wxWidgets/include/wx/valgen.h
Gilles Depeyrot af49c4b8a2 disable use of #pragma interface under Mac OS X
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer
Tools update contain a bug concerning #pragma interface handling that can only
be worked around by not using them (and they are not necessary anyways)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16884 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-08-31 11:29:13 +00:00

66 lines
1.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: valgen.h
// Purpose: wxGenericValidator class
// Author: Kevin Smith
// Modified by:
// Created: Jan 22 1999
// RCS-ID:
// Copyright: (c) 1999 Kevin Smith
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_VALGENH__
#define _WX_VALGENH__
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "valgen.h"
#endif
#include "wx/validate.h"
#if wxUSE_VALIDATORS
class WXDLLEXPORT wxGenericValidator: public wxValidator
{
DECLARE_CLASS(wxGenericValidator)
public:
wxGenericValidator(bool* val);
wxGenericValidator(int* val);
wxGenericValidator(wxString* val);
wxGenericValidator(wxArrayInt* val);
wxGenericValidator(const wxGenericValidator& copyFrom);
~wxGenericValidator();
// Make a clone of this validator (or return NULL) - currently necessary
// if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
virtual wxObject *Clone() const { return new wxGenericValidator(*this); }
bool Copy(const wxGenericValidator& val);
// Called when the value in the window must be validated.
// This function can pop up an error message.
virtual bool Validate(wxWindow * WXUNUSED(parent)) { return TRUE; }
// Called to transfer data to the window
virtual bool TransferToWindow();
// Called to transfer data to the window
virtual bool TransferFromWindow();
protected:
void Initialize();
bool* m_pBool;
int* m_pInt;
wxString* m_pString;
wxArrayInt* m_pArrayInt;
};
#endif
// wxUSE_VALIDATORS
#endif
// _WX_VALGENH__