c95f668b21
Fix the test added in dfec7aa0c0
which
deleted the button pointer used by EventCounter by simply moving
EventCounter initialization after the button re-creation.
See #16385.
188 lines
5.0 KiB
C++
188 lines
5.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/buttontest.cpp
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// Purpose: wxButton unit test
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// Author: Steven Lamerton
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// Created: 2010-06-21
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// Copyright: (c) 2010 Steven Lamerton
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///////////////////////////////////////////////////////////////////////////////
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#include "testprec.h"
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#if wxUSE_BUTTON
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/button.h"
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#endif // WX_PRECOMP
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#include "testableframe.h"
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#include "wx/uiaction.h"
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#include "wx/artprov.h"
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//For CPPUNIT_ASSERT_EQUAL to work a class must have a stream output function
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//for those classes which do not have them by default we define them in
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//asserthelper.h so they can be reused
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#include "asserthelper.h"
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class ButtonTestCase : public CppUnit::TestCase
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{
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public:
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ButtonTestCase() { }
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void setUp() wxOVERRIDE;
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void tearDown() wxOVERRIDE;
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private:
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CPPUNIT_TEST_SUITE( ButtonTestCase );
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//We add tests that use wxUIActionSimulator with WXUISIM_TEST so they
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//are not run on platofrms were wxUIActionSimulator isn't supported
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WXUISIM_TEST( Click );
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WXUISIM_TEST( Disabled );
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CPPUNIT_TEST( Auth );
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CPPUNIT_TEST( BitmapMargins );
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CPPUNIT_TEST( Bitmap );
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CPPUNIT_TEST_SUITE_END();
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void Click();
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void Disabled();
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void Auth();
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void BitmapMargins();
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void Bitmap();
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wxButton* m_button;
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wxDECLARE_NO_COPY_CLASS(ButtonTestCase);
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};
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// register in the unnamed registry so that these tests are run by default
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CPPUNIT_TEST_SUITE_REGISTRATION( ButtonTestCase );
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// also include in its own registry so that these tests can be run alone
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ButtonTestCase, "ButtonTestCase" );
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void ButtonTestCase::setUp()
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{
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//We use wxTheApp->GetTopWindow() as there is only a single testable frame
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//so it will always be returned
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m_button = new wxButton(wxTheApp->GetTopWindow(), wxID_ANY, "wxButton");
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}
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void ButtonTestCase::tearDown()
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{
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wxDELETE(m_button);
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}
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#if wxUSE_UIACTIONSIMULATOR
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void ButtonTestCase::Click()
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{
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//We use the internal class EventCounter which handles connecting and
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//disconnecting the control to the wxTestableFrame
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EventCounter clicked(m_button, wxEVT_BUTTON);
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wxUIActionSimulator sim;
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//We move in slightly to account for window decorations, we need to yield
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//after every wxUIActionSimulator action to keep everything working in GTK
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sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
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wxYield();
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL( 1, clicked.GetCount() );
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}
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void ButtonTestCase::Disabled()
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{
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wxUIActionSimulator sim;
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// In this test we disable the button and check events are not sent and we
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// do it once by disabling the previously enabled button and once by
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// creating the button in the disabled state.
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SECTION("Disable after creation")
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{
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m_button->Disable();
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}
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SECTION("Create disabled")
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{
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delete m_button;
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m_button = new wxButton();
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m_button->Disable();
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m_button->Create(wxTheApp->GetTopWindow(), wxID_ANY, "wxButton");
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}
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EventCounter clicked(m_button, wxEVT_BUTTON);
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sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
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wxYield();
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL( 0, clicked.GetCount() );
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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void ButtonTestCase::Auth()
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{
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//Some functions only work on specific operating system versions, for
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//this we need a runtime check
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int major = 0;
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if(wxGetOsVersion(&major) != wxOS_WINDOWS_NT || major < 6)
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return;
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//We are running Windows Vista or newer
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CPPUNIT_ASSERT(!m_button->GetAuthNeeded());
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m_button->SetAuthNeeded();
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CPPUNIT_ASSERT(m_button->GetAuthNeeded());
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//We test both states
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m_button->SetAuthNeeded(false);
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CPPUNIT_ASSERT(!m_button->GetAuthNeeded());
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}
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void ButtonTestCase::BitmapMargins()
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{
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//Some functions only work on specific platforms in which case we can use
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//a preprocessor check
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#ifdef __WXMSW__
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//We must set a bitmap before we can set its margins, when writing unit
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//tests it is easiest to use an image from wxArtProvider
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m_button->SetBitmap(wxArtProvider::GetIcon(wxART_INFORMATION, wxART_OTHER,
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wxSize(32, 32)));
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m_button->SetBitmapMargins(15, 15);
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CPPUNIT_ASSERT_EQUAL(wxSize(15, 15), m_button->GetBitmapMargins());
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m_button->SetBitmapMargins(wxSize(20, 20));
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CPPUNIT_ASSERT_EQUAL(wxSize(20, 20), m_button->GetBitmapMargins());
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#endif
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}
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void ButtonTestCase::Bitmap()
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{
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//We start with no bitmaps
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CPPUNIT_ASSERT(!m_button->GetBitmap().IsOk());
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m_button->SetBitmap(wxArtProvider::GetIcon(wxART_INFORMATION,
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wxART_OTHER,
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wxSize(32, 32)));
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CPPUNIT_ASSERT(m_button->GetBitmap().IsOk());
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}
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#endif //wxUSE_BUTTON
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