOT_FOUND );
// Find by position:
size_t n;
for (n=0; n < menuHelp->GetMenuItemCount(); ++n)
{
CPPUNIT_ASSERT( menuHelp->FindItemByPosition(n) );
}
// Find by id:
CPPUNIT_ASSERT( menuHelp->FindItem(MenuTestCase_Bar) );
CPPUNIT_ASSERT( menuHelp->FindItem(MenuTestCase_Foo) == NULL );
for (n=0; n < menuHelp->GetMenuItemCount(); ++n)
{
size_t locatedAt;
wxMenuItem* itemByPos = menuHelp->FindItemByPosition(n);
CPPUNIT_ASSERT( itemByPos );
wxMenuItem* itemById = menuHelp->FindChildItem(itemByPos->GetId(), &locatedAt);
CPPUNIT_ASSERT_EQUAL( itemByPos, itemById );
CPPUNIT_ASSERT_EQUAL( locatedAt, n );
}
// Find submenu item:
for (n=0; n < menuHelp->GetMenuItemCount(); ++n)
{
wxMenuItem* item = menuHelp->FindItemByPosition(n);
if (item->IsSubMenu())
{
wxMenu* submenu;
wxMenuItem* submenuItem = menuHelp->FindItem(m_submenuItemId, &submenu);
CPPUNIT_ASSERT( submenuItem );
CPPUNIT_ASSERT( item->GetSubMenu() == submenu );
}
}
}
void MenuTestCase::EnableTop()
{
wxMenuBar* const bar = m_frame->GetMenuBar();
CPPUNIT_ASSERT( bar->IsEnabledTop(0) );
bar->EnableTop( 0, false );
CPPUNIT_ASSERT( !bar->IsEnabledTop(0) );
bar->EnableTop( 0, true );
CPPUNIT_ASSERT( bar->IsEnabledTop(0) );
}
void MenuTestCase::Count()
{
wxMenuBar* bar = m_frame->GetMenuBar();
// I suppose you could call this "counting menubars" :)
CPPUNIT_ASSERT( bar );
CPPUNIT_ASSERT_EQUAL( bar->GetMenuCount(), 2 );
size_t count = 0;
for (size_t n=0; n < bar->GetMenuCount(); ++n)
{
RecursivelyCountMenuItems(bar->GetMenu(n), count);
}
CPPUNIT_ASSERT_EQUAL( count, m_itemCount );
}
void MenuTestCase::Labels()
{
wxMenuBar* bar = m_frame->GetMenuBar();
CPPUNIT_ASSERT( bar );
wxMenu* filemenu;
wxMenuItem* itemFoo = bar->FindItem(MenuTestCase_Foo, &filemenu);
CPPUNIT_ASSERT( itemFoo );
CPPUNIT_ASSERT( filemenu );
// These return labels including mnemonics/accelerators:
// wxMenuBar
CPPUNIT_ASSERT_EQUAL( "&File", bar->GetMenuLabel(0) );
CPPUNIT_ASSERT_EQUAL( "&Foo\tCtrl-F", bar->GetLabel(MenuTestCase_Foo) );
// wxMenu
CPPUNIT_ASSERT_EQUAL( "&File", filemenu->GetTitle() );
CPPUNIT_ASSERT_EQUAL( "&Foo\tCtrl-F", filemenu->GetLabel(MenuTestCase_Foo) );
// wxMenuItem
CPPUNIT_ASSERT_EQUAL( "&Foo\tCtrl-F", itemFoo->GetItemLabel() );
// These return labels stripped of mnemonics/accelerators:
// wxMenuBar
CPPUNIT_ASSERT_EQUAL( "File", bar->GetMenuLabelText(0) );
// wxMenu
CPPUNIT_ASSERT_EQUAL( "Foo", filemenu->GetLabelText(MenuTestCase_Foo) );
// wxMenuItem
CPPUNIT_ASSERT_EQUAL( "Foo", itemFoo->GetItemLabelText() );
CPPUNIT_ASSERT_EQUAL( "Foo", wxMenuItem::GetLabelText("&Foo\tCtrl-F") );
}
void MenuTestCase::RadioItems()
{
wxMenuBar * const bar = m_frame->GetMenuBar();
wxMenu * const menu = new wxMenu;
bar->Append(menu, "&Radio");
// Adding consecutive radio items creates a radio group.
menu->AppendRadioItem(MenuTestCase_First, "Radio 0");
menu->AppendRadioItem(MenuTestCase_First + 1, "Radio 1");
// First item of a radio group is checked by default.
CPPUNIT_ASSERT( menu->IsChecked(MenuTestCase_First) );
// Checking the second one make the first one unchecked however.
menu->Check(MenuTestCase_First + 1, true);
CPPUNIT_ASSERT( !menu->IsChecked(MenuTestCase_First) );
CPPUNIT_ASSERT( menu->IsChecked(MenuTestCase_First + 1) );
// Adding more radio items after a separator creates another radio group...
menu->AppendSeparator();
menu->AppendRadioItem(MenuTestCase_First + 2, "Radio 2");
menu->AppendRadioItem(MenuTestCase_First + 3, "Radio 3");
menu->AppendRadioItem(MenuTestCase_First + 4, "Radio 4");
// ... which is independent from the first one.
CPPUNIT_ASSERT( menu->IsChecked(MenuTestCase_First + 2) );
menu->Check(MenuTestCase_First + 3, true);
CPPUNIT_ASSERT( menu->IsChecked(MenuTestCase_First + 3) );
CPPUNIT_ASSERT( !menu->IsChecked(MenuTestCase_First + 2) );
CPPUNIT_ASSERT( menu->IsChecked(MenuTestCase_First + 1) );
// Insert an item in the middle of an existing radio group.
menu->InsertRadioItem(4, MenuTestCase_First + 5, "Radio 5");
CPPUNIT_ASSERT( menu->IsChecked(MenuTestCase_First + 3) );
menu->Check( MenuTestCase_First + 5, true );
CPPUNIT_ASSERT( !menu->IsChecked(MenuTestCase_First + 3) );
// Prepend a couple of items before the first group.
menu->PrependRadioItem(MenuTestCase_First + 6, "Radio 6");
menu->PrependRadioItem(MenuTestCase_First + 7, "Radio 7");
menu->Check(MenuTestCase_First + 7, true);
CPPUNIT_ASSERT( !menu->IsChecked(MenuTestCase_First + 1) );
// Check that the last radio group still works as expected.
menu->Check(MenuTestCase_First + 4, true);
CPPUNIT_ASSERT( !menu->IsChecked(MenuTestCase_First + 5) );
}
void MenuTestCase::RemoveAdd()
{
wxMenuBar* bar = m_frame->GetMenuBar();
wxMenu* menu0 = bar->GetMenu(0);
wxMenu* menu1 = bar->GetMenu(1);
wxMenuItem* item = new wxMenuItem(menu0, MenuTestCase_Foo + 100, "t&ext\tCtrl-E");
menu0->Insert(0, item);
CPPUNIT_ASSERT( menu0->FindItemByPosition(0) == item );
menu0->Remove(item);
CPPUNIT_ASSERT( menu0->FindItemByPosition(0) != item );
menu1->Insert(0, item);
CPPUNIT_ASSERT( menu1->FindItemByPosition(0) == item );
menu1->Remove(item);
CPPUNIT_ASSERT( menu1->FindItemByPosition(0) != item );
menu0->Insert(0, item);
CPPUNIT_ASSERT( menu0->FindItemByPosition(0) == item );
menu0->Delete(item);
}
void MenuTestCase::ChangeBitmap()
{
wxMenu *menu = new wxMenu;
wxMenuItem *item = new wxMenuItem(menu, wxID_ANY, "Item");
menu->Append(item);
// On Windows Vista (and later) calling SetBitmap, *after* the menu
// item has already been added, used to result in a stack overflow:
// [Do]SetBitmap can call GetHBitmapForMenu which will call SetBitmap
// again etc...
item->SetBitmap( wxBitmap(1, 1) );
// Force owner drawn usage by having a bitmap that's wider than the
// standard size. This results in rearranging the parent menu which
// hasn't always worked properly and lead to a null pointer exception.
item->SetBitmap( wxBitmap(512, 1) );
wxDELETE(menu);
}
void MenuTestCase::Events()
{
#ifdef __WXGTK__
// FIXME: For some reason, we sporadically fail to get the event in
// buildbot slave builds even though the test always passes locally.
// There is undoubtedly something wrong here but without being able
// to debug it, I have no idea what is it, so let's just disable
// this test when running under buildbot to let the entire test
// suite pass.
if ( IsAutomaticTest() )
return;
#endif // __WXGTK__
#if wxUSE_UIACTIONSIMULATOR
class MenuEventHandler : public wxEvtHandler
{
public:
MenuEventHandler(wxWindow* win)
: m_win(win)
{
m_win->Connect(wxEVT_MENU,
wxCommandEventHandler(MenuEventHandler::OnMenu),
NULL,
this);
m_gotEvent = false;
m_event = NULL;
}
virtual ~MenuEventHandler()
{
m_win->Disconnect(wxEVT_MENU,
wxCommandEventHandler(MenuEventHandler::OnMenu),
NULL,
this);
delete m_event;
}
const wxCommandEvent& GetEvent()
{
CPPUNIT_ASSERT( m_gotEvent );
m_gotEvent = false;
return *m_event;
}
private:
void OnMenu(wxCommandEvent& event)
{
CPPUNIT_ASSERT( !m_gotEvent );
delete m_event;
m_event = static_cast<wxCommandEvent*>(event.Clone());
m_gotEvent = true;
}
wxWindow* const m_win;
wxCommandEvent* m_event;
bool m_gotEvent;
};
MenuEventHandler handler(m_frame);
// Invoke the accelerator.
m_frame->Show();
m_frame->SetFocus();
wxYield();
wxUIActionSimulator sim;
sim.KeyDown(WXK_F1);
sim.KeyUp(WXK_F1);
wxYield();
const wxCommandEvent& ev = handler.GetEvent();
CPPUNIT_ASSERT_EQUAL( static_cast<int>(MenuTestCase_Bar), ev.GetId() );
wxObject* const src = ev.GetEventObject();
CPPUNIT_ASSERT( src );
CPPUNIT_ASSERT_EQUAL( "wxMenu",
wxString(src->GetClassInfo()->GetClassName()) );
CPPUNIT_ASSERT_EQUAL( static_cast<wxObject*>(m_menuWithBar),
src );
#endif // wxUSE_UIACTIONSIMULATOR
}