b3c861501a
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40865 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
186 lines
5.7 KiB
C++
186 lines
5.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/bitmap.h
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// Purpose: wxBitmap class interface
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// Author: Vaclav Slavik
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// Modified by:
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// Created: 22.04.01
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// RCS-ID: $Id$
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BITMAP_H_BASE_
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#define _WX_BITMAP_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/string.h"
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h" // for wxBitmapType
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxBitmapHandler;
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class WXDLLEXPORT wxImage;
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class WXDLLEXPORT wxMask;
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class WXDLLEXPORT wxPalette;
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#if defined(__WXMGL__) || \
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defined(__WXDFB__) || \
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defined(__WXMAC__) || \
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defined(__WXGTK__) || \
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defined(__WXCOCOA__) || \
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defined(__WXMOTIF__) || \
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defined(__WXX11__)
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// Only used by some ports
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// FIXME -- make all ports (but MSW which uses wxGDIImage) use these base classes
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// ----------------------------------------------------------------------------
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// wxBitmapHandler: class which knows how to create/load/save bitmaps in
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// different formats
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxBitmapHandlerBase : public wxObject
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{
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public:
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wxBitmapHandlerBase()
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: m_name()
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, m_extension()
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, m_type(wxBITMAP_TYPE_INVALID)
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{ }
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virtual ~wxBitmapHandlerBase() { }
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virtual bool Create(wxBitmap *bitmap, void *data, long flags,
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int width, int height, int depth = 1) = 0;
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virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
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int desiredWidth, int desiredHeight) = 0;
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virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name,
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int type, const wxPalette *palette = NULL) = 0;
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void SetName(const wxString& name) { m_name = name; }
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void SetExtension(const wxString& ext) { m_extension = ext; }
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void SetType(wxBitmapType type) { m_type = type; }
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wxString GetName() const { return m_name; }
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wxString GetExtension() const { return m_extension; }
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wxBitmapType GetType() const { return m_type; }
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private:
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wxString m_name;
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wxString m_extension;
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wxBitmapType m_type;
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private:
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DECLARE_ABSTRACT_CLASS(wxBitmapHandlerBase)
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};
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class WXDLLEXPORT wxBitmapBase : public wxGDIObject
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{
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public:
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/*
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Derived class must implement these:
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wxBitmap();
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wxBitmap(int width, int height, int depth = -1);
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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wxBitmap(const char **bits);
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wxBitmap(char **bits);
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wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
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wxBitmap(const wxImage& image, int depth = -1);
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bool operator == (const wxBitmap& bmp) const;
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bool operator != (const wxBitmap& bmp) const;
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bool Create(int width, int height, int depth = -1);
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static void InitStandardHandlers();
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*/
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virtual bool Ok() const = 0;
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virtual int GetHeight() const = 0;
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virtual int GetWidth() const = 0;
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virtual int GetDepth() const = 0;
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virtual wxImage ConvertToImage() const = 0;
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virtual wxMask *GetMask() const = 0;
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virtual void SetMask(wxMask *mask) = 0;
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virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0;
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virtual bool SaveFile(const wxString &name, wxBitmapType type,
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const wxPalette *palette = (wxPalette *)NULL) const = 0;
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virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
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/*
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If raw bitmap access is supported (see wx/rawbmp.h), the following
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methods should be implemented:
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virtual bool GetRawData(wxRawBitmapData *data) = 0;
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virtual void UngetRawData(wxRawBitmapData *data) = 0;
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*/
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#if wxUSE_PALETTE
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virtual wxPalette *GetPalette() const = 0;
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virtual void SetPalette(const wxPalette& palette) = 0;
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#endif // wxUSE_PALETTE
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// copies the contents and mask of the given (colour) icon to the bitmap
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virtual bool CopyFromIcon(const wxIcon& icon) = 0;
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// implementation:
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virtual void SetHeight(int height) = 0;
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virtual void SetWidth(int width) = 0;
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virtual void SetDepth(int depth) = 0;
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// Format handling
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static inline wxList& GetHandlers() { return sm_handlers; }
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static void AddHandler(wxBitmapHandlerBase *handler);
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static void InsertHandler(wxBitmapHandlerBase *handler);
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static bool RemoveHandler(const wxString& name);
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static wxBitmapHandler *FindHandler(const wxString& name);
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static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType bitmapType);
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static wxBitmapHandler *FindHandler(wxBitmapType bitmapType);
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//static void InitStandardHandlers();
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// (wxBitmap must implement this one)
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static void CleanUpHandlers();
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protected:
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static wxList sm_handlers;
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DECLARE_ABSTRACT_CLASS(wxBitmapBase)
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};
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#endif
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#if defined(__WXPALMOS__)
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#include "wx/palmos/bitmap.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/bitmap.h"
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#elif defined(__WXMOTIF__)
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#include "wx/x11/bitmap.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/bitmap.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/bitmap.h"
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#elif defined(__WXX11__)
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#include "wx/x11/bitmap.h"
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#elif defined(__WXMGL__)
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#include "wx/mgl/bitmap.h"
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#elif defined(__WXDFB__)
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#include "wx/dfb/bitmap.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/bitmap.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/bitmap.h"
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#elif defined(__WXPM__)
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#include "wx/os2/bitmap.h"
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#endif
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#endif
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// _WX_BITMAP_H_BASE_
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