177 lines
5.3 KiB
Objective-C
177 lines
5.3 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: tglbtn.h
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// Purpose: interface of wxBitmapToggleButton, wxToggleButton
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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wxEventType wxEVT_TOGGLEBUTTON;
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/**
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@class wxToggleButton
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wxToggleButton is a button that stays pressed when clicked by the user.
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In other words, it is similar to wxCheckBox in functionality but looks like a wxButton.
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Since wxWidgets version 2.9.0 this control emits an update UI event.
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You can see wxToggleButton in action in @ref page_samples_widgets.
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@beginEventEmissionTable{wxCommandEvent}
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@event{EVT_TOGGLEBUTTON(id, func)}
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Handles a wxEVT_TOGGLEBUTTON event.
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@endEventTable
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@library{wxcore}
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@category{ctrl}
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@appearance{togglebutton}
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@see wxCheckBox, wxButton, wxBitmapToggleButton
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*/
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class wxToggleButton : public wxAnyButton
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{
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public:
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/**
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Default constructor.
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*/
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wxToggleButton();
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/**
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Constructor, creating and showing a toggle button.
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@param parent
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Parent window. Must not be @NULL.
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@param id
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Toggle button identifier. The value wxID_ANY indicates a default value.
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@param label
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Text to be displayed next to the toggle button.
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@param pos
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Toggle button position.
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If ::wxDefaultPosition is specified then a default position is chosen.
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@param size
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Toggle button size.
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If ::wxDefaultSize is specified then a default size is chosen.
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@param style
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Window style. See wxToggleButton.
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@param val
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Window validator.
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@param name
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Window name.
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@see Create(), wxValidator
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*/
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wxToggleButton(wxWindow* parent, wxWindowID id,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& val = wxDefaultValidator,
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const wxString& name = wxCheckBoxNameStr);
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/**
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Destructor, destroying the toggle button.
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*/
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virtual ~wxToggleButton();
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/**
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Creates the toggle button for two-step construction.
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See wxToggleButton() for details.
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*/
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bool Create(wxWindow* parent, wxWindowID id,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& val = wxDefaultValidator,
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const wxString& name = wxCheckBoxNameStr);
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/**
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Gets the state of the toggle button.
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@return Returns @true if it is pressed, @false otherwise.
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*/
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virtual bool GetValue() const;
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/**
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Sets the toggle button to the given state.
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This does not cause a @c EVT_TOGGLEBUTTON event to be emitted.
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@param state
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If @true, the button is pressed.
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*/
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virtual void SetValue(bool state);
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};
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/**
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@class wxBitmapToggleButton
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wxBitmapToggleButton is a wxToggleButton that contains a bitmap instead of
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text.
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This class is not available in all ports currently (although it is
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available in the major ones), test for @c wxHAS_BITMAPTOGGLEBUTTON to
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determine whether it can be used (in addition for possibly testing for
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@c wxUSE_TOGGLEBTN which can be set to 0 to explicitly disable support for
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this class and wxToggleButton).
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This control emits an update UI event.
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@beginEventEmissionTable{wxCommandEvent}
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@event{EVT_TOGGLEBUTTON(id, func)}
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Handles a wxEVT_TOGGLEBUTTON event.
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@endEventTable
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@library{wxcore}
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@category{ctrl}
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*/
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class wxBitmapToggleButton : public wxToggleButton
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{
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public:
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/**
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Default constructor.
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*/
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wxBitmapToggleButton();
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/**
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Constructor, creating and showing a toggle button with the bitmap @e label.
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Internally calls Create().
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*/
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wxBitmapToggleButton(wxWindow* parent, wxWindowID id,
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const wxBitmap& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& val = wxDefaultValidator,
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const wxString& name = wxCheckBoxNameStr);
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/**
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Create method for two-step construction.
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*/
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bool Create(wxWindow* parent, wxWindowID id,
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const wxBitmap& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& val = wxDefaultValidator,
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const wxString& name = wxCheckBoxNameStr);
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/**
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Gets the state of the toggle button.
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@return Returns @true if it is pressed, @false otherwise.
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*/
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virtual bool GetValue() const;
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/**
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Sets the toggle button to the given state.
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This does not cause a @c EVT_TOGGLEBUTTON event to be emitted.
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@param state
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If @true, the button is pressed.
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*/
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virtual void SetValue(bool state);
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};
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