58cc15871d
Allow defining event filters to globally pre-process all application events without having to override wxApp::FilterEvent(). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69794 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
140 lines
4.9 KiB
C++
140 lines
4.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: interface/wx/eventfilter.h
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// Purpose: wxEventFilter class documentation
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// Author: Vadim Zeitlin
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// Created: 2011-11-21
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// RCS-ID: $Id$
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// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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/**
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A global event filter for pre-processing all the events generated in the
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program.
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This is a very simple class which just provides FilterEvent() virtual
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method to be called by wxEvtHandler before starting process of any event.
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Thus, inheriting from this class and overriding FilterEvent() allows to
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capture and possibly handle or ignore all the events happening in the
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program. Of course, having event filters adds additional overhead to every
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event processing and so should not be used lightly and your FilterEvent()
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code should try to return as quickly as possible, especially for the events
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it is not interested in.
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An example of using this class:
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@code
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// This class allows to determine the last time the user has worked with
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// this application:
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class LastActivityTimeDetector : public wxEventFilter
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{
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public:
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LastActivityTimeDetector()
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{
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wxEvtHandler::AddFilter(this);
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m_last = wxDateTime::Now();
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}
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virtual ~LastActivityTimeDetector()
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{
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wxEvtHandler::RemoveFilter(this);
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}
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virtual int FilterEvent(wxEvent& event)
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{
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// Update the last user activity
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const wxEventType t = event.GetEventType();
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if ( t == wxEVT_KEY_DOWN || t == wxEVT_MOTION ||
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t == wxEVT_LEFT_DOWN ||
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t == wxEVT_RIGHT_DOWN ||
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t == wxEVT_MIDDLE_DOWN )
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{
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m_last = wxDateTime::Now();
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}
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// Continue processing the event normally as well.
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return Event_Skip;
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}
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// This function could be called periodically from some timer to
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// do something (e.g. hide sensitive data or log out from remote
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// server) if the user has been inactive for some time period.
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bool IsInactiveFor(const wxTimeSpan& diff) const
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{
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return wxDateTime::Now() - diff > m_last;
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}
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private:
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wxDateTime m_last;
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};
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@endcode
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Notice that wxApp derives from wxEventFilter and is registered as an event
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filter during its creation so you may also override FilterEvent() method in
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your wxApp-derived class and, in fact, this is often the most convenient
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way to do it. However creating a new class deriving directly from
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wxEventFilter allows to isolate the event filtering code in its own
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separate class and also to have several independent filters, if necessary.
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@category{events}
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@since 2.9.3
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*/
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class wxEventFilter
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{
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public:
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/// Possible return values for FilterEvent().
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enum
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{
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/// Process event as usual.
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Event_Skip = -1,
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/// Don't process the event normally at all.
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Event_Ignore = 0,
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/// Event was already handled, don't process it normally.
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Event_Processed = 1
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};
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/**
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Default constructor.
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Constructor does not register this filter using
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wxEvtHandler::AddFilter(), it's your responsibility to do it when
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necessary.
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Notice that the objects of this class can't be copied.
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*/
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wxEventFilter();
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/**
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Destructor.
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You must call wxEvtHandler::RemoveFilter() before destroying this
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object (possibly from the derived class destructor), failure to do this
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is indicated by an assert unless assertions are disabled.
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*/
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virtual ~wxEventFilter();
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/**
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Override this method to implement event pre-processing.
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This method allows to filter all the events processed by the program,
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so you should try to return quickly from it to avoid slowing down the
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program to the crawl.
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Although the return type of this method is @c int, this is only due to
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backwards compatibility concerns and the actual return value must be
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one of the @c Event_XXX constants defined above:
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- Event_Skip to continue processing the event normally (this should
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be used in most cases).
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- Event_Ignore to not process this event at all (this can be used
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to suppress some events).
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- Event_Processed to not process this event normally but indicate
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that it was already processed by the event filter and so no default
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processing should take place neither (this should only be used if
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the filter really did process the event).
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*/
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virtual int FilterEvent(wxEvent& event) = 0;
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};
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