6108e3fd32
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22118 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
211 lines
6.1 KiB
C++
211 lines
6.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/menu.h
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// Purpose: wxMenu, wxMenuBar classes
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// Author: Julian Smart
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// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MENU_H_
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#define _WX_MENU_H_
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#ifdef __GNUG__
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#pragma interface "menu.h"
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#endif
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#if wxUSE_ACCEL
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#include "wx/accel.h"
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#include "wx/dynarray.h"
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WX_DEFINE_EXPORTED_ARRAY_NO_PTR(wxAcceleratorEntry *, wxAcceleratorArray);
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#endif // wxUSE_ACCEL
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class WXDLLEXPORT wxFrame;
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#if defined(__WXWINCE__) && wxUSE_TOOLBAR
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class WXDLLEXPORT wxToolBar;
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#endif
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// ----------------------------------------------------------------------------
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// Menu
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenu : public wxMenuBase
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{
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public:
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// ctors & dtor
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wxMenu(const wxString& title, long style = 0)
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: wxMenuBase(title, style) { Init(); }
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wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
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virtual ~wxMenu();
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// implement base class virtuals
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virtual bool DoAppend(wxMenuItem *item);
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virtual bool DoInsert(size_t pos, wxMenuItem *item);
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virtual wxMenuItem *DoRemove(wxMenuItem *item);
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virtual void Break();
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virtual void SetTitle(const wxString& title);
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// deprecated functions
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#if wxUSE_MENU_CALLBACK
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wxMenu(const wxString& title, const wxFunction func)
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: wxMenuBase(title)
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{
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Init();
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Callback(func);
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}
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#endif // wxUSE_MENU_CALLBACK
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// implementation only from now on
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// -------------------------------
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virtual void Attach(wxMenuBarBase *menubar);
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bool MSWCommand(WXUINT param, WXWORD id);
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// semi-private accessors
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// get the window which contains this menu
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wxWindow *GetWindow() const;
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// get the menu handle
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WXHMENU GetHMenu() const { return m_hMenu; }
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#if wxUSE_ACCEL
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// called by wxMenuBar to build its accel table from the accels of all menus
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bool HasAccels() const { return !m_accels.IsEmpty(); }
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size_t GetAccelCount() const { return m_accels.GetCount(); }
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size_t CopyAccels(wxAcceleratorEntry *accels) const;
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// called by wxMenuItem when its accels changes
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void UpdateAccel(wxMenuItem *item);
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// helper used by wxMenu itself (returns the index in m_accels)
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int FindAccel(int id) const;
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#endif // wxUSE_ACCEL
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private:
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// common part of all ctors
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void Init();
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// common part of Append/Insert (behaves as Append is pos == (size_t)-1)
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bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
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// terminate the current radio group, if any
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void EndRadioGroup();
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// if TRUE, insert a breal before appending the next item
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bool m_doBreak;
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// the position of the first item in the current radio group or -1
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int m_startRadioGroup;
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// the menu handle of this menu
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WXHMENU m_hMenu;
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#if wxUSE_ACCEL
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// the accelerators for our menu items
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wxAcceleratorArray m_accels;
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#endif // wxUSE_ACCEL
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DECLARE_DYNAMIC_CLASS(wxMenu)
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};
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// ----------------------------------------------------------------------------
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// Menu Bar (a la Windows)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
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{
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public:
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// ctors & dtor
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// default constructor
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wxMenuBar();
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// unused under MSW
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wxMenuBar(long style);
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// menubar takes ownership of the menus arrays but copies the titles
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wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
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virtual ~wxMenuBar();
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// menubar construction
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virtual bool Append( wxMenu *menu, const wxString &title );
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virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
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virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
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virtual wxMenu *Remove(size_t pos);
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virtual void EnableTop( size_t pos, bool flag );
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virtual void SetLabelTop( size_t pos, const wxString& label );
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virtual wxString GetLabelTop( size_t pos ) const;
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// compatibility: these functions are deprecated
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#if WXWIN_COMPATIBILITY
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void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
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wxEvtHandler *GetEventHandler() { return m_eventHandler; }
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bool Enabled(int id) const { return IsEnabled(id); }
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bool Checked(int id) const { return IsChecked(id); }
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#endif // WXWIN_COMPATIBILITY
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// implementation from now on
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WXHMENU Create();
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virtual void Detach();
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virtual void Attach(wxFrame *frame);
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#if defined(__WXWINCE__) && wxUSE_TOOLBAR
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// Under WinCE, a menubar is owned by the frame's toolbar
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void SetToolBar(wxToolBar* toolBar) { m_toolBar = toolBar; }
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wxToolBar* GetToolBar() const { return m_toolBar; }
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#endif
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#if wxUSE_ACCEL
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// get the accel table for all the menus
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const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
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// update the accel table (must be called after adding/deletign a menu)
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void RebuildAccelTable();
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#endif // wxUSE_ACCEL
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// get the menu handle
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WXHMENU GetHMenu() const { return m_hMenu; }
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// if the menubar is modified, the display is not updated automatically,
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// call this function to update it (m_menuBarFrame should be !NULL)
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void Refresh();
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// To avoid compile warning
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void Refresh( bool eraseBackground,
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const wxRect *rect = (const wxRect *) NULL ) { wxWindow::Refresh(eraseBackground, rect); }
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protected:
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// common part of all ctors
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void Init();
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#if WXWIN_COMPATIBILITY
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wxEvtHandler *m_eventHandler;
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#endif // WXWIN_COMPATIBILITY
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wxArrayString m_titles;
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WXHMENU m_hMenu;
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#if wxUSE_ACCEL
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// the accelerator table for all accelerators in all our menus
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wxAcceleratorTable m_accelTable;
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#endif // wxUSE_ACCEL
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#if defined(__WXWINCE__) && wxUSE_TOOLBAR
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wxToolBar* m_toolBar;
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#endif
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private:
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DECLARE_DYNAMIC_CLASS(wxMenuBar)
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};
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#endif // _WX_MENU_H_
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