wxWidgets/contrib/include/wx/xrc/xml.h
2001-06-09 22:18:45 +00:00

265 lines
8.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: xml.h
// Purpose: wxXmlDocument - XML parser & data holder class
// Author: Vaclav Slavik
// Created: 2000/03/05
// RCS-ID: $Id$
// Copyright: (c) 2000 Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_XML_H_
#define _WX_XML_H_
#ifdef __GNUG__
#pragma interface "xml.h"
#endif
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/object.h"
#include "wx/list.h"
#ifdef WXXMLISDLL
#define WXXMLDLLEXPORT WXDLLEXPORT
#else
#define WXXMLDLLEXPORT
#endif
class WXXMLDLLEXPORT wxXmlNode;
class WXXMLDLLEXPORT wxXmlProperty;
class WXXMLDLLEXPORT wxXmlDocument;
class WXXMLDLLEXPORT wxXmlIOHandler;
class WXDLLEXPORT wxInputStream;
class WXDLLEXPORT wxOutputStream;
// Represents XML node type.
enum wxXmlNodeType
{
// note: values are synchronized with xmlElementType from libxml
wxXML_ELEMENT_NODE = 1,
wxXML_ATTRIBUTE_NODE = 2,
wxXML_TEXT_NODE = 3,
wxXML_CDATA_SECTION_NODE = 4,
wxXML_ENTITY_REF_NODE = 5,
wxXML_ENTITY_NODE = 6,
wxXML_PI_NODE = 7,
wxXML_COMMENT_NODE = 8,
wxXML_DOCUMENT_NODE = 9,
wxXML_DOCUMENT_TYPE_NODE = 10,
wxXML_DOCUMENT_FRAG_NODE = 11,
wxXML_NOTATION_NODE = 12,
wxXML_HTML_DOCUMENT_NODE = 13
};
// Types of XML files:
enum wxXmlIOType
{
wxXML_IO_AUTO = 0, // detect it automatically
wxXML_IO_EXPAT, // use Expat to load from text/xml document
wxXML_IO_TEXT_OUTPUT, // generic saver into text/xml
wxXML_IO_BIN, // save in binary uncompressed proprietary format
wxXML_IO_BINZ // svae in binary zlib-compressed proprietary format
};
// Represents node property(ies).
// Example: in <img src="hello.gif" id="3"/> "src" is property with value
// "hello.gif" and "id" is prop. with value "3".
class WXXMLDLLEXPORT wxXmlProperty
{
public:
wxXmlProperty() : m_next(NULL) {}
wxXmlProperty(const wxString& name, const wxString& value,
wxXmlProperty *next)
: m_name(name), m_value(value), m_next(next) {}
~wxXmlProperty() { delete m_next; }
wxString GetName() const { return m_name; }
wxString GetValue() const { return m_value; }
wxXmlProperty *GetNext() const { return m_next; }
void SetName(const wxString& name) { m_name = name; }
void SetValue(const wxString& value) { m_value = value; }
void SetNext(wxXmlProperty *next) { m_next = next; }
private:
wxString m_name;
wxString m_value;
wxXmlProperty *m_next;
};
// Represents node in XML document. Node has name and may have content
// and properties. Most common node types are wxXML_TEXT_NODE (name and props
// are irrelevant) and wxXML_ELEMENT_NODE (e.g. in <title>hi</title> there is
// element with name="title", irrelevant content and one child (wxXML_TEXT_NODE
// with content="hi").
//
// If wxUSE_UNICODE is 0, all strings are encoded in UTF-8 encoding (same as
// ASCII for characters 0-127). You can use wxMBConvUTF8 to convert then to
// desired encoding:
//
// wxCSConv myConv("iso8859-2");
// wxString s(cMB2WC(node->GetContent().c_str()), myConv);
class WXXMLDLLEXPORT wxXmlNode
{
public:
wxXmlNode() : m_properties(NULL), m_parent(NULL),
m_children(NULL), m_next(NULL) {}
wxXmlNode(wxXmlNode *parent,wxXmlNodeType type,
const wxString& name, const wxString& content,
wxXmlProperty *props, wxXmlNode *next);
~wxXmlNode() { delete m_properties; delete m_next; delete m_children; }
// copy ctor & operator=. Note that this does NOT copy syblings
// and parent pointer, i.e. m_parent and m_next will be NULL
// after using copy ctor and are never unmodified by operator=.
// On the other hand, it DOES copy children and properties.
wxXmlNode(const wxXmlNode& node);
wxXmlNode& operator=(const wxXmlNode& node);
// user-friendly creation:
wxXmlNode(wxXmlNodeType type, const wxString& name,
const wxString& content = wxEmptyString);
void AddChild(wxXmlNode *child);
void InsertChild(wxXmlNode *child, wxXmlNode *before_node);
bool RemoveChild(wxXmlNode *child);
void AddProperty(const wxString& name, const wxString& value);
bool DeleteProperty(const wxString& name);
// access methods:
wxXmlNodeType GetType() const { return m_type; }
wxString GetName() const { return m_name; }
wxString GetContent() const { return m_content; }
wxXmlNode *GetParent() const { return m_parent; }
wxXmlNode *GetNext() const { return m_next; }
wxXmlNode *GetChildren() const { return m_children; }
wxXmlProperty *GetProperties() const { return m_properties; }
bool GetPropVal(const wxString& propName, wxString *value) const;
wxString GetPropVal(const wxString& propName,
const wxString& defaultVal) const;
bool HasProp(const wxString& propName) const;
void SetType(wxXmlNodeType type) { m_type = type; }
void SetName(const wxString& name) { m_name = name; }
void SetContent(const wxString& con) { m_content = con; }
void SetParent(wxXmlNode *parent) { m_parent = parent; }
void SetNext(wxXmlNode *next) { m_next = next; }
void SetChildren(wxXmlNode *child) { m_children = child; }
void SetProperties(wxXmlProperty *prop) { m_properties = prop; }
void AddProperty(wxXmlProperty *prop);
private:
wxXmlNodeType m_type;
wxString m_name;
wxString m_content;
wxXmlProperty *m_properties;
wxXmlNode *m_parent, *m_children, *m_next;
void DoCopy(const wxXmlNode& node);
};
// This class holds XML data/document as parsed by libxml. Note that
// internal representation is independant on libxml and you can use
// it without libxml (see Load/SaveBinary).
class WXXMLDLLEXPORT wxXmlDocument : public wxObject
{
public:
wxXmlDocument() : wxObject(), m_version(wxT("1.0")), m_root(NULL) {}
wxXmlDocument(const wxString& filename,
wxXmlIOType io_type = wxXML_IO_AUTO);
wxXmlDocument(wxInputStream& stream,
wxXmlIOType io_type = wxXML_IO_AUTO);
~wxXmlDocument() { delete m_root; }
wxXmlDocument(const wxXmlDocument& doc);
wxXmlDocument& operator=(const wxXmlDocument& doc);
// Parses .xml file and loads data. Returns TRUE on success, FALSE
// otherwise.
// NOTE: Any call to this method will result into linking against libxml
// and app's binary size will grow by ca. 250kB
bool Load(const wxString& filename, wxXmlIOType io_type = wxXML_IO_AUTO);
bool Load(wxInputStream& stream, wxXmlIOType io_type = wxXML_IO_AUTO);
// Saves document as .xml file.
bool Save(const wxString& filename,
wxXmlIOType io_type = wxXML_IO_TEXT_OUTPUT) const;
bool Save(wxOutputStream& stream,
wxXmlIOType io_type = wxXML_IO_TEXT_OUTPUT) const;
bool IsOk() const { return m_root != NULL; }
// Returns root node of the document.
wxXmlNode *GetRoot() const { return m_root; }
// Returns version of document (may be empty).
wxString GetVersion() const { return m_version; }
// Returns encoding of document (may be empty).
// Note: this is the encoding original fail was saved in, *not* the
// encoding of in-memory representation! Data in wxXmlNode are always
// stored in wchar_t (in Unicode build) or UTF-8 encoded
// (if wxUSE_UNICODE is 0).
wxString GetEncoding() const { return m_encoding; }
// Write-access methods:
void SetRoot(wxXmlNode *node) { delete m_root ; m_root = node; }
void SetVersion(const wxString& version) { m_version = version; }
void SetEncoding(const wxString& encoding) { m_encoding = encoding; }
static void AddHandler(wxXmlIOHandler *handler);
static void CleanUpHandlers();
static void InitStandardHandlers();
protected:
static wxList *sm_handlers;
private:
wxString m_version, m_encoding;
wxXmlNode *m_root;
void DoCopy(const wxXmlDocument& doc);
};
// wxXmlIOHandler takes care of loading and/or saving XML data.
// see xmlio.h for available handlers
class WXXMLDLLEXPORT wxXmlIOHandler : public wxObject
{
public:
wxXmlIOHandler() {}
virtual wxXmlIOType GetType() = 0;
virtual bool CanLoad(wxInputStream& stream) = 0;
virtual bool CanSave() = 0;
virtual bool Load(wxInputStream& stream, wxXmlDocument& doc) = 0;
virtual bool Save(wxOutputStream& stream, const wxXmlDocument& doc) = 0;
};
void wxXmlInitXmlModule();
#endif // _WX_XML_H_