ab7ce33c56
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer Tools update contain a bug concerning #pragma interface handling that can only be worked around by not using them (and they are not necessary anyways) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@17039 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: gauge.h
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// Purpose:
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// Author: Robert Roebling
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// Id: $Id$
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// Copyright: (c) 1998 Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __GTKGAUGEH__
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#define __GTKGAUGEH__
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface
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#endif
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#include "wx/defs.h"
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#if wxUSE_GAUGE
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#include "wx/object.h"
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#include "wx/list.h"
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#include "wx/control.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class wxGauge;
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//-----------------------------------------------------------------------------
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// global data
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//-----------------------------------------------------------------------------
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extern const wxChar* wxGaugeNameStr;
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//-----------------------------------------------------------------------------
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// wxGaugeBox
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//-----------------------------------------------------------------------------
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class wxGauge: public wxControl
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{
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public:
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inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; m_useProgressBar = TRUE; }
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inline wxGauge( wxWindow *parent, wxWindowID id, int range,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxGA_HORIZONTAL,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxGaugeNameStr )
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{
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Create(parent, id, range, pos, size, style, validator, name);
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}
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bool Create( wxWindow *parent, wxWindowID id, int range,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxGA_HORIZONTAL,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxGaugeNameStr );
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void SetShadowWidth( int WXUNUSED(w) ) {};
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void SetBezelFace( int WXUNUSED(w) ) {};
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void SetRange( int r );
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void SetValue( int pos );
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int GetShadowWidth() const { return 0; };
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int GetBezelFace() const { return 0; };
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int GetRange() const;
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int GetValue() const;
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// Are we a Win95/GTK progress bar, or a normal gauge?
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inline bool GetProgressBar() const { return m_useProgressBar; }
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// implementation
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// -------------
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void ApplyWidgetStyle();
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int m_rangeMax;
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int m_gaugePos;
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bool m_useProgressBar;
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private:
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DECLARE_DYNAMIC_CLASS(wxGauge)
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};
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#endif
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#endif // __GTKGAUGEH__
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