wxWidgets/include/wx/osx/evtloop.h
Vadim Zeitlin ce00f59b5b No changes whatsoever, just remove trailing whitespace.
There are no real changes in this commit but it removes all trailing white
space from our source files. This avoids problems when applying patches and
making diffs and it would be nice to prevent it from reappearing.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65680 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-09-30 11:44:45 +00:00

118 lines
3.2 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/osx/evtloop.h
// Purpose: simply forwards to wx/osx/carbon/evtloop.h or
// wx/osx/cocoa/evtloop.h for consistency with the other Mac
// headers
// Author: Vadim Zeitlin
// Modified by:
// Created: 2006-01-12
// RCS-ID: $Id$
// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_OSX_EVTLOOP_H_
#define _WX_OSX_EVTLOOP_H_
DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop );
DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver );
class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase
{
public:
wxCFEventLoop();
virtual ~wxCFEventLoop();
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
virtual int Run();
// sets the "should exit" flag and wakes up the loop so that it terminates
// soon
virtual void Exit(int rc = 0);
// return true if any events are available
virtual bool Pending() const;
// dispatch a single event, return false if we should exit from the loop
virtual bool Dispatch();
// same as Dispatch() but doesn't wait for longer than the specified (in
// ms) timeout, return true if an event was processed, false if we should
// exit the loop or -1 if timeout expired
virtual int DispatchTimeout(unsigned long timeout);
// implement this to wake up the loop: usually done by posting a dummy event
// to it (can be called from non main thread)
virtual void WakeUp();
virtual bool YieldFor(long eventsToProcess);
#if wxUSE_EVENTLOOP_SOURCE
virtual wxEventLoopSource *
AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
#endif // wxUSE_EVENTLOOP_SOURCE
void ObserverCallBack(CFRunLoopObserverRef observer, int activity);
protected:
// get the currently executing CFRunLoop
virtual CFRunLoopRef CFGetCurrentRunLoop() const;
virtual int DoDispatchTimeout(unsigned long timeout);
virtual void DoRun();
virtual void DoStop();
// should we exit the loop?
bool m_shouldExit;
// the loop exit code
int m_exitcode;
// cfrunloop
CFRunLoopRef m_runLoop;
// runloop observer
CFRunLoopObserverRef m_runLoopObserver;
private:
// process all already pending events and dispatch a new one (blocking
// until it appears in the event queue if necessary)
//
// returns the return value of DoDispatchTimeout()
int DoProcessEvents();
};
#if wxUSE_GUI
#ifdef __WXOSX_COCOA__
#include "wx/osx/cocoa/evtloop.h"
#else
#include "wx/osx/carbon/evtloop.h"
#endif
class WXDLLIMPEXP_FWD_CORE wxWindow;
class WXDLLIMPEXP_FWD_CORE wxNonOwnedWindow;
class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop
{
public:
wxModalEventLoop(wxWindow *modalWindow);
wxModalEventLoop(WXWindow modalNativeWindow);
protected:
virtual void DoRun();
virtual void DoStop();
// (in case) the modal window for this event loop
wxNonOwnedWindow* m_modalWindow;
WXWindow m_modalNativeWindow;
};
#endif // wxUSE_GUI
#endif // _WX_OSX_EVTLOOP_H_