wxWidgets/utils/wxPython/demo/wxGLCanvas.py
Robin Dunn cf694132f1 wxPython 2.0b9, first phase (win32)
Added gobs of stuff, see wxPython/README.txt for details


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2310 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-04-30 03:29:54 +00:00

154 lines
3.6 KiB
Python

from wxPython.wx import *
try:
from wxPython.glcanvas import *
haveGLCanvas = true
except ImportError:
haveGLCanvas = false
#----------------------------------------------------------------------
if not haveGLCanvas:
def runTest(frame, nb, log):
dlg = wxMessageDialog(frame, 'The wxGLCanvas has not been included with this build of wxPython!',
'Sorry', wxOK | wxICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
else:
def runTest(frame, nb, log):
win = TestGLCanvas(nb)
return win
class TestGLCanvas(wxGLCanvas):
def __init__(self, parent):
wxGLCanvas.__init__(self, parent, -1)
EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
self.init = false
def OnEraseBackground(self, event):
pass # Do nothing, to avoid flashing.
def OnSize(self, event):
size = self.GetClientSize()
if self.GetContext() != 'NULL':
self.SetCurrent()
glViewport(0, 0, size.width, size.height)
def OnPaint(self, event):
dc = wxPaintDC(self)
ctx = self.GetContext()
if ctx == "NULL": return
self.SetCurrent()
if not self.init:
self.InitGL()
self.init = true
# clear color and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
# draw six faces of a cube
glBegin(GL_QUADS)
glNormal3f( 0.0, 0.0, 1.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f(-0.5, 0.5, 0.5)
glVertex3f(-0.5,-0.5, 0.5)
glVertex3f( 0.5,-0.5, 0.5)
glNormal3f( 0.0, 0.0,-1.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f(-0.5, 0.5,-0.5)
glVertex3f( 0.5, 0.5,-0.5)
glVertex3f( 0.5,-0.5,-0.5)
glNormal3f( 0.0, 1.0, 0.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f( 0.5, 0.5,-0.5)
glVertex3f(-0.5, 0.5,-0.5)
glVertex3f(-0.5, 0.5, 0.5)
glNormal3f( 0.0,-1.0, 0.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f( 0.5,-0.5,-0.5)
glVertex3f( 0.5,-0.5, 0.5)
glVertex3f(-0.5,-0.5, 0.5)
glNormal3f( 1.0, 0.0, 0.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f( 0.5,-0.5, 0.5)
glVertex3f( 0.5,-0.5,-0.5)
glVertex3f( 0.5, 0.5,-0.5)
glNormal3f(-1.0, 0.0, 0.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f(-0.5,-0.5, 0.5)
glVertex3f(-0.5, 0.5, 0.5)
glVertex3f(-0.5, 0.5,-0.5)
glEnd()
self.SwapBuffers()
def InitGL(self):
# set viewing projection
glMatrixMode(GL_PROJECTION);
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
# position viewer
glMatrixMode(GL_MODELVIEW);
glTranslatef(0.0, 0.0, -2.0);
# position object
glRotatef(30.0, 1.0, 0.0, 0.0);
glRotatef(30.0, 0.0, 1.0, 0.0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
overview = """\
"""
#----------------------------------------------------------------------
def _test():
class MyApp(wxApp):
def OnInit(self):
frame = wxFrame(NULL, -1, "HELP ME!!")
win = TestGLCanvas(frame)
frame.Show(TRUE)
self.SetTopWindow(frame)
return TRUE
app = MyApp(0)
app.MainLoop()
if __name__ == '__main__':
_test()